mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-29 18:56:02 +00:00
phase 2 removing tbc
Strip dead pfUI.client > 11200 and pfUI.expansion == "tbc" branches now
that vanilla is the only supported client.
- pfUI.lua: hardcode expansion = "vanilla"; collapse force_region matrix
- compat/vanilla.lua, libs/{libcast,libdebuff,libtotem,libunitscan,
focus}: drop always-false early-returns
- api/unitframes.lua: delete TargetBuffOnUpdate poller + tbc visibility
and secure-template branches; click-cast keeps only vanilla path
- api/ui-widgets.lua: unconditional EffectiveScale divide
- env/tables.lua: drop unused focus/focustarget pfValidUnits entries
- modules/actionbar.lua: simplify EnablePaging, drop ButtonSwitch/
petvisibility, unwrap prowl block, single keybind-remap path
- modules/{castbar,chat,cooldown,loot,questitem,totems}: unwrap
always-true conditionals
- modules/nameplates.lua: cfg-only fake-cooldown gate, unwrap overlap/
clickthrough + mouselook blocks
- modules/friends.lua + skins/blizzard/friends.lua: maxtab = 4
- skins/blizzard/{help,game_menu,questlog}: drop tbc-only branches
This commit is contained in:
+2
-2
@@ -34,7 +34,7 @@ do -- statusbars
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if self.mode == "vertical" then
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height = self:GetHeight()
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if pfUI.expansion == "vanilla" then height = height / self:GetEffectiveScale() end
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height = height / self:GetEffectiveScale()
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point = height / (self.max - self.min) * (val - self.min)
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-- keep values in limits
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@@ -53,7 +53,7 @@ do -- statusbars
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self.bg:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 0, point)
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else
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width = self:GetWidth()
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if pfUI.expansion == "vanilla" then width = width / self:GetEffectiveScale() end
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width = width / self:GetEffectiveScale()
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point = width / (self.max - self.min) * (val - self.min)
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-- keep values in limits
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+4
-65
@@ -47,15 +47,6 @@ local function DoNothing()
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return
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end
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local function TargetBuffOnUpdate()
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local name, rank, icon, count, duration, timeleft = _G.UnitBuff("target", this.id)
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if duration and timeleft then
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CooldownFrame_SetTimer(this.cd, GetTime() + timeleft - duration, duration, 1)
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else
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CooldownFrame_SetTimer(this.cd, 0, 0, 0)
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end
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end
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local function BuffOnEnter()
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local parent = this:GetParent()
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if not parent.label then return end
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@@ -364,20 +355,6 @@ function pfUI.uf:UpdateVisibility()
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self.visible = nil
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end
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-- tbc visibility
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if pfUI.client > 11200 then
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self:SetAttribute("unit", unitstr)
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-- update visibility condition on change
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if self.visibilitycondition ~= visibility then
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RegisterStateDriver(self, 'visibility', visibility)
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self.visibilitycondition = visibility
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self.visible = true
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end
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return
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end
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-- vanilla visibility
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if self.unitname and self.unitname ~= "focus" and self.unitname ~= "focustarget" then
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self:Show()
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@@ -839,10 +816,6 @@ function pfUI.uf:UpdateConfig()
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CreateBackdrop(f.buffs[i], default_border)
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if f:GetName() == "pfTarget" and pfUI.expansion == "tbc" then
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f.buffs[i]:SetScript("OnUpdate", TargetBuffOnUpdate)
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end
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f.buffs[i]:SetScript("OnEnter", BuffOnEnter)
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f.buffs[i]:SetScript("OnLeave", BuffOnLeave)
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f.buffs[i]:SetScript("OnClick", BuffOnClick)
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@@ -1638,14 +1611,7 @@ end
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function pfUI.uf:EnableScripts()
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local f = self
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-- handle secure unit button templates (> vanilla)
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if pfUI.client > 11200 then
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f.showmenu = pfUI.uf.RightClickAction
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f:SetAttribute("*type1", "target")
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f:SetAttribute("*type2", "showmenu")
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else
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f:SetScript("OnClick", pfUI.uf.OnClick)
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end
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f:SetScript("OnClick", pfUI.uf.OnClick)
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f:SetScript("OnShow", pfUI.uf.OnShow)
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f:SetScript("OnEvent", pfUI.uf.OnEvent)
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@@ -2508,36 +2474,9 @@ function pfUI.uf:EnableClickCast()
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for modifier, mconf in pairs(modifiers) do
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local bconf = bid == 1 and "" or bid
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if pfUI_config.unitframes["clickcast"..bconf..mconf] ~= "" then
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-- prepare click casting
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if pfUI.client > 11200 then
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-- set attributes for tbc+
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local prefix = modifier == "" and "" or modifier .. "-"
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-- check for "/" in the beginning of the string, to detect macros
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local ccval = pfUI_config.unitframes["clickcast"..bconf..mconf]
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local ccval_lower = string.lower(ccval)
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if string.find(ccval, "^%/(.+)") then
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self:SetAttribute(prefix.."type"..bid, "macro")
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self:SetAttribute(prefix.."macrotext"..bid, ccval)
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self:SetAttribute(prefix.."spell"..bid, nil)
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elseif string.find(ccval_lower, "^target") then
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self:SetAttribute(prefix.."type"..bid, "target")
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self:SetAttribute(prefix.."macrotext"..bid, nil)
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self:SetAttribute(prefix.."spell"..bid, nil)
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elseif string.find(ccval_lower, "^menu") then
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self:SetAttribute(prefix.."type"..bid, "showmenu")
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self:SetAttribute(prefix.."macrotext"..bid, nil)
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self:SetAttribute(prefix.."spell"..bid, nil)
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else
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self:SetAttribute(prefix.."type"..bid, "spell")
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self:SetAttribute(prefix.."spell"..bid, pfUI_config.unitframes["clickcast"..bconf..mconf])
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self:SetAttribute(prefix.."macro"..bid, nil)
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end
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else
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-- fill clickaction table for vanillla
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self.clickactions = self.clickactions or {}
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self.clickactions[modifier..button] = pfUI_config.unitframes["clickcast"..bconf..mconf]
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end
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-- fill clickaction table
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self.clickactions = self.clickactions or {}
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self.clickactions[modifier..button] = pfUI_config.unitframes["clickcast"..bconf..mconf]
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end
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end
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end
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@@ -1,6 +1,5 @@
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-- load pfUI environment
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setfenv(1, pfUI:GetEnvironment())
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if pfUI.expansion ~= "vanilla" then return end
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-- [[ Constants ]]--
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CASTBAR_EVENT_CAST_DELAY = "SPELLCAST_DELAYED"
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Vendored
-3
@@ -57,9 +57,6 @@ pfValidUnits["playertarget"] = true
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pfValidUnits["targettarget"] = true
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pfValidUnits["mouseovertarget"] = true
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pfValidUnits["targettargettarget"] = true
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pfValidUnits["focus"] = pfUI.client > 11200 or nil
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pfValidUnits["focustarget"] = pfUI.client > 11200 or nil
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for i=1,4 do pfValidUnits["party" .. i] = true end
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for i=1,4 do pfValidUnits["partypet" .. i] = true end
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for i=1,40 do pfValidUnits["raid" .. i] = true end
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@@ -41,9 +41,6 @@ setfenv(1, pfUI:GetEnvironment())
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-- spell can be set to "INTERRUPT" to force remove an action.
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--
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-- return instantly if we're not on a vanilla client
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if pfUI.client > 11200 then return end
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-- return instantly when another libcast is already active
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if pfUI.api.libcast then return end
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@@ -15,9 +15,6 @@ setfenv(1, pfUI:GetEnvironment())
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-- Returns debuff informations on the given effect of the specified unit.
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-- name, rank, texture, stacks, dtype, duration, timeleft, caster
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-- return instantly if we're not on a vanilla client
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if pfUI.client > 11200 then return end
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-- return instantly when another libdebuff is already active
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if pfUI.api.libdebuff then return end
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@@ -11,9 +11,6 @@ setfenv(1, pfUI:GetEnvironment())
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-- Returns totem informations on the givent totem slot
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-- active, name, start, duration, icon
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-- return instantly if we're not on a vanilla client
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if pfUI.client > 11200 then return end
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-- return instantly when another libtotem is already active
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if pfUI.api.libtotem then return end
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+19
-23
@@ -165,34 +165,30 @@ libunitscan:SetScript("OnEvent", function()
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end
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end)
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-- since TargetByName can only be triggered within vanilla,
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-- we can't auto-scan targets on further expansions.
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if pfUI.client <= 11200 then
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-- setup sound function switches
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local SoundOn = PlaySound
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local SoundOff = function() return end
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-- setup sound function switches
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local SoundOn = PlaySound
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local SoundOff = function() return end
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libunitscan:SetScript("OnUpdate", function()
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-- don't scan when another unit is in target
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if UnitExists("target") or UnitName("target") then return end
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libunitscan:SetScript("OnUpdate", function()
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-- don't scan when another unit is in target
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if UnitExists("target") or UnitName("target") then return end
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local name = next(queue)
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if name then
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-- disable sound
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_G.PlaySound = SoundOff
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local name = next(queue)
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if name then
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-- disable sound
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_G.PlaySound = SoundOff
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-- try to target the unknown unit
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TargetByName(name, true)
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ClearTarget()
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-- try to target the unknown unit
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TargetByName(name, true)
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ClearTarget()
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-- enable sound again
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_G.PlaySound = SoundOn
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-- enable sound again
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_G.PlaySound = SoundOn
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queue[name] = nil
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end
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queue[name] = nil
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end
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this:Hide()
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end)
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end
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this:Hide()
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end)
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pfUI.api.libunitscan = libunitscan
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+45
-152
@@ -13,8 +13,6 @@ pfUI:RegisterModule("actionbar", "vanilla", function ()
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local updatecache = { } -- contains a list of buttons slots that shall be refreshed later -> [slot] = true
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local buttoncache = { } -- contains a list of all buttons ever created -> [slot] = frame
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local petvisibility = "[pet] show; hide"
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-- try to assume based on the current mouse positions if a button drag
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-- should happen even if action-on-key-down is used. By that replace the
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-- cast events by reverting the active buttons to the old mouse-up state.
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@@ -471,7 +469,7 @@ pfUI:RegisterModule("actionbar", "vanilla", function ()
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castable, autocast, token = nil, nil, nil
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-- set the own ID for compatibility to some vanilla addons
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if pfUI.client <= 11200 then self:SetID(self.id) end
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self:SetID(self.id)
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grid = self.bar == 12 and showgrid_pet or showgrid
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@@ -817,78 +815,25 @@ pfUI:RegisterModule("actionbar", "vanilla", function ()
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bars:SetScript("OnUpdate", BarsUpdate)
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-- enable bar paging via secure functions
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local function ButtonSwitch(self, att, value)
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if att == "state-parent" then
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local action = SecureButton_GetModifiedAttribute(self, "action", SecureStateChild_GetEffectiveButton(self)) or self.id
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if self.id == action then return end
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updatecache[self.slot] = true
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self.id = action
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end
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end
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local function EnablePaging(bar)
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if pfUI.client <= 11200 then
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if not bar.pager then
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bar.pager = CreateFrame("Frame")
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bar.pager:RegisterEvent("PLAYER_ENTERING_WORLD")
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bar.pager:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
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bar.pager:RegisterEvent("ACTIONBAR_PAGE_CHANGED")
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bar.pager:SetScript("OnEvent", function()
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for i=1, 10 do -- reload pageable bars
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local pageable = C.bars["bar"..i] and C.bars["bar"..i].pageable == "1" and true or nil
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_G.VIEWABLE_ACTION_BAR_PAGES[i] = pageable
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end
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local active = GetActiveBar()
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for i=1,12 do
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local id = i + (active-1)*12
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bar[i].id = id
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updatecache[i] = true
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end
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end)
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end
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else
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-- append paging enabled bars to the filter list
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for i=1,12 do bar[i]:SetScript("OnAttributeChanged", ButtonSwitch) end
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-- fill all possible page states
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local page, pages = nil, {}
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while not pages[6] do
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for i=1, 6 do
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page = i == 1 and 1 or C.bars["bar"..i] and C.bars["bar"..i].pageable == "1" and i
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if page then table.insert(pages, page) end
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if not bar.pager then
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bar.pager = CreateFrame("Frame")
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bar.pager:RegisterEvent("PLAYER_ENTERING_WORLD")
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bar.pager:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
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bar.pager:RegisterEvent("ACTIONBAR_PAGE_CHANGED")
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bar.pager:SetScript("OnEvent", function()
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for i=1, 10 do -- reload pageable bars
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local pageable = C.bars["bar"..i] and C.bars["bar"..i].pageable == "1" and true or nil
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_G.VIEWABLE_ACTION_BAR_PAGES[i] = pageable
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end
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end
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bar:SetAttribute("statemap-page", "$input")
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bar:SetAttribute("state", (bar:GetAttribute("state-page") or 1))
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-- prio posses bar
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bar.filter = "[bonusbar: 5] 11;"
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-- set bar 8 for druid stealth if enabled
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local prowl = class == "DRUID" and C.bars["druidstealth"] == "1" and "8" or "7"
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-- write default pages
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for state, page in pairs(pages) do
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if page ~= 1 then -- skip page 1 as it is supposed to stay dynamic for stances
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bar.filter = string.format("%s[actionbar: %s] %s; ", bar.filter, state, page)
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local active = GetActiveBar()
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for i=1,12 do
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local id = i + (active-1)*12
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bar[i].id = id
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updatecache[i] = true
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end
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end
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-- write page driver conditions
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bar.filter = string.format("%s[bonusbar:1,nostealth] 7; [bonusbar:1,stealth] %s; [bonusbar:2] 10; [bonusbar:3] 9; [bonusbar:4] 10; 1", bar.filter, prowl)
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|
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-- prepend pagemaster states if enabled
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if C.bars.pagemaster == "1" then
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for mod, page in pairs({ ["shift"] = "6", ["ctrl"] = "5", ["alt"] = "3" }) do
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bar.filter = string.format("[modifier:%s] %s;", mod, page) .. bar.filter
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end
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end
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-- enable page driver conditions
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RegisterStateDriver(bar, "page", bar.filter)
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SecureStateHeader_Refresh(bar)
|
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end)
|
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end
|
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end
|
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|
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@@ -917,7 +862,7 @@ pfUI:RegisterModule("actionbar", "vanilla", function ()
|
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end
|
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|
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-- pagemaster / meta page switch
|
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if pfUI.expansion == "vanilla" then
|
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do
|
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local prowl, shift, ctrl, alt, default = 8, 6, 5, 3, 1
|
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|
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-- set temporary pagemaster bindings keybinds
|
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@@ -1287,40 +1232,26 @@ pfUI:RegisterModule("actionbar", "vanilla", function ()
|
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if enable == "1" then
|
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-- handle pet bar
|
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if i == 12 then
|
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if pfUI.client > 11200 then
|
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if InCombatLockdown and InCombatLockdown() then
|
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-- don't process those events during combat
|
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else
|
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-- set state driver for pet bars
|
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bars[i]:SetAttribute("unit", "pet")
|
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local visibility = pfUI.unlock and pfUI.unlock:IsShown() and "show" or petvisibility
|
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if bars[i].visibility ~= visibility then
|
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RegisterStateDriver(bars[i], 'visibility', visibility)
|
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bars[i].visibility = visibility
|
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end
|
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end
|
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-- only show when pet actions exists
|
||||
if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then
|
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bars[i]:Show()
|
||||
else
|
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-- only show when pet actions exists
|
||||
if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then
|
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bars[i]:Show()
|
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else
|
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bars[i]:Hide()
|
||||
end
|
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bars[i]:Hide()
|
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end
|
||||
|
||||
-- show/hide petbar on petbar updates
|
||||
if init then
|
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bars[i]:RegisterEvent("PET_BAR_UPDATE")
|
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bars[i]:SetScript("OnEvent", function()
|
||||
-- hide obsolete buttons
|
||||
for i=1, NUM_PET_ACTION_SLOTS do
|
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if not PetHasActionBar() and bars[12][i] then
|
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bars[12][i]:Hide()
|
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end
|
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end
|
||||
-- refresh layout
|
||||
CreateActionBar(12)
|
||||
end)
|
||||
end
|
||||
-- show/hide petbar on petbar updates
|
||||
if init then
|
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bars[i]:RegisterEvent("PET_BAR_UPDATE")
|
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bars[i]:SetScript("OnEvent", function()
|
||||
-- hide obsolete buttons
|
||||
for i=1, NUM_PET_ACTION_SLOTS do
|
||||
if not PetHasActionBar() and bars[12][i] then
|
||||
bars[12][i]:Hide()
|
||||
end
|
||||
end
|
||||
-- refresh layout
|
||||
CreateActionBar(12)
|
||||
end)
|
||||
end
|
||||
|
||||
-- handle shapeshift bar
|
||||
@@ -1390,12 +1321,6 @@ pfUI:RegisterModule("actionbar", "vanilla", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- add up to 0-11 button parent states to each bar
|
||||
if i <= 10 and pfUI.client > 11200 then
|
||||
bars[i]:SetAttribute("statebutton", "0:S0;1:S1;2:S2;3:S3;4:S4;5:S5;6:S6;7:S7;8:S8;9:S9;10:S10;11:S11;")
|
||||
bars[i]:SetAttribute("statebutton2", "0:S0Right;1:S1Right;2:S2Right;3:S3Right;4:S4Right;5:S5Right;6:S6Right;7:S7Right;8:S8Right;9:S9Right;10:S10Right;11:S11Right;")
|
||||
end
|
||||
|
||||
-- enable paging for the first actionbar
|
||||
if i == 1 then
|
||||
EnablePaging(bars[i])
|
||||
@@ -1565,48 +1490,16 @@ pfUI:RegisterModule("actionbar", "vanilla", function ()
|
||||
end
|
||||
|
||||
-- Set keybinds to all actionbuttons
|
||||
if pfUI.client <= 11200 then
|
||||
-- In order to be able to reuse already defined keybinds, we need to remap
|
||||
-- existing button functions to pfUI. We need to get rid of the blizzard calls
|
||||
-- to avoid having them call texture changes and errors due to missing buttons
|
||||
_G.ActionButtonDown = pfActionButton
|
||||
_G.ActionButtonUp = pfActionButton
|
||||
_G.BonusActionButtonDown = function(slot) pfActionButton(slot, nil, "BonusActionBar") end
|
||||
_G.BonusActionButtonUp = function(slot) pfActionButton(slot, nil, "BonusActionBar") end
|
||||
_G.MultiActionButtonDown = function(bar, slot, slf) pfActionButton(slot, slf, bar) end
|
||||
_G.MultiActionButtonUp = function(bar, slot, slf) pfActionButton(slot, slf, bar) end
|
||||
_G.ShapeshiftBar_ChangeForm = function(slot) pfActionButton(slot, nil, "ShapeShiftBar") end
|
||||
else
|
||||
local bindwraps = {
|
||||
["ACTIONBUTTON%d"] = 1,
|
||||
["SHAPESHIFTBUTTON%d"] = 11, -- ShapeShiftBar
|
||||
["BONUSACTIONBUTTON%d"] = 12, -- BonusActionBar
|
||||
["MULTIACTIONBAR1BUTTON%d"] = 6, -- MultiBarBottomLeft
|
||||
["MULTIACTIONBAR2BUTTON%d"] = 5, -- MultiBarBottomRight
|
||||
["MULTIACTIONBAR3BUTTON%d"] = 3, -- MultiBarRight
|
||||
["MULTIACTIONBAR4BUTTON%d"] = 4, -- MultiBarLeft
|
||||
["PFPAGING%d"] = 2,
|
||||
["PFSTANCEONE%d"] = 7,
|
||||
["PFSTANCETWO%d"] = 8,
|
||||
["PFSTANCETHREE%d"] = 9,
|
||||
["PFSTANCEFOUR%d"] = 10,
|
||||
}
|
||||
|
||||
-- rebind all existing bindings to our own buttons
|
||||
local keybinder = CreateFrame("Frame")
|
||||
keybinder:RegisterEvent("UPDATE_BINDINGS")
|
||||
keybinder:SetScript("OnEvent", function()
|
||||
for name, bar in pairs(bindwraps) do
|
||||
for i=1,12 do
|
||||
local key = GetBindingKey(format(name, i))
|
||||
local button = bars[bar][i]
|
||||
if key and button then
|
||||
SetOverrideBindingClick(button, false, key, button:GetName(), 'LeftButton')
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
-- In order to be able to reuse already defined keybinds, we need to remap
|
||||
-- existing button functions to pfUI. We need to get rid of the blizzard calls
|
||||
-- to avoid having them call texture changes and errors due to missing buttons
|
||||
_G.ActionButtonDown = pfActionButton
|
||||
_G.ActionButtonUp = pfActionButton
|
||||
_G.BonusActionButtonDown = function(slot) pfActionButton(slot, nil, "BonusActionBar") end
|
||||
_G.BonusActionButtonUp = function(slot) pfActionButton(slot, nil, "BonusActionBar") end
|
||||
_G.MultiActionButtonDown = function(bar, slot, slf) pfActionButton(slot, slf, bar) end
|
||||
_G.MultiActionButtonUp = function(bar, slot, slf) pfActionButton(slot, slf, bar) end
|
||||
_G.ShapeshiftBar_ChangeForm = function(slot) pfActionButton(slot, nil, "ShapeShiftBar") end
|
||||
|
||||
-- handle drag-drop grid
|
||||
local grid = CreateFrame("Frame")
|
||||
|
||||
+3
-5
@@ -306,8 +306,8 @@ pfUI:RegisterModule("castbar", "vanilla", function ()
|
||||
end
|
||||
|
||||
elseif event == CASTBAR_EVENT_CAST_START or event == CASTBAR_EVENT_CHANNEL_START then
|
||||
playerarg = pfUI.client <= 11200 or arg1 == "player" and true or nil
|
||||
if playerarg then this.delay = 0 end
|
||||
playerarg = true
|
||||
this.delay = 0
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -391,9 +391,7 @@ pfUI:RegisterModule("castbar", "vanilla", function ()
|
||||
pfUI.castbar.focus.spacing = default_border * 2 + tonumber(C.unitframes.focus.pspace) * GetPerfectPixel()
|
||||
|
||||
-- reset unitstr for vanilla focus frame emulation
|
||||
if pfUI.client <= 11200 then
|
||||
pfUI.castbar.focus.unitstr = nil
|
||||
end
|
||||
pfUI.castbar.focus.unitstr = nil
|
||||
|
||||
local anchor = pfUI.uf.focus.portrait:GetHeight() > pfUI.uf.focus:GetHeight() and pfUI.uf.focus.power or pfUI.uf.focus
|
||||
local width = C.castbar.focus.width ~= "-1" and C.castbar.focus.width or anchor:GetWidth()
|
||||
|
||||
+8
-10
@@ -3,17 +3,15 @@ pfUI:RegisterModule("chat", "vanilla:tbc", function ()
|
||||
local panelfont_size = C.panel.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
|
||||
local rawborder, default_border = GetBorderSize("chat")
|
||||
|
||||
if pfUI.client <= 11200 then
|
||||
-- The 'GetChatWindowInfo' function returns shown as 'false' while the UIParent is hidden (Alt+Z).
|
||||
-- Based on that return value, the 'FloatingChatFrame_Update' would remove every chat frame,
|
||||
-- that isn't tabbed while the interface is hidden. With this hook we prevent the original
|
||||
-- 'FloatingChatFrame_Update' function from being called during that time.
|
||||
-- The 'GetChatWindowInfo' function returns shown as 'false' while the UIParent is hidden (Alt+Z).
|
||||
-- Based on that return value, the 'FloatingChatFrame_Update' would remove every chat frame,
|
||||
-- that isn't tabbed while the interface is hidden. With this hook we prevent the original
|
||||
-- 'FloatingChatFrame_Update' function from being called during that time.
|
||||
|
||||
local HookFloatingChatFrame_Update = _G.FloatingChatFrame_Update
|
||||
_G.FloatingChatFrame_Update = function(id, onUpdateEvent)
|
||||
if not UIParent:IsShown() then return end
|
||||
HookFloatingChatFrame_Update(id, onUpdateEvent)
|
||||
end
|
||||
local HookFloatingChatFrame_Update = _G.FloatingChatFrame_Update
|
||||
_G.FloatingChatFrame_Update = function(id, onUpdateEvent)
|
||||
if not UIParent:IsShown() then return end
|
||||
HookFloatingChatFrame_Update(id, onUpdateEvent)
|
||||
end
|
||||
|
||||
_G.CHAT_FONT_HEIGHTS = { 8, 10, 12, 14, 16, 18, 20 }
|
||||
|
||||
+3
-10
@@ -134,14 +134,7 @@ pfUI:RegisterModule("cooldown", "vanilla:tbc", function ()
|
||||
end
|
||||
end
|
||||
|
||||
if pfUI.expansion == "vanilla" then
|
||||
-- vanilla does not have a cooldown frame type, so we hook the
|
||||
-- regular SetTimer function that each one is calling.
|
||||
hooksecurefunc("CooldownFrame_SetTimer", SetCooldown)
|
||||
else
|
||||
-- tbc and later expansion have a cooldown frametype, so we can
|
||||
-- hook directly into the frame creation and add our function there.
|
||||
local methods = getmetatable(CreateFrame('Cooldown', nil, nil, 'CooldownFrameTemplate')).__index
|
||||
hooksecurefunc(methods, 'SetCooldown', SetCooldown)
|
||||
end
|
||||
-- vanilla does not have a cooldown frame type, so we hook the
|
||||
-- regular SetTimer function that each one is calling.
|
||||
hooksecurefunc("CooldownFrame_SetTimer", SetCooldown)
|
||||
end)
|
||||
@@ -15,9 +15,6 @@ pfUI:RegisterModule("focus", "vanilla:tbc", function ()
|
||||
pfUI.uf.focustarget:Hide()
|
||||
end)
|
||||
|
||||
-- register focus emulation commands for vanilla
|
||||
if pfUI.client > 11200 then return end
|
||||
|
||||
-- Helper: set focus frame to a GUID
|
||||
local function SetFocusByGUID(guid)
|
||||
pfUI.uf.focus.unitname = nil
|
||||
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
pfUI:RegisterSkin("Friends", "vanilla:tbc", function ()
|
||||
local rawborder, border = GetBorderSize()
|
||||
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
|
||||
local maxtab = pfUI.expansion == "vanilla" and 4 or 5
|
||||
local maxtab = 4
|
||||
|
||||
StripTextures(FriendsFrame, true)
|
||||
CreateBackdrop(FriendsFrame, nil, nil, .75)
|
||||
|
||||
+2
-6
@@ -714,14 +714,10 @@ pfUI:RegisterModule("loot", "vanilla:tbc", function ()
|
||||
if event == "LOOT_BIND_CONFIRM" then
|
||||
local slot = arg1
|
||||
QueueFunction(function()
|
||||
if pfUI.client <= 12000 then
|
||||
LootSlot(slot)
|
||||
elseif pfUI.client <= 20400 then
|
||||
ConfirmLootSlot(slot)
|
||||
end
|
||||
LootSlot(slot)
|
||||
StaticPopup_Hide("LOOT_BIND")
|
||||
end)
|
||||
elseif event == "LOOT_OPENED" and pfUI.client <= 11200 then
|
||||
elseif event == "LOOT_OPENED" then
|
||||
for i=1,GetNumLootItems() do
|
||||
LootSlot(i)
|
||||
end
|
||||
|
||||
+92
-103
@@ -480,7 +480,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function ()
|
||||
|
||||
-- PERF: Use lightweight fake cooldown frame when animation disabled
|
||||
-- The Model-based CooldownFrameTemplate causes major lag with many nameplates
|
||||
if pfUI.client <= 11200 and cfg.debuffanim ~= 1 then
|
||||
if cfg.debuffanim ~= 1 then
|
||||
plate.debuffs[index].cd = CreateFrame("Frame", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index])
|
||||
plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
|
||||
plate.debuffs[index].cd:SetFrameLevel(6)
|
||||
@@ -489,7 +489,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function ()
|
||||
plate.debuffs[index].cd.SetSequence = DoNothing
|
||||
plate.debuffs[index].cd.SetSequenceTime = DoNothing
|
||||
else
|
||||
-- Use CooldownFrameTemplate for animation or TBC+
|
||||
-- Use CooldownFrameTemplate for animation
|
||||
plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
|
||||
plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
|
||||
plate.debuffs[index].cd:SetFrameLevel(6)
|
||||
@@ -540,12 +540,6 @@ pfUI:RegisterModule("nameplates", "vanilla", function ()
|
||||
nameplate.debuffs[i].cd.pfCooldownStyleText = cooldown_text
|
||||
nameplate.debuffs[i].cd.pfCooldownStyleAnimation = cooldown_anim
|
||||
|
||||
-- Update scale for TBC+
|
||||
if pfUI.client > 11200 then
|
||||
local debuffsize = tonumber(C.nameplates.debuffsize)
|
||||
local cdScale = debuffsize / 32
|
||||
nameplate.debuffs[i].cd:SetScale(cdScale)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1519,40 +1513,38 @@ end
|
||||
end
|
||||
|
||||
-- =========================================================================
|
||||
-- VANILLA OVERLAP/CLICKTHROUGH HANDLING
|
||||
-- OVERLAP/CLICKTHROUGH HANDLING
|
||||
-- =========================================================================
|
||||
if pfUI.client <= 11200 then
|
||||
local useOverlap = C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0"
|
||||
local clickable = C.nameplates["clickthrough"] ~= "1"
|
||||
local useOverlap = C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0"
|
||||
local clickable = C.nameplates["clickthrough"] ~= "1"
|
||||
|
||||
if not clickable then
|
||||
frame:EnableMouse(false)
|
||||
nameplate:EnableMouse(false)
|
||||
else
|
||||
local plate = useOverlap and nameplate or frame
|
||||
plate:EnableMouse(clickable)
|
||||
if not clickable then
|
||||
frame:EnableMouse(false)
|
||||
nameplate:EnableMouse(false)
|
||||
else
|
||||
local plate = useOverlap and nameplate or frame
|
||||
plate:EnableMouse(clickable)
|
||||
end
|
||||
|
||||
if C.nameplates["overlap"] == "1" then
|
||||
if frame:GetWidth() > 1 then
|
||||
frame:SetWidth(1)
|
||||
frame:SetHeight(1)
|
||||
end
|
||||
else
|
||||
if not nameplate.dwidth then
|
||||
nameplate.dwidth = floor(nameplate:GetWidth() * UIParent:GetScale())
|
||||
end
|
||||
|
||||
if C.nameplates["overlap"] == "1" then
|
||||
if frame:GetWidth() > 1 then
|
||||
frame:SetWidth(1)
|
||||
frame:SetHeight(1)
|
||||
end
|
||||
else
|
||||
if not nameplate.dwidth then
|
||||
nameplate.dwidth = floor(nameplate:GetWidth() * UIParent:GetScale())
|
||||
end
|
||||
|
||||
if floor(frame:GetWidth()) ~= nameplate.dwidth then
|
||||
frame:SetWidth(nameplate:GetWidth() * UIParent:GetScale())
|
||||
frame:SetHeight(nameplate:GetHeight() * UIParent:GetScale())
|
||||
end
|
||||
if floor(frame:GetWidth()) ~= nameplate.dwidth then
|
||||
frame:SetWidth(nameplate:GetWidth() * UIParent:GetScale())
|
||||
frame:SetHeight(nameplate:GetHeight() * UIParent:GetScale())
|
||||
end
|
||||
end
|
||||
|
||||
local mouseEnabled = nameplate:IsMouseEnabled()
|
||||
if C.nameplates["clickthrough"] == "0" and C.nameplates["overlap"] == "1" and SpellIsTargeting() == mouseEnabled then
|
||||
nameplate:EnableMouse(not mouseEnabled)
|
||||
end
|
||||
local mouseEnabled = nameplate:IsMouseEnabled()
|
||||
if C.nameplates["clickthrough"] == "0" and C.nameplates["overlap"] == "1" and SpellIsTargeting() == mouseEnabled then
|
||||
nameplate:EnableMouse(not mouseEnabled)
|
||||
end
|
||||
|
||||
-- Cache strata changes
|
||||
@@ -1951,85 +1943,82 @@ end
|
||||
end
|
||||
end
|
||||
|
||||
if pfUI.client <= 11200 then
|
||||
-- handle vanilla only settings
|
||||
local hookOnConfigChange = nameplates.OnConfigChange
|
||||
nameplates.OnConfigChange = function(self)
|
||||
hookOnConfigChange(self)
|
||||
local hookOnConfigChange = nameplates.OnConfigChange
|
||||
nameplates.OnConfigChange = function(self)
|
||||
hookOnConfigChange(self)
|
||||
|
||||
local parent = self
|
||||
local nameplate = self.nameplate
|
||||
local plate = (C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0") and nameplate or parent
|
||||
local parent = self
|
||||
local nameplate = self.nameplate
|
||||
local plate = (C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0") and nameplate or parent
|
||||
|
||||
-- disable all clicks for now
|
||||
parent:EnableMouse(false)
|
||||
nameplate:EnableMouse(false)
|
||||
-- disable all clicks for now
|
||||
parent:EnableMouse(false)
|
||||
nameplate:EnableMouse(false)
|
||||
|
||||
-- adjust vertical offset
|
||||
if C.nameplates["vertical_offset"] ~= "0" then
|
||||
nameplate:SetPoint("TOP", parent, "TOP", 0, tonumber(C.nameplates["vertical_offset"]))
|
||||
end
|
||||
|
||||
-- replace clickhandler
|
||||
if C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0" then
|
||||
plate:SetScript("OnClick", function() parent:Click() end)
|
||||
end
|
||||
|
||||
-- enable mouselook on rightbutton down
|
||||
if C.nameplates["rightclick"] == "1" then
|
||||
plate:SetScript("OnMouseDown", nameplates.mouselook.OnMouseDown)
|
||||
else
|
||||
plate:SetScript("OnMouseDown", nil)
|
||||
end
|
||||
-- adjust vertical offset
|
||||
if C.nameplates["vertical_offset"] ~= "0" then
|
||||
nameplate:SetPoint("TOP", parent, "TOP", 0, tonumber(C.nameplates["vertical_offset"]))
|
||||
end
|
||||
|
||||
local hookOnDataChanged = nameplates.OnDataChanged
|
||||
nameplates.OnDataChanged = function(self, nameplate)
|
||||
hookOnDataChanged(self, nameplate)
|
||||
|
||||
-- make sure to keep mouse events disabled on parent nameplate
|
||||
if (C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0") then
|
||||
nameplate.parent:EnableMouse(false)
|
||||
end
|
||||
-- replace clickhandler
|
||||
if C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0" then
|
||||
plate:SetScript("OnClick", function() parent:Click() end)
|
||||
end
|
||||
|
||||
-- enable mouselook on rightbutton down
|
||||
nameplates.mouselook = CreateFrame("Frame", nil, UIParent)
|
||||
nameplates.mouselook.time = nil
|
||||
nameplates.mouselook.frame = nil
|
||||
nameplates.mouselook.OnMouseDown = function()
|
||||
if arg1 and arg1 == "RightButton" then
|
||||
MouselookStart()
|
||||
if C.nameplates["rightclick"] == "1" then
|
||||
plate:SetScript("OnMouseDown", nameplates.mouselook.OnMouseDown)
|
||||
else
|
||||
plate:SetScript("OnMouseDown", nil)
|
||||
end
|
||||
end
|
||||
|
||||
-- start detection of the rightclick emulation
|
||||
nameplates.mouselook.time = GetTime()
|
||||
nameplates.mouselook.frame = this
|
||||
nameplates.mouselook:Show()
|
||||
end
|
||||
local hookOnDataChanged = nameplates.OnDataChanged
|
||||
nameplates.OnDataChanged = function(self, nameplate)
|
||||
hookOnDataChanged(self, nameplate)
|
||||
|
||||
-- make sure to keep mouse events disabled on parent nameplate
|
||||
if (C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0") then
|
||||
nameplate.parent:EnableMouse(false)
|
||||
end
|
||||
end
|
||||
|
||||
-- enable mouselook on rightbutton down
|
||||
nameplates.mouselook = CreateFrame("Frame", nil, UIParent)
|
||||
nameplates.mouselook.time = nil
|
||||
nameplates.mouselook.frame = nil
|
||||
nameplates.mouselook.OnMouseDown = function()
|
||||
if arg1 and arg1 == "RightButton" then
|
||||
MouselookStart()
|
||||
|
||||
-- start detection of the rightclick emulation
|
||||
nameplates.mouselook.time = GetTime()
|
||||
nameplates.mouselook.frame = this
|
||||
nameplates.mouselook:Show()
|
||||
end
|
||||
end
|
||||
|
||||
nameplates.mouselook:SetScript("OnUpdate", function()
|
||||
-- break here if nothing to do
|
||||
if not this.time or not this.frame then
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
nameplates.mouselook:SetScript("OnUpdate", function()
|
||||
-- break here if nothing to do
|
||||
if not this.time or not this.frame then
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
-- if threshold is reached (0.5 second) no click action will follow
|
||||
if not IsMouselooking() and this.time + tonumber(C.nameplates["clickthreshold"]) < GetTime() then
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
-- if threshold is reached (0.5 second) no click action will follow
|
||||
if not IsMouselooking() and this.time + tonumber(C.nameplates["clickthreshold"]) < GetTime() then
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
-- run a usual nameplate rightclick action
|
||||
if not IsMouselooking() then
|
||||
this.frame:Click("LeftButton")
|
||||
if UnitCanAttack("player", "target") and not nameplates.combat.inCombat then AttackTarget() end
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
end)
|
||||
end
|
||||
-- run a usual nameplate rightclick action
|
||||
if not IsMouselooking() then
|
||||
this.frame:Click("LeftButton")
|
||||
if UnitCanAttack("player", "target") and not nameplates.combat.inCombat then AttackTarget() end
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
end)
|
||||
|
||||
pfUI.nameplates = nameplates
|
||||
end)
|
||||
@@ -97,11 +97,7 @@ pfUI:RegisterModule("questitem", function ()
|
||||
SelectQuestLogEntry(quest)
|
||||
|
||||
-- detect and ignore quest headers
|
||||
if pfUI.client <= 11200 then -- vanilla
|
||||
_, _, _, header = GetQuestLogTitle(quest)
|
||||
elseif pfUI.client > 11200 then -- tbc
|
||||
_, _, _, _, header = GetQuestLogTitle(quest)
|
||||
end
|
||||
_, _, _, header = GetQuestLogTitle(quest)
|
||||
|
||||
if not header then
|
||||
text, objective = GetQuestLogQuestText()
|
||||
|
||||
+3
-6
@@ -15,7 +15,7 @@ pfUI:RegisterModule("totems", "vanilla:tbc", function ()
|
||||
totems:RefreshList()
|
||||
end)
|
||||
|
||||
if pfUI.client <= 11200 and class == "SHAMAN" then
|
||||
if class == "SHAMAN" then
|
||||
-- there's no totem event in vanilla using ticks instead
|
||||
local eventemu = CreateFrame("Frame")
|
||||
eventemu:SetScript("OnUpdate", function()
|
||||
@@ -39,13 +39,10 @@ end
|
||||
end
|
||||
|
||||
totems.OnClick = function(self)
|
||||
if pfUI.client <= 11200 and this.id and arg1 and arg1 == "LeftButton" then
|
||||
-- Try to recast totem on left click in vanilla
|
||||
if this.id and arg1 and arg1 == "LeftButton" then
|
||||
-- Try to recast totem on left click
|
||||
local active, name, start, duration, icon = GetTotemInfo(this.id)
|
||||
if name then CastSpellByName(name) end
|
||||
elseif pfUI.client > 11200 and this.id and arg1 and arg1 == "RightButton" then
|
||||
-- Try to cancel totem on right click in tbc+
|
||||
DestroyTotem(this.id)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -83,40 +83,29 @@ end})
|
||||
local _, _, _, client = GetBuildInfo()
|
||||
client = client or 11200
|
||||
|
||||
-- detect client expansion
|
||||
if client >= 20000 and client <= 20400 then
|
||||
pfUI.expansion = "tbc"
|
||||
pfUI.client = client
|
||||
elseif client >= 30000 and client <= 30300 then
|
||||
pfUI.expansion = "wotlk"
|
||||
pfUI.client = client
|
||||
else
|
||||
pfUI.expansion = "vanilla"
|
||||
pfUI.client = client
|
||||
end
|
||||
pfUI.expansion = "vanilla"
|
||||
pfUI.client = client
|
||||
|
||||
-- setup pfUI namespace
|
||||
setmetatable(pfUI.env, {__index = getfenv(0)})
|
||||
|
||||
function pfUI:UpdateColors()
|
||||
if pfUI.expansion == "vanilla" then
|
||||
-- update table to get unknown colors and blue shamans for vanilla
|
||||
RAID_CLASS_COLORS = {
|
||||
["WARRIOR"] = { r = 0.78, g = 0.61, b = 0.43, colorStr = "ffc79c6e" },
|
||||
["MAGE"] = { r = 0.41, g = 0.8, b = 0.94, colorStr = "ff69ccf0" },
|
||||
["ROGUE"] = { r = 1, g = 0.96, b = 0.41, colorStr = "fffff569" },
|
||||
["DRUID"] = { r = 1, g = 0.49, b = 0.04, colorStr = "ffff7d0a" },
|
||||
["HUNTER"] = { r = 0.67, g = 0.83, b = 0.45, colorStr = "ffabd473" },
|
||||
["SHAMAN"] = { r = 0.14, g = 0.35, b = 1.0, colorStr = "ff0070de" },
|
||||
["PRIEST"] = { r = 1, g = 1, b = 1, colorStr = "ffffffff" },
|
||||
["WARLOCK"] = { r = 0.58, g = 0.51, b = 0.79, colorStr = "ff9482c9" },
|
||||
["PALADIN"] = { r = 0.96, g = 0.55, b = 0.73, colorStr = "fff58cba" },
|
||||
}
|
||||
-- update table to get unknown colors and blue shamans for vanilla
|
||||
RAID_CLASS_COLORS = {
|
||||
["WARRIOR"] = { r = 0.78, g = 0.61, b = 0.43, colorStr = "ffc79c6e" },
|
||||
["MAGE"] = { r = 0.41, g = 0.8, b = 0.94, colorStr = "ff69ccf0" },
|
||||
["ROGUE"] = { r = 1, g = 0.96, b = 0.41, colorStr = "fffff569" },
|
||||
["DRUID"] = { r = 1, g = 0.49, b = 0.04, colorStr = "ffff7d0a" },
|
||||
["HUNTER"] = { r = 0.67, g = 0.83, b = 0.45, colorStr = "ffabd473" },
|
||||
["SHAMAN"] = { r = 0.14, g = 0.35, b = 1.0, colorStr = "ff0070de" },
|
||||
["PRIEST"] = { r = 1, g = 1, b = 1, colorStr = "ffffffff" },
|
||||
["WARLOCK"] = { r = 0.58, g = 0.51, b = 0.79, colorStr = "ff9482c9" },
|
||||
["PALADIN"] = { r = 0.96, g = 0.55, b = 0.73, colorStr = "fff58cba" },
|
||||
}
|
||||
|
||||
RAID_CLASS_COLORS = setmetatable(RAID_CLASS_COLORS, { __index = function(tab,key)
|
||||
return { r = 0.6, g = 0.6, b = 0.6, colorStr = "ff999999" }
|
||||
end})
|
||||
end
|
||||
RAID_CLASS_COLORS = setmetatable(RAID_CLASS_COLORS, { __index = function(tab,key)
|
||||
return { r = 0.6, g = 0.6, b = 0.6, colorStr = "ff999999" }
|
||||
end})
|
||||
end
|
||||
|
||||
function pfUI:UpdateFonts()
|
||||
@@ -125,34 +114,20 @@ function pfUI:UpdateFonts()
|
||||
|
||||
-- load font configuration
|
||||
local default, tooltip, unit, unit_name, combat
|
||||
if pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" and pfUI.expansion == "vanilla" then
|
||||
if pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" then
|
||||
-- force locale compatible fonts (zhCN 1.12)
|
||||
default = "Fonts\\FZXHLJW.TTF"
|
||||
tooltip = "Fonts\\FZXHLJW.TTF"
|
||||
combat = "Fonts\\FZXHLJW.TTF"
|
||||
unit = "Fonts\\FZXHLJW.TTF"
|
||||
unit_name = "Fonts\\FZXHLJW.TTF"
|
||||
elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" and pfUI.expansion == "tbc" then
|
||||
-- force locale compatible fonts (zhCN 2.4.3)
|
||||
default = "Fonts\\ZYHei.ttf"
|
||||
tooltip = "Fonts\\ZYHei.ttf"
|
||||
combat = "Fonts\\ZYKai_C.ttf"
|
||||
unit = "Fonts\\ZYKai_T.ttf"
|
||||
unit_name = "Fonts\\ZYHei.ttf"
|
||||
elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhTW" and pfUI.expansion == "vanilla" then
|
||||
elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhTW" then
|
||||
-- force locale compatible fonts (zhTW 1.12)
|
||||
default = "Fonts\\FZXHLJW.ttf"
|
||||
tooltip = "Fonts\\FZXHLJW.ttf"
|
||||
combat = "Fonts\\FZXHLJW.ttf"
|
||||
unit = "Fonts\\FZXHLJW.ttf"
|
||||
unit_name = "Fonts\\FZXHLJW.ttf"
|
||||
elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhTW" and pfUI.expansion == "tbc" then
|
||||
-- force locale compatible fonts (zhTW 2.4.3)
|
||||
default = "Fonts\\bHEI01B.ttf"
|
||||
tooltip = "Fonts\\bHEI01B.ttf"
|
||||
combat = "Fonts\\bHEI01B.ttf"
|
||||
unit = "Fonts\\bHEI01B.ttf"
|
||||
unit_name = "Fonts\\bHEI01B.ttf"
|
||||
elseif pfUI_config.global.force_region == "1" and GetLocale() == "koKR" then
|
||||
-- force locale compatible fonts (koKR)
|
||||
default = "Fonts\\2002.TTF"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
pfUI:RegisterSkin("Friends", "vanilla:tbc", function ()
|
||||
local rawborder, border = GetBorderSize()
|
||||
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
|
||||
local maxtab = pfUI.expansion == "vanilla" and 4 or 5
|
||||
local maxtab = 4
|
||||
|
||||
StripTextures(FriendsFrame, true)
|
||||
CreateBackdrop(FriendsFrame, nil, nil, .75)
|
||||
|
||||
@@ -4,11 +4,7 @@ pfUI:RegisterSkin("Game Menu", "vanilla:tbc", function ()
|
||||
CreateBackdropShadow(GameMenuFrame)
|
||||
|
||||
GameMenuFrame:SetWidth(GameMenuFrame:GetWidth() - 30)
|
||||
if pfUI.expansion == 'tbc' then
|
||||
GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 10)
|
||||
elseif pfUI.expansion == 'vanilla' then
|
||||
GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 6)
|
||||
end
|
||||
GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 6)
|
||||
|
||||
local title = GetNoNameObject(GameMenuFrame, "FontString", "ARTWORK", MAIN_MENU)
|
||||
title:SetTextColor(1,1,1,1)
|
||||
|
||||
@@ -2,18 +2,6 @@ pfUI:RegisterSkin("Help", "vanilla:tbc", function ()
|
||||
local rawborder, border = GetBorderSize()
|
||||
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
|
||||
|
||||
-- not much here for tbc yet
|
||||
if pfUI.client > 11200 then
|
||||
local ticket, background = TicketStatusFrame:GetChildren()
|
||||
CreateBackdrop(background, nil, true, .75)
|
||||
TicketStatusFrame:SetHeight(40)
|
||||
TicketStatusFrame:ClearAllPoints()
|
||||
TicketStatusFrame:SetPoint("TOP", 0, -5)
|
||||
|
||||
UpdateMovable(TicketStatusFrame)
|
||||
return
|
||||
end
|
||||
|
||||
StripTextures(HelpFrame)
|
||||
CreateBackdrop(HelpFrame, nil, nil, .75)
|
||||
CreateBackdropShadow(HelpFrame)
|
||||
|
||||
@@ -180,11 +180,7 @@ pfUI:RegisterSkin("Quest Log", "vanilla:tbc", function ()
|
||||
if C.questlog.showQuestLevels == "1" then
|
||||
questIndex = i + FauxScrollFrame_GetOffset(QuestLogListScrollFrame)
|
||||
if questIndex <= numEntries then
|
||||
if pfUI.expansion == 'vanilla' then
|
||||
text, level, questTag, isHeader = GetQuestLogTitle(questIndex)
|
||||
else
|
||||
text, level, questTag, _, isHeader = GetQuestLogTitle(questIndex)
|
||||
end
|
||||
text, level, questTag, isHeader = GetQuestLogTitle(questIndex)
|
||||
if not isHeader then
|
||||
_G["QuestLogTitle"..i]:SetText(" ".."["..(questTag and level.."+" or level).."] "..text)
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user