mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-21 23:26:56 +00:00
eqcompare: use C_Item.GetItemStatDelta for the comparison math
Replaces the twin-tooltip text extraction/comparison pair
(ExtractAttributes + CompareAttributes) with a single delta pull from
ClassicAPI's C_Item.GetItemStatDelta(equippedLink, newLink).
Base stats (Str/Agi/Sta/Int/Spi/Mana/Health + Armor + resistances) stay
annotated inline on their existing tooltip line: iterate the tooltip's
FontString regions (no more _G["...TextLeft"..i] name lookup), match the
"+N Foo" prefix, look up the trailing noun in a label→key map, append
(+delta)/(-delta) from the ClassicAPI delta table.
Extended stats (attack power / ranged AP / spell damage/healing / crit
ratings / hit ratings / mana regen / defense / DPS) don't emit their own
line — vanilla mixes them into equip-spell descriptions ("Equip:
Increases your critical strike chance by 1%") — so aggregate them into
a "Compared to equipped:" block at the bottom via AddDoubleLine. New
`tooltip.compare.extendedstats` config knob (default 1) gates that
block; it depends on `basestats` being on (its GUI checkbox grays out
otherwise). DPS rounded to one decimal — ClassicAPI derives it from
damage/delay so it lands as a raw float.
Random-suffix bonuses ("of the Bear" etc.) now count correctly since
GetItemStatDelta walks item-record + equip-spell auras + suffix
enchants server-side.
This commit is contained in:
@@ -752,6 +752,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8")
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pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0")
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pfUI:UpdateConfig("tooltip", "compare", "basestats", "1")
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pfUI:UpdateConfig("tooltip", "compare", "extendedstats", "1")
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pfUI:UpdateConfig("tooltip", "compare", "showalways", "0")
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pfUI:UpdateConfig("tooltip", "vendor", "showalways", "1")
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pfUI:UpdateConfig("tooltip", "questitem", "showquest", "1")
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+115
-83
@@ -74,38 +74,88 @@ pfUI:RegisterModule("eqcompare", function ()
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[28] = { "RangedSlot" }, -- relic
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}
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local function startsWith(str, start)
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return string.sub(str, 1, string.len(start)) == start
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-- Base stats are annotated INLINE on their tooltip stat line. We match
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-- by label (the trailing noun after the "N " value prefix), so we need
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-- the localized noun for each ClassicAPI key. Primary stats come from
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-- vanilla's "%c%d Stat" format strings (with the noun stripped out);
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-- resistances are already plain nouns.
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local BASE_STAT_LABEL_TO_KEY = {}
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do
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local function noun(fmt)
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return fmt and (string.gsub(string.gsub(fmt, "^%%c?%%d ", ""), "^%s+", "")) or nil
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end
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local baseFmt = {
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{ key = "ITEM_MOD_STRENGTH_SHORT", fmt = "ITEM_MOD_STRENGTH" },
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{ key = "ITEM_MOD_AGILITY_SHORT", fmt = "ITEM_MOD_AGILITY" },
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{ key = "ITEM_MOD_STAMINA_SHORT", fmt = "ITEM_MOD_STAMINA" },
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{ key = "ITEM_MOD_INTELLECT_SHORT", fmt = "ITEM_MOD_INTELLECT" },
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{ key = "ITEM_MOD_SPIRIT_SHORT", fmt = "ITEM_MOD_SPIRIT" },
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{ key = "ITEM_MOD_MANA_SHORT", fmt = "ITEM_MOD_MANA" },
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{ key = "ITEM_MOD_HEALTH_SHORT", fmt = "ITEM_MOD_HEALTH" },
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}
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for _, e in ipairs(baseFmt) do
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local label = _G[e.key] or noun(_G[e.fmt])
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if label then BASE_STAT_LABEL_TO_KEY[label] = e.key end
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end
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for i = 0, 6 do
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local label = _G["RESISTANCE"..i.."_NAME"]
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if label then BASE_STAT_LABEL_TO_KEY[label] = "RESISTANCE"..i.."_NAME" end
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end
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end
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local function ExtractAttributes(tooltip)
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local name = tooltip:GetName()
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-- Extended stats (attack power, crit/hit ratings, spell power, defense,
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-- DPS, mana regen) aren't emitted as their own tooltip lines by vanilla
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-- in a shape we can reliably match — they're mixed into equip-spell
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-- descriptions ("Equip: Increases your critical strike chance by 1%").
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-- Aggregate them into a Blizzard-style summary block at the bottom.
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local EXTENDED_STAT_LABELS = {
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ITEM_MOD_ATTACK_POWER_SHORT = _G.ITEM_MOD_ATTACK_POWER_SHORT or _G.ATTACK_POWER_TOOLTIP or "Attack Power",
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ITEM_MOD_RANGED_ATTACK_POWER_SHORT = _G.ITEM_MOD_RANGED_ATTACK_POWER_SHORT or _G.RANGED_ATTACK_POWER or "Ranged Attack Power",
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ITEM_MOD_SPELL_DAMAGE_DONE_SHORT = _G.ITEM_MOD_SPELL_DAMAGE_DONE_SHORT or "Spell Damage",
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ITEM_MOD_SPELL_HEALING_DONE_SHORT = _G.ITEM_MOD_SPELL_HEALING_DONE_SHORT or "Spell Healing",
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ITEM_MOD_CRIT_MELEE_RATING = _G.ITEM_MOD_CRIT_MELEE_RATING or "Melee Crit %",
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ITEM_MOD_CRIT_RANGED_RATING = _G.ITEM_MOD_CRIT_RANGED_RATING or "Ranged Crit %",
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ITEM_MOD_HIT_MELEE_RATING = _G.ITEM_MOD_HIT_MELEE_RATING or "Melee Hit %",
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ITEM_MOD_HIT_RANGED_RATING = _G.ITEM_MOD_HIT_RANGED_RATING or "Ranged Hit %",
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ITEM_MOD_HIT_SPELL_RATING = _G.ITEM_MOD_HIT_SPELL_RATING or "Spell Hit %",
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ITEM_MOD_MANA_REGENERATION = _G.ITEM_MOD_MANA_REGENERATION or "Mana Regen",
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ITEM_MOD_DEFENSE_SKILL_RATING = _G.ITEM_MOD_DEFENSE_SKILL_RATING or "Defense",
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ITEM_MOD_DAMAGE_PER_SECOND_SHORT = _G.ITEM_MOD_DAMAGE_PER_SECOND_SHORT or "DPS",
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}
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local EXTENDED_STAT_ORDER = {
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"ITEM_MOD_DAMAGE_PER_SECOND_SHORT",
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"ITEM_MOD_ATTACK_POWER_SHORT",
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"ITEM_MOD_RANGED_ATTACK_POWER_SHORT",
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"ITEM_MOD_SPELL_DAMAGE_DONE_SHORT",
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"ITEM_MOD_SPELL_HEALING_DONE_SHORT",
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"ITEM_MOD_CRIT_MELEE_RATING",
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"ITEM_MOD_CRIT_RANGED_RATING",
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"ITEM_MOD_HIT_MELEE_RATING",
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"ITEM_MOD_HIT_RANGED_RATING",
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"ITEM_MOD_HIT_SPELL_RATING",
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"ITEM_MOD_MANA_REGENERATION",
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"ITEM_MOD_DEFENSE_SKILL_RATING",
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}
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-- get the name/header of the last set comparison tooltip
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local comparetooltip = pfUI.eqcompare.tooltip:GetName()
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local iname = _G[comparetooltip .. "TextLeft1"] and _G[comparetooltip .. "TextLeft1"]:GetText()
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-- only run once per item
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if tooltip.pfCompLastName == iname then return end
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tooltip.pfCompData = {}
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tooltip.pfCompLastName = iname
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for i=1,30 do
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local widget = _G[name.."TextLeft"..i]
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if widget and widget:GetObjectType() == "FontString" then
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local text = widget:GetText()
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if text and not string.find(text, "-", 1, true) then
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local start = 1
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if startsWith(text, "\+") or startsWith(text, "\(") then start = 2 end
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local space = string.find(text, " ", 1, true)
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if space then
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local value = tonumber(string.sub(text, start, space-1))
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if value and text then
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-- we've found an attr
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local attr = string.sub(text, space, string.len(text))
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tooltip.pfCompData[attr] = { value = tonumber(value), widget = widget }
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local function AnnotateBaseStats(tooltip, delta)
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for _, region in ipairs({tooltip:GetRegions()}) do
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if region and region.GetObjectType and region:GetObjectType() == "FontString" then
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local text = region:GetText()
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if text and text ~= ""
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and not strfind(text, "|cff88ff88", 1, true)
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and not strfind(text, "|cffff8888", 1, true) then
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-- Widget text shape we care about: "+5 Strength" / "5 Fire Resistance".
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-- Match the "+N " / "N " prefix, then look up the rest verbatim.
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local _, endIdx = strfind(text, "^%+?%d+%s+")
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if endIdx then
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local rest = string.sub(text, endIdx + 1)
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rest = gsub(rest, "%s+$", "")
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local key = BASE_STAT_LABEL_TO_KEY[rest]
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local v = key and delta[key]
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if v and v ~= 0 then
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local color = v > 0 and "|cff88ff88" or "|cffff8888"
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local sign = v > 0 and "+" or ""
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region:SetText(text .. " " .. color .. "(" .. sign .. v .. ")|r")
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end
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end
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end
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@@ -113,47 +163,26 @@ pfUI:RegisterModule("eqcompare", function ()
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end
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end
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local function CompareAttributes(data, targetData)
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if not data then return end
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for attr,v in pairs(data) do
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if targetData then
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local target = targetData[attr]
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if target then
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if v.value ~= target.value and v.widget:GetText() then
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if v.value > target.value then
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if not strfind(v.widget:GetText(), "|cff88ff88") and not strfind(v.widget:GetText(), "|cffff8888") then
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v.widget:SetText(v.widget:GetText() .. "|cff88ff88 (+" .. round(v.value - target.value, 1) .. ")")
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end
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elseif not v.widget.compSet then
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if not strfind(v.widget:GetText(), "|cff88ff88") and not strfind(v.widget:GetText(), "|cffff8888") then
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v.widget:SetText(v.widget:GetText() .. "|cffff8888 (-" .. round(target.value - v.value, 1) .. ")")
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end
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end
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target.processed = true
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else
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target.processed = true
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end
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else
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-- this attribute doesnt exist in target
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if v.widget and v.widget:GetText() then
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if not strfind(v.widget:GetText(), "|cff88ff88") and not strfind(v.widget:GetText(), "|cffff8888") then
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v.widget:SetText(v.widget:GetText() .. "|cff88ff88 (+" .. v.value .. ")")
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end
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end
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end
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end
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end
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for _,target in pairs(targetData) do
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if target and not target.processed then
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-- we are an extra value
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local text = target.widget:GetText()
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if text and not strfind(text, "|cff88ff88") and not strfind(text, "|cffff8888") then
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target.widget:SetText(text .. "|cff88ff88 (+" .. target.value .. ")")
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local function AppendExtendedSummary(tooltip, delta)
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local first = true
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for _, key in ipairs(EXTENDED_STAT_ORDER) do
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local v = delta[key]
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if v and v ~= 0 then
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if first then
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tooltip:AddLine(" ")
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tooltip:AddLine(T["Compared to equipped:"] or "Compared to equipped:", 0.6, 0.6, 0.6)
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first = false
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end
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-- DPS is a float derived from damage/delay in ClassicAPI; every
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-- other extended stat is an integer. Round DPS to 1 decimal so
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-- the summary shows "+4.3 DPS" instead of "+4.34302…".
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local shown = (key == "ITEM_MOD_DAMAGE_PER_SECOND_SHORT") and round(v, 1) or v
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local color = shown > 0 and "|cff88ff88" or "|cffff8888"
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local sign = shown > 0 and "+" or ""
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tooltip:AddDoubleLine(EXTENDED_STAT_LABELS[key] or key, color .. sign .. shown .. "|r")
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end
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end
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if not first then tooltip:Show() end -- re-measure after adding lines
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end
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pfUI.eqcompare = {}
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@@ -207,27 +236,30 @@ pfUI:RegisterModule("eqcompare", function ()
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ShoppingTooltip2:Show()
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AddHeader(ShoppingTooltip2)
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end
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-- Fetch the delta once; annotate base stats inline (green +/red -
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-- next to their existing tooltip line), then aggregate extended
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-- stats (attack power, crit/hit ratings, spell power, DPS, …) into
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-- a "Compared to equipped:" block at the bottom. The extended-stats
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-- summary is a sub-option of the whole comparison — if base-stat
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-- comparison is off, we're not doing comparisons at all.
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if C.tooltip.compare.basestats == "1" then
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local _, newLink = this:GetItem()
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local equippedLink = GetInventoryItemLink("player", slotID)
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if newLink and equippedLink then
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local delta = C_Item.GetItemStatDelta(equippedLink, newLink)
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if delta then
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AnnotateBaseStats(this, delta)
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if C.tooltip.compare.extendedstats == "1" then AppendExtendedSummary(this, delta) end
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end
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end
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end
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return true
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end
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-- add HookScript method if not already existing
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GameTooltip.HookScript = GameTooltip.HookScript or HookScript
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ShoppingTooltip1.HookScript = ShoppingTooltip1.HookScript or HookScript
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ShoppingTooltip2.HookScript = ShoppingTooltip2.HookScript or HookScript
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pfUI.eqcompare.ShoppingTooltipShow = function()
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-- abort if no comparison tooltip has been set
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if not pfUI.eqcompare.tooltip then return end
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ExtractAttributes(this)
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ExtractAttributes(pfUI.eqcompare.tooltip)
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CompareAttributes(pfUI.eqcompare.tooltip.pfCompData, this.pfCompData)
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end
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-- Add Gametooltip Hooks
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-- Add Gametooltip Hook
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GameTooltip:HookScript("OnShow", pfUI.eqcompare.GameTooltipShow)
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if C.tooltip.compare.basestats == "1" then
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ShoppingTooltip1:HookScript("OnShow", pfUI.eqcompare.ShoppingTooltipShow)
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ShoppingTooltip2:HookScript("OnShow", pfUI.eqcompare.ShoppingTooltipShow)
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end
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end)
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+15
-1
@@ -2748,7 +2748,21 @@ pfUI:RegisterModule("gui", function ()
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CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
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CreateConfig(nil, T["Custom Transparency"], C.tooltip, "alpha")
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CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
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CreateConfig(nil, T["Compare Item Base Stats"], C.tooltip.compare, "basestats", "checkbox")
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local baseCompare = CreateConfig(nil, T["Compare Item Base Stats"], C.tooltip.compare, "basestats", "checkbox")
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local extCompare = CreateConfig(nil, T["Compare Extended Stats (AP/Crit/etc.)"], C.tooltip.compare, "extendedstats", "checkbox")
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-- Extended comparison is a sub-option of the base one — gray it out
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-- (and disable interaction) whenever base comparison itself is off.
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local function UpdateExtCompareGate()
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if baseCompare.input:GetChecked() then
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extCompare.input:Enable()
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extCompare.caption:SetTextColor(1, 1, 1)
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else
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extCompare.input:Disable()
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extCompare.caption:SetTextColor(0.5, 0.5, 0.5)
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end
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end
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UpdateExtCompareGate()
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HookScript(baseCompare.input, "OnClick", UpdateExtCompareGate)
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CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
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CreateConfig(nil, T["Always Show Extended Vendor Values"], C.tooltip.vendor, "showalways", "checkbox")
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CreateConfig(U["questitem"], T["Show Related Quest On Questitems"], C.tooltip.questitem, "showquest", "checkbox")
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