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https://github.com/brues-code/pfUI.git
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infight: modernize and add instant updates
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+1
-1
@@ -1451,7 +1451,7 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
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CreateConfig(nil, T["Bags Border Size"], C.appearance.border, "bags", "dropdown", pfUI.gui.dropdowns.border)
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CreateConfig(U["nameplates"], T["Nameplate Border Size"], C.appearance.border, "nameplates", "dropdown", pfUI.gui.dropdowns.border)
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CreateConfig(nil) -- spacer
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CreateConfig(nil, T["Enable Combat Glow Effects On Screen Edges"], C.appearance.infight, "screen", "checkbox")
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CreateConfig(U["infight"], T["Enable Combat Glow Effects On Screen Edges"], C.appearance.infight, "screen", "checkbox")
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end)
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CreateGUIEntry(T["Settings"], T["Cooldown"], function()
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+35
-35
@@ -1,42 +1,42 @@
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pfUI:RegisterModule("infight", "vanilla:tbc", function ()
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-- build the frame
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pfUI.infight = CreateFrame("Frame", "pfUICombat", UIParent)
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local function OnUpdate()
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if this.mode == 0 then return end
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if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
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pfUI.infight.backdrop = {
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edgeFile = pfUI.media["img:glow"], edgeSize = 8,
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insets = {left = 0, right = 0, top = 0, bottom = 0},
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}
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if not this.fadeValue then this.fadeValue = 1 end
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if this.fadeValue >= 0.3 then
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this.fadeModifier = -0.1
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end
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if this.fadeValue <= 0 then
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this.fadeModifier = 0.1
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end
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this.fadeValue = this.fadeValue + this.fadeModifier
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pfUI.infight:SetScript("OnUpdate",function(s,e)
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if not pfUI.infight.clock then pfUI.infight.clock = GetTime() -0.1 end
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if GetTime() >= pfUI.infight.clock + 0.1 then
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pfUI.infight.clock = GetTime()
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if not pfUI.infight.fadeValue then pfUI.infight.fadeValue = 1 end
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if pfUI.infight.fadeValue >= 0.3 then
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pfUI.infight.fadeModifier = -0.1
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end
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if pfUI.infight.fadeValue <= 0 then
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pfUI.infight.fadeModifier = 0.1
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end
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pfUI.infight.fadeValue = pfUI.infight.fadeValue + pfUI.infight.fadeModifier
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if C.appearance.infight.screen == "1" and pfUI.infight.screen then
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if UnitAffectingCombat("player") then
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pfUI.infight.screen:Show()
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pfUI.infight.screen:SetBackdropBorderColor(1,0.2+pfUI.infight.fadeValue, pfUI.infight.fadeValue, 1-pfUI.infight.fadeValue);
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else
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pfUI.infight.screen:Hide()
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end
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if C.appearance.infight.screen == "1" and this.screen then
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if UnitAffectingCombat("player") then
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this.screen:Show()
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this.screen:SetBackdropBorderColor(1,0.2+this.fadeValue, this.fadeValue, 1-this.fadeValue);
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else
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this.screen:Hide()
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end
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end
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end)
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if C.appearance.infight.screen == "1" then
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pfUI.infight.screen = CreateFrame("Frame", "pfUICombatScreen", UIParent)
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pfUI.infight.screen:SetFrameStrata("BACKGROUND")
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pfUI.infight.screen:SetBackdrop(pfUI.infight.backdrop)
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pfUI.infight.screen:SetAllPoints(WorldFrame)
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pfUI.infight.screen:Hide()
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end
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pfUI.infight = CreateFrame("Frame", "pfUICombat", UIParent)
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pfUI.infight:SetScript("OnUpdate", OnUpdate)
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pfUI.infight.screen = CreateFrame("Frame", "pfUICombatScreen", UIParent)
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pfUI.infight.screen:SetFrameStrata("BACKGROUND")
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pfUI.infight.screen:SetAllPoints(WorldFrame)
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pfUI.infight.screen:SetBackdrop({
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edgeFile = pfUI.media["img:glow"], edgeSize = 8,
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insets = {left = 0, right = 0, top = 0, bottom = 0},
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})
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pfUI.infight.screen:Hide()
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pfUI.infight.UpdateConfig = function(self)
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pfUI.infight.mode = tonumber(C.appearance.infight.screen)
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end
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pfUI.infight.UpdateConfig()
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end)
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