librange: query player class only once

This commit is contained in:
shagu
2019-03-14 17:42:22 +01:00
parent ab817c584a
commit cda0985fd5
+2 -2
View File
@@ -38,6 +38,8 @@ local spells = {
},
}
local _, class = UnitClass("player")
-- units that should be scanned
local units = {}
table.insert(units, "pet")
@@ -61,8 +63,6 @@ librange:RegisterEvent("PLAYER_ENTERING_WORLD")
librange:RegisterEvent("PLAYER_ENTER_COMBAT")
librange:RegisterEvent("PLAYER_LEAVE_COMBAT")
librange:SetScript("OnEvent", function()
local _, class = UnitClass("player")
-- disable range checking activities
if C.unitframes.rangecheck == "0" or not spells[class] then
this:Hide()