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nameplates: combat state border colors
* red: attacking player * yellow: attacking other * blue: no target (npc only) * none: out of combat This only works if super-wow is enabled.
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@@ -704,6 +704,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("nameplates", nil, "totemicons", "0")
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pfUI:UpdateConfig("nameplates", nil, "showguildname", "0")
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pfUI:UpdateConfig("nameplates", nil, "outcombatstate", "1")
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pfUI:UpdateConfig("nameplates", nil, "outfriendly", "0")
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pfUI:UpdateConfig("nameplates", nil, "outfriendlynpc", "1")
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pfUI:UpdateConfig("nameplates", nil, "outneutral", "1")
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@@ -2236,6 +2236,7 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
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CreateConfig(U["nameplates"], T["Red Border On Enemy Units"], C.nameplates, "outenemy", "checkbox")
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CreateConfig(U["nameplates"], T["Border Around Target Unit"], C.nameplates, "targethighlight", "checkbox")
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CreateConfig(U["nameplates"], T["Border Color Around Target Unit"], C.nameplates, "highlightcolor", "color")
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CreateConfig(U["nameplates"], T["Overwrite Border Color With Combat State"], C.nameplates, "outcombatstate", "checkbox")
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CreateConfig(nil, T["Healthbar"], nil, nil, "header")
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CreateConfig(U["nameplates"], T["Healthbar Vertical Offset"], C.nameplates.health, "offset")
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+16
-1
@@ -545,7 +545,22 @@ pfUI:RegisterModule("nameplates", "vanilla:tbc", function ()
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end
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-- target indicator
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if target and C.nameplates.targethighlight == "1" then
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if superwow_active and C.nameplates.outcombatstate == "1" then
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local guid = plate.parent:GetName(1) or ""
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local target = guid.."target"
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if UnitAffectingCombat(guid) then
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if UnitIsUnit(target, "player") then
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plate.health.backdrop:SetBackdropBorderColor(.7,.2,.3,1)
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elseif UnitExists(target) or UnitIsPlayer(guid) then
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plate.health.backdrop:SetBackdropBorderColor(.7,.7,.2,1)
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else
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plate.health.backdrop:SetBackdropBorderColor(.2,.7,.7,1)
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end
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else
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plate.health.backdrop:SetBackdropBorderColor(.2,.2,.2,1)
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end
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elseif target and C.nameplates.targethighlight == "1" then
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plate.health.backdrop:SetBackdropBorderColor(plate.health.hlr, plate.health.hlg, plate.health.hlb, plate.health.hla)
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elseif C.nameplates.outfriendlynpc == "1" and unittype == "FRIENDLY_NPC" then
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plate.health.backdrop:SetBackdropBorderColor(.2,.7,.3,1)
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