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chat: more robust and configurable player colors
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@@ -77,9 +77,6 @@ Please make sure to have the latest version installed and check for conflicting
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**Can I use Clique with pfUI?**
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A pfUI compatible version of Clique can be found [Here](https://gitlab.com/shagu/Clique/releases). If you want to keep your current version of Clique, you'll have to apply this [Patch](https://gitlab.com/shagu/Clique/commit/a5ee56c3f803afbdda07bae9cd330e0d4a75d75a).
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**Why do I see player names instead of linked items?**
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That's a conflict with prat. You'll have to either disable Prat's class colors by typing `/prat playernames toggle` or disable pfUI's class colors within the settings dialog. The entry can found in the chat section: `Enable Class Colors`.
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**How do I show the Damage- and Threatmeter Dock?**
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If you enabled the "dock"-feature for your external (third-party) meters such as DPSMate or KTM, then you'll be able to toggle between them and the Right Chat by clicking on the ">" symbol on the bottom-right panel.
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@@ -657,6 +657,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("chat", "text", "timeformat", "%H:%M:%S")
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pfUI:UpdateConfig("chat", "text", "timebracket", "[]")
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pfUI:UpdateConfig("chat", "text", "timecolor", ".8,.8,.8,1")
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pfUI:UpdateConfig("chat", "text", "unknowncolor", ".7,.7,.7,1")
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pfUI:UpdateConfig("chat", "text", "channelnumonly", "1")
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pfUI:UpdateConfig("chat", "text", "detecturl", "1")
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pfUI:UpdateConfig("chat", "text", "classcolor", "1")
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+21
-10
@@ -814,6 +814,9 @@ pfUI:RegisterModule("chat", function ()
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local r,g,b,a = strsplit(",", C.chat.text.timecolor)
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local timecolorhex = string.format("%02x%02x%02x%02x", a*255, r*255, g*255, b*255)
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local r,g,b,a = strsplit(",", C.chat.text.unknowncolor)
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local unknowncolorhex = string.format("%02x%02x%02x%02x", a*255, r*255, g*255, b*255)
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for i=1,NUM_CHAT_WINDOWS do
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if not _G["ChatFrame"..i].HookAddMessage then
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_G["ChatFrame"..i].HookAddMessage = _G["ChatFrame"..i].AddMessage
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@@ -839,18 +842,26 @@ pfUI:RegisterModule("chat", function ()
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-- display class colors if already indexed
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if C.chat.text.classcolor == "1" then
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local Name = string.gsub(text, ".*|Hplayer:(.-)|h.*", "%1")
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if pfUI_playerDB[Name] and pfUI_playerDB[Name].class ~= nil then
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local Class = pfUI_playerDB[Name].class
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if Class ~= UNKNOWN then
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local Color = string.format("%02x%02x%02x",
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RAID_CLASS_COLORS[Class].r * 255,
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RAID_CLASS_COLORS[Class].g * 255,
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RAID_CLASS_COLORS[Class].b * 255)
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Name = "|cff" .. Color .. Name .. "|r"
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for name in string.gfind(text, "|Hplayer:(.-)|h") do
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local cname
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-- search player in database
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if pfUI_playerDB[name] and pfUI_playerDB[name].class ~= nil then
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local class = pfUI_playerDB[name].class
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if class ~= UNKNOWN then
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local color = string.format("%02x%02x%02x",
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RAID_CLASS_COLORS[class].r * 255,
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RAID_CLASS_COLORS[class].g * 255,
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RAID_CLASS_COLORS[class].b * 255)
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cname = left .. "|cff" .. color .. name .. "|r" .. right
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end
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else
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cname = left .. "|c" .. unknowncolorhex .. name .. "|r" .. right
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end
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text = string.gsub(text, "|Hplayer:"..name.."|h%["..name.."%]|h(.-:-)", "|Hplayer:"..name.."|h"..cname.."|h%1")
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end
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text = string.gsub(text, "|Hplayer:(.-)|h%[.-%]|h(.-:-)", "|r" .. left .. "|Hplayer:%1|h" .. Name .. "|h|r" .. right .. "%2")
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end
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-- reduce channel name to number
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@@ -1159,6 +1159,7 @@ pfUI:RegisterModule("gui", function ()
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CreateConfig(nil, this, T["Hide Channel Names"], C.chat.text, "channelnumonly", "checkbox")
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CreateConfig(nil, this, T["Enable URL Detection"], C.chat.text, "detecturl", "checkbox")
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CreateConfig(nil, this, T["Enable Class Colors"], C.chat.text, "classcolor", "checkbox")
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CreateConfig(nil, this, T["Unknown Class Color"], C.chat.text, "unknowncolor", "color")
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CreateConfig(nil, this, T["Left Chat Width"], C.chat.left, "width")
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CreateConfig(nil, this, T["Left Chat Height"], C.chat.left, "height")
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CreateConfig(nil, this, T["Right Chat Width"], C.chat.right, "width")
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@@ -2,7 +2,7 @@
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## Title: |cff33ffccpf|cffffffffUI
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## Author: Shagu
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## Notes: A complete user interface replacement.
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## Version: 3.14.1
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## Version: 3.14.2
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## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache
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## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
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