Refactoring: Nampower Integration & SuperWoW Cleanup

* Replaced SuperWoW GUID with native Turtle WoW GUID in focus system
* Added memoization API for `/pfcast` and `/castfocus` performance boost
* Moved Druid mana bar from superwow.lua to nampower.lua
* Cleaned up superwow.lua - removed duplicate/migrated code
* Updated GUI: "Druid Settings" replaces "SuperWoW Settings" header
* Focus system now standalone - no SuperWoW dependency required
This commit is contained in:
Meow
2026-02-16 14:20:31 +01:00
parent 3cf64ceffd
commit def000a7c4
6 changed files with 477 additions and 488 deletions
+30
View File
@@ -1466,3 +1466,33 @@ function pfUI.api.GetNoNameObject(frame, objtype, layer, arg1, arg2)
end
end
end
-- [ TryMemoizedFuncLoadstringForSpellCasts ]
-- Memoizes lua function strings for spell casts to improve performance.
-- Supports both string functions and direct function values.
-- 'funcOrStr' [function|string] Either a function or a lua string to execute
-- return: [function|nil] The function to execute, or nil on error
local memoizedFuncs = {}
function pfUI.api.TryMemoizedFuncLoadstringForSpellCasts(funcOrStr)
-- If it's already a function, return it directly
if type(funcOrStr) == "function" then
return funcOrStr
end
-- If it's a string, try to memoize it
if type(funcOrStr) == "string" then
-- Check if we've already compiled this string
if memoizedFuncs[funcOrStr] then
return memoizedFuncs[funcOrStr]
end
-- Try to compile the string
local func = loadstring(funcOrStr)
if func then
memoizedFuncs[funcOrStr] = func
return func
end
end
return nil
end
+141 -12
View File
@@ -17,17 +17,48 @@ end)
-- register focus emulation commands for vanilla
if pfUI.client > 11200 then return end
SLASH_PFFOCUS1, SLASH_PFFOCUS2 = '/focus', '/pffocus'
function SlashCmdList.PFFOCUS(msg)
if not pfUI.uf or not pfUI.uf.focus then return end
if msg ~= "" then
pfUI.uf.focus.unitname = strlower(msg)
elseif UnitName("target") then
pfUI.uf.focus.unitname = strlower(UnitName("target"))
else
-- Try GUID-based focus (Turtle WoW native)
local unitstr = msg ~= "" and msg or "target"
local _, guid = nil, nil
if UnitExists then
if msg ~= "" then
-- When msg is provided, we need to target by name first to get GUID
-- Save this for later - for now just use name-based
pfUI.uf.focus.unitname = strlower(msg)
pfUI.uf.focus.label = nil
pfUI.uf.focus.id = nil
else
-- Get GUID from current target
_, guid = UnitExists("target")
end
end
if guid then
-- GUID-based focus (works with unitframes API)
pfUI.uf.focus.unitname = nil
pfUI.uf.focus.label = nil
pfUI.uf.focus.label = guid
pfUI.uf.focus.id = ""
-- Update focustarget frame
if pfUI.uf.focustarget then
pfUI.uf.focustarget.unitname = nil
pfUI.uf.focustarget.label = guid .. "target"
pfUI.uf.focustarget.id = ""
end
elseif msg == "" and not guid then
-- No target and no msg - clear focus
if UnitName("target") then
pfUI.uf.focus.unitname = strlower(UnitName("target"))
else
pfUI.uf.focus.unitname = nil
pfUI.uf.focus.label = nil
end
end
end
@@ -53,6 +84,71 @@ function SlashCmdList.PFCASTFOCUS(msg)
return
end
local func = pfUI.api.TryMemoizedFuncLoadstringForSpellCasts(msg)
-- Check if we have GUID-based focus
local focusGUID = pfUI.uf.focus.label
local hasGUID = focusGUID and focusGUID ~= ""
-- Nampower path with GUID targeting (if available and we have GUID focus)
if hasGUID and CastSpellByNameNoQueue then
local _, currentGUID = nil, nil
if UnitExists then
_, currentGUID = UnitExists("target")
end
local player = UnitIsUnit("target", "player")
-- Target focus by GUID
if TargetByGUID then
TargetByGUID(focusGUID)
else
-- Fallback: use GUID as unitstring (works on Turtle)
TargetUnit(focusGUID)
end
-- Verify we actually targeted the focus
local _, targetGUID = nil, nil
if UnitExists then
_, targetGUID = UnitExists("target")
end
if targetGUID ~= focusGUID then
-- Restore original target
if currentGUID and TargetByGUID then
TargetByGUID(currentGUID)
elseif currentGUID then
TargetUnit(currentGUID)
elseif player then
TargetUnit("player")
else
TargetLastTarget()
end
UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0)
return
end
-- Execute the spell cast
if func then
func()
else
CastSpellByNameNoQueue(msg)
end
-- Restore original target
if currentGUID and TargetByGUID then
TargetByGUID(currentGUID)
elseif currentGUID then
TargetUnit(currentGUID)
elseif player then
TargetUnit("player")
else
TargetLastTarget()
end
return
end
-- Fallback: Classic target-swapping method (name-based or GUID-based)
local skiptarget = false
local player = UnitIsUnit("target", "player")
local unitname = ""
@@ -77,11 +173,14 @@ function SlashCmdList.PFCASTFOCUS(msg)
end
end
local func = loadstring(msg or "")
if func then
func()
else
CastSpellByName(msg)
if CastSpellByNameNoQueue then
CastSpellByNameNoQueue(msg)
else
CastSpellByName(msg)
end
end
if skiptarget == false then
@@ -98,9 +197,39 @@ SLASH_PFSWAPFOCUS1, SLASH_PFSWAPFOCUS2 = '/swapfocus', '/pfswapfocus'
function SlashCmdList.PFSWAPFOCUS(msg)
if not pfUI.uf or not pfUI.uf.focus then return end
local oldunit = UnitExists("target") and strlower(UnitName("target"))
if oldunit and pfUI.uf.focus.unitname then
TargetByName(pfUI.uf.focus.unitname)
pfUI.uf.focus.unitname = oldunit
-- Try GUID-based swap
local _, guid = nil, nil
if UnitExists then
_, guid = UnitExists("target")
end
if guid then
-- Save old focus GUID
local oldlabel = pfUI.uf.focus.label or ""
local oldid = pfUI.uf.focus.id or ""
-- Set new focus to current target
pfUI.uf.focus.unitname = nil
pfUI.uf.focus.label = guid
pfUI.uf.focus.id = ""
-- Update focustarget
if pfUI.uf.focustarget then
pfUI.uf.focustarget.unitname = nil
pfUI.uf.focustarget.label = guid .. "target"
pfUI.uf.focustarget.id = ""
end
-- Target old focus
if oldlabel and oldlabel ~= "" then
TargetUnit(oldlabel .. oldid)
end
else
-- Fallback: name-based swap
local oldunit = UnitExists("target") and strlower(UnitName("target"))
if oldunit and pfUI.uf.focus.unitname then
TargetByName(pfUI.uf.focus.unitname)
pfUI.uf.focus.unitname = oldunit
end
end
end
+3 -1
View File
@@ -1983,10 +1983,12 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
CreateConfig(nil, T["Energy Color"], C.unitframes, "energycolor", "color")
CreateConfig(nil, T["Focus Color"], C.unitframes, "focuscolor", "color")
CreateConfig(nil, T["SuperWoW Settings"], nil, nil, "header")
CreateConfig(nil, T["Druid Settings"], nil, nil, "header")
CreateConfig(nil, T["Show Druid Mana Bar"], C.unitframes, "druidmanabar", "checkbox", nil, nil, nil, nil, "vanilla" )
CreateConfig(nil, T["Druid Mana Bar Height"], C.unitframes, "druidmanaheight", nil, nil, nil, nil, nil, "vanilla" )
CreateConfig(nil, T["Druid Mana Bar Text"], C.unitframes, "druidmanatext", "checkbox", nil, nil, nil, nil, "vanilla" )
CreateConfig(nil, T["SuperWoW Settings"], nil, nil, "header")
CreateConfig(nil, T["Track Group on Minimap"], C.unitframes, "track_group", "checkbox", nil, nil, nil, nil, "vanilla" )
CreateConfig(nil, T["Nampower Settings"], nil, nil, "header")
+1 -1
View File
@@ -34,7 +34,7 @@ pfUI:RegisterModule("mouseover", "vanilla", function ()
_G.SLASH_PFCAST1, _G.SLASH_PFCAST2 = "/pfcast", "/pfmouse"
function SlashCmdList.PFCAST(msg)
local restore_target = true
local func = loadstring(msg or "")
local func = pfUI.api.TryMemoizedFuncLoadstringForSpellCasts(msg)
local unit = "mouseover"
if not UnitExists(unit) then
+302
View File
@@ -481,4 +481,306 @@ pfUI:RegisterModule("nampower", "vanilla", function ()
-- NOTE: HoT Detection (AURA_CAST events) removed - OnHotApplied callback was never implemented in libpredict
-- NOTE: Swing Timer removed - GetSwingTimers() was never called anywhere
-- Druid Secondary Mana Bar
-- Shows base mana when druid is in shapeshift form (Bear/Cat uses Rage/Energy)
-- Uses Nampower's GetUnitField to get base mana values
-- Controlled by "Show Druid Mana Bar" setting in GUI
local _, playerClass = UnitClass("player")
if GetUnitField and pfUI.uf and pfUI.uf.player and playerClass == "DRUID" and pfUI_config.unitframes.druidmanabar == "1" then
local rawborder, default_border = GetBorderSize("unitframes")
local config = pfUI.uf.player.config
-- Create secondary mana bar below the power bar
local playerMana = CreateFrame("StatusBar", "pfPlayerSecondaryMana", pfUI.uf.player)
playerMana:SetFrameStrata(pfUI.uf.player:GetFrameStrata())
playerMana:SetFrameLevel(pfUI.uf.player:GetFrameLevel() + 5)
playerMana:SetStatusBarTexture(pfUI.media[config.pbartexture])
-- Mana color
local manacolor = config.defcolor == "0" and config.manacolor or C.unitframes.manacolor
local r, g, b, a = pfUI.api.strsplit(",", manacolor)
playerMana:SetStatusBarColor(r, g, b, a)
-- Use SAME size as normal power bar
local width = config.pwidth ~= "-1" and config.pwidth or config.width
local height = config.pheight
playerMana:SetWidth(width)
playerMana:SetHeight(height)
playerMana:SetPoint("TOPLEFT", pfUI.uf.player.power, "BOTTOMLEFT", 0, -2*default_border - (config.pspace or 0))
playerMana:SetPoint("TOPRIGHT", pfUI.uf.player.power, "BOTTOMRIGHT", 0, -2*default_border - (config.pspace or 0))
playerMana:Hide()
CreateBackdrop(playerMana)
CreateBackdropShadow(playerMana)
-- Text overlay - same font settings as power bar
local fontname = pfUI.font_unit
local fontsize = tonumber(pfUI_config.global.font_unit_size)
local fontstyle = pfUI_config.global.font_unit_style
if config.customfont == "1" then
fontname = pfUI.media[config.customfont_name]
fontsize = tonumber(config.customfont_size)
fontstyle = config.customfont_style
end
playerMana.text = playerMana:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
playerMana.text:SetFontObject(GameFontWhite)
playerMana.text:SetFont(fontname, fontsize, fontstyle)
playerMana.text:SetPoint("CENTER", playerMana, "CENTER", 0, 0)
-- Set text color like normal power bar (mana = type 0)
local tr, tg, tb = 1, 1, 1
if config["powercolor"] == "1" then
tr = ManaBarColor[0].r
tg = ManaBarColor[0].g
tb = ManaBarColor[0].b
end
if C.unitframes.pastel == "1" then
tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5
end
playerMana.text:SetTextColor(tr, tg, tb, 1)
-- Update function
local function UpdatePlayerSecondaryMana()
local powerType = UnitPowerType("player")
-- Only show when NOT using mana (i.e., in Bear/Cat form)
if powerType == 0 then
playerMana:Hide()
return
end
-- Get base mana using Nampower's GetUnitField
local baseMana, baseMaxMana
local _, guid = UnitExists("player")
if guid then
baseMana = GetUnitField(guid, "power1")
baseMaxMana = GetUnitField(guid, "maxPower1")
end
-- Round down power values (Nampower can return decimals)
if baseMana then baseMana = math.floor(baseMana) end
if baseMaxMana then baseMaxMana = math.floor(baseMaxMana) end
if type(baseMana) ~= "number" or type(baseMaxMana) ~= "number" or baseMaxMana == 0 then
playerMana:Hide()
return
end
-- Update bar
playerMana:SetMinMaxValues(0, baseMaxMana)
playerMana:SetValue(baseMana)
-- Update text based on power text config
local textConfig = config.txtpowercenter or config.txtpowerright or config.txtpowerleft
if not textConfig or textConfig == "" or textConfig == "none" then
playerMana.text:SetText("")
elseif textConfig == "power" then
playerMana.text:SetText(Abbreviate(baseMana))
elseif textConfig == "powermax" then
playerMana.text:SetText(Abbreviate(baseMaxMana))
elseif textConfig == "powerperc" then
local perc = math.ceil(baseMana / baseMaxMana * 100)
playerMana.text:SetText(perc)
elseif textConfig == "powermiss" then
local miss = math.ceil(baseMana - baseMaxMana)
playerMana.text:SetText(miss == 0 and "0" or Abbreviate(miss))
elseif textConfig == "powerdyn" then
local perc = math.ceil(baseMana / baseMaxMana * 100)
if perc == 100 then
playerMana.text:SetText(Abbreviate(baseMana))
else
playerMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc))
end
elseif textConfig == "powerminmax" then
playerMana.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana)))
else
-- Default: show dynamic
local perc = math.ceil(baseMana / baseMaxMana * 100)
if perc == 100 then
playerMana.text:SetText(Abbreviate(baseMana))
else
playerMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc))
end
end
playerMana:Show()
end
-- Register events
playerMana:RegisterEvent("UNIT_MANA")
playerMana:RegisterEvent("UNIT_MAXMANA")
playerMana:RegisterEvent("UNIT_DISPLAYPOWER")
playerMana:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
playerMana:RegisterEvent("PLAYER_LOGOUT")
playerMana:SetScript("OnEvent", function()
if event == "PLAYER_LOGOUT" then
this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
return
end
if arg1 == nil or arg1 == "player" then
UpdatePlayerSecondaryMana()
end
end)
-- Initial update
UpdatePlayerSecondaryMana()
end
-- Target Secondary Mana Bar (shows when target is a druid in shapeshift form)
if GetUnitField and pfUI.uf and pfUI.uf.target and pfUI_config.unitframes.druidmanabar == "1" then
local rawborder, default_border = GetBorderSize("unitframes")
local config = pfUI.uf.target.config
-- Create secondary mana bar below the power bar
local targetMana = CreateFrame("StatusBar", "pfTargetSecondaryMana", pfUI.uf.target)
targetMana:SetFrameStrata(pfUI.uf.target:GetFrameStrata())
targetMana:SetFrameLevel(pfUI.uf.target:GetFrameLevel() + 5)
targetMana:SetStatusBarTexture(pfUI.media[config.pbartexture])
-- Mana color
local manacolor = config.defcolor == "0" and config.manacolor or C.unitframes.manacolor
local r, g, b, a = pfUI.api.strsplit(",", manacolor)
targetMana:SetStatusBarColor(r, g, b, a)
-- Use SAME size as normal power bar
local width = config.pwidth ~= "-1" and config.pwidth or config.width
local height = config.pheight
targetMana:SetWidth(width)
targetMana:SetHeight(height)
targetMana:SetPoint("TOPLEFT", pfUI.uf.target.power, "BOTTOMLEFT", 0, -2*default_border - (config.pspace or 0))
targetMana:SetPoint("TOPRIGHT", pfUI.uf.target.power, "BOTTOMRIGHT", 0, -2*default_border - (config.pspace or 0))
targetMana:Hide()
CreateBackdrop(targetMana)
CreateBackdropShadow(targetMana)
-- Text overlay
local fontname = pfUI.font_unit
local fontsize = tonumber(pfUI_config.global.font_unit_size)
local fontstyle = pfUI_config.global.font_unit_style
if config.customfont == "1" then
fontname = pfUI.media[config.customfont_name]
fontsize = tonumber(config.customfont_size)
fontstyle = config.customfont_style
end
targetMana.text = targetMana:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
targetMana.text:SetFontObject(GameFontWhite)
targetMana.text:SetFont(fontname, fontsize, fontstyle)
targetMana.text:SetPoint("CENTER", targetMana, "CENTER", 0, 0)
-- Set text color
local tr, tg, tb = 1, 1, 1
if config["powercolor"] == "1" then
tr = ManaBarColor[0].r
tg = ManaBarColor[0].g
tb = ManaBarColor[0].b
end
if C.unitframes.pastel == "1" then
tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5
end
targetMana.text:SetTextColor(tr, tg, tb, 1)
-- Update function
local function UpdateTargetSecondaryMana()
if not UnitExists("target") then
targetMana:Hide()
return
end
local powerType = UnitPowerType("target")
-- Only show if target is NOT using mana
if powerType == 0 then
targetMana:Hide()
return
end
-- Get base mana using Nampower's GetUnitField
local baseMana, baseMaxMana
local _, guid = UnitExists("target")
if guid then
baseMana = GetUnitField(guid, "power1")
baseMaxMana = GetUnitField(guid, "maxPower1")
end
-- Round down power values
if baseMana then baseMana = math.floor(baseMana) end
if baseMaxMana then baseMaxMana = math.floor(baseMaxMana) end
if type(baseMana) ~= "number" or type(baseMaxMana) ~= "number" or baseMaxMana == 0 then
targetMana:Hide()
return
end
-- Update bar
targetMana:SetMinMaxValues(0, baseMaxMana)
targetMana:SetValue(baseMana)
-- Update text
local textConfig = config.txtpowercenter or config.txtpowerright or config.txtpowerleft
if not textConfig or textConfig == "" or textConfig == "none" then
targetMana.text:SetText("")
elseif textConfig == "power" then
targetMana.text:SetText(Abbreviate(baseMana))
elseif textConfig == "powermax" then
targetMana.text:SetText(Abbreviate(baseMaxMana))
elseif textConfig == "powerperc" then
local perc = math.ceil(baseMana / baseMaxMana * 100)
targetMana.text:SetText(perc)
elseif textConfig == "powermiss" then
local miss = math.ceil(baseMana - baseMaxMana)
targetMana.text:SetText(miss == 0 and "0" or Abbreviate(miss))
elseif textConfig == "powerdyn" then
local perc = math.ceil(baseMana / baseMaxMana * 100)
if perc == 100 then
targetMana.text:SetText(Abbreviate(baseMana))
else
targetMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc))
end
elseif textConfig == "powerminmax" then
targetMana.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana)))
else
-- Default: show dynamic
local perc = math.ceil(baseMana / baseMaxMana * 100)
if perc == 100 then
targetMana.text:SetText(Abbreviate(baseMana))
else
targetMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc))
end
end
targetMana:Show()
end
-- Register events
targetMana:RegisterEvent("UNIT_MANA")
targetMana:RegisterEvent("UNIT_MAXMANA")
targetMana:RegisterEvent("UNIT_DISPLAYPOWER")
targetMana:RegisterEvent("PLAYER_TARGET_CHANGED")
targetMana:RegisterEvent("PLAYER_LOGOUT")
targetMana:SetScript("OnEvent", function()
if event == "PLAYER_LOGOUT" then
this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
return
end
if event == "PLAYER_TARGET_CHANGED" or arg1 == nil or arg1 == "target" then
UpdateTargetSecondaryMana()
end
end)
-- Initial update
UpdateTargetSecondaryMana()
end
end)
-474
View File
@@ -23,14 +23,6 @@ SlashCmdList["PFDLLSTATUS"] = function()
chat:AddMessage(" |cffff0000Nampower|r: Not detected")
end
-- UnitXP
local hasUnitXP = pcall(UnitXP, "nop", "nop")
if hasUnitXP then
chat:AddMessage(" |cff00ff00UnitXP_SP3|r: Detected")
else
chat:AddMessage(" |cffff0000UnitXP_SP3|r: Not detected")
end
-- Check if castbar exists for indicator positioning
if pfUI.castbar and pfUI.castbar.player then
chat:AddMessage(" |cff00ff00Castbar|r: Available for indicator anchoring")
@@ -41,42 +33,11 @@ SlashCmdList["PFDLLSTATUS"] = function()
-- Check indicator frames
if pfUI.uf and pfUI.uf.target then
chat:AddMessage(" |cff00ff00Target frame|r: exists")
if pfUI.uf.target.behindIndicator then
chat:AddMessage(" |cff00ff00Behind indicator|r: created")
else
chat:AddMessage(" |cffff0000Behind indicator|r: NOT created")
end
if pfUI.uf.target.losIndicator then
chat:AddMessage(" |cff00ff00LOS indicator|r: created")
else
chat:AddMessage(" |cffff0000LOS indicator|r: NOT created")
end
else
chat:AddMessage(" |cffff0000Target frame|r: NOT found")
end
end
-- UnitXP Behind/LOS test command
SLASH_PFBEHIND1 = "/pfbehind"
SlashCmdList["PFBEHIND"] = function()
local chat = DEFAULT_CHAT_FRAME
if not UnitExists("target") then
chat:AddMessage("|cff33ffccpfUI|r: No target")
return
end
local hasUnitXP = pcall(UnitXP, "nop", "nop")
if not hasUnitXP then
chat:AddMessage("|cff33ffccpfUI|r: UnitXP not available")
return
end
local successB, behind = pcall(UnitXP, "behind", "player", "target")
local successL, inSight = pcall(UnitXP, "inSight", "player", "target")
chat:AddMessage("|cff33ffccpfUI|r: Behind=" .. tostring(behind) .. " LOS=" .. tostring(inSight))
end
pfUI:RegisterModule("superwow", "vanilla", function ()
if SetAutoloot and SpellInfo and not SUPERWOW_VERSION then
-- Turn every enchanting link that we create in the enchanting frame,
@@ -122,426 +83,6 @@ pfUI:RegisterModule("superwow", "vanilla", function ()
end)
end
-- Add native mouseover support
if SUPERWOW_VERSION and pfUI.uf and pfUI.uf.mouseover then
_G.SlashCmdList.PFCAST = function(msg)
local func = loadstring(msg or "")
local unit = "mouseover"
if not UnitExists(unit) then
local frame = GetMouseFocus()
if frame.label and frame.id then
unit = frame.label .. frame.id
elseif UnitExists("target") then
unit = "target"
elseif GetCVar("autoSelfCast") == "1" then
unit = "player"
else
return
end
end
if func then
-- set mouseover to target for script if needed
local switch_target = not UnitIsUnit("target", unit)
if switch_target then TargetUnit(unit) end
func()
if switch_target then TargetLastTarget() end
else
-- write temporary unit name
pfUI.uf.mouseover.unit = unit
-- cast spell to unitstr
CastSpellByName(msg, unit)
-- remove temporary mouseover unit
pfUI.uf.mouseover.unit = nil
end
end
end
-- Add support for druid mana bars
-- Uses Nampower's GetUnitField to get base mana when in shapeshift form
local hasNampower = (GetUnitField ~= nil)
-- Add support for player secondary power bar (shows base mana when in shapeshift form)
-- Works with SuperWoW OR Nampower - both extend UnitMana() to return base mana as second value
-- Only for Druids (only class that can shapeshift in Vanilla)
-- Controlled by "Show Druid Mana Bar" setting
local _, playerClass = UnitClass("player")
if hasNampower and pfUI.uf and pfUI.uf.player and playerClass == "DRUID" and pfUI_config.unitframes.druidmanabar == "1" then
local rawborder, default_border = GetBorderSize("unitframes")
local config = pfUI.uf.player.config
-- Create secondary mana bar below the power bar
local playerMana = CreateFrame("StatusBar", "pfPlayerSecondaryMana", pfUI.uf.player)
playerMana:SetFrameStrata(pfUI.uf.player:GetFrameStrata())
playerMana:SetFrameLevel(pfUI.uf.player:GetFrameLevel() + 5)
playerMana:SetStatusBarTexture(pfUI.media[config.pbartexture])
-- Mana color
local manacolor = config.defcolor == "0" and config.manacolor or C.unitframes.manacolor
local r, g, b, a = pfUI.api.strsplit(",", manacolor)
playerMana:SetStatusBarColor(r, g, b, a)
-- Use SAME size as normal power bar (pwidth/pheight from config)
local width = config.pwidth ~= "-1" and config.pwidth or config.width
local height = config.pheight
playerMana:SetWidth(width)
playerMana:SetHeight(height)
playerMana:SetPoint("TOPLEFT", pfUI.uf.player.power, "BOTTOMLEFT", 0, -2*default_border - (config.pspace or 0))
playerMana:SetPoint("TOPRIGHT", pfUI.uf.player.power, "BOTTOMRIGHT", 0, -2*default_border - (config.pspace or 0))
playerMana:Hide()
CreateBackdrop(playerMana)
CreateBackdropShadow(playerMana)
-- Text overlay - same font settings as power bar
local fontname = pfUI.font_unit
local fontsize = tonumber(pfUI_config.global.font_unit_size)
local fontstyle = pfUI_config.global.font_unit_style
if config.customfont == "1" then
fontname = pfUI.media[config.customfont_name]
fontsize = tonumber(config.customfont_size)
fontstyle = config.customfont_style
end
playerMana.text = playerMana:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
playerMana.text:SetFontObject(GameFontWhite)
playerMana.text:SetFont(fontname, fontsize, fontstyle)
playerMana.text:SetPoint("CENTER", playerMana, "CENTER", 0, 0)
-- Set text color like normal power bar (mana = type 0)
local tr, tg, tb = 1, 1, 1
if config["powercolor"] == "1" then
tr = ManaBarColor[0].r
tg = ManaBarColor[0].g
tb = ManaBarColor[0].b
end
if C.unitframes.pastel == "1" then
tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5
end
playerMana.text:SetTextColor(tr, tg, tb, 1)
-- Update function
local function UpdatePlayerSecondaryMana()
local powerType = UnitPowerType("player")
-- Only show when NOT using mana (i.e., in Bear/Cat form)
if powerType == 0 then
playerMana:Hide()
return
end
-- Get base mana using Nampower's GetUnitField
local baseMana, baseMaxMana
if GetUnitField then
local _, guid = UnitExists("player")
if guid then
baseMana = GetUnitField(guid, "power1")
baseMaxMana = GetUnitField(guid, "maxPower1")
end
end
-- Round down power values (Nampower can return decimals, especially for rage)
if baseMana then baseMana = math.floor(baseMana) end
if baseMaxMana then baseMaxMana = math.floor(baseMaxMana) end
if type(baseMana) ~= "number" or type(baseMaxMana) ~= "number" or baseMaxMana == 0 then
playerMana:Hide()
return
end
-- Update bar
playerMana:SetMinMaxValues(0, baseMaxMana)
playerMana:SetValue(baseMana)
-- Update text based on power text config (uses same setting as normal power bar)
-- Check txtpowercenter first (centered text), then txtpowerright, then txtpowerleft
local textConfig = config.txtpowercenter or config.txtpowerright or config.txtpowerleft
if not textConfig or textConfig == "" or textConfig == "none" then
-- No text configured - hide text
playerMana.text:SetText("")
elseif textConfig == "power" then
playerMana.text:SetText(Abbreviate(baseMana))
elseif textConfig == "powermax" then
playerMana.text:SetText(Abbreviate(baseMaxMana))
elseif textConfig == "powerperc" then
local perc = math.ceil(baseMana / baseMaxMana * 100)
playerMana.text:SetText(perc)
elseif textConfig == "powermiss" then
local miss = math.ceil(baseMana - baseMaxMana)
playerMana.text:SetText(miss == 0 and "0" or Abbreviate(miss))
elseif textConfig == "powerdyn" then
local perc = math.ceil(baseMana / baseMaxMana * 100)
if perc == 100 then
playerMana.text:SetText(Abbreviate(baseMana))
else
playerMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc))
end
elseif textConfig == "powerminmax" then
playerMana.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana)))
else
-- Default: show dynamic (value + percentage if not full)
local perc = math.ceil(baseMana / baseMaxMana * 100)
if perc == 100 then
playerMana.text:SetText(Abbreviate(baseMana))
else
playerMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc))
end
end
playerMana:Show()
end
-- Register events
playerMana:RegisterEvent("UNIT_MANA")
playerMana:RegisterEvent("UNIT_MAXMANA")
playerMana:RegisterEvent("UNIT_DISPLAYPOWER")
playerMana:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
playerMana:RegisterEvent("PLAYER_LOGOUT")
playerMana:SetScript("OnEvent", function()
-- Handle shutdown to prevent crash 132
if event == "PLAYER_LOGOUT" then
this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
return
end
if arg1 == nil or arg1 == "player" then
UpdatePlayerSecondaryMana()
end
end)
-- Initial update
UpdatePlayerSecondaryMana()
-- Store reference
pfUI.uf.player.secondaryMana = playerMana
end
-- Add support for target secondary power bar (shows base mana when target is in shapeshift form)
-- Works with SuperWoW OR Nampower - both extend UnitMana() to return base mana as second value
-- Controlled by "Show Druid Mana Bar" setting - available for ALL classes
if hasNampower and pfUI.uf and pfUI.uf.target and pfUI_config.unitframes.druidmanabar == "1" then
local rawborder, default_border = GetBorderSize("unitframes")
local config = pfUI.uf.target.config
-- Create secondary mana bar below the power bar
local targetMana = CreateFrame("StatusBar", "pfTargetSecondaryMana", pfUI.uf.target)
targetMana:SetFrameStrata(pfUI.uf.target:GetFrameStrata())
targetMana:SetFrameLevel(pfUI.uf.target:GetFrameLevel() + 5)
targetMana:SetStatusBarTexture(pfUI.media[config.pbartexture])
-- Mana color
local manacolor = config.defcolor == "0" and config.manacolor or C.unitframes.manacolor
local r, g, b, a = pfUI.api.strsplit(",", manacolor)
targetMana:SetStatusBarColor(r, g, b, a)
-- Use SAME size as normal power bar (pwidth/pheight from config)
local width = config.pwidth ~= "-1" and config.pwidth or config.width
local height = config.pheight -- Same height as power bar!
targetMana:SetWidth(width)
targetMana:SetHeight(height)
targetMana:SetPoint("TOPLEFT", pfUI.uf.target.power, "BOTTOMLEFT", 0, -2*default_border - (config.pspace or 0))
targetMana:SetPoint("TOPRIGHT", pfUI.uf.target.power, "BOTTOMRIGHT", 0, -2*default_border - (config.pspace or 0))
targetMana:Hide()
CreateBackdrop(targetMana)
CreateBackdropShadow(targetMana)
-- Text overlay - same font settings as power bar
local fontname = pfUI.font_unit
local fontsize = tonumber(pfUI_config.global.font_unit_size)
local fontstyle = pfUI_config.global.font_unit_style
if config.customfont == "1" then
fontname = pfUI.media[config.customfont_name]
fontsize = tonumber(config.customfont_size)
fontstyle = config.customfont_style
end
targetMana.text = targetMana:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
targetMana.text:SetFontObject(GameFontWhite)
targetMana.text:SetFont(fontname, fontsize, fontstyle)
targetMana.text:SetPoint("CENTER", targetMana, "CENTER", 0, 0)
-- Set text color like normal power bar (mana = type 0)
-- Uses powercolor setting and pastel effect
local function UpdateTextColor()
local tr, tg, tb = 1, 1, 1
if config["powercolor"] == "1" then
tr = ManaBarColor[0].r
tg = ManaBarColor[0].g
tb = ManaBarColor[0].b
end
if C.unitframes.pastel == "1" then
tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5
end
targetMana.text:SetTextColor(tr, tg, tb, 1)
end
UpdateTextColor()
-- Update function
local function UpdateTargetSecondaryMana()
if not UnitExists("target") then
targetMana:Hide()
return
end
local powerType = UnitPowerType("target")
-- Only show if target is NOT using mana (i.e., in shapeshift form with energy/rage)
if powerType == 0 then
-- Target is using mana as primary power - no need for secondary bar
targetMana:Hide()
return
end
-- Get base mana using Nampower's GetUnitField
local baseMana, baseMaxMana
if GetUnitField then
local _, guid = UnitExists("target")
if guid then
baseMana = GetUnitField(guid, "power1")
baseMaxMana = GetUnitField(guid, "maxPower1")
end
end
-- Round down power values (Nampower can return decimals, especially for rage)
if baseMana then baseMana = math.floor(baseMana) end
if baseMaxMana then baseMaxMana = math.floor(baseMaxMana) end
-- Check if we got valid mana values
if type(baseMana) ~= "number" or type(baseMaxMana) ~= "number" or baseMaxMana == 0 then
targetMana:Hide()
return
end
-- Update bar
targetMana:SetMinMaxValues(0, baseMaxMana)
targetMana:SetValue(baseMana)
-- Update text based on power text config (uses same setting as normal power bar)
local textConfig = config.txtpowercenter or config.txtpowerright or config.txtpowerleft
if not textConfig or textConfig == "" or textConfig == "none" then
targetMana.text:SetText("")
elseif textConfig == "power" then
targetMana.text:SetText(Abbreviate(baseMana))
elseif textConfig == "powermax" then
targetMana.text:SetText(Abbreviate(baseMaxMana))
elseif textConfig == "powerperc" then
local perc = math.ceil(baseMana / baseMaxMana * 100)
targetMana.text:SetText(perc)
elseif textConfig == "powermiss" then
local miss = math.ceil(baseMana - baseMaxMana)
targetMana.text:SetText(miss == 0 and "0" or Abbreviate(miss))
elseif textConfig == "powerdyn" then
local perc = math.ceil(baseMana / baseMaxMana * 100)
if perc == 100 then
targetMana.text:SetText(Abbreviate(baseMana))
else
targetMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc))
end
elseif textConfig == "powerminmax" then
targetMana.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana)))
else
local perc = math.ceil(baseMana / baseMaxMana * 100)
if perc == 100 then
targetMana.text:SetText(Abbreviate(baseMana))
else
targetMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc))
end
end
targetMana:Show()
end
-- Register events
targetMana:RegisterEvent("PLAYER_TARGET_CHANGED")
targetMana:RegisterEvent("UNIT_MANA")
targetMana:RegisterEvent("UNIT_MAXMANA")
targetMana:RegisterEvent("UNIT_DISPLAYPOWER")
targetMana:RegisterEvent("PLAYER_LOGOUT")
targetMana:SetScript("OnEvent", function()
-- Handle shutdown to prevent crash 132
if event == "PLAYER_LOGOUT" then
this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
return
end
if event == "PLAYER_TARGET_CHANGED" then
UpdateTargetSecondaryMana()
elseif arg1 == "target" then
UpdateTargetSecondaryMana()
end
end)
-- Store reference
pfUI.uf.target.secondaryMana = targetMana
end
-- Add support for guid based focus frame
if SUPERWOW_VERSION and pfUI.uf and pfUI.uf.focus then
local focus = function(unitstr)
-- try to read target's unit guid
local _, guid = UnitExists(unitstr)
if guid and pfUI.uf.focus then
-- update focus frame
pfUI.uf.focus.unitname = nil
pfUI.uf.focus.label = guid
pfUI.uf.focus.id = ""
-- update focustarget frame
pfUI.uf.focustarget.unitname = nil
pfUI.uf.focustarget.label = guid .. "target"
pfUI.uf.focustarget.id = ""
end
return guid
end
-- extend the builtin /focus slash command
local legacyfocus = SlashCmdList.PFFOCUS
function SlashCmdList.PFFOCUS(msg)
-- try to perform guid based focus
local guid = focus("target")
-- run old focus emulation
if not guid then legacyfocus(msg) end
end
-- extend the builtin /swapfocus slash command
local legacyswapfocus = SlashCmdList.PFSWAPFOCUS
function SlashCmdList.PFSWAPFOCUS(msg)
-- save previous focus values
local oldlabel = pfUI.uf.focus.label or ""
local oldid = pfUI.uf.focus.id or ""
-- try to perform guid based focus
local guid = focus("target")
-- target old focus
if guid and oldlabel and oldid then
TargetUnit(oldlabel..oldid)
end
-- run old focus emulation
if not guid then legacyswapfocus(msg) end
end
end
-- NOTE: SuperWoW libdebuff enhancement removed.
-- UNIT_CASTEVENT fires before resist/miss/dodge events arrive,
-- which breaks the failed spell detection system in libdebuff.
-- DoT timers use the standard hook-based fallback instead.
-- TrackUnit API for adding group members to minimap
-- Tracks friendly units on the minimap for easier group coordination
if TrackUnit and C.unitframes.track_group == "1" then
@@ -607,21 +148,6 @@ pfUI:RegisterModule("superwow", "vanilla", function ()
end
end
-- Enhanced SpellInfo API wrapper
if SpellInfo then
pfUI.api.GetSpellInfo = function(spellId)
local name, rank, texture, minRange, maxRange = SpellInfo(spellId)
return {
name = name,
rank = rank,
texture = texture,
minRange = minRange,
maxRange = maxRange,
spellId = spellId
}
end
end
-- Clickthrough Mode API
-- Allows clicking through corpses to loot underneath
if Clickthrough then