mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-21 23:26:56 +00:00
infight: add glow effect for screen and unitframes
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@@ -12,6 +12,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("global", nil, "errors_hide", "0")
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pfUI:UpdateConfig("global", nil, "hidebuff", "0")
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pfUI:UpdateConfig("global", nil, "hidewbuff", "0")
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pfUI:UpdateConfig("appearance", "border", "background", "0,0,0,1")
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pfUI:UpdateConfig("appearance", "border", "color", "0.3,0.3,0.3,1")
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pfUI:UpdateConfig("appearance", "border", "default", "3")
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@@ -29,6 +30,9 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
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pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
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pfUI:UpdateConfig("appearance", "loot", "autoresize", "1")
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pfUI:UpdateConfig("appearance", "infight", "screen", "0")
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pfUI:UpdateConfig("appearance", "infight", "common", "1")
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pfUI:UpdateConfig("appearance", "infight", "group", "0")
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pfUI:UpdateConfig("unitframes", nil, "disable", "0")
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pfUI:UpdateConfig("unitframes", nil, "pastel", "1")
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+4
-1
@@ -688,7 +688,10 @@ pfUI:RegisterModule("gui", function ()
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pfUI.gui:CreateConfig(pfUI.gui.appearance, "Cooldown text threshold", pfUI_config.appearance.cd, "threshold")
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pfUI.gui:CreateConfig(pfUI.gui.appearance, "Castbar color", pfUI_config.appearance.castbar, "castbarcolor", "color")
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pfUI.gui:CreateConfig(pfUI.gui.appearance, "Castbar color (Channeling)", pfUI_config.appearance.castbar, "channelcolor", "color")
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pfUI.gui:CreateConfig(pfUI.gui.appearance, "Auto-resize Lootframe)", pfUI_config.appearance.loot, "autoresize", "checkbox")
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pfUI.gui:CreateConfig(pfUI.gui.appearance, "Auto-resize Lootframe", pfUI_config.appearance.loot, "autoresize", "checkbox")
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pfUI.gui:CreateConfig(pfUI.gui.appearance, "Show combat glow effect on screen edges", pfUI_config.appearance.infight, "screen", "checkbox")
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pfUI.gui:CreateConfig(pfUI.gui.appearance, "Show combat glow effect on common unit frames", pfUI_config.appearance.infight, "common", "checkbox")
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pfUI.gui:CreateConfig(pfUI.gui.appearance, "Show combat glow effect on group frames", pfUI_config.appearance.infight, "group", "checkbox")
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-- modules
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pfUI.gui.modules = pfUI.gui:CreateConfigTab("Modules")
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@@ -0,0 +1,88 @@
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pfUI:RegisterModule("loot", function ()
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local default_border = pfUI_config.appearance.border.default
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if pfUI_config.appearance.border.unitframes ~= "-1" then
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default_border = pfUI_config.appearance.border.unitframes
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end
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-- build the frame
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pfUI.infight = CreateFrame("Frame", "pfUICombat", UIParent)
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pfUI.infight.backdrop = {
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edgeFile = "Interface\\AddOns\\pfUI\\img\\glow", edgeSize = 8,
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insets = {left = 0, right = 0, top = 0, bottom = 0},
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}
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pfUI.infight.backdrop_outline = {
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edgeFile = "Interface\\AddOns\\pfUI\\img\\glow2", edgeSize = 8,
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insets = {left = 0, right = 0, top = 0, bottom = 0},
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}
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pfUI.infight.elements = {}
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function pfUI.infight:CreateGlow(unit, frame)
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local anchor = pfUI.uf[unit]
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if not pfUI.uf[unit] then anchor = frame end
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pfUI.infight[unit] = CreateFrame("Frame", "pfUICombat" .. unit, anchor)
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pfUI.infight[unit]:SetFrameStrata("BACKGROUND")
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pfUI.infight[unit]:SetBackdrop(pfUI.infight.backdrop_outline)
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pfUI.infight[unit]:SetPoint("TOPLEFT", anchor, "TOPLEFT", -7 - default_border,7 + default_border)
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pfUI.infight[unit]:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 7 + default_border,-7 - default_border)
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pfUI.infight[unit]:Hide()
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table.insert(pfUI.infight.elements, unit)
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end
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pfUI.infight:SetScript("OnUpdate",function(s,e)
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if not pfUI.infight.clock then pfUI.infight.clock = GetTime() -0.1 end
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if GetTime() >= pfUI.infight.clock + 0.1 then
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pfUI.infight.clock = GetTime()
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if not pfUI.infight.fadeValue then pfUI.infight.fadeValue = 1 end
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if pfUI.infight.fadeValue >= 0.3 then
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pfUI.infight.fadeModifier = -0.1
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end
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if pfUI.infight.fadeValue <= 0 then
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pfUI.infight.fadeModifier = 0.1
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end
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pfUI.infight.fadeValue = pfUI.infight.fadeValue + pfUI.infight.fadeModifier
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for _,unit in pairs (pfUI.infight.elements) do
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if UnitAffectingCombat(unit) then
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pfUI.infight[unit]:Show()
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pfUI.infight[unit]:SetBackdropBorderColor(1,0.2+pfUI.infight.fadeValue, pfUI.infight.fadeValue, 1-pfUI.infight.fadeValue);
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else
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pfUI.infight[unit]:Hide()
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end
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end
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if pfUI_config.appearance.infight.screen == "1" and pfUI.infight.screen then
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if UnitAffectingCombat("player") then
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pfUI.infight.screen:Show()
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pfUI.infight.screen:SetBackdropBorderColor(1,0.2+pfUI.infight.fadeValue, pfUI.infight.fadeValue, 1-pfUI.infight.fadeValue);
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else
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pfUI.infight.screen:Hide()
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end
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end
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end
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end)
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if pfUI_config.appearance.infight.screen == "1" then
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pfUI.infight.screen = CreateFrame("Frame", "pfUICombatScreen", UIParent)
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pfUI.infight.screen:SetFrameStrata("BACKGROUND")
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pfUI.infight.screen:SetBackdrop(pfUI.infight.backdrop)
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pfUI.infight.screen:SetAllPoints(WorldFrame)
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pfUI.infight.screen:Hide()
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end
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if pfUI_config.appearance.infight.common == "1" then
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pfUI.infight:CreateGlow("player")
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pfUI.infight:CreateGlow("target")
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pfUI.infight:CreateGlow("targettarget")
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pfUI.infight:CreateGlow("pet")
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end
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if pfUI_config.appearance.infight.group == "1" then
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for i=1,4 do
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pfUI.infight:CreateGlow("party" .. i, getglobal("pfGroup" .. i))
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end
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end
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end)
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