roll: show loot counter

This commit is contained in:
shagu
2017-07-05 23:16:14 +02:00
parent e90f9e3ad7
commit c8b41a6d97
+113 -12
View File
@@ -2,11 +2,69 @@ pfUI:RegisterModule("roll", function ()
pfUI.roll = CreateFrame("Frame", "pfLootRoll", UIParent)
pfUI.roll.frames = {}
pfUI.roll.LOOT_ROLL_GREED = string.gsub(string.gsub(LOOT_ROLL_GREED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "(.+)"), "%%s", "(.+)")
pfUI.roll.LOOT_ROLL_NEED = string.gsub(string.gsub(LOOT_ROLL_NEED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "(.+)"), "%%s", "(.+)")
pfUI.roll.LOOT_ROLL_PASSED = string.gsub(string.gsub(LOOT_ROLL_PASSED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "(.+)"), "%%s", "(.+)")
pfUI.roll.cache = {}
pfUI.roll.scan = CreateFrame("Frame", "pfLootRollMonitor", UIParent)
pfUI.roll.scan:RegisterEvent("CHAT_MSG_LOOT")
pfUI.roll.scan:SetScript("OnEvent", function()
local _, _, player, item = strfind(arg1, pfUI.roll.LOOT_ROLL_GREED);
if player and item then
pfUI.roll:AddCache(item, player, "GREED")
return
end
local _, _, player, item = strfind(arg1, pfUI.roll.LOOT_ROLL_NEED);
if player and item then
pfUI.roll:AddCache(item, player, "NEED")
return
end
local _, _, player, item = strfind(arg1, pfUI.roll.LOOT_ROLL_PASSED);
if player and item then
pfUI.roll:AddCache(item, player, "PASS")
return
end
end)
function pfUI.roll:AddCache(hyperlink, name, roll)
local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)");
local itemName = GetItemInfo(itemLink)
-- delete obsolete tables
if pfUI.roll.cache[itemName] and pfUI.roll.cache[itemName]["TIMESTAMP"] < GetTime() - 60 then
pfUI.roll.cache[itemName] = nil
end
-- initialize itemtable
if not pfUI.roll.cache[itemName] then
pfUI.roll.cache[itemName] = { ["GREED"] = {}, ["NEED"] = {}, ["PASS"] = {}, ["TIMESTAMP"] = GetTime() }
end
table.insert(pfUI.roll.cache[itemName][roll], name)
for id=1,4 do
if pfUI.roll.frames[id]:IsVisible() and pfUI.roll.frames[id].itemname == itemName then
local count_greed = pfUI.roll.cache[itemName] and table.getn(pfUI.roll.cache[itemName]["GREED"]) or 0
local count_need = pfUI.roll.cache[itemName] and table.getn(pfUI.roll.cache[itemName]["NEED"]) or 0
local count_pass = pfUI.roll.cache[itemName] and table.getn(pfUI.roll.cache[itemName]["PASS"]) or 0
pfUI.roll.frames[id].greed.count:SetText(count_greed > 0 and count_greed or "")
pfUI.roll.frames[id].need.count:SetText(count_need > 0 and count_need or "")
pfUI.roll.frames[id].pass.count:SetText(count_pass > 0 and count_pass or "")
end
end
end
function pfUI.roll:CreateLootRoll(id)
local size = 24
local border = tonumber(C.appearance.border.default)
local esize = size - border*2
local f = CreateFrame("Frame", "pfLootRollFrame" .. id, UIParent)
CreateBackdrop(f, nil, nil, .8)
f.backdrop:SetFrameStrata("BACKGROUND")
f.hasItem = 1
@@ -44,15 +102,26 @@ pfUI:RegisterModule("roll", function ()
f.need:SetPoint("LEFT", f.icon, "RIGHT", border*3, -1)
f.need:SetWidth(esize)
f.need:SetHeight(esize)
f.need.tex = f.need:CreateTexture("OVERLAY")
f.need.tex:SetAllPoints(f.need)
f.need.tex:SetTexture("Interface\\Buttons\\UI-GroupLoot-Dice-Up")
f.need:SetNormalTexture("Interface\\Buttons\\UI-GroupLoot-Dice-Up")
f.need:SetHighlightTexture("Interface\\Buttons\\UI-GroupLoot-Dice-Highlight")
f.need.count = f.need:CreateFontString("NEED")
f.need.count:SetPoint("CENTER", f.need, "CENTER", 0, 0)
f.need.count:SetJustifyH("CENTER")
f.need.count:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
f.need:SetScript("OnClick", function()
RollOnLoot(this:GetParent().rollID, 1)
end)
f.need:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(NEED)
GameTooltip:SetText("|cff33ffcc" .. NEED)
if f.itemname and pfUI.roll.cache[f.itemname] then
for _, player in pairs(pfUI.roll.cache[f.itemname]["NEED"]) do
GameTooltip:AddLine(player)
end
end
GameTooltip:Show()
end)
f.need:SetScript("OnLeave", function()
GameTooltip:Hide()
@@ -62,15 +131,26 @@ pfUI:RegisterModule("roll", function ()
f.greed:SetPoint("LEFT", f.icon, "RIGHT", border*5+esize, -2)
f.greed:SetWidth(esize)
f.greed:SetHeight(esize)
f.greed.tex = f.greed:CreateTexture("OVERLAY")
f.greed.tex:SetAllPoints(f.greed)
f.greed.tex:SetTexture("Interface\\Buttons\\UI-GroupLoot-Coin-Up")
f.greed:SetNormalTexture("Interface\\Buttons\\UI-GroupLoot-Coin-Up")
f.greed:SetHighlightTexture("Interface\\Buttons\\UI-GroupLoot-Coin-Highlight")
f.greed.count = f.greed:CreateFontString("GREED")
f.greed.count:SetPoint("CENTER", f.greed, "CENTER", 0, 1)
f.greed.count:SetJustifyH("CENTER")
f.greed.count:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
f.greed:SetScript("OnClick", function()
RollOnLoot(this:GetParent().rollID, 2)
end)
f.greed:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(GREED)
GameTooltip:SetText("|cff33ffcc" .. GREED)
if f.itemname and pfUI.roll.cache[f.itemname] then
for _, player in pairs(pfUI.roll.cache[f.itemname]["GREED"]) do
GameTooltip:AddLine(player)
end
end
GameTooltip:Show()
end)
f.greed:SetScript("OnLeave", function()
GameTooltip:Hide()
@@ -80,15 +160,26 @@ pfUI:RegisterModule("roll", function ()
f.pass:SetPoint("LEFT", f.icon, "RIGHT", border*7+esize*2, 0)
f.pass:SetWidth(esize)
f.pass:SetHeight(esize)
f.pass.tex = f.pass:CreateTexture("OVERLAY")
f.pass.tex:SetAllPoints(f.pass)
f.pass.tex:SetTexture("Interface\\Buttons\\UI-GroupLoot-Pass-Up")
f.pass:SetNormalTexture("Interface\\Buttons\\UI-GroupLoot-Pass-Up")
f.pass:SetHighlightTexture("Interface\\Buttons\\UI-GroupLoot-Coin-Highlight")
f.pass.count = f.pass:CreateFontString("PASS")
f.pass.count:SetPoint("CENTER", f.pass, "CENTER", 0, -1)
f.pass.count:SetJustifyH("CENTER")
f.pass.count:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
f.pass:SetScript("OnClick", function()
RollOnLoot(this:GetParent().rollID, 0)
end)
f.pass:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(PASS)
GameTooltip:SetText("|cff33ffcc" .. PASS)
if f.itemname and pfUI.roll.cache[f.itemname] then
for _, player in pairs(pfUI.roll.cache[f.itemname]["PASS"]) do
GameTooltip:AddLine(player)
end
end
GameTooltip:Show()
end)
f.pass:SetScript("OnLeave", function()
GameTooltip:Hide()
@@ -158,6 +249,16 @@ pfUI:RegisterModule("roll", function ()
local texture, name, count, quality, bop = GetLootRollItemInfo(pfUI.roll.frames[id].rollID);
local color = ITEM_QUALITY_COLORS[quality]
pfUI.roll.frames[id].itemname = name
local count_greed = pfUI.roll.cache[name] and table.getn(pfUI.roll.cache[name]["GREED"]) or 0
local count_need = pfUI.roll.cache[name] and table.getn(pfUI.roll.cache[name]["NEED"]) or 0
local count_pass = pfUI.roll.cache[name] and table.getn(pfUI.roll.cache[name]["PASS"]) or 0
pfUI.roll.frames[id].greed.count:SetText(count_greed > 0 and count_greed or "")
pfUI.roll.frames[id].need.count:SetText(count_need > 0 and count_need or "")
pfUI.roll.frames[id].pass.count:SetText(count_pass > 0 and count_pass or "")
pfUI.roll.frames[id].name.text:SetText(name)
pfUI.roll.frames[id].name.text:SetTextColor(color.r, color.g, color.b, 1)
pfUI.roll.frames[id].icon.tex:SetTexture(texture)