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Frame sizes: measure anchor-sized regions with the unscaled getters
GetWidth/GetHeight return an anchor-sized region's size times its effective scale, so at any UI scale but 1 they disagreed with the sizes and offsets built from them. The craft spark, raid-marker name shortening, unit frame indicators, dropdown widening and the cooldown font's first size now read GetUnscaledWidth/GetUnscaledHeight. The combat log and the settings rows drop their GetRight()-GetLeft() workarounds for the same bug.
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@@ -2042,7 +2042,7 @@ function pfUI.uf:RefreshUnit(unit, component)
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local size
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if disptype == "4" or disptype == "3" then
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size = unit.hp.bar:GetHeight() * tonumber(unit.config.debuff_ind_size)
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size = unit.hp.bar:GetUnscaledHeight() * tonumber(unit.config.debuff_ind_size)
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if size ~= indicator.size or disptype ~= indicator.disp or indipos ~= indicator.ipos then
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indicator:ClearAllPoints()
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indicator:SetPoint(indipos, 0, 0)
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@@ -2447,7 +2447,7 @@ function pfUI.uf:AddIcon(frame, pos, icon, timeleft, stacks, start, duration)
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if not frame.hp then return end
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local frame = frame.hp.bar
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if pos > 6 or pos > ceil(frame:GetWidth() / iconsize) then return end
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if pos > 6 or pos > ceil(frame:GetUnscaledWidth() / iconsize) then return end
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frame.icon = frame.icon or CreateFrame("Frame", nil, frame)
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