mirror of
https://github.com/brues-code/pfUI.git
synced 2026-10-04 04:30:01 +00:00
prediction: add option to hide/set overheal amount
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@@ -261,6 +261,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("unitframes", "player", "energycolor", "1,1,.5,1")
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pfUI:UpdateConfig("unitframes", "player", "ragecolor", "1,.5,.5,1")
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pfUI:UpdateConfig("unitframes", "player", "focuscolor", "1,1,.75,1")
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pfUI:UpdateConfig("unitframes", "player", "overhealperc", "20")
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pfUI:UpdateConfig("unitframes", "target", "visible", "1")
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pfUI:UpdateConfig("unitframes", "target", "showPVP", "0")
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@@ -319,6 +320,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("unitframes", "target", "energycolor", "1,1,.5,1")
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pfUI:UpdateConfig("unitframes", "target", "ragecolor", "1,.5,.5,1")
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pfUI:UpdateConfig("unitframes", "target", "focuscolor", "1,1,.75,1")
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pfUI:UpdateConfig("unitframes", "target", "overhealperc", "20")
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pfUI:UpdateConfig("unitframes", "focus", "visible", "1")
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pfUI:UpdateConfig("unitframes", "focus", "showPVP", "0")
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@@ -376,6 +378,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("unitframes", "focus", "energycolor", "1,1,.5,1")
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pfUI:UpdateConfig("unitframes", "focus", "ragecolor", "1,.5,.5,1")
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pfUI:UpdateConfig("unitframes", "focus", "focuscolor", "1,1,.75,1")
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pfUI:UpdateConfig("unitframes", "focus", "overhealperc", "20")
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pfUI:UpdateConfig("unitframes", "group", "visible", "1")
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pfUI:UpdateConfig("unitframes", "group", "showPVP", "0")
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@@ -434,6 +437,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("unitframes", "group", "energycolor", "1,1,.5,1")
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pfUI:UpdateConfig("unitframes", "group", "ragecolor", "1,.5,.5,1")
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pfUI:UpdateConfig("unitframes", "group", "focuscolor", "1,1,.75,1")
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pfUI:UpdateConfig("unitframes", "group", "overhealperc", "20")
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pfUI:UpdateConfig("unitframes", "grouptarget", "visible", "1")
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pfUI:UpdateConfig("unitframes", "grouptarget", "showPVP", "0")
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@@ -491,6 +495,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("unitframes", "grouptarget", "energycolor", "1,1,.5,1")
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pfUI:UpdateConfig("unitframes", "grouptarget", "ragecolor", "1,.5,.5,1")
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pfUI:UpdateConfig("unitframes", "grouptarget", "focuscolor", "1,1,.75,1")
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pfUI:UpdateConfig("unitframes", "grouptarget", "overhealperc", "20")
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pfUI:UpdateConfig("unitframes", "grouppet", "visible", "1")
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pfUI:UpdateConfig("unitframes", "grouppet", "showPVP", "0")
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@@ -548,6 +553,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("unitframes", "grouppet", "energycolor", "1,1,.5,1")
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pfUI:UpdateConfig("unitframes", "grouppet", "ragecolor", "1,.5,.5,1")
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pfUI:UpdateConfig("unitframes", "grouppet", "focuscolor", "1,1,.75,1")
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pfUI:UpdateConfig("unitframes", "grouppet", "overhealperc", "20")
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pfUI:UpdateConfig("unitframes", "raid", "visible", "1")
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pfUI:UpdateConfig("unitframes", "raid", "showPVP", "0")
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@@ -605,6 +611,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("unitframes", "raid", "energycolor", "1,1,.5,1")
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pfUI:UpdateConfig("unitframes", "raid", "ragecolor", "1,.5,.5,1")
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pfUI:UpdateConfig("unitframes", "raid", "focuscolor", "1,1,.75,1")
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pfUI:UpdateConfig("unitframes", "raid", "overhealperc", "10")
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pfUI:UpdateConfig("unitframes", "ttarget", "visible", "1")
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pfUI:UpdateConfig("unitframes", "ttarget", "showPVP", "0")
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@@ -662,6 +669,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("unitframes", "ttarget", "energycolor", "1,1,.5,1")
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pfUI:UpdateConfig("unitframes", "ttarget", "ragecolor", "1,.5,.5,1")
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pfUI:UpdateConfig("unitframes", "ttarget", "focuscolor", "1,1,.75,1")
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pfUI:UpdateConfig("unitframes", "ttarget", "overhealperc", "10")
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pfUI:UpdateConfig("unitframes", "pet", "visible", "1")
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pfUI:UpdateConfig("unitframes", "pet", "showPVP", "0")
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@@ -719,6 +727,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("unitframes", "pet", "energycolor", "1,1,.5,1")
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pfUI:UpdateConfig("unitframes", "pet", "ragecolor", "1,.5,.5,1")
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pfUI:UpdateConfig("unitframes", "pet", "focuscolor", "1,1,.75,1")
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pfUI:UpdateConfig("unitframes", "pet", "overhealperc", "20")
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pfUI:UpdateConfig("unitframes", "ptarget", "visible", "0")
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pfUI:UpdateConfig("unitframes", "ptarget", "showPVP", "0")
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@@ -776,6 +785,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("unitframes", "ptarget", "energycolor", "1,1,.5,1")
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pfUI:UpdateConfig("unitframes", "ptarget", "ragecolor", "1,.5,.5,1")
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pfUI:UpdateConfig("unitframes", "ptarget", "focuscolor", "1,1,.75,1")
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pfUI:UpdateConfig("unitframes", "ptarget", "overhealperc", "10")
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pfUI:UpdateConfig("unitframes", "fallback", "visible", "1")
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pfUI:UpdateConfig("unitframes", "fallback", "showPVP", "0")
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@@ -833,6 +843,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("unitframes", "fallback", "energycolor", "1,1,.5,1")
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pfUI:UpdateConfig("unitframes", "fallback", "ragecolor", "1,.5,.5,1")
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pfUI:UpdateConfig("unitframes", "fallback", "focuscolor", "1,1,.75,1")
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pfUI:UpdateConfig("unitframes", "fallback", "overhealperc", "10")
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pfUI:UpdateConfig("bars", "bar1", "pageable", "1")
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pfUI:UpdateConfig("bars", "bar2", "pageable", "1")
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@@ -946,6 +946,19 @@ pfUI:RegisterModule("gui", 20400, function ()
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".75:75%",
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".90:90%",
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},
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["uf_overheal"] = {
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"0:0%",
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"10:10%",
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"20:20%",
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"30:30%",
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"40:40%",
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"50:50%",
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"60:60%",
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"70:70%",
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"80:80%",
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"90:90%",
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"100:100%",
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},
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["uf_layout"] = {
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"default:" .. T["Default"],
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"tukui:TukUI"
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@@ -1522,6 +1535,7 @@ pfUI:RegisterModule("gui", 20400, function ()
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CreateConfig(U[c], T["Show Raid Mark"], C.unitframes[c], "raidicon", "checkbox")
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CreateConfig(U[c], T["Raid Mark Size"], C.unitframes[c], "raidiconsize")
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CreateConfig(U[c], T["Show Class Buff Indicators"], C.unitframes[c], "buff_indicator", "checkbox")
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CreateConfig(U[c], T["Display Overheal"], C.unitframes[c], "overhealperc", "dropdown", pfUI.gui.dropdowns.uf_overheal)
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CreateConfig(U[c], T["Healthbar"], nil, nil, "header")
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CreateConfig(U[c], T["Health Bar Width"], C.unitframes[c], "width")
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@@ -170,25 +170,24 @@ pfUI:RegisterModule("prediction", function ()
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end
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function pfUI.prediction:UpdateUnitFrames(name, heal, ress)
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OVERHEALPERCENT = OVERHEALPERCENT or 20
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for id, frame in pairs(_G.pfUI.uf.frames) do
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if frame:IsVisible() and frame.label and frame.id then
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local overhealperc = tonumber(frame.config.overhealperc)
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local unit = frame.label .. frame.id
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local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
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if UnitName(unit) == name then
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if ress and UnitIsDeadOrGhost(unit) then
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frame.ressIcon:Show()
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elseif heal and heal > 0 and (health < maxHealth or OVERHEALPERCENT > 0 ) then
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elseif heal and heal > 0 and (health < maxHealth or overhealperc > 0 ) then
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local width = frame.config.width
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local height = frame.config.height
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if frame.config.verticalbar == "0" then
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local healthWidth = width * (health / maxHealth)
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local incWidth = width * heal / maxHealth
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if healthWidth + incWidth > width * (1+(OVERHEALPERCENT/100)) then
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incWidth = width * (1+OVERHEALPERCENT/100) - healthWidth
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if healthWidth + incWidth > width * (1+(overhealperc/100)) then
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incWidth = width * (1+overhealperc/100) - healthWidth
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end
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if frame.config.invert_healthbar == "1" then
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@@ -199,8 +198,8 @@ pfUI:RegisterModule("prediction", function ()
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else
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local healthHeight = height * (health / maxHealth)
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local incHeight = height * heal / maxHealth
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if healthHeight + incHeight > height * (1+(OVERHEALPERCENT/100)) then
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incHeight = height * (1+OVERHEALPERCENT/100) - healthHeight
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if healthHeight + incHeight > height * (1+(overhealperc/100)) then
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incHeight = height * (1+overhealperc/100) - healthHeight
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end
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if frame.config.invert_healthbar == "1" then
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