phase 2 removing tbc

Strip dead pfUI.client > 11200 and pfUI.expansion == "tbc" branches now
that vanilla is the only supported client.

- pfUI.lua: hardcode expansion = "vanilla"; collapse force_region matrix
- compat/vanilla.lua, libs/{libcast,libdebuff,libtotem,libunitscan,
  focus}: drop always-false early-returns
- api/unitframes.lua: delete TargetBuffOnUpdate poller + tbc visibility
  and secure-template branches; click-cast keeps only vanilla path
- api/ui-widgets.lua: unconditional EffectiveScale divide
- env/tables.lua: drop unused focus/focustarget pfValidUnits entries
- modules/actionbar.lua: simplify EnablePaging, drop ButtonSwitch/
  petvisibility, unwrap prowl block, single keybind-remap path
- modules/{castbar,chat,cooldown,loot,questitem,totems}: unwrap
  always-true conditionals
- modules/nameplates.lua: cfg-only fake-cooldown gate, unwrap overlap/
  clickthrough + mouselook blocks
- modules/friends.lua + skins/blizzard/friends.lua: maxtab = 4
- skins/blizzard/{help,game_menu,questlog}: drop tbc-only branches
This commit is contained in:
Brues
2026-05-25 18:40:17 -05:00
parent 58609b8c5c
commit ba566cdd53
23 changed files with 205 additions and 471 deletions
+19 -23
View File
@@ -165,34 +165,30 @@ libunitscan:SetScript("OnEvent", function()
end
end)
-- since TargetByName can only be triggered within vanilla,
-- we can't auto-scan targets on further expansions.
if pfUI.client <= 11200 then
-- setup sound function switches
local SoundOn = PlaySound
local SoundOff = function() return end
-- setup sound function switches
local SoundOn = PlaySound
local SoundOff = function() return end
libunitscan:SetScript("OnUpdate", function()
-- don't scan when another unit is in target
if UnitExists("target") or UnitName("target") then return end
libunitscan:SetScript("OnUpdate", function()
-- don't scan when another unit is in target
if UnitExists("target") or UnitName("target") then return end
local name = next(queue)
if name then
-- disable sound
_G.PlaySound = SoundOff
local name = next(queue)
if name then
-- disable sound
_G.PlaySound = SoundOff
-- try to target the unknown unit
TargetByName(name, true)
ClearTarget()
-- try to target the unknown unit
TargetByName(name, true)
ClearTarget()
-- enable sound again
_G.PlaySound = SoundOn
-- enable sound again
_G.PlaySound = SoundOn
queue[name] = nil
end
queue[name] = nil
end
this:Hide()
end)
end
this:Hide()
end)
pfUI.api.libunitscan = libunitscan