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fix for libtotem.lua crashing with Invalid spell slot
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@@ -108,6 +108,9 @@ function libspell.GetSpellInfo(index, bookType)
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name = GetSpellName(id, bookType)
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end
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else
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if not bookType or (bookType ~= BOOKTYPE_SPELL and bookType ~= BOOKTYPE_PET) then
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return nil
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end
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name, rank = GetSpellName(index, bookType)
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id, bookType = libspell.GetSpellIndex(name, rank)
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end
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@@ -252,6 +252,8 @@ end)
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-- Hook CastSpell to store pending name/icon per slot
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hooksecurefunc("CastSpell", function(id, bookType)
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if not id or not bookType then return end
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if bookType ~= BOOKTYPE_SPELL and bookType ~= BOOKTYPE_PET then return end
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local name, rank, icon, _, _, _, spellId = libspell.GetSpellInfo(id, bookType)
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if not name then return end
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libtotem:CheckAddQueue(name, rank, icon, spellId)
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