Fixed ResetSwingTimers scope error causing nil call in OnUpdate

Fixed ResetSwingTimers scope error causing nil call in OnUpdate
This commit is contained in:
Meow
2026-02-26 20:14:25 +01:00
parent 73caedb9ff
commit b11deceb26
+10 -10
View File
@@ -346,6 +346,16 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function ()
pfUI.swingtimer:Show()
end
local function ResetSwingTimers()
swingState.mainhand.swinging = false
swingState.offhand.swinging = false
swingState.ranged.swinging = false
pfUI.swingtimer.mainhand:Hide()
pfUI.swingtimer.offhand:Hide()
pfUI.swingtimer.ranged:Hide()
pfUI.swingtimer:Hide()
end
local swingThrottle = 0
pfUI.swingtimer:SetScript("OnUpdate", function()
swingThrottle = swingThrottle + arg1
@@ -517,16 +527,6 @@ pfUI:RegisterModule("swingtimer", "vanilla:tbc", function ()
end
end
local function ResetSwingTimers()
swingState.mainhand.swinging = false
swingState.offhand.swinging = false
swingState.ranged.swinging = false
pfUI.swingtimer.mainhand:Hide()
pfUI.swingtimer.offhand:Hide()
pfUI.swingtimer.ranged:Hide()
pfUI.swingtimer:Hide()
end
local playerGUID = nil
events:SetScript("OnEvent", function()