utilize C_UnitAuras for nameplate auras

This commit is contained in:
Brues
2026-06-24 19:14:36 -05:00
parent 90ac4f9de0
commit fd21b24a74
5 changed files with 71 additions and 136 deletions
+1
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@@ -817,6 +817,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("nameplates", nil, "selfdebuff", "0")
pfUI:UpdateConfig("nameplates", nil, "showdebuffs_hostile", "1")
pfUI:UpdateConfig("nameplates", nil, "showdebuffs_friendly", "0")
pfUI:UpdateConfig("nameplates", nil, "owndebuffs", "0")
pfUI:UpdateConfig("nameplates", nil, "guessdebuffs", "1")
pfUI:UpdateConfig("nameplates", nil, "clickthrough", "0")
pfUI:UpdateConfig("nameplates", nil, "rightclick", "1")
+3 -20
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@@ -1144,12 +1144,8 @@ if hasNampower then
pfTarget.update_aura = true
end
end
if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then
pfUI.nameplates:OnAuraUpdate(guid)
end
end
carnageState = nil
this:Hide()
end)
@@ -1635,11 +1631,6 @@ if hasNampower then
end
-- Notify nameplates
if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then
pfUI.nameplates:OnAuraUpdate(targetGuid)
end
-- Notify unitframes of debuff updates (UNIT_AURA doesn't fire on refreshes!)
-- Check player
if UnitGUID("player") then
@@ -1857,11 +1848,7 @@ if hasNampower then
-- Cleanup expired timers
CleanupExpiredTimers(guid)
-- Notify nameplates
if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then
pfUI.nameplates:OnAuraUpdate(guid)
end
if pfUI.libdebuff_debuff_added_other_hooks then
for _, fn in pairs(pfUI.libdebuff_debuff_added_other_hooks) do
fn(arg1, arg2, arg3, arg4)
@@ -1950,11 +1937,7 @@ if hasNampower then
-- Cleanup expired timers
CleanupExpiredTimers(guid)
-- Notify nameplates
if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then
pfUI.nameplates:OnAuraUpdate(guid)
end
if pfUI.libdebuff_debuff_removed_other_hooks then
for _, fn in pairs(pfUI.libdebuff_debuff_removed_other_hooks) do
fn(arg1, arg2, arg3, arg4)
+1
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@@ -2895,6 +2895,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["nameplates"], T["Enable Debuffs"], C.nameplates, "showdebuffs", "checkbox")
CreateConfig(U["nameplates"], T["Show Debuffs on Hostile"], C.nameplates, "showdebuffs_hostile", "checkbox")
CreateConfig(U["nameplates"], T["Show Debuffs on Friendly"], C.nameplates, "showdebuffs_friendly", "checkbox")
CreateConfig(U["nameplates"], T["Only Show Your Debuffs"], C.nameplates, "owndebuffs", "checkbox")
CreateConfig(U["nameplates"], T["Debuff Position"], C.nameplates.debuffs, "position", "dropdown", pfUI.gui.dropdowns.debuffposition)
CreateConfig(U["nameplates"], T["Debuff Icon Offset"], C.nameplates, "debuffoffset")
CreateConfig(U["nameplates"], T["Debuff Icon Size"], C.nameplates, "debuffsize")
+65 -115
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@@ -78,36 +78,6 @@ pfUI:RegisterModule("nameplates", function ()
local threatMemory = {} -- guid -> true if mob had player targeted
local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
-- PERF: Module-level IterDebuffs callback to avoid closure allocation per call
local _iterDebuffCount = 0
local function iterDebuffCallback(auraSlot, spellId, effect, texture, stacks, dtype, duration, timeleft)
if not texture or string.find(texture, "QuestionMark") then return end
_iterDebuffCount = _iterDebuffCount + 1
if _iterDebuffCount > 16 then return end
local b = debuffDisplayBuf[_iterDebuffCount]
b.effect, b.texture, b.stacks, b.dtype, b.duration, b.timeleft = effect, texture, stacks, dtype, duration, timeleft
end
-- PERF: Module-level IterDebuffs callback for PlateCacheDebuffs — same
-- rationale; PlateCacheDebuffs runs per visible plate per throttled tick.
local _pcdSelf, _pcdNow, _pcdId
local function iterPlateCacheDebuffsCallback(auraSlot, spellId, effect, texture, stacks, dtype, duration, timeleft)
if not effect or not texture then return end
_pcdId = _pcdId + 1
if _pcdId > 16 then return end
local stop = (timeleft and timeleft > 0) and (_pcdNow + timeleft) or nil
local start = stop and (stop - (duration or 0)) or _pcdNow
local cache = _pcdSelf.debuffcache[_pcdId] or {}
cache.effect = effect
cache.texture = texture
cache.stacks = stacks
cache.duration = duration or 0
cache.start = start
cache.stop = stop
cache.empty = nil
_pcdSelf.debuffcache[_pcdId] = cache
end
-- PERF: visiblePlateCount maintained event-driven (NAME_PLATE_UNIT_ADDED/_REMOVED)
local visiblePlateCount = 0
@@ -134,6 +104,7 @@ pfUI:RegisterModule("nameplates", function ()
cfg.showdebuffs = C.nameplates["showdebuffs"] == "1"
cfg.showdebuffs_hostile = C.nameplates["showdebuffs_hostile"] == "1"
cfg.showdebuffs_friendly = C.nameplates["showdebuffs_friendly"] == "1"
cfg.owndebuffs = C.nameplates["owndebuffs"] == "1"
cfg.targetzoom = C.nameplates.targetzoom == "1"
cfg.zoomval = (tonumber(C.nameplates.targetzoomval) or 0.4) + 1
cfg.width = tonumber(C.nameplates.width) or 120
@@ -413,27 +384,29 @@ pfUI:RegisterModule("nameplates", function ()
end
end
-- Use IterDebuffs if Nampower available, else fall back to slot loop
if unitstr and libdebuff.IterDebuffs and UnitGUID then
_pcdSelf, _pcdNow, _pcdId = self, now, 0
libdebuff:IterDebuffs(unitstr, iterPlateCacheDebuffsCallback)
else
for id = 1, 16 do
local effect, _, texture, stacks, _, duration, timeleft
effect, _, texture, stacks, _, duration, timeleft = libdebuff:UnitDebuff(unitstr, id)
if effect and timeleft and timeleft > 0 then
local start = now - ( (duration or 0) - ( timeleft or 0) )
local stop = now + timeleft
self.debuffcache[id] = self.debuffcache[id] or {}
self.debuffcache[id].effect = effect
self.debuffcache[id].texture = texture
self.debuffcache[id].stacks = stacks
self.debuffcache[id].duration = duration or 0
self.debuffcache[id].start = start
self.debuffcache[id].stop = stop
self.debuffcache[id].empty = nil
end
end
-- Pull debuffs straight from C_UnitAuras. The HARMFUL filter restricts to
-- the debuff range; PLAYER (added when cfg.owndebuffs is on) further
-- restricts to auras whose cached caster GUID matches the local player.
-- expirationTime comes from ClassicAPI's Aura::Source cache (SMSG_SPELL_GO
-- observation) — best-effort, so auras applied before login won't carry
-- timing and we treat them as durationless.
local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL"
local auras = unitstr and C_UnitAuras.GetUnitAuras(unitstr, filter) or {}
for id, aura in ipairs(auras) do
if id > 16 then break end
local duration = aura.duration or 0
local stop = (aura.expirationTime and aura.expirationTime > 0) and aura.expirationTime or nil
local start = stop and (stop - duration) or now
local cache = self.debuffcache[id] or {}
cache.effect = aura.name
cache.texture = aura.icon
cache.stacks = aura.applications
cache.dtype = aura.dispelName
cache.duration = duration
cache.start = start
cache.stop = stop
cache.empty = nil
self.debuffcache[id] = cache
end
self.verify = verify
@@ -549,32 +522,9 @@ nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
if GetUnitField then
nameplates:RegisterEvent("UNIT_FLAGS_GUID")
nameplates:RegisterEvent("UNIT_AURA_GUID")
end
-- Cast tracking handled by libdebuff (SPELL_START/GO/FAILED events)
-- No local event registration needed
-- Callback from libdebuff when auras change (GUID-based, event-driven)
nameplates.OnAuraUpdate = function(self, guid)
if not guid then return end
-- GUID is actual GUID (0xF13000...) from Nampower events
local plate = C_NamePlate.GetNamePlateForGUID(guid)
if plate and plate.nameplate then
-- Mark nameplate for aura update in next OnUpdate cycle
plate.nameplate.auraUpdate = true
end
end
-- Hook into libdebuff timer signal (fires when slotTimers written or cleared)
pfUI.libdebuff_on_unit_updated = pfUI.libdebuff_on_unit_updated or {}
table.insert(pfUI.libdebuff_on_unit_updated, function(guid)
local plate = C_NamePlate.GetNamePlateForGUID(guid)
if plate and plate.nameplate then
plate.nameplate.auraUpdate = true
end
end)
nameplates:SetScript("OnEvent", function()
-- Stop event handling during logout to prevent crash 132
if event == "PLAYER_LOGOUT" then
@@ -683,6 +633,17 @@ end
plate.nameplate.eventcache = true
end
elseif event == "UNIT_AURA_GUID" then
-- Nampower: fires when a unit's aura set changes (add/remove/modify).
-- arg1 = guid. Flag the matching plate so OnUpdate triggers a fresh
-- C_UnitAuras read on the next tick instead of waiting on the 0.5s
-- throttle — covers expirations, dispels, refreshes, and stack changes
-- in one event.
local plate = C_NamePlate.GetNamePlateForGUID(arg1)
if plate and plate.nameplate then
plate.nameplate.auraUpdate = true
end
elseif event == "PLAYER_TARGET_CHANGED" then
-- Flag target plate for update via GUID registry
local targetGuid = UnitGUID("target")
@@ -1291,34 +1252,27 @@ end
plate:CacheDebuffs(unitstr, verify)
end
-- update all debuff icons
-- Use IterDebuffs when Nampower available to avoid blind 16-slot loop
-- debuffDisplayBuf is a module-level reusable buffer (no GC churn)
-- Pull debuffs from C_UnitAuras (HARMFUL range). owndebuffs adds the
-- PLAYER filter token so only auras whose caster GUID matches the local
-- player come through. debuffDisplayBuf is a module-level reusable
-- buffer (no GC churn).
local debuffCount = 0
for i = 1, 16 do debuffDisplayBuf[i].effect = nil end -- clear previous
if unitstr and libdebuff and libdebuff.IterDebuffs and UnitGUID then
_iterDebuffCount = 0
libdebuff:IterDebuffs(unitstr, iterDebuffCallback)
debuffCount = _iterDebuffCount
elseif unitstr and libdebuff then
for i = 1, 16 do
local effect, rank, texture, stacks, dtype, duration, timeleft
effect, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff(unitstr, i)
if effect then
debuffCount = debuffCount + 1
local b = debuffDisplayBuf[debuffCount]
b.effect, b.texture, b.stacks, b.dtype, b.duration, b.timeleft = effect, texture, stacks, dtype, duration, timeleft
end
end
elseif plate.verify == verify then
for i = 1, 16 do
local effect, rank, texture, stacks, dtype, duration, timeleft = plate:UnitDebuff(i)
if effect then
debuffCount = debuffCount + 1
local b = debuffDisplayBuf[debuffCount]
b.effect, b.texture, b.stacks, b.dtype, b.duration, b.timeleft = effect, texture, stacks, dtype, duration, timeleft
end
for i = 1, 16 do debuffDisplayBuf[i].effect = nil end
if unitstr then
local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL"
local auras = C_UnitAuras.GetUnitAuras(unitstr, filter)
local now = GetTime()
for _, aura in ipairs(auras) do
if debuffCount >= 16 then break end
debuffCount = debuffCount + 1
local timeleft = (aura.expirationTime and aura.expirationTime > 0) and (aura.expirationTime - now) or nil
local b = debuffDisplayBuf[debuffCount]
b.effect = aura.name
b.texture = aura.icon
b.stacks = aura.applications
b.dtype = aura.dispelName
b.duration = aura.duration
b.timeleft = timeleft
end
end
for i = 1, 16 do
@@ -1346,8 +1300,15 @@ end
end
if duration and timeleft and cfg.debufftimers then
-- C_UnitAuras returns the Spell.dbc base duration, which talents
-- can extend past — Shadow Affinity bumps SW:P from 18s to 24s,
-- so a fresh cast has timeleft > duration and `now + timeleft -
-- duration` lands in the future, which CooldownFrame_SetTimer
-- treats as "not yet started" (no swirl). Widen to whichever is
-- larger so start <= now.
local effDuration = duration > timeleft and duration or timeleft
plate.cdCache = plate.cdCache or {}
local newStart = GetTime() + timeleft - duration
local newStart = GetTime() + timeleft - effDuration
local slotCache = plate.cdCache[index]
local cachedStart = slotCache and slotCache.effect == effect and slotCache.start
local cd = plate.debuffs[index].cd
@@ -1361,7 +1322,7 @@ end
cd.cachedText = cfg.debufftext
cd.configCached = true
end
CooldownFrame_SetTimer(cd, newStart, duration, 1)
CooldownFrame_SetTimer(cd, newStart, effDuration, 1)
plate.cdCache[index] = plate.cdCache[index] or {}
plate.cdCache[index].effect = effect
plate.cdCache[index].start = newStart
@@ -1588,17 +1549,6 @@ end
update = true
end
-- PERF: scan for debuff timeouts using indexed access instead of pairs()
if nameplate.debuffcache then
for id = 1, 16 do
local data = nameplate.debuffcache[id]
if data and ( not data.stop or data.stop < now ) and not data.empty then
data.empty = true
update = true
end
end
end
-- use timer based updates
if not nameplate.tick or nameplate.tick < now then
update = true
+1 -1
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@@ -27,7 +27,7 @@ do
-- ClassicAPI dependency check.
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
-- API surface that ClassicAPI polyfills, so presence is required.
local PFUI_CLASSIC_API_MIN = 10403 -- (X*10000 + Y*100 + Z)
local PFUI_CLASSIC_API_MIN = 10501 -- (X*10000 + Y*100 + Z)
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"