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https://github.com/brues-code/pfUI.git
synced 2026-09-28 10:26:02 +00:00
castbar: Quartz-style tradeskill merge with per-craft spark
Hook DoTradeSkill to capture the requested count, then on the first SPELLCAST_START of an isTradeskill cast stretch endTime to span all crafts so the player bar fills continuously across the chain. Mid-chain SPELLCAST_START / SPELL_START_SELF events refresh the "(N)" remaining label and reset a per-craft spark that crosses the bar once per craft. SPELL_GO_SELF counts completions; SPELLCAST_STOP no-ops while merged. Gated by a new C.castbar.player.mergetradeskill knob (default on).
This commit is contained in:
@@ -714,6 +714,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("castbar", "player", "txtleftoffy", "0")
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pfUI:UpdateConfig("castbar", "player", "showlag", "0")
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pfUI:UpdateConfig("castbar", "player", "showrank", "0")
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pfUI:UpdateConfig("castbar", "player", "mergetradeskill", "1")
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pfUI:UpdateConfig("castbar", "player", "txtrightoffx", "0")
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pfUI:UpdateConfig("castbar", "player", "txtrightoffy", "0")
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pfUI:UpdateConfig("castbar", "target", "hide_pfui", "0")
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+140
-11
@@ -21,21 +21,66 @@ pfUI:RegisterModule("castbar", function ()
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local function ClearBar(cb)
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cb.startTime, cb.endTime, cb.isChannel = nil, nil, nil
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cb.activeName, cb.spellID = nil, nil
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cb.isTradeskill = nil
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cb.tradeskillTotal, cb.tradeskillCompleted, cb.tradeskillSpellID = nil, nil, nil
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cb.tradeskillSingleMs, cb.currentCraftStart = nil, nil
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cb.lastMax = nil
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cb.delay = 0
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cb.bar:SetMinMaxValues(1, 100)
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cb.bar:SetValue(100)
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if cb.bar.spark then cb.bar.spark:Hide() end
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cb.fadeout = 1
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end
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-- "Spellname (N)" label for an active tradeskill merge — N is the number
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-- of crafts remaining. Falls back to the bare spell name when ≤1 left.
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local function UpdateTradeskillLabel(cb)
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if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end
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local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
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if remaining > 1 then
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cb.bar.left:SetText(string.format("%s (%d)", cb.activeName, remaining))
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else
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cb.bar.left:SetText(cb.activeName)
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end
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end
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-- Stretch the bar to span all queued crafts (Quartz-style merge): the bar
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-- fills continuously across the chain instead of resetting per craft.
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-- Also arms the per-craft spark — a thin marker that crosses the bar once
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-- per craft (so it moves N× faster than the main fill on an N-stack).
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local function EnterTradeskillMerge(cb, startMs, endMs, count)
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cb.tradeskillTotal = count
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cb.tradeskillCompleted = 0
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cb.tradeskillSpellID = cb.spellID
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local single = endMs - startMs
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cb.tradeskillSingleMs = single
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cb.currentCraftStart = startMs
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local mergedEnd = startMs + single * count
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cb.endTime = mergedEnd
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local duration = (mergedEnd - startMs) / 1000
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cb.bar:SetMinMaxValues(0, duration)
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cb.lastMax = duration
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if cb.bar.spark then cb.bar.spark:Show() end
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UpdateTradeskillLabel(cb)
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end
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-- Mark the start of craft 2..N within an active merge (called from the
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-- SPELLCAST_START / SPELL_START_SELF handlers). Resets the per-craft
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-- spark to the left edge of the bar.
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local function StartTradeskillCraft(cb)
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cb.currentCraftStart = GetTime() * 1000
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UpdateTradeskillLabel(cb)
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end
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-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
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-- then animates the fill from this state without touching C_Spell.
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local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs)
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local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill)
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cb.startTime = startMs
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cb.endTime = endMs
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cb.isChannel = isChannel
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cb.spellID = spellID
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cb.activeName = name
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cb.isTradeskill = isTradeskill
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cb.delay = (delayMs or 0) / 1000
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cb:SetAlpha(1)
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cb.fadeout = nil
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@@ -83,7 +128,7 @@ pfUI:RegisterModule("castbar", function ()
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ClearBar(cb)
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return
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end
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local name, _, tex, startMs, endMs, _, _, _, spellID, _, delayMs = C_Spell.UnitCastingInfo(query)
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local name, _, tex, startMs, endMs, isTradeskill, _, _, spellID, _, delayMs = C_Spell.UnitCastingInfo(query)
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local isChan
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if not name then
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name, _, tex, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(query)
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@@ -100,7 +145,7 @@ pfUI:RegisterModule("castbar", function ()
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end
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end
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if name and startMs and endMs then
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StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs)
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StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill)
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else
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ClearBar(cb)
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end
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@@ -166,6 +211,17 @@ pfUI:RegisterModule("castbar", function ()
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cb.bar.lag:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", 0, 0)
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cb.bar.lag:SetTexture(1,.2,.2,.2)
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-- Per-craft progress spark for tradeskill merge — a thin vertical line
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-- that crosses the bar once per craft in the chain (so on a 5-stack it
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-- moves 5x faster than the main fill). Position is updated by OnUpdate
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-- while a merge is active; hidden otherwise.
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cb.bar.spark = cb.bar:CreateTexture(nil, "OVERLAY")
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cb.bar.spark:SetTexture(1, 1, 1, 0.8)
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cb.bar.spark:SetWidth(2)
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cb.bar.spark:SetPoint("TOP", cb.bar, "TOPLEFT", 0, 0)
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cb.bar.spark:SetPoint("BOTTOM", cb.bar, "BOTTOMLEFT", 0, 0)
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cb.bar.spark:Hide()
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-- OnUpdate animates the bar fill and fades it out on completion. All
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-- state transitions (cast start/stop/interrupt, channel start/stop,
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-- pushback) come from the event handler below — we never poll C_Spell
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@@ -209,6 +265,19 @@ pfUI:RegisterModule("castbar", function ()
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this.bar:SetValue(cur)
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-- Per-craft spark for a tradeskill merge: position by (now - current
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-- craft's start) / single-craft duration, clamped to [0, 1]. Snaps back
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-- to the left edge each time StartTradeskillCraft fires for craft N+1.
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if this.tradeskillTotal and this.tradeskillSingleMs and this.currentCraftStart then
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local craftElapsed = now * 1000 - this.currentCraftStart
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local p = craftElapsed / this.tradeskillSingleMs
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if p < 0 then p = 0 elseif p > 1 then p = 1 end
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local x = p * this.bar:GetWidth() - 1
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this.bar.spark:ClearAllPoints()
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this.bar.spark:SetPoint("TOP", this.bar, "TOPLEFT", x, 0)
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this.bar.spark:SetPoint("BOTTOM", this.bar, "BOTTOMLEFT", x, 0)
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end
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if this.showtimer then
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if (this.delay or 0) > 0 then
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local prefix = "|cffffaaaa" .. (this.isChannel and "-" or "+") .. FormatCastbarTime(this.delay) .. " |r "
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@@ -237,6 +306,9 @@ pfUI:RegisterModule("castbar", function ()
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-- SPELLCAST_START never fires for them. nampower's SPELL_START_SELF
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-- (server-driven) is the only signal that shows them.
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cb:RegisterEvent("SPELL_START_SELF")
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if unitstr == "player" then
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cb:RegisterEvent("SPELL_GO_SELF")
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end
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if unitstr ~= "player" and unitstr ~= "" then
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cb:RegisterEvent("SPELL_START_OTHER")
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cb:RegisterEvent("SPELL_FAILED_OTHER")
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@@ -262,7 +334,7 @@ pfUI:RegisterModule("castbar", function ()
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-- propagates after).
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if arg3 == UnitGUID(unit) then
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local target = this
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C_Timer.After(0, function() RefreshBar(target) end)
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RunNextFrame(function() RefreshBar(target) end)
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end
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return
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end
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@@ -275,24 +347,70 @@ pfUI:RegisterModule("castbar", function ()
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-- Vanilla SPELLCAST_* + SPELL_DELAYED_SELF fire only for the local
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-- player. Non-player bars handle them only when their unit currently
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-- resolves to the player (target=self / focus=self).
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if unit ~= "player" and UnitGUID(unit) ~= UnitGUID("player") then return end
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if not UnitIsUnit(unit, 'player') then return end
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if event == "SPELLCAST_START" or event == "SPELLCAST_CHANNEL_START" then
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RefreshBar(this)
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if this.tradeskillTotal then
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-- Mid-chain craft N+1 of N. Keep the merged bar; resync the spark
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-- to the new craft's start and refresh the "(N)" count label.
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StartTradeskillCraft(this)
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else
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RefreshBar(this)
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if this.isTradeskill and (this.pendingTradeskillCount or 0) > 1
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and C.castbar.player.mergetradeskill == "1" then
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EnterTradeskillMerge(this, this.startTime, this.endTime, this.pendingTradeskillCount)
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end
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this.pendingTradeskillCount = nil
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end
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elseif event == "SPELL_START_SELF" then
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-- Catches chained same-spell recasts (no SPELLCAST_START fires).
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-- Catches chained same-spell recasts (no SPELLCAST_START fires) —
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-- including tradeskill chaining where craft 2..N reuse one spell.
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-- Defer one frame so ClassicAPI's SMSG_SPELL_START co-hook has
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-- stamped g_cast before we poll, regardless of co-hook order.
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local target = this
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C_Timer.After(0, function() RefreshBar(target) end)
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if this.tradeskillTotal then
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StartTradeskillCraft(this)
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else
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local target = this
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RunNextFrame(function()
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-- Re-check: SPELL_START_SELF (nampower co-hook) fires before vanilla
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-- SPELLCAST_START on the same packet, so SPELLCAST_START may have
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-- entered merge in this same frame. Don't restamp over it.
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if target.tradeskillTotal then
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StartTradeskillCraft(target)
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return
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end
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RefreshBar(target)
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if target.unitstr == "player" and target.isTradeskill
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and (target.pendingTradeskillCount or 0) > 1
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and C.castbar.player.mergetradeskill == "1" then
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EnterTradeskillMerge(target, target.startTime, target.endTime, target.pendingTradeskillCount)
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end
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target.pendingTradeskillCount = nil
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end)
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end
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elseif event == "SPELLCAST_CHANNEL_STOP" then
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-- A channel's stop can arrive after a following cast already claimed
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-- the bar (channel->cast transition); only clear if a channel is
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-- actually being shown, so it doesn't wipe an active cast bar.
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if this.isChannel then ClearBar(this) end
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elseif event == "SPELLCAST_STOP" or event == "SPELLCAST_FAILED"
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or event == "SPELLCAST_INTERRUPTED" then
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elseif event == "SPELLCAST_STOP" then
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-- During a tradeskill chain, SPELL_GO_SELF already counted this craft
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-- and either cleared the bar (chain done) or kept it running. Only a
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-- non-merge cast clears here.
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if not this.tradeskillTotal then ClearBar(this) end
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elseif event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
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ClearBar(this)
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elseif event == "SPELL_GO_SELF" then
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-- arg2 = spellId. In a tradeskill merge, count each successful craft
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-- and clear when the chain is done.
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if this.tradeskillTotal and arg2 == this.tradeskillSpellID then
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this.tradeskillCompleted = (this.tradeskillCompleted or 0) + 1
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if this.tradeskillCompleted >= this.tradeskillTotal then
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ClearBar(this)
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else
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UpdateTradeskillLabel(this)
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end
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end
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elseif event == "SPELL_DELAYED_SELF" then
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-- Cast pushback. nampower's event carries the delay (arg2); apply it
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-- locally rather than re-polling, so the bar doesn't depend on
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@@ -363,6 +481,17 @@ pfUI:RegisterModule("castbar", function ()
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end
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UpdateMovable(pfUI.castbar.player)
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-- Tradeskill merge: hook DoTradeSkill so the player castbar knows the
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-- requested count before the first SPELLCAST_START fires. Always-on hook
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-- (the config knob is read at event time so toggling takes effect on the
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-- next craft without a /reload). DoTradeSkill is synchronous; the server
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-- roundtrip to SPELLCAST_START gives us plenty of time after this hook.
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hooksecurefunc("DoTradeSkill", function(index, num)
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if pfUI.castbar.player then
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pfUI.castbar.player.pendingTradeskillCount = tonumber(num) or 1
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end
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end)
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end
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-- [[ pfTargetCastbar ]] --
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@@ -2776,6 +2776,7 @@ pfUI:RegisterModule("gui", function ()
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CreateConfig(nil, T["Left Text Y Offset"], C.castbar.player, "txtleftoffy")
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CreateConfig(nil, T["Show Lag"], C.castbar.player, "showlag", "checkbox")
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CreateConfig(nil, T["Show Rank"], C.castbar.player, "showrank", "checkbox")
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CreateConfig(nil, T["Merge Tradeskill Casts"], C.castbar.player, "mergetradeskill", "checkbox")
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CreateConfig(nil, T["Right Text X Offset"], C.castbar.player, "txtrightoffx")
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CreateConfig(nil, T["Right Text Y Offset"], C.castbar.player, "txtrightoffy")
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