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libpredict comment changes
Changed my german comments to english comments =D
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+18
-18
@@ -41,7 +41,7 @@ local rejuvDuration, renewDuration = 12, 15 --default durations
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local ressGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER cleanup
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local healGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER cleanup
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local ress_timers = {} -- [target][sender] = expiry_timestamp (60s Rez-Fenster)
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local RESS_TIMEOUT = 60 -- Vanilla: Rez-Angebot läuft nach 60s ab
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local RESS_TIMEOUT = 60 -- Vanilla: rez offer expires after 60s
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local PRAYER_OF_HEALING
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do -- Prayer of Healing
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@@ -104,13 +104,13 @@ do -- Regrowth
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end
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-- Spell IDs für SPELL_GO_SELF callback (Nampower) - Instant HoT Detection
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-- Spell IDs for SPELL_GO_SELF callback (Nampower) - Instant HoT detection
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local SPELL_IDS = {
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-- Rejuvenation (alle Ränge)
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-- Rejuvenation (all ranks)
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[774] = "Reju", [1058] = "Reju", [1430] = "Reju", [2090] = "Reju", [2091] = "Reju",
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[3627] = "Reju", [8910] = "Reju", [9839] = "Reju", [9840] = "Reju", [9841] = "Reju",
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[25299] = "Reju", [26981] = "Reju", [26982] = "Reju",
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-- Renew (alle Ränge)
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-- Renew (all ranks)
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[139] = "Renew", [6074] = "Renew", [6075] = "Renew", [6076] = "Renew", [6077] = "Renew",
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[6078] = "Renew", [10927] = "Renew", [10928] = "Renew", [10929] = "Renew", [25315] = "Renew",
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[25221] = "Renew", [25222] = "Renew",
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@@ -140,7 +140,7 @@ libpredict:SetScript("OnEvent", function()
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end
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end)
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-- GUID->Name Cache für tote Spieler (UnitExists gibt nil für Tote)
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-- GUID->Name cache for dead players (UnitExists returns nil for corpses)
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local guidNameCache = {} -- [guid] = name
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local function resolveNameFromGuid(guid)
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@@ -250,7 +250,7 @@ pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGu
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libpredict.sender.healing = true
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end
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-- current_cast für onCastFailed() setzen
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-- store current_cast for onCastFailed()
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libpredict.sender.current_cast = spellName
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libpredict.sender.current_cast_target = target
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end
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@@ -437,7 +437,7 @@ function libpredict:ParseComm(sender, msg)
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return msgtype, target, heal, time, rank
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end
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-- Duplikat-Erkennung für HoT Nachrichten
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-- Duplicate detection for HoT messages
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local recentHots = {}
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local DUPLICATE_WINDOW = 0.5 -- Ignoriere gleiche Nachricht innerhalb 0.5s
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@@ -471,7 +471,7 @@ function libpredict:ParseChatMessage(sender, msg, comm)
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libpredict:Heal(sender, target, heal, time)
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end
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elseif msgtype == "Ress" then
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-- HealComm: nur für fremde Spieler (eigene Resses via SPELL_START_SELF hook)
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-- HealComm: only for other players (own resses tracked via SPELL_START_SELF hook)
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local playerName = UnitName("player")
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if sender ~= playerName then
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local senderGuid
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@@ -507,7 +507,7 @@ function libpredict:ParseChatMessage(sender, msg, comm)
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end
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recentHots[key] = now
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-- Cleanup alte Einträge (alle 10s)
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-- Cleanup old entries (every 10s)
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if not libpredict.lastCleanup or (now - libpredict.lastCleanup) > 10 then
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for k, v in pairs(recentHots) do
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if (now - v) > DUPLICATE_WINDOW then
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@@ -517,16 +517,16 @@ function libpredict:ParseChatMessage(sender, msg, comm)
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libpredict.lastCleanup = now
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end
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-- Für eigene HoTs: Korrigiere die startTime
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-- For own HoTs: correct the startTime
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if sender == UnitName("player") then
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local existing = hots[target] and hots[target][heal]
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-- Wenn bereits ein aktiver Timer existiert, nicht überschreiben
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-- Do not overwrite if an active timer already exists
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if existing and (existing.start + existing.duration) > now then
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return
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end
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-- Kompensiere HealComm Verzögerung
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-- Compensate for HealComm delay
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local delay = (heal == "Regr") and 0.3 or 0
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local correctedStart = now - delay
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@@ -562,7 +562,7 @@ function libpredict:Hot(sender, target, spell, duration, startTime, source, rank
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hots[target] = hots[target] or {}
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hots[target][spell] = hots[target][spell] or {}
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-- Korrigiere Regrowth Duration (Server gibt 21 zurück, sollte aber 20 sein)
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-- Correct Regrowth duration (server returns 21, should be 20)
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if spell == "Regr" then
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duration = 20
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end
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@@ -791,14 +791,14 @@ local function UpdateCache(spell, heal, crit)
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end
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end
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-- Cooldown für lokale Instant-HoT Hooks (verhindert Spam bei Click-to-Cast)
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-- Cooldown for local instant HoT hooks (prevents spam on click-to-cast)
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local instantHotCooldown = {}
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local INSTANT_HOT_COOLDOWN = 1.0 -- 1 Sekunde Cooldown (GCD ist 1.5s)
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-- Pending HoTs Queue - wird nach Delay verifiziert
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local pendingHots = {}
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-- Hilfsfunktion: Prüfe ob Buff auf Unit vorhanden ist
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-- Helper: check if buff is present on unit
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local function UnitHasBuff(unit, buffName)
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for i = 1, 32 do
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local name = UnitBuff(unit, i)
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@@ -881,8 +881,8 @@ hooksecurefunc("CastSpellByName", function(effect, target)
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rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil
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end
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-- Nur spell_queue überschreiben wenn kein Cast läuft
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-- (verhindert dass Instant-Spam während Regrowth-Cast die Queue zerstört)
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-- Only overwrite spell_queue if no cast is in progress
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-- (prevents instant spam from destroying the queue during a Regrowth cast)
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if not libpredict.sender.current_cast then
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spell_queue[1] = effect
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spell_queue[2] = effect.. ( rank or "" )
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@@ -1024,7 +1024,7 @@ libpredict.sender:SetScript("OnUpdate", function()
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local rankStr = rank and tostring(rank) or "0"
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libpredict.sender:SendHealCommMsg("Regr/"..target.."/"..duration.."/"..rankStr.."/")
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-- Übernehme nächsten Regrowth falls vorhanden
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-- Apply next queued Regrowth if available
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this.regrowth_target = this.regrowth_target_next
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this.regrowth_start = this.regrowth_start_next
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this.regrowth_rank = this.regrowth_rank_next
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