mapcolors: remove unnecessary function call

- add line breaks between function definitions
- remove debug output and misleading comments
This commit is contained in:
shagu
2024-06-07 09:11:33 +02:00
parent f5dcfa6e0e
commit cecc334e6b
+19 -14
View File
@@ -1,6 +1,7 @@
-- adds class colored circles on world and battlefield map
pfUI:RegisterModule("mapcolors", function ()
local button_cache = {}
local function Initialize(unit_button_name)
local texture_size = tonumber(C.appearance.worldmap.groupcircles)
for i=1, MAX_PARTY_MEMBERS do
@@ -15,6 +16,7 @@ pfUI:RegisterModule("mapcolors", function ()
r = .5, g = 1, b = .5
}
end
for i=1, MAX_RAID_MEMBERS do
local frame_name = unit_button_name.."Raid"..i
local frame = _G[frame_name]
@@ -29,6 +31,7 @@ pfUI:RegisterModule("mapcolors", function ()
}
end
end
local function GetTextureColor(frame)
if UnitExists(frame.unit) then
local _, class = UnitClass(frame.unit)
@@ -38,18 +41,15 @@ pfUI:RegisterModule("mapcolors", function ()
return .5, 1, .5
end
end
local function UpdateTexture(frame, inParty)
print('UpdateTexture', frame:GetName(), frame.unit, UnitName(frame.unit), UnitClass(frame.unit), inParty)
if inParty then
frame.icon:SetTexture(pfUI.media["img:circleparty"])
else
frame.icon:SetTexture(pfUI.media["img:circleraid"])
end
end
local function UpdateTextureColor(frame, r, g, b)
print('UpdateTextureColor', frame:GetName(), frame.unit, UnitName(frame.unit), UnitClass(frame.unit), r, g, b)
frame.icon:SetVertexColor(r, g, b)
end
local function UpdateUnitFrames(unit_button_name)
if GetNumRaidMembers() > 0 then
for i=1, MAX_RAID_MEMBERS do
@@ -65,7 +65,7 @@ pfUI:RegisterModule("mapcolors", function ()
local r, g, b = GetTextureColor(frame)
if r ~= cache.r or g ~= cache.g or b ~= cache.b then
cache.r, cache.g, cache.b = r, g, b
UpdateTextureColor(frame, cache.r, cache.g, cache.b)
frame.icon:SetVertexColor(cache.r, cache.g, cache.b)
end
end
end
@@ -78,28 +78,31 @@ pfUI:RegisterModule("mapcolors", function ()
local r, g, b = GetTextureColor(frame)
if r ~= cache.r or g ~= cache.g or b ~= cache.b then
cache.r, cache.g, cache.b = r, g, b
UpdateTextureColor(frame, cache.r, cache.g, cache.b)
frame.icon:SetVertexColor(cache.r, cache.g, cache.b)
end
end
end
end
end
local function ColorizeName(frame)
local _, class = UnitClass(frame.unit)
local color = RAID_CLASS_COLORS[class]
frame.name = frame.name or UnitName(frame.unit)
frame.name = '|c'..color.colorStr..frame.name..'|r'
end
local function UpdateUnitColors(unit_button_name, tooltip)
local tooltipText = ""
if unit_button_name == 'WorldMap' then
-- Check player
-- check player
if MouseIsOver(WorldMapPlayer) then
ColorizeName(WorldMapPlayer)
tooltipText = WorldMapPlayer.name
end
end
-- Check party
-- check party
for i=1, MAX_PARTY_MEMBERS do
local frame = _G[unit_button_name.."Party"..i]
if frame:IsVisible() and MouseIsOver(frame) then
@@ -107,7 +110,8 @@ pfUI:RegisterModule("mapcolors", function ()
tooltipText = tooltipText.."\n"..frame.name
end
end
--Check Raid
--check Raid
for i=1, MAX_RAID_MEMBERS do
local frame = _G[unit_button_name.."Raid"..i]
if frame:IsVisible() and MouseIsOver(frame) then
@@ -115,6 +119,7 @@ pfUI:RegisterModule("mapcolors", function ()
tooltipText = tooltipText.."\n"..frame.name
end
end
tooltip:SetText(tooltipText)
tooltip:Show()
end
@@ -122,28 +127,28 @@ pfUI:RegisterModule("mapcolors", function ()
-- WorldMap
Initialize('WorldMap')
hooksecurefunc('WorldMapButton_OnUpdate', function()
-- throttle to to one item per 1 second
if ( this.tick or .5) > GetTime() then return else this.tick = GetTime() + .5 end
UpdateUnitFrames('WorldMap')
end)
if C.appearance.worldmap.colornames == "1" then
hooksecurefunc('WorldMapUnit_OnEnter', function()
-- throttle to to one item per 1 second
if ( this.tick or .5) > GetTime() then return else this.tick = GetTime() + .5 end
UpdateUnitColors('WorldMap', WorldMapTooltip)
end)
end
-- BattlefieldMinimap
HookAddonOrVariable("Blizzard_BattlefieldMinimap", function()
Initialize('BattlefieldMinimap')
hooksecurefunc('BattlefieldMinimap_OnUpdate', function()
-- throttle to to one item per 1 second
if ( this.tick or .5) > GetTime() then return else this.tick = GetTime() + .5 end
UpdateUnitFrames('BattlefieldMinimap')
end)
if C.appearance.worldmap.colornames == "1" then
hooksecurefunc('BattlefieldMinimapUnit_OnEnter', function()
-- throttle to to one item per 1 second
if ( this.tick or .5) > GetTime() then return else this.tick = GetTime() + .5 end
UpdateUnitColors('BattlefieldMinimap', GameTooltip)
end)