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https://github.com/brues-code/pfUI.git
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libtotem fix
This commit is contained in:
+151
-59
@@ -26,59 +26,119 @@ AIR_TOTEM_SLOT = AIR_TOTEM_SLOT or 4
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local _, class = UnitClass("player")
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local libtotem
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local queue = { ["slot"] = nil, ["name"] = nil, ["start"] = nil, ["duration"] = nil, ["icon"] = nil }
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local active = { [1] = {}, [2] = {}, [3] = {}, [4] = {} }
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-- SpellID -> { slot, duration } mapping
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-- rank-specific durations are handled via spellId directly
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local spellids = {
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-- FIRE (slot 1)
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[1535] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R1
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[8498] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R2
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[8499] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R3
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[11314] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R4
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[11315] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R5
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[8227] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Flametongue Totem R1
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[8249] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Flametongue Totem R2
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[10526] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Flametongue Totem R3
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[16387] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Flametongue Totem R4
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[8184] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Frost Resistance Totem R1
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[10478] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Frost Resistance Totem R2
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[10479] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Frost Resistance Totem R3
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[8190] = { slot = FIRE_TOTEM_SLOT, duration = 20 }, -- Magma Totem R1
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[10585] = { slot = FIRE_TOTEM_SLOT, duration = 20 }, -- Magma Totem R2
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[10586] = { slot = FIRE_TOTEM_SLOT, duration = 20 }, -- Magma Totem R3
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[10587] = { slot = FIRE_TOTEM_SLOT, duration = 20 }, -- Magma Totem R4
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[3599] = { slot = FIRE_TOTEM_SLOT, duration = 30 }, -- Searing Totem R1
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[6363] = { slot = FIRE_TOTEM_SLOT, duration = 35 }, -- Searing Totem R2
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[6364] = { slot = FIRE_TOTEM_SLOT, duration = 40 }, -- Searing Totem R3
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[6365] = { slot = FIRE_TOTEM_SLOT, duration = 45 }, -- Searing Totem R4
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[10437] = { slot = FIRE_TOTEM_SLOT, duration = 50 }, -- Searing Totem R5
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[10438] = { slot = FIRE_TOTEM_SLOT, duration = 55 }, -- Searing Totem R6
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-- EARTH (slot 2)
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[2484] = { slot = EARTH_TOTEM_SLOT, duration = 45 }, -- Earthbind Totem
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[5730] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R1
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[6390] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R2
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[6391] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R3
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[6392] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R4
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[10427] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R5
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[10428] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R6
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[8071] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R1
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[8154] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R2
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[8155] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R3
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[10406] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R4
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[10407] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R5
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[10408] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R6
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[8075] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R1
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[8160] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R2
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[8161] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R3
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[10442] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R4
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[25361] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R5
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[8143] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Tremor Totem
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-- WATER (slot 3)
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[8170] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Disease Cleansing Totem
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[8185] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Fire Resistance Totem R1
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[10537] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Fire Resistance Totem R2
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[10538] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Fire Resistance Totem R3
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[5394] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R1
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[6375] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R2
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[6377] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R3
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[10462] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R4
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[10463] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R5
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[5675] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Mana Spring Totem R1
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[10495] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Mana Spring Totem R2
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[10496] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Mana Spring Totem R3
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[10497] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Mana Spring Totem R4
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[16190] = { slot = WATER_TOTEM_SLOT, duration = 12 }, -- Mana Tide Totem
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[8166] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Poison Cleansing Totem
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-- AIR (slot 4)
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[8835] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Grace of Air Totem R1
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[10627] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Grace of Air Totem R2
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[8177] = { slot = AIR_TOTEM_SLOT, duration = 45 }, -- Grounding Totem
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[10595] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Nature Resistance Totem R1
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[10600] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Nature Resistance Totem R2
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[10601] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Nature Resistance Totem R3
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[25359] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Tranquil Air Totem
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[8512] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windfury Totem R1
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[10613] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windfury Totem R2
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[10614] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windfury Totem R3
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[15107] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windwall Totem R1
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[15421] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windwall Totem R2
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[15422] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windwall Totem R3
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}
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-- icon-based fallback table (used by CastSpell/UseAction hooks that don't have spellId)
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local totems = {
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[FIRE_TOTEM_SLOT] = {
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--Fire Nova Totem (Fire)
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["Spell_Fire_SealOfFire"] = {[-1] = 5},
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--Flametongue Totem (Fire)
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["Spell_Nature_GuardianWard"] = {[-1] = 120},
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--Frost Resistance Totem (Fire)
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["Spell_FrostResistanceTotem_01"] = {[-1] = 120},
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--Magma Totem (Fire)
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["Spell_Fire_SelfDestruct"] = {[-1] = 20},
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--Searing Totem (Fire)
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["Spell_Fire_SearingTotem"] = {[-1] = 55,[1] = 30,[2] = 35,[3] = 40,[4] = 45,[5] = 50,[6] = 55},
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},
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[EARTH_TOTEM_SLOT] = {
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--Earthbind Totem (Earth)
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["Spell_Nature_StrengthOfEarthTotem02"] = {[-1] = 45},
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--Stoneclaw Totem (Earth)
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["Spell_Nature_StoneClawTotem"] = {[-1] = 15},
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--Stoneskin Totem (Earth)
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["Spell_Nature_StoneSkinTotem"] = {[-1] = 120},
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--Strength of Earth Totem (Earth)
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["Spell_Nature_EarthBindTotem"] = {[-1] = 120},
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--Tremor Totem (Earth)
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["Spell_Nature_TremorTotem"] = {[-1] = 120},
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},
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[WATER_TOTEM_SLOT] = {
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-- Disease Cleansing Totem (Water)
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["Spell_Nature_DiseaseCleansingTotem"] = {[-1] = 120},
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--Fire Resistance Totem (Water)
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["Spell_FireResistanceTotem_01"] = {[-1] = 120},
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--Healing Stream Totem (Water)
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["INV_Spear_04"] = {[-1] = 60},
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--Mana Spring Totem (Water)
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["Spell_Nature_ManaRegenTotem"] = {[-1] = 60},
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--Mana Tide Totem (Water)
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["Spell_Frost_SummonWaterElemental"] = {[-1] = 12},
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--Poison Cleansing Totem (Water)
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["Spell_Nature_PoisonCleansingTotem"] = {[-1] = 120},
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},
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[AIR_TOTEM_SLOT] = {
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--Grace of Air Totem (Air)
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["Spell_Nature_InvisibilityTotem"] = {[-1] = 120},
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--Grounding Totem (Air)
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["Spell_Nature_GroundingTotem"] = {[-1] = 45},
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--Nature Resistance Totem (Air)
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["Spell_Nature_NatureResistanceTotem"] = {[-1] = 120},
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--Tranquil Air Totem (Air)
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["Spell_Nature_Brilliance"] = {[-1] = 120},
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--Windfury Totem (Air)
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["Spell_Nature_Windfury"] = {[-1] = 120},
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--Windwall Totem (Air)
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["Spell_Nature_EarthBind"] = {[-1] = 120},
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},
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}
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@@ -89,30 +149,16 @@ GetTotemInfo = function(id)
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libtotem:Clean(id)
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return nil
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end
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return 1, active[id].name, active[id].start, active[id].duration, active[id].icon
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end
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if class ~= "SHAMAN" then return end
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libtotem = CreateFrame("Frame")
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libtotem:RegisterEvent("SPELLCAST_STOP")
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libtotem:RegisterEvent("PLAYER_DEAD")
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libtotem:SetScript("OnEvent", function()
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if event == "PLAYER_DEAD" then
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for i = 1,4 do
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libtotem:Clean(i)
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end
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elseif event == "SPELLCAST_STOP" then
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if queue.slot and queue.name then
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active[queue.slot].name = queue.name
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active[queue.slot].duration = queue.duration
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active[queue.slot].icon = queue.icon
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active[queue.slot].start = GetTime()
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end
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queue.slot = nil
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queue.name = nil
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for i = 1, 4 do libtotem:Clean(i) end
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end
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end)
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@@ -125,47 +171,93 @@ libtotem.Clean = function(self, slot)
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active[slot].icon = nil
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end
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libtotem.CheckAddQueue = function(self, name, rank, icon)
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-- Direct SpellID commit (Nampower SPELL_GO_SELF, most accurate)
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libtotem.CommitBySpellId = function(spellId, icon)
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local data = spellids[spellId]
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if not data then return false end
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local slot = data.slot
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active[slot].name = active[slot].pending_name or active[slot].name
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active[slot].duration = data.duration
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active[slot].icon = icon or active[slot].pending_icon
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active[slot].start = GetTime()
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active[slot].pending_name = nil
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active[slot].pending_icon = nil
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return true
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end
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-- Fallback: icon-based lookup (for CastSpell/UseAction without spellId)
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libtotem.CheckAddQueue = function(self, name, rank, icon, spellId)
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-- if we have a spellId, just store the name/icon as pending for SPELL_GO
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if spellId and spellids[spellId] then
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local slot = spellids[spellId].slot
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active[slot].pending_name = name
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active[slot].pending_icon = icon
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return true
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end
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-- icon-based fallback
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for slot = 1, 4 do
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for texture, data in pairs(totems[slot]) do
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if string.find(icon, texture, 1) then
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if rank then -- try to obtain plain rank number
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_, _, rank = string.find(rank,"%s(%d+)")
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if rank then
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_, _, rank = string.find(rank, "%s(%d+)")
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end
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queue.slot = slot
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queue.name = name
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queue.icon = icon
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local duration
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if rank and tonumber(rank) and data[tonumber(rank)] then
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queue.duration = data[tonumber(rank)]
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duration = data[tonumber(rank)]
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else
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queue.duration = data[-1]
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duration = data[-1]
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end
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active[slot].pending_name = name
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active[slot].pending_icon = icon
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active[slot].pending_duration = duration
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return true
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end
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end
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end
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return nil
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end
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-- assign library to global space
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pfUI.api.libtotem = libtotem
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-- Check for totem spell casts
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hooksecurefunc("CastSpell", function(id, bookType)
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local name, rank, icon = libspell.GetSpellInfo(id, bookType)
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if not name then return end
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if libtotem:CheckAddQueue(name, rank, icon) then return end
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end)
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-- SPELL_GO_SELF from libdebuff: commit directly by SpellID, no queue needed
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pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
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pfUI.libdebuff_spell_go_hooks["libtotem"] = function(spellId)
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if not spellId then return end
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local data = spellids[spellId]
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if not data then return end
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local slot = data.slot
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-- use pending name/icon if available (set by CastSpellByName hook), else GetSpellInfo
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local name = active[slot].pending_name
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local icon = active[slot].pending_icon
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if not name and GetSpellInfo then
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name = GetSpellInfo(spellId)
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end
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active[slot].name = name
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active[slot].duration = data.duration
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active[slot].icon = icon
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active[slot].start = GetTime()
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active[slot].pending_name = nil
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active[slot].pending_icon = nil
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active[slot].pending_duration = nil
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end
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-- Hook CastSpellByName to store pending name/icon per slot
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hooksecurefunc("CastSpellByName", function(effect, target)
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local name, rank, icon = libspell.GetSpellInfo(effect)
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local name, rank, icon, _, _, _, spellId = libspell.GetSpellInfo(effect)
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if not name then return end
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if libtotem:CheckAddQueue(name, rank, icon) then return end
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libtotem:CheckAddQueue(name, rank, icon, spellId)
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end)
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-- Hook CastSpell to store pending name/icon per slot
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hooksecurefunc("CastSpell", function(id, bookType)
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local name, rank, icon, _, _, _, spellId = libspell.GetSpellInfo(id, bookType)
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if not name then return end
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libtotem:CheckAddQueue(name, rank, icon, spellId)
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end)
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-- Hook UseAction (no spellId available, icon-based fallback)
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local scanner = libtipscan:GetScanner("prediction")
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hooksecurefunc("UseAction", function(slot, target, selfcast)
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if GetActionText(slot) or not IsCurrentAction(slot) then return end
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@@ -173,5 +265,5 @@ hooksecurefunc("UseAction", function(slot, target, selfcast)
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local name, rank = scanner:Line(1)
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local icon = GetActionTexture(slot)
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if not name then return end
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if libtotem:CheckAddQueue(name, rank, icon) then return end
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end)
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libtotem:CheckAddQueue(name, rank, icon, nil)
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end)
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