unitframes: combine code and split new options

This commit is contained in:
shagu
2016-12-13 22:54:17 +01:00
parent 40befe8ab0
commit cadff71362
7 changed files with 532 additions and 587 deletions
+13 -3
View File
@@ -29,6 +29,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
pfUI:UpdateConfig("appearance", "loot", "autoresize", "1")
pfUI:UpdateConfig("unitframes", nil, "disable", "0")
pfUI:UpdateConfig("unitframes", nil, "pastel", "1")
pfUI:UpdateConfig("unitframes", nil, "dark", "0")
@@ -38,6 +39,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", nil, "debuff_size", "20")
pfUI:UpdateConfig("unitframes", nil, "layout", "default")
pfUI:UpdateConfig("unitframes", nil, "globalclick", "0")
pfUI:UpdateConfig("unitframes", "player", "width", "200")
pfUI:UpdateConfig("unitframes", "player", "height", "50")
pfUI:UpdateConfig("unitframes", "player", "pheight", "10")
@@ -45,15 +47,19 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", "player", "showPVPMinimap", "0")
pfUI:UpdateConfig("unitframes", "player", "showPVP", "0")
pfUI:UpdateConfig("unitframes", "player", "buffs", "top")
pfUI:UpdateConfig("unitframes", "target", "width", "200")
pfUI:UpdateConfig("unitframes", "target", "height", "50")
pfUI:UpdateConfig("unitframes", "target", "pheight", "10")
pfUI:UpdateConfig("unitframes", "target", "pspace", "-3")
pfUI:UpdateConfig("unitframes", "target", "buffs", "top")
pfUI:UpdateConfig("unitframes", "ttarget", "pspace", "-3")
pfUI:UpdateConfig("unitframes", "pet", "pspace", "-3")
pfUI:UpdateConfig("unitframes", "group", "hide_in_raid", "0")
pfUI:UpdateConfig("unitframes", "group", "pspace", "-3")
pfUI:UpdateConfig("unitframes", "group", "hide_in_raid", "0")
pfUI:UpdateConfig("unitframes", "group", "clickcast", "0")
pfUI:UpdateConfig("unitframes", "group", "raid_buffs", "0")
pfUI:UpdateConfig("unitframes", "group", "raid_debuffs", "0")
pfUI:UpdateConfig("unitframes", "raid", "invert_healthbar", "0")
pfUI:UpdateConfig("unitframes", "raid", "pspace", "-3")
pfUI:UpdateConfig("unitframes", "raid", "show_missing", "0")
@@ -67,6 +73,10 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", "raid", "buffs_classonly", "0")
pfUI:UpdateConfig("unitframes", "raid", "debuffs_enable", "0")
pfUI:UpdateConfig("unitframes", "raid", "debuffs_class", "0")
pfUI:UpdateConfig("unitframes", "ttarget", "pspace", "-3")
pfUI:UpdateConfig("unitframes", "pet", "pspace", "-3")
pfUI:UpdateConfig("bars", nil, "icon_size", "24")
pfUI:UpdateConfig("bars", nil, "background", "1")
pfUI:UpdateConfig("bars", nil, "glowrange", "0")
+3 -138
View File
@@ -89,6 +89,8 @@ pfUI:RegisterModule("group", function ()
pfUI.utils:UpdateMovable(pfUI.uf.group[i])
pfUI.uf.group[i]:Hide()
pfUI.uf.group[i].id = i
pfUI.uf.group[i].label = "party"
pfUI.uf.group[i].hp = CreateFrame("Frame",nil, pfUI.uf.group[i])
pfUI.uf.group[i].hp:SetWidth(175)
@@ -149,143 +151,6 @@ pfUI:RegisterModule("group", function ()
pfUI.uf.group[i]:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
pfUI.uf.group[i]:SetScript("OnEnter", function()
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:SetUnit("party" .. this.id)
GameTooltip:Show()
end)
pfUI.uf.group[i]:SetScript("OnLeave", function()
GameTooltip:FadeOut()
end)
pfUI.uf.group[i]:SetScript("OnClick", function ()
if ( SpellIsTargeting() and arg1 == "RightButton" ) then
SpellStopTargeting()
return
end
if ( arg1 == "LeftButton" ) then
if ( SpellIsTargeting() ) then
SpellTargetUnit("party" .. this.id)
elseif ( CursorHasItem() ) then
DropItemOnUnit("party" .. this.id)
else
TargetUnit("party" .. this.id)
if pfUI_config.unitframes.globalclick == "0" then return end
-- clickcast: shift modifier
if IsShiftKeyDown() then
if pfUI_config.unitframes.raid.clickcast_shift ~= "" then
CastSpellByName(pfUI_config.unitframes.raid.clickcast_shift)
pfUI.uf.target.noanim = "yes"
TargetLastTarget()
return
end
-- clickcast: alt modifier
elseif IsAltKeyDown() then
if pfUI_config.unitframes.raid.clickcast_alt ~= "" then
CastSpellByName(pfUI_config.unitframes.raid.clickcast_alt)
pfUI.uf.target.noanim = "yes"
TargetLastTarget()
return
end
-- clickcast: ctrl modifier
elseif IsControlKeyDown() then
if pfUI_config.unitframes.raid.clickcast_ctrl ~= "" then
CastSpellByName(pfUI_config.unitframes.raid.clickcast_ctrl)
pfUI.uf.target.noanim = "yes"
TargetLastTarget()
return
end
-- clickcast: default
else
if pfUI_config.unitframes.raid.clickcast ~= "" then
CastSpellByName(pfUI_config.unitframes.raid.clickcast)
pfUI.uf.target.noanim = "yes"
TargetLastTarget()
return
else
-- no clickcast: default action
TargetUnit("party" .. this.id)
end
end
end
else
local x, y = GetCursorPosition()
ToggleDropDownMenu(1, nil, getglobal("PartyMemberFrame" .. this.id .. "DropDown"), "cursor")
end
end)
pfUI.uf.group[i]:SetScript("OnUpdate", function ()
if CheckInteractDistance("party" .. this.id, 4) or not UnitName("party" .. this.id) then
this:SetAlpha(1)
else
this:SetAlpha(.5)
end
if UnitIsConnected("party" .. this.id) then
this.hp.bar:SetMinMaxValues(0, UnitHealthMax("party"..this.id))
this.power.bar:SetMinMaxValues(0, UnitManaMax("party"..this.id))
local hpDisplay = this.hp.bar:GetValue()
local hpReal = UnitHealth("party"..this.id)
local hpDiff = abs(hpReal - hpDisplay)
if hpDisplay < hpReal then
this.hp.bar:SetValue(hpDisplay + ceil(hpDiff / pfUI_config.unitframes.animation_speed))
elseif hpDisplay > hpReal then
this.hp.bar:SetValue(hpDisplay - ceil(hpDiff / pfUI_config.unitframes.animation_speed))
end
local powerDisplay = this.power.bar:GetValue()
local powerReal = UnitMana("party"..this.id)
local powerDiff = abs(powerReal - powerDisplay)
if powerDisplay < powerReal then
this.power.bar:SetValue(powerDisplay + ceil(powerDiff / pfUI_config.unitframes.animation_speed))
elseif powerDisplay > powerReal then
this.power.bar:SetValue(powerDisplay - ceil(powerDiff / pfUI_config.unitframes.animation_speed))
end
_, class = UnitClass("party"..this.id)
local color = RAID_CLASS_COLORS[class]
local r, g, b = .2, .2, .2
if pfUI_config.unitframes.dark == "1" and color then
this.hp.bar:SetStatusBarColor(r, g, b)
if pfUI_config.unitframes.pastel == "1" then
r, g, b = (color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5
else
r, g, b = color.r, color.g, color.b
end
this.caption:SetTextColor(r,g,b)
elseif color then
if pfUI_config.unitframes.pastel == "1" then
r, g, b = (color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5
else
r, g, b = color.r, color.g, color.b
end
this.hp.bar:SetStatusBarColor(r, g, b)
this.caption:SetTextColor(1,1,1)
end
local pcolor = ManaBarColor[UnitPowerType("party"..this.id)]
this.power.bar:SetStatusBarColor(pcolor.r + .5, pcolor.g +.5, pcolor.b +.5, 1)
this.caption:SetText(UnitName("party"..this.id))
else
this.hp.bar:SetMinMaxValues(0, 100)
this.power.bar:SetMinMaxValues(0, 100)
this.hp.bar:SetValue(0)
this.power.bar:SetValue(0)
local name = UnitName("party"..this.id)
if name then
this.caption:SetText("[OFF]" .. name)
end
end
end)
pfUI.uf:CreateUnit(pfUI.uf.group[i])
end
end)
+48 -24
View File
@@ -456,6 +456,16 @@ pfUI:RegisterModule("gui", function ()
frame.caption:SetJustifyV("CENTER")
end
if widget == "header" then
frame:SetBackdrop(nil)
frame:SetHeight(40)
parent.objectCount = parent.objectCount + 1
frame.caption:SetJustifyH("LEFT")
frame.caption:SetJustifyV("BOTTOM")
frame.caption:SetTextColor(.2,1,.8,1)
frame.caption:SetAllPoints(frame)
end
-- use text widget (default)
if not widget or widget == "text" then
-- input field
@@ -692,6 +702,7 @@ pfUI:RegisterModule("gui", function ()
-- unitframes
pfUI.gui.uf = pfUI.gui:CreateConfigTab("UnitFrames")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Settings", nil, nil, "header")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Disable pfUI-UnitFrames", pfUI_config.unitframes, "disable", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Use pastel colors", pfUI_config.unitframes, "pastel", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Use dark shades for healthbars", pfUI_config.unitframes, "dark", "checkbox")
@@ -700,37 +711,50 @@ pfUI:RegisterModule("gui", function ()
pfUI.gui:CreateConfig(pfUI.gui.uf, "Buff size", pfUI_config.unitframes, "buff_size")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Debuff size", pfUI_config.unitframes, "debuff_size")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Layout", pfUI_config.unitframes, "layout", "dropdown", { "default", "tukui" })
pfUI.gui:CreateConfig(pfUI.gui.uf, "Enable Clickcast for all Frames", pfUI_config.unitframes, "globalclick", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Player width", pfUI_config.unitframes.player, "width")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Player height", pfUI_config.unitframes.player, "height")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Player powerbar height", pfUI_config.unitframes.player, "pheight")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Player powerbar spacing", pfUI_config.unitframes.player, "pspace")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Enable Clickcast for all frames", pfUI_config.unitframes, "globalclick", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Player", nil, nil, "header")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Health width", pfUI_config.unitframes.player, "width")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Health height", pfUI_config.unitframes.player, "height")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Powerbar height", pfUI_config.unitframes.player, "pheight")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Powerbar spacing", pfUI_config.unitframes.player, "pspace")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Show PvP Icon", pfUI_config.unitframes.player, "showPVP", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Align PvP Icon to Minimap", pfUI_config.unitframes.player, "showPVPMinimap", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Player buff position", pfUI_config.unitframes.player, "buffs", "dropdown", { "top", "bottom", "hide"})
pfUI.gui:CreateConfig(pfUI.gui.uf, "Target width", pfUI_config.unitframes.target, "width")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Target height", pfUI_config.unitframes.target, "height")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Target powerbar height", pfUI_config.unitframes.target, "pheight")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Target powerbar spacing", pfUI_config.unitframes.target, "pspace")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Target buff position", pfUI_config.unitframes.target, "buffs", "dropdown", { "top", "bottom", "hide"})
pfUI.gui:CreateConfig(pfUI.gui.uf, "TargetTarget powerbar spacing", pfUI_config.unitframes.ttarget, "pspace")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Pet powerbar spacing", pfUI_config.unitframes.pet, "pspace")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Group powerbar spacing", pfUI_config.unitframes.group, "pspace")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Buff position", pfUI_config.unitframes.player, "buffs", "dropdown", { "top", "bottom", "hide"})
pfUI.gui:CreateConfig(pfUI.gui.uf, "Target", nil, nil, "header")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Health width", pfUI_config.unitframes.target, "width")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Health height", pfUI_config.unitframes.target, "height")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Powerbar height", pfUI_config.unitframes.target, "pheight")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Powerbar spacing", pfUI_config.unitframes.target, "pspace")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Buff position", pfUI_config.unitframes.target, "buffs", "dropdown", { "top", "bottom", "hide"})
pfUI.gui:CreateConfig(pfUI.gui.uf, "Group", nil, nil, "header")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Powerbar spacing", pfUI_config.unitframes.group, "pspace")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Hide group while in raid", pfUI_config.unitframes.group, "hide_in_raid", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Raid powerbar spacing", pfUI_config.unitframes.raid, "pspace")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Enable Clickcast", pfUI_config.unitframes.group, "clickcast", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Enable Raidframe's buff behaviour for Group", pfUI_config.unitframes.group, "raid_buffs", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Enable Raidframe's debuff behaviour for Group", pfUI_config.unitframes.group, "raid_debuffs", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Raid", nil, nil, "header")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Powerbar spacing", pfUI_config.unitframes.raid, "pspace")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Invert Raid-healthbar", pfUI_config.unitframes.raid, "invert_healthbar", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Show missing HP on raidframes", pfUI_config.unitframes.raid, "show_missing", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Click-cast on Raidframe", pfUI_config.unitframes.raid, "clickcast")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Click-cast on Raidframe (Shift)", pfUI_config.unitframes.raid, "clickcast_shift")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Click-cast on Raidframe (Alt)", pfUI_config.unitframes.raid, "clickcast_alt")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Click-cast on Raidframe (Ctrl)", pfUI_config.unitframes.raid, "clickcast_ctrl")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Show Buffs on Raidframes", pfUI_config.unitframes.raid, "buffs_buffs", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Show Hots on Raidframes", pfUI_config.unitframes.raid, "buffs_hots", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Show Procs on Raidframes", pfUI_config.unitframes.raid, "buffs_procs", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Only display Hots of my class", pfUI_config.unitframes.raid, "buffs_classonly", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Show Debuff indicators on Raidframes", pfUI_config.unitframes.raid, "debuffs_enable", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Click-cast", pfUI_config.unitframes.raid, "clickcast")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Click-cast (Shift)", pfUI_config.unitframes.raid, "clickcast_shift")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Click-cast (Alt)", pfUI_config.unitframes.raid, "clickcast_alt")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Click-cast (Ctrl)", pfUI_config.unitframes.raid, "clickcast_ctrl")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Show my buffs", pfUI_config.unitframes.raid, "buffs_buffs", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Show hots", pfUI_config.unitframes.raid, "buffs_hots", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Show my procs", pfUI_config.unitframes.raid, "buffs_procs", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Only display hots of my class", pfUI_config.unitframes.raid, "buffs_classonly", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Show Debuff indicators", pfUI_config.unitframes.raid, "debuffs_enable", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Only display Debuffs for my class", pfUI_config.unitframes.raid, "debuffs_class", "checkbox")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Other", nil, nil, "header")
pfUI.gui:CreateConfig(pfUI.gui.uf, "TargetTarget powerbar spacing", pfUI_config.unitframes.ttarget, "pspace")
pfUI.gui:CreateConfig(pfUI.gui.uf, "Pet powerbar spacing", pfUI_config.unitframes.pet, "pspace")
-- actionbar
pfUI.gui.bar = pfUI.gui:CreateConfigTab("ActionBar")
pfUI.gui:CreateConfig(pfUI.gui.bar, "Icon Size", pfUI_config.bars, "icon_size")
+3 -420
View File
@@ -10,299 +10,11 @@ pfUI:RegisterModule("raid", function ()
pfUI.uf.raid = CreateFrame("Button","pfRaid",UIParent)
pfUI.uf.raid:Hide()
function pfUI.uf.raid:AddIcon(frame, pos, icon)
local iconsize = 10
if not frame.hp then return end
local frame = frame.hp.bar
if pos > floor(frame:GetWidth() / iconsize) then return end
if not frame.icon then frame.icon = {} end
for i=1,6 do
if not frame.icon[i] then
frame.icon[i] = CreateFrame("Frame", frame)
frame.icon[i]:SetPoint("TOPLEFT", frame, "TOPLEFT", (i-1)*iconsize, 0)
frame.icon[i]:SetWidth(iconsize)
frame.icon[i]:SetHeight(iconsize)
frame.icon[i]:SetAlpha(.7)
frame.icon[i]:SetParent(frame)
frame.icon[i].tex = frame.icon[i]:CreateTexture("OVERLAY")
frame.icon[i].tex:SetAllPoints(frame.icon[i])
frame.icon[i].tex:SetTexCoord(.08, .92, .08, .92)
end
end
frame.icon[pos].tex:SetTexture(icon)
pfUI.utils:CreateBackdrop(frame.icon[pos], nil, true)
frame.icon[pos]:Show()
end
function pfUI.uf.raid:HideIcon(frame, pos)
if not frame or not frame.hp or not frame.hp.bar then return end
local frame = frame.hp.bar
if frame.icon and frame.icon[pos] then
frame.icon[pos]:Hide()
end
end
function pfUI.uf.raid:SetupDebuffFilter()
if pfUI.uf.raid.debuffs then return end
local _, myclass = UnitClass("player")
pfUI.uf.raid.debuffs = {}
if pfUI_config.unitframes.raid.debuffs_enable == "1" then
if myclass == "PALADIN" or myclass == "PRIEST" or pfUI_config.unitframes.raid.debuffs_class ~= "1" then
table.insert(pfUI.uf.raid.debuffs, "magic")
end
if myclass == "DRUID" or myclass == "PALADIN" or myclass == "SHAMAN" or pfUI_config.unitframes.raid.debuffs_class ~= "1" then
table.insert(pfUI.uf.raid.debuffs, "poison")
end
if myclass == "PRIEST" or myclass == "PALADIN" or myclass == "SHAMAN" or pfUI_config.unitframes.raid.debuffs_class ~= "1" then
table.insert(pfUI.uf.raid.debuffs, "disease")
end
if myclass == "DRUID" or myclass == "MAGE" or pfUI_config.unitframes.raid.debuffs_class ~= "1" then
table.insert(pfUI.uf.raid.debuffs, "curse")
end
end
end
function pfUI.uf.raid:SetupBuffFilter()
if pfUI.uf.raid.buffs then return end
local _, myclass = UnitClass("player")
pfUI.uf.raid.buffs = {}
-- [[ DRUID ]]
if myclass == "DRUID" and pfUI_config.unitframes.raid.buffs_buffs == "1" then
-- Gift of the Wild
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_nature_regeneration")
-- Thorns
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_nature_thorns")
end
if (pfUI_config.unitframes.raid.buffs_classonly ~= "1" or myclass == "DRUID") and pfUI_config.unitframes.raid.buffs_hots == "1" then
-- Regrowth
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_nature_resistnature")
-- Rejuvenation
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_nature_rejuvenation")
end
-- [[ PRIEST ]]
if myclass == "PRIEST" and pfUI_config.unitframes.raid.buffs_buffs == "1" then
-- Prayer Of Fortitude"
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_holy_wordfortitude")
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_holy_prayeroffortitude")
-- Prayer of Spirit
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_divinespirit")
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_holy_prayerofspirit")
end
if (pfUI_config.unitframes.raid.buffs_classonly ~= "1" or myclass == "PRIEST") and pfUI_config.unitframes.raid.buffs_hots == "1" then
-- Renew
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_holy_renew")
end
if (pfUI_config.unitframes.raid.buffs_classonly ~= "1" or myclass == "PRIEST") and pfUI_config.unitframes.raid.buffs_procs == "1" then
-- Inspiration
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\inv_shield_06")
end
-- [[ PALADIN ]]
if myclass == "PALADIN" and pfUI_config.unitframes.raid.buffs_buffs == "1" then
-- Blessing of Salvation
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_holy_greaterblessingofsalvation")
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_holy_sealofsalvation")
-- Blessing of Wisdom
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_holy_sealofwisdom")
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_holy_greaterblessingofwisdom")
-- Blessing of Sanctuary
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_nature_lightningshield")
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_holy_greaterblessingofsanctuary")
-- Blessing of Kings
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_magic_magearmor")
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_magic_greaterblessingofkings")
-- Blessing of Might
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_holy_fistofjustice")
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_holy_greaterblessingofkings")
end
-- [[ SHAMAN ]]
if (pfUI_config.unitframes.raid.buffs_classonly ~= "1" or myclass == "SHAMAN") and pfUI_config.unitframes.raid.buffs_procs == "1" then
-- Ancestral Fortitude
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_nature_undyingstrength")
-- Healing Way
table.insert(pfUI.uf.raid.buffs, "interface\\icons\\spell_nature_healingway")
end
end
function pfUI.uf.raid:RefreshUnit(unit)
if not unit.cache then unit.cache = {} end
unit.cache.hp = UnitHealth("raid"..unit.id)
unit.cache.hpmax = UnitHealthMax("raid"..unit.id)
unit.cache.power = UnitMana("raid" .. unit.id)
unit.cache.powermax = UnitManaMax("raid" .. unit.id)
unit.hp.bar:SetMinMaxValues(0, unit.cache.hpmax)
unit.power.bar:SetMinMaxValues(0, unit.cache.powermax)
pfUI.uf.raid:SetupDebuffFilter()
if table.getn(pfUI.uf.raid.debuffs) > 0 then
local infected = false
for i=1,32 do
local _,_,dtype = UnitDebuff("raid" .. unit.id, i)
if dtype then
for _, filter in pairs(pfUI.uf.raid.debuffs) do
if filter == string.lower(dtype) then
if dtype == "Magic" then
if not unit.hp.bar.magic then
unit.hp.bar.magic = CreateFrame("Frame", unit.hp.bar)
unit.hp.bar.magic:SetAllPoints(unit)
unit.hp.bar.magic:SetParent(unit.hp.bar)
unit.hp.bar.magic.tex = unit.hp.bar.magic:CreateTexture("OVERLAY")
unit.hp.bar.magic.tex:SetAllPoints(unit.hp.bar.magic)
unit.hp.bar.magic.tex:SetTexture(.2,.8,.8,.4)
end
unit.hp.bar.magic:Show()
infected = true
elseif dtype == "Poison" then
if not unit.hp.bar.poison then
unit.hp.bar.poison = CreateFrame("Frame", unit.hp.bar)
unit.hp.bar.poison:SetAllPoints(unit)
unit.hp.bar.poison:SetParent(unit.hp.bar)
unit.hp.bar.poison.tex = unit.hp.bar.poison:CreateTexture("OVERLAY")
unit.hp.bar.poison.tex:SetAllPoints(unit.hp.bar.poison)
unit.hp.bar.poison.tex:SetTexture(.2,.8,.2,.4)
end
unit.hp.bar.poison:Show()
infected = true
elseif dtype == "Curse" then
if not unit.hp.bar.curse then
unit.hp.bar.curse = CreateFrame("Frame", unit.hp.bar)
unit.hp.bar.curse:SetAllPoints(unit)
unit.hp.bar.curse:SetParent(unit.hp.bar)
unit.hp.bar.curse.tex = unit.hp.bar.curse:CreateTexture("OVERLAY")
unit.hp.bar.curse.tex:SetAllPoints(unit.hp.bar.curse)
unit.hp.bar.curse.tex:SetTexture(.8,.2,.8,.4)
end
unit.hp.bar.curse:Show()
infected = true
elseif dtype == "Disease" then
if not unit.hp.bar.disease then
unit.hp.bar.disease = CreateFrame("Frame", unit.hp.bar)
unit.hp.bar.disease:SetAllPoints(unit)
unit.hp.bar.disease:SetParent(unit.hp.bar)
unit.hp.bar.disease.tex = unit.hp.bar.disease:CreateTexture("OVERLAY")
unit.hp.bar.disease.tex:SetAllPoints(unit.hp.bar.disease)
unit.hp.bar.disease.tex:SetTexture(.8,.8,.2,.4)
end
unit.hp.bar.disease:Show()
infected = true
end
end
end
end
end
if infected == false then
if unit.hp.bar.magic then unit.hp.bar.magic:Hide() end
if unit.hp.bar.poison then unit.hp.bar.poison:Hide() end
if unit.hp.bar.curse then unit.hp.bar.curse:Hide() end
if unit.hp.bar.disease then unit.hp.bar.disease:Hide() end
end
end
pfUI.uf.raid:SetupBuffFilter()
if table.getn(pfUI.uf.raid.buffs) > 0 then
local active = {}
for i=1,32 do
local texture = UnitBuff("raid" .. unit.id,i)
if texture then
-- match filter
for _, filter in pairs(pfUI.uf.raid.buffs) do
if filter == string.lower(texture) then
table.insert(active, texture)
break
end
end
-- add icons for every found buff
for pos, icon in pairs(active) do
pfUI.uf.raid:AddIcon(this, pos, icon)
end
end
end
-- hide unued icon slots
for pos=table.getn(active)+1, 6 do
pfUI.uf.raid:HideIcon(this, pos)
end
end
_, class = UnitClass("raid"..unit.id)
local color = RAID_CLASS_COLORS[class]
local r, g, b = .2, .2, .2
if pfUI_config.unitframes.dark == "1" and color then
unit.hp.bar:SetStatusBarColor(r, g, b)
if pfUI_config.unitframes.pastel == "1" then
r, g, b = (color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5
else
r, g, b = color.r, color.g, color.b
end
elseif color then
if pfUI_config.unitframes.pastel == "1" then
r, g, b = (color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5
else
r, g, b = color.r, color.g, color.b
end
unit.hp.bar:SetStatusBarColor(r, g, b)
end
unit.caption:SetTextColor(r,g,b)
local p = ManaBarColor[UnitPowerType("raid"..unit.id)]
local pr, pg, pb = 0, 0, 0
if p then pr, pg, pb = p.r + .5, p.g +.5, p.b +.5 end
unit.power.bar:SetStatusBarColor(pr, pg, pb)
if UnitName("raid"..unit.id) then
if unit.cache.hpmax ~= unit.cache.hp and pfUI_config.unitframes.raid.show_missing == "1" then
unit.caption:SetText("-" .. unit.cache.hpmax - unit.cache.hp)
unit.caption:SetTextColor(1,.3,.3)
else
unit.caption:SetText(UnitName("raid"..unit.id))
if pfUI_config.unitframes.dark ~= "1" then
unit.caption:SetTextColor(1,1,1)
end
end
unit.caption:SetAllPoints(unit.hp.bar)
end
end
pfUI.uf.raid:RegisterEvent("RAID_ROSTER_UPDATE")
pfUI.uf.raid:RegisterEvent("VARIABLES_LOADED")
pfUI.uf.raid:SetScript("OnEvent", function()
for i=1, 40 do
pfUI.uf.raid[i].label = "raid"
pfUI.uf.raid[i].id = 0
pfUI.uf.raid[i]:Hide()
end
@@ -316,7 +28,7 @@ pfUI:RegisterModule("raid", function ()
if pfUI.uf.raid[ids].id == 0 then
pfUI.uf.raid[ids].id = i
pfUI.uf.raid[ids]:Show()
pfUI.uf.raid:RefreshUnit(pfUI.uf.raid[ids])
pfUI.uf:RefreshUnit(pfUI.uf.raid[ids])
break
end
end
@@ -396,136 +108,7 @@ pfUI:RegisterModule("raid", function ()
pfUI.uf.raid[i]:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
pfUI.uf.raid[i]:SetScript("OnEnter", function()
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:SetUnit("raid" .. this.id)
GameTooltip:Show()
end)
pfUI.uf.raid[i]:SetScript("OnLeave", function()
GameTooltip:FadeOut()
end)
pfUI.uf.raid[i]:SetScript("OnClick", function ()
if ( SpellIsTargeting() and arg1 == "RightButton" ) then
SpellStopTargeting()
return
end
if ( arg1 == "LeftButton" ) then
if ( SpellIsTargeting() ) then
SpellTargetUnit("raid" .. this.id)
elseif ( CursorHasItem() ) then
DropItemOnUnit("raid" .. this.id)
else
TargetUnit("raid" .. this.id)
-- clickcast: shift modifier
if IsShiftKeyDown() then
if pfUI_config.unitframes.raid.clickcast_shift ~= "" then
CastSpellByName(pfUI_config.unitframes.raid.clickcast_shift)
pfUI.uf.target.noanim = "yes"
TargetLastTarget()
return
end
-- clickcast: alt modifier
elseif IsAltKeyDown() then
if pfUI_config.unitframes.raid.clickcast_alt ~= "" then
CastSpellByName(pfUI_config.unitframes.raid.clickcast_alt)
pfUI.uf.target.noanim = "yes"
TargetLastTarget()
return
end
-- clickcast: ctrl modifier
elseif IsControlKeyDown() then
if pfUI_config.unitframes.raid.clickcast_ctrl ~= "" then
CastSpellByName(pfUI_config.unitframes.raid.clickcast_ctrl)
pfUI.uf.target.noanim = "yes"
TargetLastTarget()
return
end
-- clickcast: default
else
if pfUI_config.unitframes.raid.clickcast ~= "" then
CastSpellByName(pfUI_config.unitframes.raid.clickcast)
pfUI.uf.target.noanim = "yes"
TargetLastTarget()
return
else
-- no clickcast: default action
TargetUnit("raid" .. this.id)
end
end
end
else
ToggleDropDownMenu(1, nil, getglobal("RaidMemberFrame" .. this.id .. "DropDown"), "cursor")
FriendsDropDown.initialize = RaidFrameDropDown_Initialize
FriendsDropDown.displayMode = "MENU"
ToggleDropDownMenu(1, nil, FriendsDropDown, "cursor")
end
end)
pfUI.uf.raid[i]:RegisterEvent("UNIT_AURA")
pfUI.uf.raid[i]:RegisterEvent("UNIT_HEALTH")
pfUI.uf.raid[i]:RegisterEvent("UNIT_MAXHEALTH")
pfUI.uf.raid[i]:RegisterEvent("UNIT_MANA")
pfUI.uf.raid[i]:RegisterEvent("UNIT_MANAMAX")
pfUI.uf.raid[i]:RegisterEvent("RAID_ROSTER_UPDATE")
pfUI.uf.raid[i]:SetScript("OnShow", function ()
pfUI.uf.raid:RefreshUnit(this)
end)
pfUI.uf.raid[i]:SetScript("OnEvent", function ()
if arg1 == "raid" .. this.id or event == "RAID_ROSTER_UPDATE" then
pfUI.uf.raid:RefreshUnit(this)
end
end)
pfUI.uf.raid[i]:SetScript("OnUpdate", function ()
if CheckInteractDistance("raid" .. this.id, 4) or not UnitName("raid" .. this.id) then
this:SetAlpha(1)
else
this:SetAlpha(.5)
end
if UnitIsConnected("raid" .. this.id) then
if not this.cache then return end
local hpDisplay = this.hp.bar:GetValue()
local hpReal = this.cache.hp
local hpDiff = abs(hpReal - hpDisplay)
if pfUI_config.unitframes.raid.invert_healthbar == "1" then
hpDisplay = this.hp.bar:GetValue()
hpReal = this.cache.hpmax - this.cache.hp
hpDiff = abs(hpReal - hpDisplay)
end
if hpDisplay < hpReal then
this.hp.bar:SetValue(hpDisplay + ceil(hpDiff / pfUI_config.unitframes.animation_speed))
elseif hpDisplay > hpReal then
this.hp.bar:SetValue(hpDisplay - ceil(hpDiff / pfUI_config.unitframes.animation_speed))
else
this.hp.bar:SetValue(hpReal)
end
local powerDisplay = this.power.bar:GetValue()
local powerReal = this.cache.power
local powerDiff = abs(powerReal - powerDisplay)
if powerDisplay < powerReal then
this.power.bar:SetValue(powerDisplay + ceil(powerDiff / pfUI_config.unitframes.animation_speed))
elseif powerDisplay > powerReal then
this.power.bar:SetValue(powerDisplay - ceil(powerDiff / pfUI_config.unitframes.animation_speed))
else
this.power.bar:SetValue(this.cache.power)
end
else
this.hp.bar:SetMinMaxValues(0, 100)
this.power.bar:SetMinMaxValues(0, 100)
this.hp.bar:SetValue(0)
this.power.bar:SetValue(0)
end
end)
pfUI.uf:CreateUnit(pfUI.uf.raid[i])
end
end
end)
+464
View File
@@ -0,0 +1,464 @@
pfUI.uf = CreateFrame("Frame",nil,UIParent)
function pfUI.uf:AddIcon(frame, pos, icon)
local iconsize = 10
if not frame.hp then return end
local frame = frame.hp.bar
if pos > floor(frame:GetWidth() / iconsize) then return end
if not frame.icon then frame.icon = {} end
for i=1,6 do
if not frame.icon[i] then
frame.icon[i] = CreateFrame("Frame", frame)
frame.icon[i]:SetPoint("TOPLEFT", frame, "TOPLEFT", (i-1)*iconsize, 0)
frame.icon[i]:SetWidth(iconsize)
frame.icon[i]:SetHeight(iconsize)
frame.icon[i]:SetAlpha(.7)
frame.icon[i]:SetParent(frame)
frame.icon[i].tex = frame.icon[i]:CreateTexture("OVERLAY")
frame.icon[i].tex:SetAllPoints(frame.icon[i])
frame.icon[i].tex:SetTexCoord(.08, .92, .08, .92)
end
end
frame.icon[pos].tex:SetTexture(icon)
pfUI.utils:CreateBackdrop(frame.icon[pos], nil, true)
frame.icon[pos]:Show()
end
function pfUI.uf:HideIcon(frame, pos)
if not frame or not frame.hp or not frame.hp.bar then return end
local frame = frame.hp.bar
if frame.icon and frame.icon[pos] then
frame.icon[pos]:Hide()
end
end
function pfUI.uf:SetupDebuffFilter()
if pfUI.uf.debuffs then return end
local _, myclass = UnitClass("player")
pfUI.uf.debuffs = {}
if pfUI_config.unitframes.raid.debuffs_enable == "1" then
if myclass == "PALADIN" or myclass == "PRIEST" or pfUI_config.unitframes.raid.debuffs_class ~= "1" then
table.insert(pfUI.uf.debuffs, "magic")
end
if myclass == "DRUID" or myclass == "PALADIN" or myclass == "SHAMAN" or pfUI_config.unitframes.raid.debuffs_class ~= "1" then
table.insert(pfUI.uf.debuffs, "poison")
end
if myclass == "PRIEST" or myclass == "PALADIN" or myclass == "SHAMAN" or pfUI_config.unitframes.raid.debuffs_class ~= "1" then
table.insert(pfUI.uf.debuffs, "disease")
end
if myclass == "DRUID" or myclass == "MAGE" or pfUI_config.unitframes.raid.debuffs_class ~= "1" then
table.insert(pfUI.uf.debuffs, "curse")
end
end
end
function pfUI.uf:SetupBuffFilter()
if pfUI.uf.buffs then return end
local _, myclass = UnitClass("player")
pfUI.uf.buffs = {}
-- [[ DRUID ]]
if myclass == "DRUID" and pfUI_config.unitframes.raid.buffs_buffs == "1" then
-- Gift of the Wild
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_nature_regeneration")
-- Thorns
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_nature_thorns")
end
if (pfUI_config.unitframes.raid.buffs_classonly ~= "1" or myclass == "DRUID") and pfUI_config.unitframes.raid.buffs_hots == "1" then
-- Regrowth
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_nature_resistnature")
-- Rejuvenation
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_nature_rejuvenation")
end
-- [[ PRIEST ]]
if myclass == "PRIEST" and pfUI_config.unitframes.raid.buffs_buffs == "1" then
-- Prayer Of Fortitude"
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_wordfortitude")
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_prayeroffortitude")
-- Prayer of Spirit
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_divinespirit")
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_prayerofspirit")
end
if (pfUI_config.unitframes.raid.buffs_classonly ~= "1" or myclass == "PRIEST") and pfUI_config.unitframes.raid.buffs_hots == "1" then
-- Renew
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_renew")
end
if (pfUI_config.unitframes.raid.buffs_classonly ~= "1" or myclass == "PRIEST") and pfUI_config.unitframes.raid.buffs_procs == "1" then
-- Inspiration
table.insert(pfUI.uf.buffs, "interface\\icons\\inv_shield_06")
end
-- [[ PALADIN ]]
if myclass == "PALADIN" and pfUI_config.unitframes.raid.buffs_buffs == "1" then
-- Blessing of Salvation
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_greaterblessingofsalvation")
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_sealofsalvation")
-- Blessing of Wisdom
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_sealofwisdom")
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_greaterblessingofwisdom")
-- Blessing of Sanctuary
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_nature_lightningshield")
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_greaterblessingofsanctuary")
-- Blessing of Kings
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_magic_magearmor")
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_magic_greaterblessingofkings")
-- Blessing of Might
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_fistofjustice")
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_greaterblessingofkings")
end
-- [[ SHAMAN ]]
if (pfUI_config.unitframes.raid.buffs_classonly ~= "1" or myclass == "SHAMAN") and pfUI_config.unitframes.raid.buffs_procs == "1" then
-- Ancestral Fortitude
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_nature_undyingstrength")
-- Healing Way
table.insert(pfUI.uf.buffs, "interface\\icons\\spell_nature_healingway")
end
end
function pfUI.uf:RefreshUnit(unit)
if not unit.cache then unit.cache = {} end
if not unit.id then unit.id = "" end
unit.cache.hp = UnitHealth(unit.label..unit.id)
unit.cache.hpmax = UnitHealthMax(unit.label..unit.id)
unit.cache.power = UnitMana(unit.label .. unit.id)
unit.cache.powermax = UnitManaMax(unit.label .. unit.id)
if this.label == "target" and MobHealth3 then
unit.cache.hp, unit.cache.hpmax = MobHealth3:GetUnitHealth(this.label)
end
unit.hp.bar:SetMinMaxValues(0, unit.cache.hpmax)
unit.power.bar:SetMinMaxValues(0, unit.cache.powermax)
pfUI.uf:SetupDebuffFilter()
if table.getn(pfUI.uf.debuffs) > 0 and
((pfUI_config.unitframes.group.raid_debuffs == "1" and this.label == "party") or
this.label == "raid")
then
local infected = false
for i=1,32 do
local _,_,dtype = UnitDebuff(unit.label .. unit.id, i)
if dtype then
for _, filter in pairs(pfUI.uf.debuffs) do
if filter == string.lower(dtype) then
if dtype == "Magic" then
if not unit.hp.bar.magic then
unit.hp.bar.magic = CreateFrame("Frame", unit.hp.bar)
unit.hp.bar.magic:SetAllPoints(unit)
unit.hp.bar.magic:SetParent(unit.hp.bar)
unit.hp.bar.magic.tex = unit.hp.bar.magic:CreateTexture("OVERLAY")
unit.hp.bar.magic.tex:SetAllPoints(unit.hp.bar.magic)
unit.hp.bar.magic.tex:SetTexture(.2,.8,.8,.4)
end
unit.hp.bar.magic:Show()
infected = true
elseif dtype == "Poison" then
if not unit.hp.bar.poison then
unit.hp.bar.poison = CreateFrame("Frame", unit.hp.bar)
unit.hp.bar.poison:SetAllPoints(unit)
unit.hp.bar.poison:SetParent(unit.hp.bar)
unit.hp.bar.poison.tex = unit.hp.bar.poison:CreateTexture("OVERLAY")
unit.hp.bar.poison.tex:SetAllPoints(unit.hp.bar.poison)
unit.hp.bar.poison.tex:SetTexture(.2,.8,.2,.4)
end
unit.hp.bar.poison:Show()
infected = true
elseif dtype == "Curse" then
if not unit.hp.bar.curse then
unit.hp.bar.curse = CreateFrame("Frame", unit.hp.bar)
unit.hp.bar.curse:SetAllPoints(unit)
unit.hp.bar.curse:SetParent(unit.hp.bar)
unit.hp.bar.curse.tex = unit.hp.bar.curse:CreateTexture("OVERLAY")
unit.hp.bar.curse.tex:SetAllPoints(unit.hp.bar.curse)
unit.hp.bar.curse.tex:SetTexture(.8,.2,.8,.4)
end
unit.hp.bar.curse:Show()
infected = true
elseif dtype == "Disease" then
if not unit.hp.bar.disease then
unit.hp.bar.disease = CreateFrame("Frame", unit.hp.bar)
unit.hp.bar.disease:SetAllPoints(unit)
unit.hp.bar.disease:SetParent(unit.hp.bar)
unit.hp.bar.disease.tex = unit.hp.bar.disease:CreateTexture("OVERLAY")
unit.hp.bar.disease.tex:SetAllPoints(unit.hp.bar.disease)
unit.hp.bar.disease.tex:SetTexture(.8,.8,.2,.4)
end
unit.hp.bar.disease:Show()
infected = true
end
end
end
end
end
if infected == false then
if unit.hp.bar.magic then unit.hp.bar.magic:Hide() end
if unit.hp.bar.poison then unit.hp.bar.poison:Hide() end
if unit.hp.bar.curse then unit.hp.bar.curse:Hide() end
if unit.hp.bar.disease then unit.hp.bar.disease:Hide() end
end
end
pfUI.uf:SetupBuffFilter()
if table.getn(pfUI.uf.buffs) > 0 and
((pfUI_config.unitframes.group.raid_buffs == "1" and this.label == "party") or
this.label == "raid")
then
local active = {}
for i=1,32 do
local texture = UnitBuff(unit.label .. unit.id,i)
if texture then
-- match filter
for _, filter in pairs(pfUI.uf.buffs) do
if filter == string.lower(texture) then
table.insert(active, texture)
break
end
end
-- add icons for every found buff
for pos, icon in pairs(active) do
pfUI.uf:AddIcon(this, pos, icon)
end
end
end
-- hide unued icon slots
for pos=table.getn(active)+1, 6 do
pfUI.uf:HideIcon(this, pos)
end
end
_, class = UnitClass(unit.label..unit.id)
local color = RAID_CLASS_COLORS[class]
local r, g, b = .2, .2, .2
if pfUI_config.unitframes.dark == "1" and color then
unit.hp.bar:SetStatusBarColor(r, g, b)
if pfUI_config.unitframes.pastel == "1" then
r, g, b = (color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5
else
r, g, b = color.r, color.g, color.b
end
elseif color then
if pfUI_config.unitframes.pastel == "1" then
r, g, b = (color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5
else
r, g, b = color.r, color.g, color.b
end
unit.hp.bar:SetStatusBarColor(r, g, b)
end
unit.caption:SetTextColor(r,g,b)
local p = ManaBarColor[UnitPowerType(unit.label..unit.id)]
local pr, pg, pb = 0, 0, 0
if p then pr, pg, pb = p.r + .5, p.g +.5, p.b +.5 end
unit.power.bar:SetStatusBarColor(pr, pg, pb)
if UnitName(unit.label..unit.id) then
if this.label == "raid" and unit.cache.hpmax ~= unit.cache.hp and pfUI_config.unitframes.raid.show_missing == "1" then
unit.caption:SetText("-" .. unit.cache.hpmax - unit.cache.hp)
unit.caption:SetTextColor(1,.3,.3)
else
unit.caption:SetText(UnitName(unit.label..unit.id))
if pfUI_config.unitframes.dark ~= "1" then
unit.caption:SetTextColor(1,1,1)
end
end
unit.caption:SetAllPoints(unit.hp.bar)
end
end
function pfUI.uf:CreateUnit(unit)
unit:RegisterEvent("UNIT_AURA")
unit:RegisterEvent("UNIT_HEALTH")
unit:RegisterEvent("UNIT_MAXHEALTH")
unit:RegisterEvent("UNIT_DISPLAYPOWER")
unit:RegisterEvent("UNIT_MANA")
unit:RegisterEvent("UNIT_MAXMANA")
unit:RegisterEvent("UNIT_RAGE")
unit:RegisterEvent("UNIT_MAXRAGE")
unit:RegisterEvent("UNIT_ENERGY")
unit:RegisterEvent("UNIT_MAXENERGY")
unit:RegisterEvent("UNIT_FOCUS")
unit:RegisterEvent("RAID_ROSTER_UPDATE")
unit:SetScript("OnShow", function ()
pfUI.uf:RefreshUnit(this)
end)
unit:SetScript("OnEvent", function ()
if this.label == "raid" and event == "RAID_ROSTER_UPDATE" then
pfUI.uf:RefreshUnit(this)
end
if arg1 == this.label .. this.id then
pfUI.uf:RefreshUnit(this)
end
end)
unit:SetScript("OnClick", function ()
if ( SpellIsTargeting() and arg1 == "RightButton" ) then
SpellStopTargeting()
return
end
if ( arg1 == "LeftButton" ) then
if ( SpellIsTargeting() ) then
SpellTargetUnit(this.label .. this.id)
elseif ( CursorHasItem() ) then
DropItemOnUnit(this.label .. this.id)
else
TargetUnit(this.label .. this.id)
-- break here if party frame and no clickcast is activated
if this.label == "party" and
pfUI_config.unitframes.group.clickcast == "0" and
pfUI_config.unitframes.globalclick == "0" then
return
end
-- break here for non-party and non-raid frames without clickcast
if this.label ~= "raid" and this.label ~= "party" and pfUI_config.unitframes.globalclick == "0" then
return
end
-- clickcast: shift modifier
if IsShiftKeyDown() then
if pfUI_config.unitframes.raid.clickcast_shift ~= "" then
CastSpellByName(pfUI_config.unitframes.raid.clickcast_shift)
pfUI.uf.target.noanim = "yes"
TargetLastTarget()
return
end
-- clickcast: alt modifier
elseif IsAltKeyDown() then
if pfUI_config.unitframes.raid.clickcast_alt ~= "" then
CastSpellByName(pfUI_config.unitframes.raid.clickcast_alt)
pfUI.uf.target.noanim = "yes"
TargetLastTarget()
return
end
-- clickcast: ctrl modifier
elseif IsControlKeyDown() then
if pfUI_config.unitframes.raid.clickcast_ctrl ~= "" then
CastSpellByName(pfUI_config.unitframes.raid.clickcast_ctrl)
pfUI.uf.target.noanim = "yes"
TargetLastTarget()
return
end
-- clickcast: default
else
if pfUI_config.unitframes.raid.clickcast ~= "" then
CastSpellByName(pfUI_config.unitframes.raid.clickcast)
pfUI.uf.target.noanim = "yes"
TargetLastTarget()
return
else
-- no clickcast: default action
TargetUnit(this.label .. this.id)
end
end
end
else
if this.label == "party" then
ToggleDropDownMenu(1, nil, getglobal("PartyMemberFrame" .. this.id .. "DropDown"), "cursor")
elseif this.label == "raid" then
ToggleDropDownMenu(1, nil, getglobal("RaidMemberFrame" .. this.id .. "DropDown"), "cursor")
FriendsDropDown.initialize = RaidFrameDropDown_Initialize
FriendsDropDown.displayMode = "MENU"
ToggleDropDownMenu(1, nil, FriendsDropDown, "cursor")
end
end
end)
unit:SetScript("OnEnter", function()
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:SetUnit(this.label .. this.id)
GameTooltip:Show()
end)
unit:SetScript("OnLeave", function()
GameTooltip:FadeOut()
end)
unit:SetScript("OnUpdate", function ()
if CheckInteractDistance(this.label .. this.id, 4) or not UnitName(this.label .. this.id) then
this:SetAlpha(1)
else
this:SetAlpha(.5)
end
if UnitIsConnected(this.label .. this.id) then
if not this.cache then return end
local hpDisplay = this.hp.bar:GetValue()
local hpReal = this.cache.hp
local hpDiff = abs(hpReal - hpDisplay)
if this.label == "raid" and pfUI_config.unitframes.raid.invert_healthbar == "1" then
hpDisplay = this.hp.bar:GetValue()
hpReal = this.cache.hpmax - this.cache.hp
hpDiff = abs(hpReal - hpDisplay)
end
if hpDisplay < hpReal then
this.hp.bar:SetValue(hpDisplay + ceil(hpDiff / pfUI_config.unitframes.animation_speed))
elseif hpDisplay > hpReal then
this.hp.bar:SetValue(hpDisplay - ceil(hpDiff / pfUI_config.unitframes.animation_speed))
else
this.hp.bar:SetValue(hpReal)
end
local powerDisplay = this.power.bar:GetValue()
local powerReal = this.cache.power
local powerDiff = abs(powerReal - powerDisplay)
if powerDisplay < powerReal then
this.power.bar:SetValue(powerDisplay + ceil(powerDiff / pfUI_config.unitframes.animation_speed))
elseif powerDisplay > powerReal then
this.power.bar:SetValue(powerDisplay - ceil(powerDiff / pfUI_config.unitframes.animation_speed))
else
this.power.bar:SetValue(this.cache.power)
end
else
this.hp.bar:SetMinMaxValues(0, 100)
this.power.bar:SetMinMaxValues(0, 100)
this.hp.bar:SetValue(0)
this.power.bar:SetValue(0)
end
end)
end
-2
View File
@@ -182,8 +182,6 @@ ScriptErrors:SetScript("OnShow", function(msg)
ScriptErrors:Hide()
end)
pfUI.uf = CreateFrame("Frame",nil,UIParent)
pfUI.info = CreateFrame("Button", "pfInfoBox", UIParent)
pfUI.info:Hide()
+1
View File
@@ -32,6 +32,7 @@ modules\font.lua
modules\addons.lua
modules\minimap.lua
modules\panel.lua
modules\unitframes.lua
modules\player.lua
modules\target.lua
modules\targettarget.lua