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loot: use both setslot and setid for lootbuttons
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@@ -23,7 +23,6 @@ FRIENDS_NAME_LOCATION = "ButtonTextLocation"
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COOLDOWN_FRAME_TYPE = "Cooldown"
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LOOT_BUTTON_FRAME_TYPE = "Button"
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LOOT_BUTTON_SLOT_FUNCTION = "SetID"
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PLAYER_BUFF_START_ID = 0
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@@ -18,7 +18,6 @@ FRIENDS_NAME_LOCATION = "ButtonTextNameLocation"
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COOLDOWN_FRAME_TYPE = "Model"
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LOOT_BUTTON_FRAME_TYPE = "LootButton"
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LOOT_BUTTON_SLOT_FUNCTION = "SetSlot"
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PLAYER_BUFF_START_ID = -1
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+4
-1
@@ -470,7 +470,10 @@ pfUI:RegisterModule("loot", function ()
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maxrarity = math.max(maxrarity, quality)
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maxwidth = math.max(maxwidth, slot.name:GetStringWidth())
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slot[LOOT_BUTTON_SLOT_FUNCTION](slot, id)
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slot:SetID(id)
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if slot.SetSlot then
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slot:SetSlot(id)
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end
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slot:Enable()
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slot:Show()
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