translations: add new strings

This commit is contained in:
shagu
2017-08-17 22:25:39 +02:00
parent 77d357ea06
commit d7c3361eae
4 changed files with 9 additions and 9 deletions
+1 -1
View File
@@ -30,7 +30,7 @@ pfUI:RegisterModule("addons", function ()
pfUI.addons.caption:SetTextColor(.2, 1, .8, 1)
pfUI.addons.caption:SetPoint("TOP", 0, -10)
pfUI.addons.caption:SetJustifyH("LEFT")
pfUI.addons.caption:SetText("Addon List")
pfUI.addons.caption:SetText(T["Addon List"])
pfUI.addons.close = CreateFrame("Button", "pfBagClose", pfUI.addons)
pfUI.addons.close:SetPoint("TOPRIGHT", -C.appearance.border.default*2,-C.appearance.border.default*2 )
+1 -1
View File
@@ -433,7 +433,7 @@ pfUI:RegisterModule("chat", function ()
if C.chat.right.enable == "1" then
-- set position of Loot & Spam
FCF_SetLocked(ChatFrame3, 1)
FCF_SetWindowName(ChatFrame3, "Loot & Spam")
FCF_SetWindowName(ChatFrame3, T["Loot & Spam"])
FCF_SetWindowColor(ChatFrame3, 0, 0, 0)
FCF_SetWindowAlpha(ChatFrame3, 0)
FCF_SetChatWindowFontSize(ChatFrame3, 12)
+1 -1
View File
@@ -40,7 +40,7 @@ pfUI:RegisterModule("firstrun", function ()
local txt = T["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizzard that will guide you through some basic configuration.\nIf you're lazy, feel free to hit the \"Use Defaults\" button. If you whish to run this\ndialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcchttp://shagu.org|r to check for the latest version."]
CreateQuestionDialog(txt, { "Customize", yes } , { "Use Defaults", no })
CreateQuestionDialog(txt, { T["Customize"], yes } , { T["Use Defaults"], no })
return
end
+6 -6
View File
@@ -62,14 +62,14 @@ pfUI:RegisterModule("xpbar", function ()
GameTooltip:ClearLines()
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:SetOwner(this, "ANCHOR_CURSOR")
GameTooltip:AddDoubleLine("|cff555555Experience")
GameTooltip:AddDoubleLine("XP", "|cffffffff" .. xp .. " / " .. xpmax .. " (" .. xp_perc .. "%)")
GameTooltip:AddDoubleLine("Remaining", "|cffffffff" .. remaining .. " (" .. remaining_perc .. "%)")
GameTooltip:AddDoubleLine("|cff555555" .. T["Experience"])
GameTooltip:AddDoubleLine(T["XP"], "|cffffffff" .. xp .. " / " .. xpmax .. " (" .. xp_perc .. "%)")
GameTooltip:AddDoubleLine(T["Remaining"], "|cffffffff" .. remaining .. " (" .. remaining_perc .. "%)")
if IsResting() then
GameTooltip:AddDoubleLine("Status", "|cffffffffResting")
GameTooltip:AddDoubleLine(T["Status"], "|cffffffffResting")
end
if GetXPExhaustion() then
GameTooltip:AddDoubleLine("Rested", "|cff5555ff+" .. exh .. " (" .. exh_perc .. "%)")
GameTooltip:AddDoubleLine(T["Rested"], "|cff5555ff+" .. exh .. " (" .. exh_perc .. "%)")
end
GameTooltip:Show()
end)
@@ -169,7 +169,7 @@ pfUI:RegisterModule("xpbar", function ()
GameTooltip:ClearLines()
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:SetOwner(this, "ANCHOR_CURSOR")
GameTooltip:AddLine("|cff555555Reputation")
GameTooltip:AddLine("|cff555555" .. T["Reputation"])
GameTooltip:AddLine(name .. " (" .. GetText("FACTION_STANDING_LABEL"..standingID, gender) .. ")", color.r + .3, color.g + .3, color.b + .3)
GameTooltip:AddLine(barValue .. " / " .. barMax .. " (" .. round(barValue / barMax * 100) .. "%)",1,1,1)
GameTooltip:Show()