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https://github.com/brues-code/pfUI.git
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performance update
performance update
This commit is contained in:
+17
-60
@@ -9,10 +9,9 @@ setfenv(1, pfUI:GetEnvironment())
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-- UnitGetIncomingHeals(unit)
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-- UnitHasIncomingResurrection(unit)
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--
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-- The library is able to receive and send compatible messages to HealComm (vanilla)
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-- and HealComm (tbc) including the ressurections of both versions. It has an option
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-- to disable the sending of those messages in case one of the mentioned libraries
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-- is already active.
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-- The library is able to receive and send compatible messages to HealComm
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-- including resurrections. It has an option to disable the sending of those
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-- messages in case HealComm is already active.
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-- return instantly when another libpredict is already active
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if pfUI.api.libpredict then return end
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@@ -457,15 +456,6 @@ libpredict.sender:SetScript("OnUpdate", function()
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end
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end)
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-- tbc
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libpredict.sender:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
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libpredict.sender:RegisterEvent("UNIT_SPELLCAST_START")
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libpredict.sender:RegisterEvent("UNIT_SPELLCAST_STOP")
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libpredict.sender:RegisterEvent("UNIT_SPELLCAST_FAILED")
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libpredict.sender:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
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libpredict.sender:RegisterEvent("UNIT_SPELLCAST_SENT")
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-- vanilla
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libpredict.sender:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
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libpredict.sender:RegisterEvent("SPELLCAST_START")
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libpredict.sender:RegisterEvent("SPELLCAST_STOP")
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@@ -502,24 +492,9 @@ libpredict.sender:SetScript("OnEvent", function()
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if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end
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return
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end
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elseif event == "COMBAT_LOG_EVENT_UNFILTERED" and arg2 == "SPELL_HEAL" and arg4 == player then -- tbc
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local spell, heal, crit = arg10, arg12, arg13
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if spell and heal and crit then
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if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end
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elseif spell and heal then
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if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end
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end
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elseif event == "UNIT_SPELLCAST_SENT" and arg4 then -- fix tbc mouseover macros
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senttarget = arg4
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elseif strfind(event, "SPELLCAST_START", 1) then
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elseif event == "SPELLCAST_START" then
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local spell, time = arg1, arg2
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if strfind(event, "UNIT_", 1) then -- tbc
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if arg1 ~= "player" then return end
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local spellname, _, _, _, starttime, endtime = UnitCastingInfo("player")
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spell, time = spellname, endtime - starttime
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end
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if spell_queue[1] == spell and cache[spell_queue[2]] then
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local sender = player
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local target = senttarget or spell_queue[3]
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@@ -540,22 +515,14 @@ libpredict.sender:SetScript("OnEvent", function()
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for i=1,4 do
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if CheckInteractDistance("party"..i, 4) then
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libpredict:Heal(player, UnitName("party"..i), amount, casttime)
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if pfUI.client < 20000 then -- vanilla
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libpredict.sender:SendHealCommMsg("Heal/" .. UnitName("party"..i) .. "/" .. amount .. "/" .. casttime .. "/")
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else -- tbc
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libpredict.sender:SendHealCommMsg(string.format("002%05d%s", math.min(amount, 99999), UnitName("party"..i)))
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end
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libpredict.sender:SendHealCommMsg("Heal/" .. UnitName("party"..i) .. "/" .. amount .. "/" .. casttime .. "/")
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libpredict.sender.healing = true
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end
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end
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end
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libpredict:Heal(player, target, amount, casttime)
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if pfUI.client < 20000 then -- vanilla
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libpredict.sender:SendHealCommMsg("Heal/" .. target .. "/" .. amount .. "/" .. casttime .. "/")
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else -- tbc
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libpredict.sender:SendHealCommMsg(string.format("002%05d%s", math.min(amount, 99999), target))
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end
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libpredict.sender:SendHealCommMsg("Heal/" .. target .. "/" .. amount .. "/" .. casttime .. "/")
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libpredict.sender.healing = true
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elseif spell_queue[1] == spell and L["resurrections"][spell] then
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@@ -565,15 +532,10 @@ libpredict.sender:SetScript("OnEvent", function()
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libpredict.sender:SendResCommMsg("RES " .. target)
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libpredict.sender.resurrecting = true
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end
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elseif strfind(event, "SPELLCAST_FAILED", 1) or strfind(event, "SPELLCAST_INTERRUPTED", 1) then
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if strfind(event, "UNIT_", 1) and arg1 ~= "player" then return end
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elseif event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
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if libpredict.sender.healing then
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libpredict:HealStop(player)
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if pfUI.client < 20000 then -- vanilla
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libpredict.sender:SendHealCommMsg("HealStop")
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else -- tbc
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libpredict.sender:SendHealCommMsg("001F")
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end
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libpredict.sender:SendHealCommMsg("HealStop")
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libpredict.sender.healing = nil
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elseif libpredict.sender.resurrecting then
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local target = senttarget or spell_queue[3]
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@@ -590,21 +552,16 @@ libpredict.sender:SetScript("OnEvent", function()
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libpredict:HealDelay(player, arg1)
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libpredict.sender:SendHealCommMsg("Healdelay/" .. arg1 .. "/")
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end
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elseif strfind(event, "SPELLCAST_STOP", 1) then
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if strfind(event, "UNIT_", 1) and arg1 ~= "player" then return end
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elseif event == "SPELLCAST_STOP" then
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libpredict:HealStop(player)
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if pfUI.client < 20000 then -- vanilla
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if spell_queue[1] == REJUVENATION then
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libpredict:Hot(player, spell_queue[3], "Reju", rejuvDuration)
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libpredict.sender:SendHealCommMsg("Reju/"..spell_queue[3].."/"..rejuvDuration.."/")
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elseif spell_queue[1] == RENEW then
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libpredict:Hot(player, spell_queue[3], "Renew", renewDuration)
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libpredict.sender:SendHealCommMsg("Renew/"..spell_queue[3].."/"..renewDuration.."/")
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elseif spell_queue[1] == REGROWTH then
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this.regrowth_timer = GetTime() + 0.1
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end
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else -- tbc
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--todo
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if spell_queue[1] == REJUVENATION then
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libpredict:Hot(player, spell_queue[3], "Reju", rejuvDuration)
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libpredict.sender:SendHealCommMsg("Reju/"..spell_queue[3].."/"..rejuvDuration.."/")
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elseif spell_queue[1] == RENEW then
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libpredict:Hot(player, spell_queue[3], "Renew", renewDuration)
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libpredict.sender:SendHealCommMsg("Renew/"..spell_queue[3].."/"..renewDuration.."/")
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elseif spell_queue[1] == REGROWTH then
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this.regrowth_timer = GetTime() + 0.1
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end
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end
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end)
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