mirror of
https://github.com/brues-code/pfUI.git
synced 2026-10-15 17:50:48 +00:00
Refactoring: Nampower Integration & SuperWoW Cleanup
* Replaced SuperWoW GUID with native Turtle WoW GUID in focus system * Added memoization API for `/pfcast` and `/castfocus` performance boost * Moved Druid mana bar from superwow.lua to nampower.lua * Cleaned up superwow.lua - removed duplicate/migrated code * Updated GUI: "Druid Settings" replaces "SuperWoW Settings" header * Focus system now standalone - no SuperWoW dependency required
This commit is contained in:
@@ -23,14 +23,6 @@ SlashCmdList["PFDLLSTATUS"] = function()
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chat:AddMessage(" |cffff0000Nampower|r: Not detected")
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end
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-- UnitXP
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local hasUnitXP = pcall(UnitXP, "nop", "nop")
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if hasUnitXP then
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chat:AddMessage(" |cff00ff00UnitXP_SP3|r: Detected")
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else
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chat:AddMessage(" |cffff0000UnitXP_SP3|r: Not detected")
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end
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-- Check if castbar exists for indicator positioning
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if pfUI.castbar and pfUI.castbar.player then
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chat:AddMessage(" |cff00ff00Castbar|r: Available for indicator anchoring")
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@@ -41,42 +33,11 @@ SlashCmdList["PFDLLSTATUS"] = function()
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-- Check indicator frames
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if pfUI.uf and pfUI.uf.target then
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chat:AddMessage(" |cff00ff00Target frame|r: exists")
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if pfUI.uf.target.behindIndicator then
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chat:AddMessage(" |cff00ff00Behind indicator|r: created")
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else
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chat:AddMessage(" |cffff0000Behind indicator|r: NOT created")
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end
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if pfUI.uf.target.losIndicator then
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chat:AddMessage(" |cff00ff00LOS indicator|r: created")
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else
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chat:AddMessage(" |cffff0000LOS indicator|r: NOT created")
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end
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else
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chat:AddMessage(" |cffff0000Target frame|r: NOT found")
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end
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end
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-- UnitXP Behind/LOS test command
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SLASH_PFBEHIND1 = "/pfbehind"
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SlashCmdList["PFBEHIND"] = function()
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local chat = DEFAULT_CHAT_FRAME
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if not UnitExists("target") then
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chat:AddMessage("|cff33ffccpfUI|r: No target")
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return
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end
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local hasUnitXP = pcall(UnitXP, "nop", "nop")
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if not hasUnitXP then
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chat:AddMessage("|cff33ffccpfUI|r: UnitXP not available")
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return
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end
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local successB, behind = pcall(UnitXP, "behind", "player", "target")
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local successL, inSight = pcall(UnitXP, "inSight", "player", "target")
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chat:AddMessage("|cff33ffccpfUI|r: Behind=" .. tostring(behind) .. " LOS=" .. tostring(inSight))
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end
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pfUI:RegisterModule("superwow", "vanilla", function ()
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if SetAutoloot and SpellInfo and not SUPERWOW_VERSION then
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-- Turn every enchanting link that we create in the enchanting frame,
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@@ -122,426 +83,6 @@ pfUI:RegisterModule("superwow", "vanilla", function ()
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end)
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end
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-- Add native mouseover support
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if SUPERWOW_VERSION and pfUI.uf and pfUI.uf.mouseover then
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_G.SlashCmdList.PFCAST = function(msg)
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local func = loadstring(msg or "")
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local unit = "mouseover"
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if not UnitExists(unit) then
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local frame = GetMouseFocus()
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if frame.label and frame.id then
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unit = frame.label .. frame.id
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elseif UnitExists("target") then
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unit = "target"
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elseif GetCVar("autoSelfCast") == "1" then
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unit = "player"
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else
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return
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end
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end
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if func then
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-- set mouseover to target for script if needed
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local switch_target = not UnitIsUnit("target", unit)
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if switch_target then TargetUnit(unit) end
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func()
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if switch_target then TargetLastTarget() end
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else
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-- write temporary unit name
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pfUI.uf.mouseover.unit = unit
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-- cast spell to unitstr
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CastSpellByName(msg, unit)
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-- remove temporary mouseover unit
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pfUI.uf.mouseover.unit = nil
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end
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end
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end
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-- Add support for druid mana bars
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-- Uses Nampower's GetUnitField to get base mana when in shapeshift form
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local hasNampower = (GetUnitField ~= nil)
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-- Add support for player secondary power bar (shows base mana when in shapeshift form)
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-- Works with SuperWoW OR Nampower - both extend UnitMana() to return base mana as second value
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-- Only for Druids (only class that can shapeshift in Vanilla)
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-- Controlled by "Show Druid Mana Bar" setting
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local _, playerClass = UnitClass("player")
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if hasNampower and pfUI.uf and pfUI.uf.player and playerClass == "DRUID" and pfUI_config.unitframes.druidmanabar == "1" then
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local rawborder, default_border = GetBorderSize("unitframes")
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local config = pfUI.uf.player.config
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-- Create secondary mana bar below the power bar
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local playerMana = CreateFrame("StatusBar", "pfPlayerSecondaryMana", pfUI.uf.player)
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playerMana:SetFrameStrata(pfUI.uf.player:GetFrameStrata())
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playerMana:SetFrameLevel(pfUI.uf.player:GetFrameLevel() + 5)
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playerMana:SetStatusBarTexture(pfUI.media[config.pbartexture])
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-- Mana color
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local manacolor = config.defcolor == "0" and config.manacolor or C.unitframes.manacolor
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local r, g, b, a = pfUI.api.strsplit(",", manacolor)
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playerMana:SetStatusBarColor(r, g, b, a)
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-- Use SAME size as normal power bar (pwidth/pheight from config)
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local width = config.pwidth ~= "-1" and config.pwidth or config.width
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local height = config.pheight
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playerMana:SetWidth(width)
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playerMana:SetHeight(height)
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playerMana:SetPoint("TOPLEFT", pfUI.uf.player.power, "BOTTOMLEFT", 0, -2*default_border - (config.pspace or 0))
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playerMana:SetPoint("TOPRIGHT", pfUI.uf.player.power, "BOTTOMRIGHT", 0, -2*default_border - (config.pspace or 0))
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playerMana:Hide()
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CreateBackdrop(playerMana)
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CreateBackdropShadow(playerMana)
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-- Text overlay - same font settings as power bar
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local fontname = pfUI.font_unit
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local fontsize = tonumber(pfUI_config.global.font_unit_size)
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local fontstyle = pfUI_config.global.font_unit_style
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if config.customfont == "1" then
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fontname = pfUI.media[config.customfont_name]
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fontsize = tonumber(config.customfont_size)
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fontstyle = config.customfont_style
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end
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playerMana.text = playerMana:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
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playerMana.text:SetFontObject(GameFontWhite)
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playerMana.text:SetFont(fontname, fontsize, fontstyle)
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playerMana.text:SetPoint("CENTER", playerMana, "CENTER", 0, 0)
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-- Set text color like normal power bar (mana = type 0)
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local tr, tg, tb = 1, 1, 1
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if config["powercolor"] == "1" then
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tr = ManaBarColor[0].r
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tg = ManaBarColor[0].g
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tb = ManaBarColor[0].b
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end
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if C.unitframes.pastel == "1" then
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tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5
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end
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playerMana.text:SetTextColor(tr, tg, tb, 1)
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-- Update function
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local function UpdatePlayerSecondaryMana()
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local powerType = UnitPowerType("player")
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-- Only show when NOT using mana (i.e., in Bear/Cat form)
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if powerType == 0 then
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playerMana:Hide()
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return
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end
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-- Get base mana using Nampower's GetUnitField
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local baseMana, baseMaxMana
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if GetUnitField then
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local _, guid = UnitExists("player")
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if guid then
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baseMana = GetUnitField(guid, "power1")
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baseMaxMana = GetUnitField(guid, "maxPower1")
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end
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end
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-- Round down power values (Nampower can return decimals, especially for rage)
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if baseMana then baseMana = math.floor(baseMana) end
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if baseMaxMana then baseMaxMana = math.floor(baseMaxMana) end
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if type(baseMana) ~= "number" or type(baseMaxMana) ~= "number" or baseMaxMana == 0 then
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playerMana:Hide()
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return
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end
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-- Update bar
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playerMana:SetMinMaxValues(0, baseMaxMana)
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playerMana:SetValue(baseMana)
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-- Update text based on power text config (uses same setting as normal power bar)
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-- Check txtpowercenter first (centered text), then txtpowerright, then txtpowerleft
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local textConfig = config.txtpowercenter or config.txtpowerright or config.txtpowerleft
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if not textConfig or textConfig == "" or textConfig == "none" then
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-- No text configured - hide text
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playerMana.text:SetText("")
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elseif textConfig == "power" then
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playerMana.text:SetText(Abbreviate(baseMana))
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elseif textConfig == "powermax" then
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playerMana.text:SetText(Abbreviate(baseMaxMana))
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elseif textConfig == "powerperc" then
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local perc = math.ceil(baseMana / baseMaxMana * 100)
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playerMana.text:SetText(perc)
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elseif textConfig == "powermiss" then
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local miss = math.ceil(baseMana - baseMaxMana)
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playerMana.text:SetText(miss == 0 and "0" or Abbreviate(miss))
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elseif textConfig == "powerdyn" then
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local perc = math.ceil(baseMana / baseMaxMana * 100)
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if perc == 100 then
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playerMana.text:SetText(Abbreviate(baseMana))
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else
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playerMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc))
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end
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elseif textConfig == "powerminmax" then
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playerMana.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana)))
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else
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-- Default: show dynamic (value + percentage if not full)
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local perc = math.ceil(baseMana / baseMaxMana * 100)
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if perc == 100 then
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playerMana.text:SetText(Abbreviate(baseMana))
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else
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playerMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc))
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end
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end
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playerMana:Show()
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end
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-- Register events
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playerMana:RegisterEvent("UNIT_MANA")
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playerMana:RegisterEvent("UNIT_MAXMANA")
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playerMana:RegisterEvent("UNIT_DISPLAYPOWER")
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playerMana:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
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playerMana:RegisterEvent("PLAYER_LOGOUT")
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playerMana:SetScript("OnEvent", function()
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-- Handle shutdown to prevent crash 132
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if event == "PLAYER_LOGOUT" then
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this:UnregisterAllEvents()
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this:SetScript("OnEvent", nil)
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return
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end
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if arg1 == nil or arg1 == "player" then
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UpdatePlayerSecondaryMana()
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end
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end)
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-- Initial update
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UpdatePlayerSecondaryMana()
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-- Store reference
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pfUI.uf.player.secondaryMana = playerMana
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end
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-- Add support for target secondary power bar (shows base mana when target is in shapeshift form)
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-- Works with SuperWoW OR Nampower - both extend UnitMana() to return base mana as second value
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-- Controlled by "Show Druid Mana Bar" setting - available for ALL classes
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if hasNampower and pfUI.uf and pfUI.uf.target and pfUI_config.unitframes.druidmanabar == "1" then
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local rawborder, default_border = GetBorderSize("unitframes")
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local config = pfUI.uf.target.config
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-- Create secondary mana bar below the power bar
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local targetMana = CreateFrame("StatusBar", "pfTargetSecondaryMana", pfUI.uf.target)
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targetMana:SetFrameStrata(pfUI.uf.target:GetFrameStrata())
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targetMana:SetFrameLevel(pfUI.uf.target:GetFrameLevel() + 5)
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targetMana:SetStatusBarTexture(pfUI.media[config.pbartexture])
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-- Mana color
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local manacolor = config.defcolor == "0" and config.manacolor or C.unitframes.manacolor
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local r, g, b, a = pfUI.api.strsplit(",", manacolor)
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targetMana:SetStatusBarColor(r, g, b, a)
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-- Use SAME size as normal power bar (pwidth/pheight from config)
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local width = config.pwidth ~= "-1" and config.pwidth or config.width
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local height = config.pheight -- Same height as power bar!
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targetMana:SetWidth(width)
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targetMana:SetHeight(height)
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targetMana:SetPoint("TOPLEFT", pfUI.uf.target.power, "BOTTOMLEFT", 0, -2*default_border - (config.pspace or 0))
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targetMana:SetPoint("TOPRIGHT", pfUI.uf.target.power, "BOTTOMRIGHT", 0, -2*default_border - (config.pspace or 0))
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targetMana:Hide()
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CreateBackdrop(targetMana)
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CreateBackdropShadow(targetMana)
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-- Text overlay - same font settings as power bar
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local fontname = pfUI.font_unit
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local fontsize = tonumber(pfUI_config.global.font_unit_size)
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local fontstyle = pfUI_config.global.font_unit_style
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if config.customfont == "1" then
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fontname = pfUI.media[config.customfont_name]
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fontsize = tonumber(config.customfont_size)
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fontstyle = config.customfont_style
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end
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targetMana.text = targetMana:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
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targetMana.text:SetFontObject(GameFontWhite)
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targetMana.text:SetFont(fontname, fontsize, fontstyle)
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targetMana.text:SetPoint("CENTER", targetMana, "CENTER", 0, 0)
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-- Set text color like normal power bar (mana = type 0)
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-- Uses powercolor setting and pastel effect
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local function UpdateTextColor()
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local tr, tg, tb = 1, 1, 1
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if config["powercolor"] == "1" then
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tr = ManaBarColor[0].r
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tg = ManaBarColor[0].g
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tb = ManaBarColor[0].b
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end
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if C.unitframes.pastel == "1" then
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tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5
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end
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targetMana.text:SetTextColor(tr, tg, tb, 1)
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end
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UpdateTextColor()
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-- Update function
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local function UpdateTargetSecondaryMana()
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if not UnitExists("target") then
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targetMana:Hide()
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return
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end
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local powerType = UnitPowerType("target")
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-- Only show if target is NOT using mana (i.e., in shapeshift form with energy/rage)
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if powerType == 0 then
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-- Target is using mana as primary power - no need for secondary bar
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targetMana:Hide()
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return
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end
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-- Get base mana using Nampower's GetUnitField
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local baseMana, baseMaxMana
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if GetUnitField then
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local _, guid = UnitExists("target")
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if guid then
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baseMana = GetUnitField(guid, "power1")
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baseMaxMana = GetUnitField(guid, "maxPower1")
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end
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end
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-- Round down power values (Nampower can return decimals, especially for rage)
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if baseMana then baseMana = math.floor(baseMana) end
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if baseMaxMana then baseMaxMana = math.floor(baseMaxMana) end
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-- Check if we got valid mana values
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if type(baseMana) ~= "number" or type(baseMaxMana) ~= "number" or baseMaxMana == 0 then
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targetMana:Hide()
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return
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end
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-- Update bar
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targetMana:SetMinMaxValues(0, baseMaxMana)
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targetMana:SetValue(baseMana)
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-- Update text based on power text config (uses same setting as normal power bar)
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local textConfig = config.txtpowercenter or config.txtpowerright or config.txtpowerleft
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if not textConfig or textConfig == "" or textConfig == "none" then
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targetMana.text:SetText("")
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elseif textConfig == "power" then
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targetMana.text:SetText(Abbreviate(baseMana))
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elseif textConfig == "powermax" then
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targetMana.text:SetText(Abbreviate(baseMaxMana))
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elseif textConfig == "powerperc" then
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local perc = math.ceil(baseMana / baseMaxMana * 100)
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targetMana.text:SetText(perc)
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elseif textConfig == "powermiss" then
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local miss = math.ceil(baseMana - baseMaxMana)
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targetMana.text:SetText(miss == 0 and "0" or Abbreviate(miss))
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elseif textConfig == "powerdyn" then
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local perc = math.ceil(baseMana / baseMaxMana * 100)
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if perc == 100 then
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targetMana.text:SetText(Abbreviate(baseMana))
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else
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targetMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc))
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end
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elseif textConfig == "powerminmax" then
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targetMana.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana)))
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else
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local perc = math.ceil(baseMana / baseMaxMana * 100)
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if perc == 100 then
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targetMana.text:SetText(Abbreviate(baseMana))
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else
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targetMana.text:SetText(string.format("%s - %s%%", Abbreviate(baseMana), perc))
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end
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end
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targetMana:Show()
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end
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-- Register events
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targetMana:RegisterEvent("PLAYER_TARGET_CHANGED")
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targetMana:RegisterEvent("UNIT_MANA")
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targetMana:RegisterEvent("UNIT_MAXMANA")
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targetMana:RegisterEvent("UNIT_DISPLAYPOWER")
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targetMana:RegisterEvent("PLAYER_LOGOUT")
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targetMana:SetScript("OnEvent", function()
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-- Handle shutdown to prevent crash 132
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if event == "PLAYER_LOGOUT" then
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this:UnregisterAllEvents()
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this:SetScript("OnEvent", nil)
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return
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end
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if event == "PLAYER_TARGET_CHANGED" then
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UpdateTargetSecondaryMana()
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elseif arg1 == "target" then
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UpdateTargetSecondaryMana()
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end
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end)
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-- Store reference
|
||||
pfUI.uf.target.secondaryMana = targetMana
|
||||
end
|
||||
|
||||
|
||||
-- Add support for guid based focus frame
|
||||
if SUPERWOW_VERSION and pfUI.uf and pfUI.uf.focus then
|
||||
local focus = function(unitstr)
|
||||
-- try to read target's unit guid
|
||||
local _, guid = UnitExists(unitstr)
|
||||
|
||||
if guid and pfUI.uf.focus then
|
||||
-- update focus frame
|
||||
pfUI.uf.focus.unitname = nil
|
||||
pfUI.uf.focus.label = guid
|
||||
pfUI.uf.focus.id = ""
|
||||
|
||||
-- update focustarget frame
|
||||
pfUI.uf.focustarget.unitname = nil
|
||||
pfUI.uf.focustarget.label = guid .. "target"
|
||||
pfUI.uf.focustarget.id = ""
|
||||
end
|
||||
|
||||
return guid
|
||||
end
|
||||
|
||||
-- extend the builtin /focus slash command
|
||||
local legacyfocus = SlashCmdList.PFFOCUS
|
||||
function SlashCmdList.PFFOCUS(msg)
|
||||
-- try to perform guid based focus
|
||||
local guid = focus("target")
|
||||
|
||||
-- run old focus emulation
|
||||
if not guid then legacyfocus(msg) end
|
||||
end
|
||||
|
||||
-- extend the builtin /swapfocus slash command
|
||||
local legacyswapfocus = SlashCmdList.PFSWAPFOCUS
|
||||
function SlashCmdList.PFSWAPFOCUS(msg)
|
||||
-- save previous focus values
|
||||
local oldlabel = pfUI.uf.focus.label or ""
|
||||
local oldid = pfUI.uf.focus.id or ""
|
||||
|
||||
-- try to perform guid based focus
|
||||
local guid = focus("target")
|
||||
|
||||
-- target old focus
|
||||
if guid and oldlabel and oldid then
|
||||
TargetUnit(oldlabel..oldid)
|
||||
end
|
||||
|
||||
-- run old focus emulation
|
||||
if not guid then legacyswapfocus(msg) end
|
||||
end
|
||||
end
|
||||
|
||||
-- NOTE: SuperWoW libdebuff enhancement removed.
|
||||
-- UNIT_CASTEVENT fires before resist/miss/dodge events arrive,
|
||||
-- which breaks the failed spell detection system in libdebuff.
|
||||
-- DoT timers use the standard hook-based fallback instead.
|
||||
|
||||
-- TrackUnit API for adding group members to minimap
|
||||
-- Tracks friendly units on the minimap for easier group coordination
|
||||
if TrackUnit and C.unitframes.track_group == "1" then
|
||||
@@ -607,21 +148,6 @@ pfUI:RegisterModule("superwow", "vanilla", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- Enhanced SpellInfo API wrapper
|
||||
if SpellInfo then
|
||||
pfUI.api.GetSpellInfo = function(spellId)
|
||||
local name, rank, texture, minRange, maxRange = SpellInfo(spellId)
|
||||
return {
|
||||
name = name,
|
||||
rank = rank,
|
||||
texture = texture,
|
||||
minRange = minRange,
|
||||
maxRange = maxRange,
|
||||
spellId = spellId
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
-- Clickthrough Mode API
|
||||
-- Allows clicking through corpses to loot underneath
|
||||
if Clickthrough then
|
||||
|
||||
Reference in New Issue
Block a user