libunitscan: unify all unit scanners

This commit is contained in:
shagu
2018-11-02 17:46:23 +01:00
parent 2b19b117bf
commit d8ff32a3d2
4 changed files with 199 additions and 177 deletions
+156
View File
@@ -0,0 +1,156 @@
-- load pfUI environment
setfenv(1, pfUI:GetEnvironment())
--[[ libunitscan ]]--
-- A pfUI library that detects and saves all kind of unit related informations.
-- Such as level, class, elite-state and playertype. Each query causes the library
-- to automatically scan for the target if not already existing. Player-data is
-- persisted within the pfUI_playerDB where the mob data is a throw-away table.
-- The automatic target scanner is only working for vanilla due to client limitations
-- on further expansions.
--
-- External functions:
-- GetUnitData(name, active)
-- Returns information of the given unitname. Returns nil if no match is found.
-- When nothing is found and the active flag is set, the autoscanner will
-- automatically pick it up and try to fill the missing entry by targetting the unit.
--
-- class[String] - The class of the unit
-- level[Number] - The level of the unit
-- elite[String] - The elite state of the unit (See UnitClassification())
-- player[Boolean] - Returns true if unit is a player
--
-- Internal functions:
-- libcast:AddData(db, name, class, level, elite)
-- Adds unit data to a given db. Where db should be either "players" or "mobs"
--
-- return instantly when another librange is already active
if pfUI.api.libunitscan then return end
local units = { players = {}, mobs = {} }
local queue = { }
function GetUnitData(name, active)
if units["players"][name] then
local ret = units["players"][name]
return ret.class, ret.level, ret.elite, true
elseif units["mobs"][name] then
local ret = units["mobs"][name]
return ret.class, ret.level, ret.elite, nil
elseif active then
queue[name] = true
libunitscan:Show()
end
end
local function AddData(db, name, class, level, elite)
if not name then return end
units[db][name] = units[db][name] or {}
units[db][name].class = class or units[db][name].class
units[db][name].level = level or units[db][name].level
units[db][name].elite = elite or units[db][name].elite
queue[name] = nil
end
local libunitscan = CreateFrame("Frame", "pfUnitScan", UIParent)
libunitscan:RegisterEvent("PLAYER_ENTERING_WORLD")
libunitscan:RegisterEvent("FRIENDLIST_UPDATE")
libunitscan:RegisterEvent("GUILD_ROSTER_UPDATE")
libunitscan:RegisterEvent("RAID_ROSTER_UPDATE")
libunitscan:RegisterEvent("PARTY_MEMBERS_CHANGED")
libunitscan:RegisterEvent("PLAYER_TARGET_CHANGED")
libunitscan:RegisterEvent("WHO_LIST_UPDATE")
libunitscan:RegisterEvent("CHAT_MSG_SYSTEM")
libunitscan:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
libunitscan:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then
-- load pfUI_playerDB
units.players = pfUI_playerDB
-- update own character details
local name = UnitName("player")
local _, class = UnitClass("player")
local level = UnitLevel("player")
AddData("players", name, class, level)
elseif event == "FRIENDLIST_UPDATE" then
local name, class, level
for i = 1, GetNumFriends() do
name, level, class = GetFriendInfo(i)
class = L["class"][Class] or nil
AddData("players", name, class, level)
end
elseif event == "GUILD_ROSTER_UPDATE" then
local name, class, level
for i = 1, GetNumGuildMembers() do
name, _, _, level, class = GetGuildRosterInfo(i)
class = L["class"][Class] or nil
AddData("players", name, class, level)
end
elseif event == "RAID_ROSTER_UPDATE" then
local name, class, SubGroup, level
for i = 1, GetNumRaidMembers() do
name, _, SubGroup, level, class = GetRaidRosterInfo(i)
class = L["class"][Class] or nil
AddData("players", name, class, level)
end
elseif event == "PARTY_MEMBERS_CHANGED" then
local name, class, level, unit
for i = 1, GetNumPartyMembers() do
unit = "party" .. i
_, class = UnitClass(unit)
name = UnitName(unit)
level = UnitLevel(unit)
AddData("players", name, class, level)
end
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
local name, class, level
for i = 1, GetNumWhoResults() do
name, _, level, _, class, _ = GetWhoInfo(i)
class = L["class"][Class] or nil
AddData("players", name, class, level)
end
elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" then
local scan = event == "PLAYER_TARGET_CHANGED" and "target" or "mouseover"
local name, class, level
if UnitIsPlayer(scan) then
_, class = UnitClass(scan)
level = UnitLevel(scan)
name = UnitName(scan)
AddData("players", name, class, level)
else
_, class = UnitClass(scan)
elite = UnitClassification(scan)
level = UnitLevel(scan)
name = UnitName(scan)
AddData("mobs", name, class, level, elite)
end
end
end)
-- since TargetByName can only be triggered within vanilla,
-- we can't auto-scan targets on further expansions.
if pfUI.client <= 11200 then
libunitscan:SetScript("OnUpdate", function()
-- don't scan when another unit is in target
if UnitExists("target") or UnitName("target") then return end
for name in pairs(queue) do
-- try to target the unknown unit
TargetByName(name, true)
ClearTarget()
queue[name] = nil
end
this:Hide()
end)
end
pfUI.api.libunitscan = libunitscan
+8 -80
View File
@@ -337,13 +337,6 @@ pfUI:RegisterModule("chat", function ()
pfUI.chat:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.chat:RegisterEvent("UI_SCALE_CHANGED")
pfUI.chat:RegisterEvent("FRIENDLIST_UPDATE")
pfUI.chat:RegisterEvent("GUILD_ROSTER_UPDATE")
pfUI.chat:RegisterEvent("RAID_ROSTER_UPDATE")
pfUI.chat:RegisterEvent("PARTY_MEMBERS_CHANGED")
pfUI.chat:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.chat:RegisterEvent("WHO_LIST_UPDATE")
pfUI.chat:RegisterEvent("CHAT_MSG_SYSTEM")
local function ChatOnMouseWheel()
if (arg1 > 0) then
@@ -586,76 +579,12 @@ pfUI:RegisterModule("chat", function ()
end
pfUI.chat:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" or event == "UI_SCALE_CHANGED" then
pfUI.chat:RefreshChat()
FCF_DockUpdate()
if C.chat.right.enable == "0" and C.chat.right.alwaysshow == "0" then
pfUI.chat.right:Hide()
end
elseif event == "FRIENDLIST_UPDATE" or event == "PLAYER_ENTERING_WORLD" then
local Name, Class, Level
for i = 1, GetNumFriends() do
Name, Level, Class = GetFriendInfo(i)
Class = L["class"][Class] or nil
if Name and Level and Class and pfUI_playerDB then
pfUI_playerDB[Name] = { class = Class, level = Level }
end
end
elseif event == "GUILD_ROSTER_UPDATE" or event == "PLAYER_ENTERING_WORLD" then
local Name, Class, Level
for i = 1, GetNumGuildMembers() do
Name, _, _, Level, Class = GetGuildRosterInfo(i)
Class = L["class"][Class] or nil
if Name and Level and Class and pfUI_playerDB then
pfUI_playerDB[Name] = { class = Class, level = Level }
end
end
elseif event == "RAID_ROSTER_UPDATE" or event == "PLAYER_ENTERING_WORLD" then
local Name, Class, SubGroup, Level
for i = 1, GetNumRaidMembers() do
Name, _, SubGroup, Level, Class = GetRaidRosterInfo(i)
Class = L["class"][Class] or nil
if Name and Level and Class and pfUI_playerDB then
pfUI_playerDB[Name] = { class = Class, level = Level }
end
end
elseif event == "PARTY_MEMBERS_CHANGED" or event == "PLAYER_ENTERING_WORLD" then
local Name, Class, Level, Unit
for i = 1, GetNumPartyMembers() do
Unit = "party" .. i
_, Class = UnitClass(Unit)
Name = UnitName(Unit)
Level = UnitLevel(Unit)
if Name and Level and Class and pfUI_playerDB then
pfUI_playerDB[Name] = { class = Class, level = Level }
end
end
elseif event == "PLAYER_TARGET_CHANGED" then
local Name, Class, Level
if not UnitIsPlayer("target") or not UnitIsFriend("player", "target") then
return
end
_, Class = UnitClass("target")
Level = UnitLevel("target")
Name = UnitName("target")
if Name and Level and Class and pfUI_playerDB then
pfUI_playerDB[Name] = { class = Class, level = Level }
end
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
local Name, Class, Level
for i = 1, GetNumWhoResults() do
Name, _, Level, _, Class, _ = GetWhoInfo(i)
Class = L["class"][Class] or nil
if Name and Level and Class and pfUI_playerDB then
pfUI_playerDB[Name] = { class = Class, level = Level }
end
end
end
end)
pfUI.chat:RefreshChat()
FCF_DockUpdate()
if C.chat.right.enable == "0" and C.chat.right.alwaysshow == "0" then
pfUI.chat.right:Hide()
end
end)
for i=1, NUM_CHAT_WINDOWS do
_G["ChatFrame" .. i .. "UpButton"]:Hide()
@@ -850,9 +779,8 @@ pfUI:RegisterModule("chat", function ()
for name in gfind(text, "|Hplayer:(.-)|h") do
local color = unknowncolorhex
local match = false
-- search player in database
if pfUI_playerDB[name] and pfUI_playerDB[name].class ~= nil then
local class = pfUI_playerDB[name].class
local class = GetUnitData(name)
if class then
if class ~= UNKNOWN then
color = string.format("%02x%02x%02x",
RAID_CLASS_COLORS[class].r * 255,
+34 -97
View File
@@ -3,10 +3,6 @@ pfUI:RegisterModule("nameplates", function ()
local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
pfUI.nameplates = CreateFrame("Frame", nil, UIParent)
pfUI.nameplates.players = pfUI_playerDB
pfUI.nameplates.mobs = {}
pfUI.nameplates.targets = {}
pfUI.nameplates.scanqueue = {}
-- catch all nameplates
pfUI.nameplates.scanner = CreateFrame("Frame", "pfNameplateScanner", UIParent)
@@ -33,41 +29,6 @@ pfUI:RegisterModule("nameplates", function ()
end
end
end
-- [[ scan missing names ]]
for index, name in pairs(pfUI.nameplates.scanqueue) do
-- remove entry if already scanned
if pfUI.nameplates.targets[name] == "OK" then
table.remove(pfUI.nameplates.scanqueue, index)
else
if UnitName("mouseover") == name then
if UnitIsPlayer("mouseover") then
local _, class = UnitClass("mouseover")
pfUI.nameplates.players[name] = {}
pfUI.nameplates.players[name]["class"] = class
elseif UnitClassification("mouseover") then
local elite = UnitClassification("mouseover")
pfUI.nameplates.mobs[name] = elite
end
pfUI.nameplates.targets[name] = "OK"
elseif not UnitName("target") then
TargetByName(name, true)
if UnitIsPlayer("target") then
local _, class = UnitClass("target")
pfUI.nameplates.players[name] = {}
pfUI.nameplates.players[name]["class"] = class
elseif UnitClassification("target") then
local elite = UnitClassification("target")
pfUI.nameplates.mobs[name] = elite
end
pfUI.nameplates.targets[name] = "OK"
ClearTarget()
end
end
end
end)
local plate_width = C.nameplates.width + 50
@@ -82,7 +43,6 @@ pfUI:RegisterModule("nameplates", function ()
this.nameplate.parent = this
this.healthbar = this:GetChildren()
this.healthbar:SetScript("OnEnter", function() return nil end)
for i, frame in pairs({this:GetRegions()}) do
if NAMEPLATE_OBJECTORDER[i] == "_" then
frame.Show = function() return end
@@ -351,14 +311,12 @@ pfUI:RegisterModule("nameplates", function ()
end
if C.nameplates.players == "1" then
if pfUI.nameplates.targets[this.name:GetText()] == "OK" then
if not pfUI.nameplates.players[this.name:GetText()] then this:Hide() end
end
local _, _, _, uplayer = GetUnitData(this.name:GetText(), true)
if uplayer then this:Hide() end
end
this.needNameUpdate = true
this.needClassColorUpdate = true
this.needLevelColorUpdate = true
this.needBasicColorUpdate = true
this.needEliteUpdate = true
this.setup = true
@@ -371,24 +329,21 @@ pfUI:RegisterModule("nameplates", function ()
local healthbar = this.healthbar
local border, glow, name, level, levelicon , raidicon, combopoints = this.border, this.glow, this.name, this.level, this.levelicon , this.raidicon, this.combopoints
local unitname = name:GetText()
local uclass, ulevel, uelite, uplayer = GetUnitData(unitname, true)
-- add scan entry if not existing
if this.needNameUpdate and unitname ~= UNKNOWN then
if not pfUI.nameplates.targets[unitname] then
table.insert(pfUI.nameplates.scanqueue, unitname)
end
this.needNameUpdate = nil
if unitname == UNKNOWN then
this.needClassColorUpdate = true
this.needBasicColorUpdate = true
this.needEliteUpdate = true
end
-- hide non-player frames
if C.nameplates.players == "1" and not this.needNameUpdate then
if pfUI.nameplates.targets[unitname] == "OK" then
if not pfUI.nameplates.players[unitname] then this:Hide() end
end
if C.nameplates.players == "1" then
if uplayer then this:Hide() end
end
-- hide critters
if C.nameplates.critters == "1" and not this.needNameUpdate then
if C.nameplates.critters == "1" then
local red, green, blue, _ = healthbar:GetStatusBarColor()
local name_val = unitname
for i, critter_val in pairs(L["critters"]) do
@@ -399,7 +354,7 @@ pfUI:RegisterModule("nameplates", function ()
end
-- hide totems
if C.nameplates.totems == "1" and not this.needNameUpdate then
if C.nameplates.totems == "1" then
for totem in pairs(L["totems"]) do
if string.find(unitname, totem) then
this:Hide()
@@ -414,13 +369,13 @@ pfUI:RegisterModule("nameplates", function ()
end
-- level elite indicator
if this.needEliteUpdate and pfUI.nameplates.mobs[unitname] then
if this.needEliteUpdate and uelite then
if level:GetText() ~= nil then
if pfUI.nameplates.mobs[unitname] == "elite" then
if uelite == "elite" then
level:SetText(level:GetText() .. "+")
elseif pfUI.nameplates.mobs[unitname] == "rareelite" then
elseif uelite == "rareelite" then
level:SetText(level:GetText() .. "R+")
elseif pfUI.nameplates.mobs[unitname] == "rare" then
elseif uelite == "rare" then
level:SetText(level:GetText() .. "R")
end
end
@@ -428,72 +383,54 @@ pfUI:RegisterModule("nameplates", function ()
end
-- level colors
if this.needLevelColorUpdate then
if this.needBasicColorUpdate then
local red, green, blue, _ = level:GetTextColor()
if red > 0.99 and green == 0 and blue == 0 then
level:SetTextColor(1,0.4,0.2,0.85)
elseif red > 0.99 and green > 0.81 and green < 0.82 and blue == 0 then
level:SetTextColor(1,1,1,0.85)
end
this.needLevelColorUpdate = nil
end
-- healtbar: update colors
local red, green, blue, _ = healthbar:GetStatusBarColor()
if red ~= healthbar.wantR or green ~= healthbar.wantG or blue ~= healthbar.wantB then
-- set reaction color
-- healthbar: update colors
local red, green, blue, _ = healthbar:GetStatusBarColor()
-- reaction: 0 enemy ; 1 neutral ; 2 player ; 3 npc
if red > 0.9 and green < 0.2 and blue < 0.2 then
healthbar.reaction = 0
healthbar:SetStatusBarColor(.9,.2,.3,0.8)
healthbar.r, healthbar.g, healthbar.b, healthbar.a = .9, .2, .3, .8
elseif red > 0.9 and green > 0.9 and blue < 0.2 then
healthbar.reaction = 1
healthbar:SetStatusBarColor(1,1,.3,0.8)
healthbar.r, healthbar.g, healthbar.b, healthbar.a = 1, 1, .3, .8
elseif ( blue > 0.9 and red == 0 and green == 0 ) then
healthbar.reaction = 2
healthbar:SetStatusBarColor(0.2,0.6,1,0.8)
healthbar.r, healthbar.g, healthbar.b, healthbar.a = .2, .6, 1, .8
elseif red == 0 and green > 0.99 and blue == 0 then
healthbar.reaction = 3
healthbar:SetStatusBarColor(0.6,1,0,0.8)
healthbar.r, healthbar.g, healthbar.b, healthbar.a = .6, 1, 0, .8
end
healthbar.wantR, healthbar.wantG, healthbar.wantB = healthbar:GetStatusBarColor()
this.needClassColorUpdate = true
this.needBasicColorUpdate = nil
end
-- add class colors
if this.needClassColorUpdate and pfUI.nameplates.targets[unitname] == "OK" then
-- show class names?
if this.needClassColorUpdate and uplayer and uclass then
if healthbar.reaction == 0 then
if C.nameplates["enemyclassc"] == "1"
and pfUI.nameplates.players[unitname]
and pfUI.nameplates.players[unitname]["class"]
and RAID_CLASS_COLORS[pfUI.nameplates.players[unitname]["class"]]
then
healthbar:SetStatusBarColor(
RAID_CLASS_COLORS[pfUI.nameplates.players[unitname]["class"]].r,
RAID_CLASS_COLORS[pfUI.nameplates.players[unitname]["class"]].g,
RAID_CLASS_COLORS[pfUI.nameplates.players[unitname]["class"]].b,
0.9)
if C.nameplates["enemyclassc"] == "1" and RAID_CLASS_COLORS[uclass] then
local color = RAID_CLASS_COLORS[uclass]
healthbar.r, healthbar.g, healthbar.b, healthbar.a = color.r, color.g, color.b, .9
end
elseif healthbar.reaction == 2 then
if C.nameplates["friendclassc"] == "1"
and pfUI.nameplates.players[unitname]
and pfUI.nameplates.players[unitname]["class"]
and RAID_CLASS_COLORS[pfUI.nameplates.players[unitname]["class"]]
then
healthbar:SetStatusBarColor(
RAID_CLASS_COLORS[pfUI.nameplates.players[unitname]["class"]].r,
RAID_CLASS_COLORS[pfUI.nameplates.players[unitname]["class"]].g,
RAID_CLASS_COLORS[pfUI.nameplates.players[unitname]["class"]].b,
0.9)
if C.nameplates["friendclassc"] == "1" and RAID_CLASS_COLORS[uclass] then
local color = RAID_CLASS_COLORS[uclass]
healthbar.r, healthbar.g, healthbar.b, healthbar.a = color.r, color.g, color.b, .9
end
end
healthbar.wantR, healthbar.wantG, healthbar.wantB = healthbar:GetStatusBarColor()
this.needClassColorUpdate = nil
end
-- color changes are done within the C-API, we need to overwrite on each paint
healthbar:SetStatusBarColor(healthbar.r, healthbar.g, healthbar.b, healthbar.a)
-- name color
local red, green, blue, _ = name:GetTextColor()
if red > 0.99 and green == 0 and blue == 0 then
+1
View File
@@ -48,6 +48,7 @@ libs\libspell.lua
libs\libcast.lua
libs\libdebuff.lua
libs\librange.lua
libs\libunitscan.lua
# skins
skins\blizzard\character.lua