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readme update
readme update
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# pfUI - Turtle WoW Edition
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[](https://github.com/me0wg4ming/pfUI)
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[](https://github.com/me0wg4ming/pfUI)
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[](https://turtlecraft.gg/)
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[](https://github.com/balakethelock/SuperWoW)
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[](https://gitea.com/avitasia/nampower)
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@@ -14,6 +14,62 @@ This version includes significant performance improvements, DLL-enhanced feature
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---
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🎯 What's New in Version 7.7.0 (February 25, 2026)
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🗡️ Swingtimer Overhaul (swingtimer.lua)
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Complete rewrite of HS/Cleave detection and StartSwing timing for accurate warrior swing tracking:
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Previously, Heroic Strike and Cleave were detected via SPELL_GO_SELF by matching against a hardcoded spell ID list. The timer calculation used now + speed which caused visible jumps when HS consumed the swing.
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HS/Cleave Detection via SPELL_GO_SELF hook:
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✅ HS/Cleave now detected via pfUI.libdebuff_spell_go_hooks["swingtimer"] — reuses libdebuff's existing SPELL_GO_SELF event instead of registering a duplicate event handler
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✅ cachedHSSlots / cachedCleaveSlots — actionbar slots pre-scanned on UNIT_INVENTORY_CHANGED and ACTIONBAR_SLOT_CHANGED, no per-swing scanning
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✅ IsHSOrCleaveQueued() — lightweight check via CheckQueuedAction() on cached slots
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StartSwing timing fix:
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✅ nextSwing = previousNextSwing + speed instead of now + speed — timer continues from the previous swing boundary, preventing jumps when HS/normal swing alternates
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✅ 100ms dual-wield guard — detects missing isOffhand flag by checking MH swing age, prevents MH swings being misclassified as OH
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Ranged swing (Auto Shot / Throw):
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✅ Triggered via SPELL_GO_SELF hook (same hook as HS/Cleave) — no separate event registration
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✅ Ranged swing cancels MH bar display while active
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🛡️ Raid Performance: Buff Cache Seeding (api/unitframes.lua)
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Eliminated tooltip scans for all known buffs on cold cache:
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Previously, DetectBuff checked pfUI_cache.buff_icons for known buff icons. On a cold cache (raid join, reload), every unknown icon triggered a scanner:SetUnitBuff + scanner:Line(1) tooltip scan. With 40 raid frames × 32 buff slots = up to 1280 scans per UNIT_AURA event.
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The Fix:
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✅ buff_icons_seeded flag — runs once per login
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✅ On first DetectBuff call, all entries from L["icons"] are pre-loaded into pfUI_cache.buff_icons (icon path → spell name)
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✅ All known buffs (Fort, MotW, Shadow Protection, Mark, etc.) hit the cache immediately — scanner never triggered for them
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✅ Fixed broken cache check: removed L["icons"][detect_name] condition (detect_name was always nil at that point)
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🏷️ RaidMarkers → MarkTracking Module Rename (modules/marktracking.lua)
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Module renamed and extended with color configuration:
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✅ Module renamed from raidmarkers to marktracking for clarity
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✅ Per-marker color configuration — each of the 8 raid markers has individually configurable RGBA color
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✅ Default colors per marker type (skull=red, cross=blue, square=blue, moon=silver, etc.)
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✅ ParseColor() helper for robust color string parsing
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🐛 Bug Fixes
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Castbar: Channel spell name missing after queued cast (castbar.lua)
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✅ Fixed UnitChannelInfo being called with player name string instead of "player" unitstring
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✅ When a channel spell (Arcane Missiles, Icicles) was queued after a normal cast, the castbar showed only "Channeling" without spell name or icon
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✅ UnitChannelInfo now always receives this.unitstr — full spell info returned correctly
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Map Reveal: Memory leak and Error 132 crash fix (modules/mapreveal.lua)
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✅ explorecaches cleared at the start of every pfWorldMapFrame_Update call
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✅ Previously, texture references accumulated indefinitely — WoW internally recycles textures, causing stale pointers → ACCESS_VIOLATION (Error 132)
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✅ alreadyknown table reused as upvalue instead of allocating a new table every update — reduces GC pressure
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---
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## 🎯 What's New in Version 7.6.2 (February 6, 2026)
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### 🚀 Pure GetUnitField Debuff System (libdebuff.lua)
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@@ -1493,7 +1549,7 @@ Same as original pfUI - free to use and modify.
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---
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**Version:** 7.6.2
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**Release Date:** February 6, 2026
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**Version:** 7.7.0
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**Release Date:** February 25, 2026
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**Compatibility:** Turtle WoW 1.18.0
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**Status:** Stable
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