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Revert "removed wrong placed range faders"
This reverts commit 98e0084788.
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+2
-6
@@ -1090,15 +1090,11 @@ function pfUI.uf.OnUpdate()
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end
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end
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-- Combat/Aggro/Range Indicators (separate throttle, works for all frames including player)
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-- Combat/Aggro Indicators (separate throttle, works for all frames including player)
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if not this.lastCombatCheck then this.lastCombatCheck = GetTime() + 0.2 end
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if this.lastCombatCheck < GetTime() then
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this.lastCombatCheck = GetTime() + 0.2
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-- Range Fading and Online/Offline State
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pfUI.uf:RefreshUnitState(this)
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pfUI.uf:RefreshIndicators(this)
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if this.config.squareaggro == "1" and pfUI.api.UnitHasAggro(this.label .. this.id) > 0 then
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this.combat.tex:SetTexture(1,.2,0)
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this.combat:Show()
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@@ -1392,7 +1388,7 @@ function pfUI.uf:RefreshUnitState(unit)
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unit.power.bar:SetMinMaxValues(0, 100, true)
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unit.hp.bar:SetValue(0)
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unit.power.bar:SetValue(0)
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elseif (unit.label == "party" or unit.label == "raid") and unit.config.faderange == "1" and not pfUI.api.UnitInRange(unit.label .. unit.id, 4) and not unlock then
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elseif unit.config.faderange == "1" and not pfUI.api.UnitInRange(unit.label .. unit.id, 4) and not unlock then
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alpha = unit.alpha_outrange
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end
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