thirdparty: reduce healcomm calculations

This commit is contained in:
shagu
2017-12-05 21:52:00 +01:00
parent 5f435d4eda
commit c4e32e09c3
+28 -29
View File
@@ -503,7 +503,6 @@ pfUI:RegisterModule("thirdparty", function ()
pfUI.uf.player.incHeal:SetMinMaxValues(0, 1)
pfUI.uf.player.incHeal:SetValue(1)
pfUI.uf.player.incHeal:SetStatusBarColor(0, 1, 0, 0.5)
pfUI.uf.player.incHeal:SetHeight(pfUI.uf.player.hp:GetHeight())
pfUI.uf.player.incHeal:Hide()
end
return pfUI.uf.player
@@ -519,7 +518,6 @@ pfUI:RegisterModule("thirdparty", function ()
pfUI.uf.target.incHeal:SetMinMaxValues(0, 1)
pfUI.uf.target.incHeal:SetValue(1)
pfUI.uf.target.incHeal:SetStatusBarColor(0, 1, 0, 0.5)
pfUI.uf.target.incHeal:SetHeight(pfUI.uf.target.hp:GetHeight())
pfUI.uf.target.incHeal:Hide()
end
return pfUI.uf.target
@@ -537,7 +535,6 @@ pfUI:RegisterModule("thirdparty", function ()
pfUI.uf.group[id].incHeal:SetMinMaxValues(0, 1)
pfUI.uf.group[id].incHeal:SetValue(1)
pfUI.uf.group[id].incHeal:SetStatusBarColor(0, 1, 0, 0.5)
pfUI.uf.group[id].incHeal:SetHeight(pfUI.uf.group[id].hp:GetHeight())
pfUI.uf.group[id].incHeal:Hide()
end
return pfUI.uf.group[id]
@@ -564,7 +561,6 @@ pfUI:RegisterModule("thirdparty", function ()
pfUI.uf.raid[id].incHeal:SetMinMaxValues(0, 1)
pfUI.uf.raid[id].incHeal:SetValue(1)
pfUI.uf.raid[id].incHeal:SetStatusBarColor(0, 1, 0, 0.5)
pfUI.uf.raid[id].incHeal:SetHeight(pfUI.uf.raid[id].hp:GetHeight())
pfUI.uf.raid[id].incHeal:Hide()
end
return pfUI.uf.raid[id]
@@ -618,39 +614,42 @@ pfUI:RegisterModule("thirdparty", function ()
if( healed > 0 and (health < maxHealth or OVERHEALPERCENT > 0 )) and frame:IsVisible() then
frame.incHeal:Show()
local width = frame.hp.bar:GetWidth() / frame.hp.bar:GetEffectiveScale()
local healthWidth = width * (health / maxHealth)
local incWidth = width * healed / maxHealth
if healthWidth + incWidth > width * (1+(OVERHEALPERCENT/100)) then
incWidth = width * (1+OVERHEALPERCENT/100) - healthWidth
end
local height = frame.hp.bar:GetHeight() / frame.hp.bar:GetEffectiveScale()
local healthHeight = height * (health / maxHealth)
local incHeight = height * healed / maxHealth
if healthHeight + incHeight > height * (1+(OVERHEALPERCENT/100)) then
incHeight = height * (1+OVERHEALPERCENT/100) - healthHeight
end
frame.incHeal:SetFrameStrata("BACKGROUND")
frame.incHeal:ClearAllPoints()
local width = frame.hp.bar:GetWidth() / frame.hp.bar:GetEffectiveScale()
local height = frame.hp.bar:GetHeight() / frame.hp.bar:GetEffectiveScale()
if frame.config.verticalbar == "0" then
local healthWidth = width * (health / maxHealth)
local incWidth = width * healed / maxHealth
if healthWidth + incWidth > width * (1+(OVERHEALPERCENT/100)) then
incWidth = width * (1+OVERHEALPERCENT/100) - healthWidth
end
frame.incHeal:SetPoint("TOPLEFT", frame.hp.bar, "TOPLEFT", 0, 0)
frame.incHeal:SetHeight(height)
frame.incHeal:SetWidth(incWidth + healthWidth)
else
frame.incHeal:SetPoint("BOTTOM", frame.hp.bar, "BOTTOM", 0, 0)
frame.incHeal:SetWidth(width)
frame.incHeal:SetHeight(incHeight + healthHeight)
end
if frame.config.invert_healthbar == "1" then
if frame.config.verticalbar == "0" then
if frame.config.invert_healthbar == "1" then
frame.incHeal:SetWidth(incWidth)
frame.incHeal:SetFrameStrata("HIGH")
else
frame.incHeal:SetHeight(incHeight)
frame.incHeal:SetFrameStrata("HIGH")
end
else
frame.incHeal:SetFrameStrata("BACKGROUND")
local healthHeight = height * (health / maxHealth)
local incHeight = height * healed / maxHealth
if healthHeight + incHeight > height * (1+(OVERHEALPERCENT/100)) then
incHeight = height * (1+OVERHEALPERCENT/100) - healthHeight
end
frame.incHeal:SetPoint("BOTTOM", frame.hp.bar, "BOTTOM", 0, 0)
frame.incHeal:SetWidth(width)
frame.incHeal:SetHeight(incHeight + healthHeight)
if frame.config.invert_healthbar == "1" then
frame.incHeal:SetHeight(incHeight)
frame.incHeal:SetFrameStrata("HIGH")
end
end
else
frame.incHeal:Hide()