fix for libtotem.lua crashing with Invalid spell slot

This commit is contained in:
Meow
2026-03-14 09:52:16 +01:00
parent e3803aa35f
commit cc61fbf6d7
2 changed files with 5 additions and 0 deletions
+3
View File
@@ -108,6 +108,9 @@ function libspell.GetSpellInfo(index, bookType)
name = GetSpellName(id, bookType)
end
else
if not bookType or (bookType ~= BOOKTYPE_SPELL and bookType ~= BOOKTYPE_PET) then
return nil
end
name, rank = GetSpellName(index, bookType)
id, bookType = libspell.GetSpellIndex(name, rank)
end
+2
View File
@@ -252,6 +252,8 @@ end)
-- Hook CastSpell to store pending name/icon per slot
hooksecurefunc("CastSpell", function(id, bookType)
if not id or not bookType then return end
if bookType ~= BOOKTYPE_SPELL and bookType ~= BOOKTYPE_PET then return end
local name, rank, icon, _, _, _, spellId = libspell.GetSpellInfo(id, bookType)
if not name then return end
libtotem:CheckAddQueue(name, rank, icon, spellId)