unitframes/buffwatch/libpredict: route aura reads through C_UnitAuras

ClassicAPI's recent C_UnitAuras additions (sourceUnit / sourceGUID /
non-player expirationTime / the PLAYER filter token) finally cover
everything libdebuff:UnitDebuff and :UnitOwnDebuff were doing — caster
attribution, accurate timing for non-player units, and the own-debuffs
filter. Migrating the remaining callers off the libdebuff readers.

- api/unitframes.lua: collapses the debuff render path's three-branch
  if/else into a single C_UnitAuras.GetAuraDataByIndex with a HARMFUL
  or HARMFUL|PLAYER filter selected by the selfdebuff config; tooltip
  slot-finders match by sourceGUID instead of libdebuff's caster flag;
  custom-debuff indicator scan unifies the same way.
- modules/buffwatch.lua: GetBuffData drops the libdebuff fallback;
  tooltip slot-finder mirrors the unitframes pattern.
- libs/libpredict.lua: drops the orphaned UnitHasBuff slot-loop (no
  callers left).
- api/api.lua: pfUI.api.UnitHasBuff tightens from a HELPFUL iteration
  to a single GetAuraDataBySpellName lookup.

Each site that builds a cooldown ring from expirationTime carries the
talent-extension guard — when expirationTime exceeds the dbc base
duration (e.g. Shadow Affinity → SW:P), clamp start to now and use the
remaining time as the effective duration so CooldownFrame_SetTimer
doesn't get a future start it treats as "not yet begun".
This commit is contained in:
Brues
2026-06-24 22:41:13 -05:00
parent fd21b24a74
commit d6951b386e
4 changed files with 42 additions and 80 deletions
+1 -4
View File
@@ -193,10 +193,7 @@ end
-- name [string] The localized name of the buff.
-- return: [bool] true if unit has buff otherwise "nil"
function pfUI.api.UnitHasBuff(unit, name)
for _, aura in ipairs(C_UnitAuras.GetUnitAuras(unit, "HELPFUL")) do
if aura.name == name then return true end
end
return nil
return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil
end
-- [ GetUnbuffedRoster ]