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Rework raid self/group frame visibility and rename the solo option
- selfinraid now gates on `not IsInGroup()`, so "show self in raid frames" applies only when truly solo (both party and raid suppress it), matching the option's actual behavior. - Hide the redundant group frames when a party is promoted to the raid grid (raidforgroup + hide_in_raid), not just in an actual raid. A shared hide_group local drives both the party-member and self branches; the party-member branch is scoped to cache_raid == 0 so the raidforgroup-mapped raid frames (which themselves carry label "party") aren't hidden too. - Rename "Always Show Self In Raid Frames" to "Show Self In Raid Frames When Solo" in gui.lua and all locale files; the four previously-translated strings are reset to nil stubs since the meaning changed.
This commit is contained in:
Vendored
+1
-1
@@ -27,7 +27,6 @@ pfUI_translation["deDE"] = {
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["Always Show Item Comparison"] = nil,
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["Always Show On Target Units"] = nil,
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["Always Show On Units With Missing HP"] = nil,
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["Always Show Self In Raid Frames"] = nil,
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["Always Use 2D Portraits"] = nil,
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["Ammo Counter"] = nil,
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["Anchor Bags Above Chat"] = nil,
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@@ -741,6 +740,7 @@ pfUI_translation["deDE"] = {
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["Show Required Questitem Count"] = nil,
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["Show Resting"] = nil,
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["Show Self In Group Frames"] = nil,
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["Show Self In Raid Frames When Solo"] = nil,
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["Show Spell Icon"] = nil,
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["Show Spell Name"] = nil,
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["Show Stacks"] = nil,
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