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https://github.com/brues-code/pfUI.git
synced 2026-09-29 02:36:02 +00:00
forced reload for spellpower display
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+7
-7
@@ -25,7 +25,7 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
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ufunc = function()
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for _, fr in ipairs(pfUI.uf.frames) do
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if fr.label == key then
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pfUI.uf.UpdateConfig(fr)
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fr:UpdateConfig()
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end
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end
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end
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@@ -2392,16 +2392,16 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
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CreateConfig(U[c], T["Focus Color"], C.unitframes[c], "focuscolor", "color")
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if c == "player" then
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CreateConfig(U[c], T["Player SP/Haste Display"], nil, nil, "header")
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CreateConfig(U[c], T["Haste Display"], C.unitframes[c], "display_haste", "dropdown", {
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CreateConfig(nil, T["Player SP/Haste Display"], nil, nil, "header")
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CreateConfig(nil, T["Haste Display"], C.unitframes[c], "display_haste", "dropdown", {
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"0:"..T["None"],
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"1:"..T["Haste (cast speed increase)"],
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"2:"..T["Effective Haste (Haste * cast time reduction)"], -- Only affects mages/warlocks I believe
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})
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CreateConfig(U[c], T["Haste Display Color"], C.unitframes[c], "display_haste_color", "color")
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CreateConfig(U[c], T["Display Spell Power"], C.unitframes[c], "display_spellpower", "checkbox")
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CreateConfig(U[c], T["Use Custom Spell Power Color (unchecked = biggest school color)"], C.unitframes[c], "display_sp_color_override", "checkbox")
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CreateConfig(U[c], T["Spell Power Color"], C.unitframes[c], "display_sp_color", "color")
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CreateConfig(nil, T["Haste Display Color"], C.unitframes[c], "display_haste_color", "color")
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CreateConfig(nil, T["Display Spell Power"], C.unitframes[c], "display_spellpower", "checkbox")
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CreateConfig(nil, T["Use Custom Spell Power Color (unchecked = biggest school color)"], C.unitframes[c], "display_sp_color_override", "checkbox")
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CreateConfig(nil, T["Spell Power Color"], C.unitframes[c], "display_sp_color", "color")
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end
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end)
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end
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@@ -142,7 +142,11 @@ pfUI:RegisterModule("player", "vanilla:tbc", function ()
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playerFrame.infoTopCenterText:SetText(text)
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end
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-- Keep a reference to the generic UF UpdateConfig so we can chain it
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local genericUpdateConfig = pfUI.uf.UpdateConfig
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function playerFrame:UpdateConfig()
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genericUpdateConfig(self)
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UpdateInfoText()
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end
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