performance update

performance update
This commit is contained in:
Meow
2026-01-03 12:33:23 +01:00
committed by GitHub
parent 96c005239d
commit b0a0d88a7b
3 changed files with 151 additions and 90 deletions
+106 -18
View File
@@ -53,14 +53,50 @@ local scanner = libtipscan:GetScanner("libcast")
local libcast = CreateFrame("Frame", "pfEnemyCast")
local player = UnitName("player")
UnitChannelInfo = _G.UnitChannelInfo or function(unit)
-- Store original SuperWoW UnitChannelInfo if it exists
local SuperWoW_UnitChannelInfo = _G.UnitChannelInfo
UnitChannelInfo = function(unit)
-- convert to name if unitstring was given
unit = pfValidUnits[unit] and UnitName(unit) or unit
local unitName = pfValidUnits[unit] and UnitName(unit) or unit
-- For player: ALWAYS use libcast.db because it handles channel updates correctly
local isPlayer = unit == "player" or unitName == player
if isPlayer then
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
local db = libcast.db[player]
if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
if not db.channel then return end
cast = db.cast
nameSubtext = db.rank
text = ""
texture = db.icon
startTime = db.start * 1000
endTime = startTime + db.casttime
isTradeSkill = nil
elseif db then
db.cast = nil
db.rank = nil
db.start = nil
db.casttime = nil
db.icon = nil
db.channel = nil
end
return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
end
-- For non-player units: use SuperWoW if available, otherwise use libcast.db
if SuperWoW_UnitChannelInfo then
return SuperWoW_UnitChannelInfo(unit)
end
-- Fallback to libcast.db for non-player units
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
local db = libcast.db[unit]
local db = libcast.db[unitName]
-- clean legacy values
if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
if not db.channel then return end
cast = db.cast
@@ -71,7 +107,6 @@ UnitChannelInfo = _G.UnitChannelInfo or function(unit)
endTime = startTime + db.casttime
isTradeSkill = nil
elseif db then
-- remove cast action to the database
db.cast = nil
db.rank = nil
db.start = nil
@@ -83,14 +118,51 @@ UnitChannelInfo = _G.UnitChannelInfo or function(unit)
return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
end
UnitCastingInfo = _G.UnitCastingInfo or function(unit)
-- Store original SuperWoW UnitCastingInfo if it exists
local SuperWoW_UnitCastingInfo = _G.UnitCastingInfo
UnitCastingInfo = function(unit)
-- convert to name if unitstring was given
unit = pfValidUnits[unit] and UnitName(unit) or unit
local unitName = pfValidUnits[unit] and UnitName(unit) or unit
-- For player: ALWAYS use libcast.db because it handles pushback correctly
-- SuperWoW's UnitCastingInfo doesn't track SPELLCAST_DELAYED events
local isPlayer = unit == "player" or unitName == player
if isPlayer then
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
local db = libcast.db[player]
if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
if db.channel then return end
cast = db.cast
nameSubtext = db.rank or ""
text = ""
texture = db.icon
startTime = db.start * 1000
endTime = startTime + db.casttime
isTradeSkill = nil
elseif db then
db.cast = nil
db.rank = nil
db.start = nil
db.casttime = nil
db.icon = nil
db.channel = nil
end
return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
end
-- For non-player units: use SuperWoW if available, otherwise use libcast.db
if SuperWoW_UnitCastingInfo then
return SuperWoW_UnitCastingInfo(unit)
end
-- Fallback to libcast.db for non-player units
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
local db = libcast.db[unit]
local db = libcast.db[unitName]
-- clean legacy values
if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
if db.channel then return end
cast = db.cast
@@ -101,7 +173,6 @@ UnitCastingInfo = _G.UnitCastingInfo or function(unit)
endTime = startTime + db.casttime
isTradeSkill = nil
elseif db then
-- remove cast action to the database
db.cast = nil
db.rank = nil
db.start = nil
@@ -182,17 +253,31 @@ libcast:RegisterEvent("SPELLCAST_CHANNEL_STOP")
libcast:RegisterEvent("SPELLCAST_CHANNEL_UPDATE")
local mob, spell, icon, _
libcast:SetScript("OnEvent", function()
-- Fill database with player casts
if event == "SPELLCAST_START" then
icon = L["spells"][arg1] and L["spells"][arg1].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg1].icon) or lastcasttex
-- add cast action to the database
this.db[player].cast = arg1
this.db[player].rank = lastrank
this.db[player].start = GetTime()
this.db[player].casttime = arg2
this.db[player].icon = icon
this.db[player].channel = nil
-- Check if SuperWoW already set the cast data (with correct haste-adjusted casttime)
-- If so, only update icon if needed, don't overwrite casttime
local superWowAlreadySet = this.db[player].cast == arg1 and this.db[player].casttime and this.db[player].casttime > 0
if superWowAlreadySet then
-- SuperWoW already set correct casttime, only update icon if better
if icon and not this.db[player].icon then
this.db[player].icon = icon
end
else
-- No SuperWoW data, use SPELLCAST_START data
this.db[player].cast = arg1
this.db[player].rank = lastrank
this.db[player].start = GetTime()
this.db[player].casttime = arg2
this.db[player].icon = icon
this.db[player].channel = nil
end
if not L["spells"][arg1] or not L["spells"][arg1].icon or not L["spells"][arg1].t then
L["spells"][arg1] = L["spells"][arg1] or { }
L["spells"][arg1].icon = L["spells"][arg1].icon or icon
@@ -214,7 +299,9 @@ libcast:SetScript("OnEvent", function()
end
elseif event == "SPELLCAST_DELAYED" then
if this.db[player].cast then
this.db[player].start = this.db[player].start + arg1/1000
-- Pushback: increase casttime instead of shifting start
-- arg1 is the delay amount in milliseconds
this.db[player].casttime = this.db[player].casttime + arg1
end
elseif event == "SPELLCAST_CHANNEL_START" then
-- add cast action to the database
@@ -224,6 +311,7 @@ libcast:SetScript("OnEvent", function()
this.db[player].casttime = arg1
this.db[player].icon = L["spells"][arg2] and L["spells"][arg2].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg2].icon) or lastcasttex
this.db[player].channel = true
lastcasttex, lastrank = nil, nil
elseif event == "SPELLCAST_CHANNEL_STOP" then
if this.db[player] and this.db[player].channel then
+17 -60
View File
@@ -9,10 +9,9 @@ setfenv(1, pfUI:GetEnvironment())
-- UnitGetIncomingHeals(unit)
-- UnitHasIncomingResurrection(unit)
--
-- The library is able to receive and send compatible messages to HealComm (vanilla)
-- and HealComm (tbc) including the ressurections of both versions. It has an option
-- to disable the sending of those messages in case one of the mentioned libraries
-- is already active.
-- The library is able to receive and send compatible messages to HealComm
-- including resurrections. It has an option to disable the sending of those
-- messages in case HealComm is already active.
-- return instantly when another libpredict is already active
if pfUI.api.libpredict then return end
@@ -457,15 +456,6 @@ libpredict.sender:SetScript("OnUpdate", function()
end
end)
-- tbc
libpredict.sender:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_START")
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_STOP")
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_FAILED")
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_SENT")
-- vanilla
libpredict.sender:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
libpredict.sender:RegisterEvent("SPELLCAST_START")
libpredict.sender:RegisterEvent("SPELLCAST_STOP")
@@ -502,24 +492,9 @@ libpredict.sender:SetScript("OnEvent", function()
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end
return
end
elseif event == "COMBAT_LOG_EVENT_UNFILTERED" and arg2 == "SPELL_HEAL" and arg4 == player then -- tbc
local spell, heal, crit = arg10, arg12, arg13
if spell and heal and crit then
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end
elseif spell and heal then
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end
end
elseif event == "UNIT_SPELLCAST_SENT" and arg4 then -- fix tbc mouseover macros
senttarget = arg4
elseif strfind(event, "SPELLCAST_START", 1) then
elseif event == "SPELLCAST_START" then
local spell, time = arg1, arg2
if strfind(event, "UNIT_", 1) then -- tbc
if arg1 ~= "player" then return end
local spellname, _, _, _, starttime, endtime = UnitCastingInfo("player")
spell, time = spellname, endtime - starttime
end
if spell_queue[1] == spell and cache[spell_queue[2]] then
local sender = player
local target = senttarget or spell_queue[3]
@@ -540,22 +515,14 @@ libpredict.sender:SetScript("OnEvent", function()
for i=1,4 do
if CheckInteractDistance("party"..i, 4) then
libpredict:Heal(player, UnitName("party"..i), amount, casttime)
if pfUI.client < 20000 then -- vanilla
libpredict.sender:SendHealCommMsg("Heal/" .. UnitName("party"..i) .. "/" .. amount .. "/" .. casttime .. "/")
else -- tbc
libpredict.sender:SendHealCommMsg(string.format("002%05d%s", math.min(amount, 99999), UnitName("party"..i)))
end
libpredict.sender:SendHealCommMsg("Heal/" .. UnitName("party"..i) .. "/" .. amount .. "/" .. casttime .. "/")
libpredict.sender.healing = true
end
end
end
libpredict:Heal(player, target, amount, casttime)
if pfUI.client < 20000 then -- vanilla
libpredict.sender:SendHealCommMsg("Heal/" .. target .. "/" .. amount .. "/" .. casttime .. "/")
else -- tbc
libpredict.sender:SendHealCommMsg(string.format("002%05d%s", math.min(amount, 99999), target))
end
libpredict.sender:SendHealCommMsg("Heal/" .. target .. "/" .. amount .. "/" .. casttime .. "/")
libpredict.sender.healing = true
elseif spell_queue[1] == spell and L["resurrections"][spell] then
@@ -565,15 +532,10 @@ libpredict.sender:SetScript("OnEvent", function()
libpredict.sender:SendResCommMsg("RES " .. target)
libpredict.sender.resurrecting = true
end
elseif strfind(event, "SPELLCAST_FAILED", 1) or strfind(event, "SPELLCAST_INTERRUPTED", 1) then
if strfind(event, "UNIT_", 1) and arg1 ~= "player" then return end
elseif event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
if libpredict.sender.healing then
libpredict:HealStop(player)
if pfUI.client < 20000 then -- vanilla
libpredict.sender:SendHealCommMsg("HealStop")
else -- tbc
libpredict.sender:SendHealCommMsg("001F")
end
libpredict.sender:SendHealCommMsg("HealStop")
libpredict.sender.healing = nil
elseif libpredict.sender.resurrecting then
local target = senttarget or spell_queue[3]
@@ -590,21 +552,16 @@ libpredict.sender:SetScript("OnEvent", function()
libpredict:HealDelay(player, arg1)
libpredict.sender:SendHealCommMsg("Healdelay/" .. arg1 .. "/")
end
elseif strfind(event, "SPELLCAST_STOP", 1) then
if strfind(event, "UNIT_", 1) and arg1 ~= "player" then return end
elseif event == "SPELLCAST_STOP" then
libpredict:HealStop(player)
if pfUI.client < 20000 then -- vanilla
if spell_queue[1] == REJUVENATION then
libpredict:Hot(player, spell_queue[3], "Reju", rejuvDuration)
libpredict.sender:SendHealCommMsg("Reju/"..spell_queue[3].."/"..rejuvDuration.."/")
elseif spell_queue[1] == RENEW then
libpredict:Hot(player, spell_queue[3], "Renew", renewDuration)
libpredict.sender:SendHealCommMsg("Renew/"..spell_queue[3].."/"..renewDuration.."/")
elseif spell_queue[1] == REGROWTH then
this.regrowth_timer = GetTime() + 0.1
end
else -- tbc
--todo
if spell_queue[1] == REJUVENATION then
libpredict:Hot(player, spell_queue[3], "Reju", rejuvDuration)
libpredict.sender:SendHealCommMsg("Reju/"..spell_queue[3].."/"..rejuvDuration.."/")
elseif spell_queue[1] == RENEW then
libpredict:Hot(player, spell_queue[3], "Renew", renewDuration)
libpredict.sender:SendHealCommMsg("Renew/"..spell_queue[3].."/"..renewDuration.."/")
elseif spell_queue[1] == REGROWTH then
this.regrowth_timer = GetTime() + 0.1
end
end
end)
+28 -12
View File
@@ -39,10 +39,10 @@ local spells = {
},
}
-- use native IsSpellInRange checker for tbc and skip
-- the whole targeting approach that is required for vanilla
if pfUI.expansion == "tbc" then
local spell
-- Use Nampower's IsSpellInRange if available (vanilla only)
-- This provides more accurate range checking without needing to find spell slots
local nampower_spell
if GetNampowerVersion then
librange:RegisterEvent("LEARNED_SPELL_IN_TAB")
librange:RegisterEvent("PLAYER_ENTERING_WORLD")
librange:SetScript("OnEvent", function()
@@ -53,12 +53,14 @@ if pfUI.expansion == "tbc" then
local _, _, offset, num = GetSpellTabInfo(i)
for id = offset + 1, offset + num do
local name, rank = GetSpellName(id, BOOKTYPE_SPELL)
local texture = GetSpellTexture(name)
local texture = GetSpellTexture(id, BOOKTYPE_SPELL)
for _, tex in pairs(spells[class]) do
if tex == texture then
spell = name
return
if texture then
for _, tex in pairs(spells[class]) do
if tex == texture then
nampower_spell = name
return
end
end
end
end
@@ -66,8 +68,12 @@ if pfUI.expansion == "tbc" then
end)
function librange:UnitInSpellRange(unit)
if not spell then return nil end
return IsSpellInRange(spell, unit) == 1 and true or nil
if not nampower_spell then return nil end
-- Nampower's IsSpellInRange returns 1 if in range, 0 if not, -1 if invalid
local result = IsSpellInRange(nampower_spell, unit)
if result == 1 then return 1
elseif result == 0 then return nil
else return nil end
end
-- add librange to pfUI API
@@ -161,7 +167,17 @@ librange:SetScript("OnUpdate", function()
if this.id <= numunits and librange.slot then
local unit = units[this.id]
if not UnitIsUnit("target", unit) then
-- try to read distance via superwow first
-- Try UnitXP_SP3 first (most accurate distance measurement)
local unitxp_success, unitxp_distance = pcall(function()
return UnitXP("distanceBetween", "player", unit)
end)
if unitxp_success and unitxp_distance then
unitdata[unit] = unitxp_distance < 45 and 1 or 0
this.id = this.id + 1
return
end
-- try to read distance via superwow second
if superwow_active then
local x1, y1, z1 = UnitPosition("player")
local x2, y2, z2 = UnitPosition(unit)