Move druid mana bar into the unit frame, off nampower

The druid secondary mana bar (shown while shapeshifted into a form that
uses energy/rage) lived in nampower.lua and read base mana through
nampower's GetUnitField. Extract it into the unit frame proper and drive
it with ClassicAPI instead:

- Create pfDruidMana_<unit> as f.druidmana in CreateUnitFrame (player and
  target), lay it out in UpdateConfig from the existing C.unitframes.druidmana*
  keys, and update it in a new pfUI.uf:UpdateDruidMana driven by the frame's
  own base-refresh pass (UNIT_MANA / UNIT_DISPLAYPOWER). No separate event
  frames, no nampower dependency.
- Read mana via UnitPower(unit, 0) / UnitPowerMax(unit, 0), the ClassicAPI
  slot getters that return the mana pool regardless of the active power, so
  it works while in Cat/Bear form.
- Add a "Show Druid Mana Bar Text" toggle (druidmanatext) so the current/max
  readout can be hidden while keeping the bar; config default, GUI checkbox,
  and locale stubs.
- Remove the now-dead block from nampower.lua.
This commit is contained in:
Brues
2026-07-24 16:23:28 -05:00
parent 47a7b4c686
commit dd8c529463
12 changed files with 94 additions and 187 deletions
+1
View File
@@ -231,6 +231,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", nil, "druidmanaoffy", "0")
pfUI:UpdateConfig("unitframes", nil, "druidmanaspace", "-3")
pfUI:UpdateConfig("unitframes", nil, "druidmanatexture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("unitframes", nil, "druidmanatext", "1")
pfUI:UpdateConfig("unitframes", nil, "combowidth", "6")
pfUI:UpdateConfig("unitframes", nil, "comboheight", "6")
+84
View File
@@ -529,6 +529,50 @@ function pfUI.uf:UpdateConfig()
fontstyle = C.global.font_unit_style
end
-- Druid secondary mana bar: texture/color/size/position below the power bar,
-- using its own C.unitframes.druidmana* config. Values are read in
-- UpdateDruidMana; here we only lay it out.
if f.druidmana then
local DC = C.unitframes
local dmTexture = DC.druidmanatexture or "Interface\\AddOns\\pfUI\\img\\bar"
f.druidmana:SetStatusBarTexture(pfUI.media[dmTexture] or dmTexture)
f.druidmana:SetFrameLevel(f:GetFrameLevel() + 5)
local manacolor = f.config.defcolor == "0" and f.config.manacolor or C.unitframes.manacolor
f.druidmana:SetStatusBarColor(GetStringColor(manacolor))
local dmHeight = tonumber(DC.druidmanaheight) or 10
local dmWidth = DC.druidmanawidth or "-1"
local dmOffX = tonumber(DC.druidmanaoffx) or 0
local dmOffY = tonumber(DC.druidmanaoffy) or 0
local dmSpace = tonumber(DC.druidmanaspace) or -3
local dmSpacing = -2 * default_border - dmSpace
f.druidmana:SetHeight(dmHeight)
f.druidmana:ClearAllPoints()
local w = dmWidth ~= "-1" and tonumber(dmWidth) or nil
if w then
f.druidmana:SetWidth(w)
f.druidmana:SetPoint("TOP", f.power, "BOTTOM", dmOffX, dmSpacing + dmOffY)
else
f.druidmana:SetPoint("TOPLEFT", f.power, "BOTTOMLEFT", dmOffX, dmSpacing + dmOffY)
f.druidmana:SetPoint("TOPRIGHT", f.power, "BOTTOMRIGHT", dmOffX, dmSpacing + dmOffY)
end
if not f.druidmana._hasbd then
CreateBackdrop(f.druidmana, default_border)
CreateBackdropShadow(f.druidmana)
f.druidmana._hasbd = true
end
local tr, tg, tb = ManaBarColor[0].r, ManaBarColor[0].g, ManaBarColor[0].b
if C.unitframes.pastel == "1" then
tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5
end
f.druidmana.text:SetFont(fontname, fontsize, fontstyle)
f.druidmana.text:SetTextColor(tr, tg, tb, 1)
end
f.portrait.tex:SetAllPoints(f.portrait)
f.portrait.tex:SetTexCoord(.1, .9, .1, .9)
f.portrait.model:SetAllPoints(f.portrait)
@@ -1644,6 +1688,18 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
f.power = CreateFrame("Frame",nil, f)
f.power.bar = CreateStatusBar(nil, f.power)
-- Druid secondary mana bar: shows base mana (read via ClassicAPI
-- UnitPower(unit, 0), which works regardless of the active power) while
-- shapeshifted into a form that uses energy/rage. Player + target only;
-- styled/positioned in UpdateConfig, driven in UpdateDruidMana.
if C.unitframes.druidmanabar == "1" and (f.label == "player" or f.label == "target") then
f.druidmana = CreateFrame("StatusBar", "pfDruidMana_" .. f.label .. f.id, f)
f.druidmana.text = f.druidmana:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
f.druidmana.text:SetPoint("CENTER", f.druidmana, "CENTER", 0, 0)
f.druidmana.text:SetJustifyH("CENTER")
f.druidmana:Hide()
end
f.glow = CreateFrame("Frame", nil, f)
f.combat = CreateFrame("Frame", nil, f.hp.bar)
f.combat.tex = f.combat:CreateTexture(nil, "OVERLAY")
@@ -1853,6 +1909,32 @@ function pfUI.uf:RefreshIndicators(unit)
end
end
-- Druid secondary mana bar update. Reads base mana with ClassicAPI
-- UnitPower(unit, 0)/UnitPowerMax(unit, 0), which return the mana slot
-- regardless of the unit's active power -- so it works while shapeshifted,
-- with no nampower/GetUnitField dependency. Shown only while off mana
-- (Cat=energy, Bear=rage); non-player frames only for druid units.
function pfUI.uf:UpdateDruidMana(unit)
local bar = unit.druidmana
local unitstr = unit.label .. unit.id
if not UnitExists(unitstr) then bar:Hide() return end
if unit.label ~= "player" then
local _, cls = UnitClass(unitstr)
if cls ~= "DRUID" then bar:Hide() return end
end
if UnitPowerType(unitstr) == 0 then bar:Hide() return end
local mana, maxmana = UnitPower(unitstr, 0), UnitPowerMax(unitstr, 0)
if not maxmana or maxmana == 0 then bar:Hide() return end
bar:SetMinMaxValues(0, maxmana)
bar:SetValue(mana)
if C.unitframes.druidmanatext == "1" then
bar.text:SetText(pfUI.api.Abbreviate(mana) .. "/" .. pfUI.api.Abbreviate(maxmana))
else
bar.text:SetText("")
end
bar:Show()
end
function pfUI.uf:RefreshUnit(unit, component)
-- break early on misconfigured UF's
if not unit.label then return end
@@ -2399,6 +2481,8 @@ function pfUI.uf:RefreshUnit(unit, component)
end
end
if unit.druidmana then pfUI.uf:UpdateDruidMana(unit) end
pfUI.uf:RefreshUnitState(unit)
end
end
+1
View File
@@ -704,6 +704,7 @@ pfUI_translation["deDE"] = {
["Show Description"] = nil,
["Show Dispel Indicators"] = nil,
["Show Druid Mana Bar"] = nil,
["Show Druid Mana Bar Text"] = nil,
["Show Duration Inside Buff"] = nil,
["Show Empty Buttons"] = nil,
["Show FPS and Latency Colors"] = nil,
+1
View File
@@ -713,6 +713,7 @@ pfUI_translation["enUS"] = {
["Show Description"] = nil,
["Show Dispel Indicators"] = nil,
["Show Druid Mana Bar"] = nil,
["Show Druid Mana Bar Text"] = nil,
["Show Duration Inside Buff"] = nil,
["Show Empty Buttons"] = nil,
["Show FPS and Latency Colors"] = nil,
+1
View File
@@ -704,6 +704,7 @@ pfUI_translation["esES"] = {
["Show Description"] = "Mostrar descripción",
["Show Dispel Indicators"] = "Mostrar indicadores para disipar",
["Show Druid Mana Bar"] = nil,
["Show Druid Mana Bar Text"] = nil,
["Show Duration Inside Buff"] = "Mostrar la duración dentro del beneficios",
["Show Empty Buttons"] = "Mostrar botones vacíos",
["Show FPS and Latency Colors"] = "Mostrar FPS y colores de latencia",
+1
View File
@@ -704,6 +704,7 @@ pfUI_translation["frFR"] = {
["Show Description"] = "Afficher les descriptions",
["Show Dispel Indicators"] = "Afficher les indicateurs de dissipation",
["Show Druid Mana Bar"] = nil,
["Show Druid Mana Bar Text"] = nil,
["Show Duration Inside Buff"] = "Afficher la durée à l'intérieur des améliorations",
["Show Empty Buttons"] = "Afficher les boutons vides",
["Show FPS and Latency Colors"] = nil,
+1
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@@ -704,6 +704,7 @@ pfUI_translation["koKR"] = {
["Show Description"] = nil,
["Show Dispel Indicators"] = nil,
["Show Druid Mana Bar"] = nil,
["Show Druid Mana Bar Text"] = nil,
["Show Duration Inside Buff"] = nil,
["Show Empty Buttons"] = nil,
["Show FPS and Latency Colors"] = nil,
+1
View File
@@ -704,6 +704,7 @@ pfUI_translation["ruRU"] = {
["Show Description"] = "Показать описание",
["Show Dispel Indicators"] = "Показать индикаторы рассеивания",
["Show Druid Mana Bar"] = nil,
["Show Druid Mana Bar Text"] = nil,
["Show Duration Inside Buff"] = "Показать продолжительность внутри баффа",
["Show Empty Buttons"] = "Показать пустые кнопки",
["Show FPS and Latency Colors"] = "Показать частоту кадров и задержку в цвете",
+1
View File
@@ -704,6 +704,7 @@ pfUI_translation["zhCN"] = {
["Show Description"] = "显示描述",
["Show Dispel Indicators"] = "显示驱散指示器",
["Show Druid Mana Bar"] = "显示德鲁伊法力条",
["Show Druid Mana Bar Text"] = nil,
["Show Duration Inside Buff"] = "显示持续时间在Buff里面",
["Show Empty Buttons"] = "显示空按钮",
["Show FPS and Latency Colors"] = "显示帧数以及延迟颜色",
+1
View File
@@ -704,6 +704,7 @@ pfUI_translation["zhTW"] = {
["Show Description"] = nil,
["Show Dispel Indicators"] = nil,
["Show Druid Mana Bar"] = nil,
["Show Druid Mana Bar Text"] = nil,
["Show Duration Inside Buff"] = "顯示持續時間在Buff裏面",
["Show Empty Buttons"] = nil,
["Show FPS and Latency Colors"] = nil,
+1
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@@ -2143,6 +2143,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Druid Settings"], nil, nil, "header")
CreateConfig(nil, T["Show Druid Mana Bar"], C.unitframes, "druidmanabar", "checkbox", nil, nil, nil, nil)
CreateConfig(nil, T["Show Druid Mana Bar Text"], C.unitframes, "druidmanatext", "checkbox", nil, nil, nil, nil)
CreateConfig(nil, T["Druid Mana Bar Height"], C.unitframes, "druidmanaheight", nil, nil, nil, nil, nil)
CreateConfig(nil, T["Druid Mana Bar Width (-1 = auto)"], C.unitframes, "druidmanawidth", nil, nil, nil, nil, nil)
CreateConfig(nil, T["Druid Mana Bar X-Offset"], C.unitframes, "druidmanaoffx", nil, nil, nil, nil, nil)
-187
View File
@@ -162,191 +162,4 @@ pfUI:RegisterModule("nampower", function ()
end, true)
end
-- Druid Secondary Mana Bar
-- Shows base mana when druid is in shapeshift form (Bear/Cat uses Rage/Energy)
-- Uses Nampower's GetUnitField to get base mana values
-- Fully self-contained: uses its own config settings from C.unitframes.druidmana*
if GetUnitField and pfUI.uf and pfUI_config.unitframes.druidmanabar == "1" then
local rawborder, default_border = GetBorderSize("unitframes")
local DC = C.unitframes -- druid mana config lives here as druidmana* keys
-- Shared helper: create a druid mana bar on a unit frame
local function CreateDruidManaBar(parent, unit)
if not parent then return nil end
local parentConfig = parent.config
-- Read own config values
local dmHeight = tonumber(DC.druidmanaheight) or 10
local dmWidth = DC.druidmanawidth or "-1"
local dmOffX = tonumber(DC.druidmanaoffx) or 0
local dmOffY = tonumber(DC.druidmanaoffy) or 0
local dmSpace = tonumber(DC.druidmanaspace) or -3
local dmTexture = DC.druidmanatexture or "Interface\\AddOns\\pfUI\\img\\bar"
local bar = CreateFrame("StatusBar", "pfDruidMana_" .. unit, parent)
bar:SetFrameStrata(parent:GetFrameStrata())
bar:SetFrameLevel(parent:GetFrameLevel() + 5)
bar:SetStatusBarTexture(pfUI.media[dmTexture] or dmTexture)
-- Bar color: use same manacolor logic as the normal power bar
local manacolor = parentConfig.defcolor == "0" and parentConfig.manacolor or C.unitframes.manacolor
local r, g, b, a = pfUI.api.strsplit(",", manacolor)
bar:SetStatusBarColor(tonumber(r) or .25, tonumber(g) or .25, tonumber(b) or 1, tonumber(a) or 1)
-- Size: own width/height, fallback to parent power bar width if -1
local width = dmWidth ~= "-1" and tonumber(dmWidth) or nil
if width then
bar:SetWidth(width)
end
bar:SetHeight(dmHeight)
-- Position below the power bar with own spacing + offsets
local spacing = -2 * default_border - dmSpace
if width then
-- Fixed width: use single point with offset
bar:SetPoint("TOP", parent.power, "BOTTOM", dmOffX, spacing + dmOffY)
else
-- Auto width: anchor to both sides of power bar
bar:SetPoint("TOPLEFT", parent.power, "BOTTOMLEFT", dmOffX, spacing + dmOffY)
bar:SetPoint("TOPRIGHT", parent.power, "BOTTOMRIGHT", dmOffX, spacing + dmOffY)
end
bar:Hide()
CreateBackdrop(bar)
CreateBackdropShadow(bar)
-- Font settings (same logic as power bar)
local fontname = pfUI.font_unit
local fontsize = tonumber(pfUI_config.global.font_unit_size)
local fontstyle = pfUI_config.global.font_unit_style
if parentConfig.customfont == "1" then
fontname = pfUI.media[parentConfig.customfont_name]
fontsize = tonumber(parentConfig.customfont_size)
fontstyle = parentConfig.customfont_style
end
-- Text color (always mana-colored)
local tr, tg, tb = ManaBarColor[0].r, ManaBarColor[0].g, ManaBarColor[0].b
if C.unitframes.pastel == "1" then
tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5
end
-- Single center text showing current/max
bar.text = bar:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
bar.text:SetFontObject(GameFontWhite)
bar.text:SetFont(fontname, fontsize, fontstyle)
bar.text:SetPoint("CENTER", bar, "CENTER", 0, 0)
bar.text:SetJustifyH("CENTER")
bar.text:SetTextColor(tr, tg, tb, 1)
return bar
end
-- Shared helper: update druid mana bar values and text
local function UpdateDruidManaBar(bar, unit)
if not UnitExists(unit) then
bar:Hide()
return
end
-- For non-player units, only show if the target is a Druid
if unit ~= "player" then
local _, unitClass = UnitClass(unit)
if unitClass ~= "DRUID" then
bar:Hide()
return
end
end
local powerType = UnitPowerType(unit)
-- Only show when NOT using mana (i.e., in Bear/Cat form)
if powerType == 0 then
bar:Hide()
return
end
-- Get base mana using Nampower's GetUnitField
local baseMana, baseMaxMana
local guid = UnitGUID(unit)
if guid then
baseMana = GetUnitField(guid, "power1")
baseMaxMana = GetUnitField(guid, "maxPower1")
end
-- Round down power values (Nampower can return decimals)
if baseMana then baseMana = math.floor(baseMana) end
if baseMaxMana then baseMaxMana = math.floor(baseMaxMana) end
if type(baseMana) ~= "number" or type(baseMaxMana) ~= "number" or baseMaxMana == 0 then
bar:Hide()
return
end
-- Update bar
bar:SetMinMaxValues(0, baseMaxMana)
bar:SetValue(baseMana)
-- Always show current/max
bar.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana)))
bar:Show()
end
-- ===== Player Druid Mana Bar =====
local _, playerClass = UnitClass("player")
if pfUI.uf.player and playerClass == "DRUID" then
local playerMana = CreateDruidManaBar(pfUI.uf.player, "player")
if playerMana then
playerMana:RegisterEvent("UNIT_MANA")
playerMana:RegisterEvent("UNIT_MAXMANA")
playerMana:RegisterEvent("UNIT_DISPLAYPOWER")
playerMana:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
playerMana:RegisterEvent("PLAYER_LOGOUT")
playerMana:SetScript("OnEvent", function()
if event == "PLAYER_LOGOUT" then
this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
return
end
if arg1 == nil or arg1 == "player" then
UpdateDruidManaBar(playerMana, "player")
end
end)
-- Initial update
UpdateDruidManaBar(playerMana, "player")
end
end
-- ===== Target Druid Mana Bar =====
if pfUI.uf.target then
local targetMana = CreateDruidManaBar(pfUI.uf.target, "target")
if targetMana then
targetMana:RegisterEvent("UNIT_MANA")
targetMana:RegisterEvent("UNIT_MAXMANA")
targetMana:RegisterEvent("UNIT_DISPLAYPOWER")
targetMana:RegisterEvent("PLAYER_TARGET_CHANGED")
targetMana:RegisterEvent("PLAYER_LOGOUT")
targetMana:SetScript("OnEvent", function()
if event == "PLAYER_LOGOUT" then
this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
return
end
if event == "PLAYER_TARGET_CHANGED" or arg1 == nil or arg1 == "target" then
UpdateDruidManaBar(targetMana, "target")
end
end)
-- Initial update
UpdateDruidManaBar(targetMana, "target")
end
end
end
end)