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bags: introduce GetBagFamily function
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+22
@@ -124,6 +124,28 @@ function pfUI.api.GetItemCount(itemName)
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return count
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end
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-- [ GetBagFamily ]
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-- Returns information about the type of a bag such as Soul Bags or Quivers.
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-- Available bagtypes are "BAG", "KEYRING", "SOULBAG", "QUIVER" and "SPECIAL"
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-- 'bag' [int] the bag id
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-- returns: [string] the type of the bag, e.g "QUIVER"
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function pfUI.api.GetBagFamily(bag)
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if bag == -2 then return "KEYRING" end
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local _, _, id = strfind(GetInventoryItemLink("player", ContainerIDToInventoryID(bag)) or "", "item:(%d+)")
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if id then
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local _, _, _, _, itemType, subType = GetItemInfo(id)
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local bagtype = L["bagtypes"][itemType]
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local bagsubtype = L["bagtypes"][subType]
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if bagsubtype == "SOULBAG" then return "SOULBAG" end
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if bagsubtype == "QUIVER" then return "QUIVER" end
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if not bagtype and not bagsubtype then return "SPECIAL" end
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end
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return "BAG"
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end
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-- [ Abbreviate ]
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-- Abbreviates a number from 1234 to 1.23k
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-- 'number' [number] the number that should be abbreviated
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+3
-17
@@ -309,21 +309,7 @@ pfUI:RegisterModule("bags", function ()
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if quality and quality > tonumber(C.appearance.bags.borderlimit) then
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pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
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else
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local bagtype
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if bag > 0 then
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local _, _, id = strfind(GetInventoryItemLink("player", ContainerIDToInventoryID(bag)) or "", "item:(%d+)")
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if id then
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local _, _, _, _, itemType, subType = GetItemInfo(id)
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bagtype = L["bagtypes"][itemType]
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bagsubtype = L["bagtypes"][subType]
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if bagsubtype == "SOULBAG" then
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bagtype = "SOULBAG"
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elseif not (bagsubtype and bagsubtype == "DEFAULT") and bagtype ~= "QUIVER" and bagtype ~= "SOULBAG" then
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bagtype = "SPECIAL"
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end
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end
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end
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local bagtype = GetBagFamily(bag)
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if bagtype == "QUIVER" then
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pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(.8,.8,.2,1)
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@@ -331,9 +317,9 @@ pfUI:RegisterModule("bags", function ()
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pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(.5,.2,.2,1)
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elseif bagtype == "SPECIAL" then
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pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(.2,.2,.8,1)
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elseif bag == -2 then
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elseif bagtype == "KEYRING" then
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pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(.2,.8,.8,1)
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else
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elseif bagtype == "BAG" then
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pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(.3,.3,.3,1)
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end
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end
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