libpredict comment changes

Changed my german comments to english comments =D
This commit is contained in:
Meow
2026-03-02 08:54:37 +01:00
parent 7e984206d4
commit c16e0c7c38
+18 -18
View File
@@ -41,7 +41,7 @@ local rejuvDuration, renewDuration = 12, 15 --default durations
local ressGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER cleanup
local healGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER cleanup
local ress_timers = {} -- [target][sender] = expiry_timestamp (60s Rez-Fenster)
local RESS_TIMEOUT = 60 -- Vanilla: Rez-Angebot läuft nach 60s ab
local RESS_TIMEOUT = 60 -- Vanilla: rez offer expires after 60s
local PRAYER_OF_HEALING
do -- Prayer of Healing
@@ -104,13 +104,13 @@ do -- Regrowth
end
-- Spell IDs für SPELL_GO_SELF callback (Nampower) - Instant HoT Detection
-- Spell IDs for SPELL_GO_SELF callback (Nampower) - Instant HoT detection
local SPELL_IDS = {
-- Rejuvenation (alle Ränge)
-- Rejuvenation (all ranks)
[774] = "Reju", [1058] = "Reju", [1430] = "Reju", [2090] = "Reju", [2091] = "Reju",
[3627] = "Reju", [8910] = "Reju", [9839] = "Reju", [9840] = "Reju", [9841] = "Reju",
[25299] = "Reju", [26981] = "Reju", [26982] = "Reju",
-- Renew (alle Ränge)
-- Renew (all ranks)
[139] = "Renew", [6074] = "Renew", [6075] = "Renew", [6076] = "Renew", [6077] = "Renew",
[6078] = "Renew", [10927] = "Renew", [10928] = "Renew", [10929] = "Renew", [25315] = "Renew",
[25221] = "Renew", [25222] = "Renew",
@@ -140,7 +140,7 @@ libpredict:SetScript("OnEvent", function()
end
end)
-- GUID->Name Cache für tote Spieler (UnitExists gibt nil für Tote)
-- GUID->Name cache for dead players (UnitExists returns nil for corpses)
local guidNameCache = {} -- [guid] = name
local function resolveNameFromGuid(guid)
@@ -250,7 +250,7 @@ pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGu
libpredict.sender.healing = true
end
-- current_cast für onCastFailed() setzen
-- store current_cast for onCastFailed()
libpredict.sender.current_cast = spellName
libpredict.sender.current_cast_target = target
end
@@ -437,7 +437,7 @@ function libpredict:ParseComm(sender, msg)
return msgtype, target, heal, time, rank
end
-- Duplikat-Erkennung für HoT Nachrichten
-- Duplicate detection for HoT messages
local recentHots = {}
local DUPLICATE_WINDOW = 0.5 -- Ignoriere gleiche Nachricht innerhalb 0.5s
@@ -471,7 +471,7 @@ function libpredict:ParseChatMessage(sender, msg, comm)
libpredict:Heal(sender, target, heal, time)
end
elseif msgtype == "Ress" then
-- HealComm: nur für fremde Spieler (eigene Resses via SPELL_START_SELF hook)
-- HealComm: only for other players (own resses tracked via SPELL_START_SELF hook)
local playerName = UnitName("player")
if sender ~= playerName then
local senderGuid
@@ -507,7 +507,7 @@ function libpredict:ParseChatMessage(sender, msg, comm)
end
recentHots[key] = now
-- Cleanup alte Einträge (alle 10s)
-- Cleanup old entries (every 10s)
if not libpredict.lastCleanup or (now - libpredict.lastCleanup) > 10 then
for k, v in pairs(recentHots) do
if (now - v) > DUPLICATE_WINDOW then
@@ -517,16 +517,16 @@ function libpredict:ParseChatMessage(sender, msg, comm)
libpredict.lastCleanup = now
end
-- Für eigene HoTs: Korrigiere die startTime
-- For own HoTs: correct the startTime
if sender == UnitName("player") then
local existing = hots[target] and hots[target][heal]
-- Wenn bereits ein aktiver Timer existiert, nicht überschreiben
-- Do not overwrite if an active timer already exists
if existing and (existing.start + existing.duration) > now then
return
end
-- Kompensiere HealComm Verzögerung
-- Compensate for HealComm delay
local delay = (heal == "Regr") and 0.3 or 0
local correctedStart = now - delay
@@ -562,7 +562,7 @@ function libpredict:Hot(sender, target, spell, duration, startTime, source, rank
hots[target] = hots[target] or {}
hots[target][spell] = hots[target][spell] or {}
-- Korrigiere Regrowth Duration (Server gibt 21 zurück, sollte aber 20 sein)
-- Correct Regrowth duration (server returns 21, should be 20)
if spell == "Regr" then
duration = 20
end
@@ -791,14 +791,14 @@ local function UpdateCache(spell, heal, crit)
end
end
-- Cooldown für lokale Instant-HoT Hooks (verhindert Spam bei Click-to-Cast)
-- Cooldown for local instant HoT hooks (prevents spam on click-to-cast)
local instantHotCooldown = {}
local INSTANT_HOT_COOLDOWN = 1.0 -- 1 Sekunde Cooldown (GCD ist 1.5s)
-- Pending HoTs Queue - wird nach Delay verifiziert
local pendingHots = {}
-- Hilfsfunktion: Prüfe ob Buff auf Unit vorhanden ist
-- Helper: check if buff is present on unit
local function UnitHasBuff(unit, buffName)
for i = 1, 32 do
local name = UnitBuff(unit, i)
@@ -881,8 +881,8 @@ hooksecurefunc("CastSpellByName", function(effect, target)
rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil
end
-- Nur spell_queue überschreiben wenn kein Cast läuft
-- (verhindert dass Instant-Spam während Regrowth-Cast die Queue zerstört)
-- Only overwrite spell_queue if no cast is in progress
-- (prevents instant spam from destroying the queue during a Regrowth cast)
if not libpredict.sender.current_cast then
spell_queue[1] = effect
spell_queue[2] = effect.. ( rank or "" )
@@ -1024,7 +1024,7 @@ libpredict.sender:SetScript("OnUpdate", function()
local rankStr = rank and tostring(rank) or "0"
libpredict.sender:SendHealCommMsg("Regr/"..target.."/"..duration.."/"..rankStr.."/")
-- Übernehme nächsten Regrowth falls vorhanden
-- Apply next queued Regrowth if available
this.regrowth_target = this.regrowth_target_next
this.regrowth_start = this.regrowth_start_next
this.regrowth_rank = this.regrowth_rank_next