mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-27 18:06:02 +00:00
skin: align questlog to pixel perfect positions
This commit is contained in:
+229
-160
@@ -2,185 +2,254 @@ pfUI:RegisterSkin("QuestLogFrame", function ()
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local border = tonumber(pfUI_config.appearance.border.default)
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local bpad = border > 1 and border - 1 or 1
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hooksecurefunc("QuestLog_OnShow", function()
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QuestLogFrame:ClearAllPoints()
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QuestLogFrame:SetPoint("TOPLEFT", 10, -104)
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end, 1)
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StripTextures(QuestLogFrame, true)
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CreateBackdrop(QuestLogFrame, nil, nil, .75)
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QuestLogFrame:SetWidth(353)
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QuestLogFrame:SetHeight(480)
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EnableMovable(QuestLogFrame)
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SkinCloseButton(QuestLogFrameCloseButton, QuestLogFrame, -6, -6)
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QuestLogFrame:DisableDrawLayer("BACKGROUND")
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StripTextures(EmptyQuestLogFrame)
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QuestLogTitleText:ClearAllPoints()
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QuestLogTitleText:SetPoint("TOP", 0, -10)
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QuestLogNoQuestsText:ClearAllPoints()
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QuestLogNoQuestsText:SetPoint("TOP", QuestLogFrame, 0, -100)
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SkinButton(QuestLogFrameAbandonButton)
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QuestLogFrameAbandonButton:ClearAllPoints()
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QuestLogFrameAbandonButton:SetPoint("BOTTOMLEFT", QuestLogFrame, "BOTTOMLEFT", 10, 10)
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SkinButton(QuestFramePushQuestButton)
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QuestFramePushQuestButton:ClearAllPoints()
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QuestFramePushQuestButton:SetPoint("LEFT", QuestLogFrameAbandonButton, "RIGHT", 2*bpad, 0)
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SkinButton(QuestFrameExitButton)
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QuestFrameExitButton:ClearAllPoints()
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QuestFrameExitButton:SetPoint("LEFT", QuestFramePushQuestButton, "RIGHT", 2*bpad, 0)
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StripTextures(QuestLogListScrollFrame)
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SkinScrollbar(QuestLogListScrollFrameScrollBar)
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StripTextures(QuestLogDetailScrollFrame)
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SkinScrollbar(QuestLogDetailScrollFrameScrollBar)
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StripTextures(QuestLogExpandButtonFrame)
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StripTextures(QuestLogCollapseAllButton)
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SkinCollapseButton(QuestLogCollapseAllButton, true)
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QuestLogCollapseAllButton:ClearAllPoints()
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QuestLogCollapseAllButton:SetPoint("BOTTOMLEFT", QuestLogTitle1, "TOPLEFT", 2, 2)
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for i = 1, QUESTS_DISPLAYED do
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SkinCollapseButton(_G["QuestLogTitle"..i])
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end
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for i = 1, MAX_OBJECTIVES do
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local button = _G["QuestLogItem"..i]
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StripTextures(button)
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CreateBackdrop(button, nil, true, .5)
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local itemButton = CreateFrame("Button", button:GetName().."ItemButton", button)
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itemButton:SetWidth(37)
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itemButton:SetHeight(37)
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itemButton:SetPoint("LEFT", 2, 0)
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itemButton.icon = itemButton:CreateTexture("ARTWORK")
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itemButton.icon:SetTexture(_G[button:GetName().."IconTexture"]:GetTexture())
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SkinButton(itemButton, nil, nil, nil, itemButton.icon, true)
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itemButton.text = itemButton:CreateFontString("Status", "LOW", "GameFontNormal")
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itemButton.text:SetFontObject(GameFontWhite)
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itemButton.text:SetPoint("BOTTOMRIGHT", -4, 1)
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itemButton.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
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end
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hooksecurefunc("QuestLog_UpdateQuestDetails", function()
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for i = 1, MAX_OBJECTIVES do
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local button = _G["QuestLogItem"..i]
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if button:IsShown() then
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local itemButton = _G[button:GetName().."ItemButton"]
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local texture = _G[button:GetName().."IconTexture"]:GetTexture()
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local numItems = _G[button:GetName().."Count"]:GetText() or 1
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itemButton.icon:SetTexture(texture)
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itemButton.text:SetText(tonumber(numItems) > 1 and numItems)
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_G[button:GetName().."Count"]:SetText()
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end
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end
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end, 1)
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local texture = "StationeryTest"
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if date("%m%d") == "0223" then texture = "Stationery_Val" end
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local tex_Left = QuestLogDetailScrollFrame:CreateTexture("BACKGROUND")
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tex_Left:SetTexture("Interface\\Stationery\\"..texture.."1")
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tex_Left:SetPoint("TOPLEFT", 0, 0)
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local tex_Right = QuestLogDetailScrollFrame:CreateTexture("BACKGROUND")
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tex_Right:SetTexture("Interface\\Stationery\\"..texture.."2")
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tex_Right:SetPoint("LEFT", tex_Left, "RIGHT", 0, 0)
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-- Custom stuff for Extended QuestLogFrame
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_G.QUESTS_DISPLAYED = 23
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_G.MAX_WATCHABLE_QUESTS = 20 -- TODO
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local QuestLogFrameExpandButton = CreateFrame("Button", "QuestLogFrameExpandButton", QuestLogFrame, "UIPanelButtonTemplate")
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SkinButton(QuestLogFrameExpandButton)
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QuestLogFrameExpandButton:SetWidth(77)
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QuestLogFrameExpandButton:SetHeight(21)
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QuestLogFrameExpandButton:SetText(">>>")
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QuestLogFrameExpandButton:SetPoint("BOTTOMRIGHT", QuestLogFrame, "BOTTOMRIGHT", -10, 10)
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QuestLogFrameExpandButton:SetScript("OnClick", function()
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if QuestLogDetailScrollFrame:IsShown() then
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QuestLogDetailScrollFrame:Hide()
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QuestLogDetailScrollFrame.hidden = true
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do -- quest frame
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hooksecurefunc("QuestLog_OnShow", function()
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QuestLogFrame:ClearAllPoints()
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QuestLogFrame:SetPoint("TOPLEFT", 10, -104)
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end, 1)
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QuestLogFrame:SetWidth(676)
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QuestLogFrame:SetHeight(440)
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QuestLogFrame:DisableDrawLayer("BACKGROUND")
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StripTextures(QuestLogFrame, true)
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CreateBackdrop(QuestLogFrame, nil, nil, .75)
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EnableMovable(QuestLogFrame)
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QuestLogTitleText:ClearAllPoints()
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QuestLogTitleText:SetPoint("TOP", 0, -10)
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SkinCloseButton(QuestLogFrameCloseButton, QuestLogFrame, -6, -6)
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QuestLogNoQuestsText:ClearAllPoints()
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QuestLogNoQuestsText:SetPoint("TOP", QuestLogFrame, 0, -100)
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local QuestLogFrameLevelsCheckButton = CreateFrame("CheckButton", "QuestLogFrameLevelsCheckButton", QuestLogFrame, "UICheckButtonTemplate")
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QuestLogFrameLevelsCheckButton:SetChecked(C.questlog.showQuestLevels == "1" and true or nil)
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QuestLogFrameLevelsCheckButton:SetPoint("LEFT", QuestLogCollapseAllButton, "RIGHT", 0, 1)
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QuestLogFrameLevelsCheckButton:SetScript("OnClick", function()
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C.questlog.showQuestLevels = C.questlog.showQuestLevels == "1" and "0" or "1"
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QuestLog_Update()
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end)
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SkinCheckbox(QuestLogFrameLevelsCheckButton, 23)
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QuestLogFrameLevelsCheckButtonText:SetText(T["Quest Levels"])
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QuestLogQuestCount:ClearAllPoints()
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QuestLogQuestCount:SetPoint("TOPRIGHT", -10, -30)
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CreateBackdrop(QuestLogTrack)
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QuestLogTrack:SetHeight(8)
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QuestLogTrack:SetWidth(8)
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QuestLogTrack:ClearAllPoints()
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QuestLogTrack:SetPoint("RIGHT", QuestLogQuestCount, "LEFT", -5, 0)
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HookScript(QuestLogTrack, "OnShow", function()
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QuestLogTrackTitle:Hide()
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QuestLogTrackTracking:SetTexture(.8,.8,.8,1)
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end)
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SkinButton(QuestLogFrameAbandonButton)
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QuestLogFrameAbandonButton:ClearAllPoints()
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QuestLogFrameAbandonButton:SetPoint("BOTTOMLEFT", QuestLogFrame, "BOTTOMLEFT", 5, 5)
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QuestLogFrameAbandonButton:SetWidth(98)
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SkinButton(QuestFramePushQuestButton)
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QuestFramePushQuestButton:ClearAllPoints()
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QuestFramePushQuestButton:SetPoint("LEFT", QuestLogFrameAbandonButton, "RIGHT", 5, 0)
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QuestFramePushQuestButton:SetWidth(98)
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SkinButton(QuestFrameExitButton)
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QuestFrameExitButton:ClearAllPoints()
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QuestFrameExitButton:SetPoint("LEFT", QuestFramePushQuestButton, "RIGHT", 5, 0)
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QuestFrameExitButton:SetWidth(99)
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local QuestLogFrameExpandButton = CreateFrame("Button", "QuestLogFrameExpandButton", QuestLogFrame, "UIPanelButtonTemplate")
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SkinArrowButton(QuestLogFrameExpandButton, "LEFT", 21)
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SetAllPointsOffset(QuestLogFrameExpandButton.icon, QuestLogFrameExpandButton, 6)
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QuestLogFrameExpandButton:SetPoint("LEFT", QuestFrameExitButton, "RIGHT", 5, 0)
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QuestLogFrameExpandButton:SetScript("OnClick", function()
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if QuestLogDetailScrollFrame:IsShown() then
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QuestLogDetailScrollFrame:Hide()
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QuestLogDetailScrollFrame.hidden = true
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else
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QuestLogDetailScrollFrame:Show()
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QuestLogDetailScrollFrame.hidden = nil
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end
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end)
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HookScript(QuestLogDetailScrollFrame, "OnHide", function()
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SkinArrowButton(QuestLogFrameExpandButton, "RIGHT", 21)
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QuestLogDetailScrollFrame:Hide()
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QuestLogFrame:SetWidth(340)
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end)
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HookScript(QuestLogDetailScrollFrame, "OnShow", function()
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SkinArrowButton(QuestLogFrameExpandButton, "LEFT", 21)
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QuestLogDetailScrollFrame:Show()
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QuestLogDetailScrollFrame.hidden = false
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end
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end)
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QuestLogFrame:SetWidth(676)
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QuestLog_UpdateQuestDetails()
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end)
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EmptyQuestLogFrame:SetScript("OnShow", function() QuestLogFrameExpandButton:Disable() end)
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EmptyQuestLogFrame:SetScript("OnHide", function() QuestLogFrameExpandButton:Enable() end)
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for i = 7, QUESTS_DISPLAYED do
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local b = CreateFrame("Button", "QuestLogTitle"..i, QuestLogFrame, "QuestLogTitleButtonTemplate")
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b:SetID(i)
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b:SetPoint("TOPLEFT", _G["QuestLogTitle"..(i-1)], "BOTTOMLEFT", 0, 1)
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SkinCollapseButton(_G["QuestLogTitle"..i])
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EmptyQuestLogFrame:SetScript("OnShow", function() QuestLogFrameExpandButton:Disable() end)
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EmptyQuestLogFrame:SetScript("OnHide", function() QuestLogFrameExpandButton:Enable() end)
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StripTextures(EmptyQuestLogFrame)
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end
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QuestLogListScrollFrame:SetHeight(350)
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QuestLogDetailScrollFrame:ClearAllPoints()
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QuestLogDetailScrollFrame:SetPoint("TOPLEFT", QuestLogListScrollFrame, "TOPRIGHT", 30, 0)
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QuestLogDetailScrollFrame:SetHeight(350)
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QuestLogDetailScrollChildFrame:SetHeight(350)
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QuestLogDetailScrollFrame:SetScript("OnHide", function()
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QuestLogFrame:SetWidth(353)
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QuestLogFrameExpandButton:SetText(">>>")
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end)
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QuestLogDetailScrollFrame:SetScript("OnShow", function()
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QuestLogFrame:SetWidth(680)
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QuestLogFrameExpandButton:SetText("<<<")
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if QuestLogQuestTitle:GetText() == "Quest title" then
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QuestLog_UpdateQuestDetails()
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end
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end)
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do -- left pane
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StripTextures(QuestLogListScrollFrame)
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SkinScrollbar(QuestLogListScrollFrameScrollBar)
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StripTextures(QuestLogExpandButtonFrame) -- ?
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StripTextures(QuestLogCollapseAllButton)
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SkinCollapseButton(QuestLogCollapseAllButton, true)
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-- collapse buttons
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QuestLogCollapseAllButton:ClearAllPoints()
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QuestLogCollapseAllButton:SetPoint("BOTTOMLEFT", QuestLogTitle1, "TOPLEFT", -6, 4)
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for i = 1, QUESTS_DISPLAYED do SkinCollapseButton(_G["QuestLogTitle"..i]) end
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local QuestLogFrameLevelsCheckButton = CreateFrame("CheckButton", "QuestLogFrameLevelsCheckButton", QuestLogFrame, "UICheckButtonTemplate")
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QuestLogFrameLevelsCheckButton:SetChecked(pfUI_config.questlog.showQuestLevels)
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QuestLogFrameLevelsCheckButton:SetPoint("BOTTOMLEFT", QuestLogCollapseAllButton, "TOPLEFT", 0, 10)
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QuestLogFrameLevelsCheckButton:SetScript("OnClick", function()
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pfUI_config.questlog.showQuestLevels = not pfUI_config.questlog.showQuestLevels
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QuestLog_Update()
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end)
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QuestLogFrameLevelsCheckButtonText:SetText(T["Show quest levels"])
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SkinCheckbox(QuestLogFrameLevelsCheckButton, 24)
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-- quest list backdrop
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local backdrop = CreateFrame("Frame", nil, QuestLogFrame)
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CreateBackdrop(backdrop, nil, nil, .75)
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backdrop.backdrop:SetPoint("TOPLEFT", QuestLogListScrollFrame, "TOPLEFT", -5, 5)
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backdrop.backdrop:SetPoint("BOTTOMRIGHT", QuestLogListScrollFrame, "BOTTOMRIGHT", 26, -5)
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QuestLogTitle1:ClearAllPoints()
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QuestLogTitle1:SetPoint("TOPLEFT", QuestLogListScrollFrame, "TOPLEFT", 0, 0)
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hooksecurefunc("QuestLog_Update", function()
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if QuestLogCollapseAllButton.collapsed or QuestLogDetailScrollFrame.hidden then
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QuestLogDetailScrollFrame:Hide()
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-- add additional scroll entries
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for i = 7, QUESTS_DISPLAYED do
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local b = CreateFrame("Button", "QuestLogTitle"..i, QuestLogFrame, "QuestLogTitleButtonTemplate")
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b:SetID(i)
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b:SetPoint("TOPLEFT", _G["QuestLogTitle"..(i-1)], "BOTTOMLEFT", 0, 1)
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SkinCollapseButton(_G["QuestLogTitle"..i])
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end
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local numEntries = GetNumQuestLogEntries()
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local questIndex, text, level, questTag, isHeader
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QuestLogListScrollFrame:SetPoint("TOPLEFT", 10, -54)
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QuestLogListScrollFrame:SetHeight(350)
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for i=1, QUESTS_DISPLAYED do
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-- update tracked quest marks
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_G["QuestLogTitle"..i.."Check"]:ClearAllPoints()
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_G["QuestLogTitle"..i.."Check"]:SetPoint("RIGHT", _G["QuestLogTitle"..i], "LEFT", 24, 0)
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hooksecurefunc("QuestLog_Update", function()
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local numEntries = GetNumQuestLogEntries()
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local questIndex, text, level, questTag, isHeader
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-- update quest level
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if QuestLogFrameLevelsCheckButton:GetChecked() then
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questIndex = i + FauxScrollFrame_GetOffset(QuestLogListScrollFrame)
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if questIndex <= numEntries then
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text, level, questTag, isHeader = GetQuestLogTitle(questIndex)
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if not isHeader then
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_G["QuestLogTitle"..i]:SetText(" ".."["..(questTag and level.."+" or level).."] "..text)
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if QuestLogDetailScrollFrame.hidden then
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QuestLogDetailScrollFrame:Hide()
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end
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for i=1, QUESTS_DISPLAYED do
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-- update tracked quest marks
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_G["QuestLogTitle"..i.."Check"]:ClearAllPoints()
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_G["QuestLogTitle"..i.."Check"]:SetPoint("RIGHT", _G["QuestLogTitle"..i], "LEFT", 24, 0)
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-- update quest level
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if C.questlog.showQuestLevels == "1" then
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questIndex = i + FauxScrollFrame_GetOffset(QuestLogListScrollFrame)
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if questIndex <= numEntries then
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text, level, questTag, isHeader = GetQuestLogTitle(questIndex)
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if not isHeader then
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_G["QuestLogTitle"..i]:SetText(" ".."["..(questTag and level.."+" or level).."] "..text)
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end
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end
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end
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end
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end, 1)
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end
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do -- right pane
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StripTextures(QuestLogDetailScrollFrame)
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SkinScrollbar(QuestLogDetailScrollFrameScrollBar)
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QuestLogDetailScrollFrame:ClearAllPoints()
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QuestLogDetailScrollFrame:SetPoint("TOPLEFT", QuestLogListScrollFrame, "TOPRIGHT", 35, 0)
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QuestLogDetailScrollFrame:SetHeight(376)
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QuestLogDetailScrollChildFrame:SetHeight(376)
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-- quest log backdrop
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CreateBackdrop(QuestLogDetailScrollFrame, nil, nil, .75)
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QuestLogDetailScrollFrame.backdrop:SetPoint("TOPLEFT", -5, 5)
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QuestLogDetailScrollFrame.backdrop:SetPoint("BOTTOMRIGHT", 26, -5)
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-- skin item buttons
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for i = 1, MAX_OBJECTIVES do
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local button = _G["QuestLogItem"..i]
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StripTextures(button)
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CreateBackdrop(button, nil, true, .5)
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local itemButton = CreateFrame("Button", button:GetName().."ItemButton", button)
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itemButton:SetWidth(37)
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itemButton:SetHeight(37)
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itemButton:SetPoint("LEFT", 2, 0)
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itemButton.icon = itemButton:CreateTexture("ARTWORK")
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itemButton.icon:SetTexture(_G[button:GetName().."IconTexture"]:GetTexture())
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SkinButton(itemButton, nil, nil, nil, itemButton.icon, true)
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itemButton.text = itemButton:CreateFontString("Status", "LOW", "GameFontNormal")
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itemButton.text:SetFontObject(GameFontWhite)
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itemButton.text:SetPoint("BOTTOMRIGHT", -4, 1)
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itemButton.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
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end
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end, 1)
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QuestFrameExitButton:Hide()
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hooksecurefunc("QuestLog_UpdateQuestDetails", function()
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for i = 1, MAX_OBJECTIVES do
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local button = _G["QuestLogItem"..i]
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if button:IsShown() then
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local itemButton = _G[button:GetName().."ItemButton"]
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local texture = _G[button:GetName().."IconTexture"]:GetTexture()
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local numItems = _G[button:GetName().."Count"]:GetText() or 1
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tex_Left:SetHeight(QuestLogDetailScrollFrame:GetHeight())
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tex_Right:SetHeight(QuestLogDetailScrollFrame:GetHeight())
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itemButton.icon:SetTexture(texture)
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itemButton.text:SetText(tonumber(numItems) > 1 and numItems)
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_G[button:GetName().."Count"]:SetText()
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end
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end
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end, 1)
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do -- overwrite colors
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hooksecurefunc("QuestLog_UpdateQuestDetails", function()
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for i=1, GetNumQuestLeaderBoards() do
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local string = _G["QuestLogObjective"..i]
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if not string._SetTextColor then
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string._SetTextColor = string.SetTextColor
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string.SetTextColor = function() return end
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end
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local text, type, finished = GetQuestLogLeaderBoard(i)
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if finished then
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string:_SetTextColor(.4, 1, .4)
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else
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string:_SetTextColor(.4, .4, .4)
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end
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end
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local reqmoney = GetQuestLogRequiredMoney()
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if reqmoney > 0 then
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if reqmoney > GetMoney() then
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QuestLogRequiredMoneyText:SetTextColor(1, .4, .4);
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else
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QuestLogRequiredMoneyText:SetTextColor(.4, 1, .4);
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end
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end
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end)
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local titles = { QuestLogQuestTitle, QuestLogDescriptionTitle, QuestLogRewardTitleText }
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for _, string in pairs(titles) do
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if not string._SetTextColor then
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string._SetTextColor = string.SetTextColor
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string.SetTextColor = function() return end
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end
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string:_SetTextColor(1,1,.2,1)
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string:SetShadowColor(0,0,0,0)
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end
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local texts = { QuestLogObjectivesText, QuestLogTimerText, QuestLogQuestDescription,
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QuestLogItemChooseText, QuestLogItemReceiveText, QuestLogSpellLearnText }
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for _, string in pairs(texts) do
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if not string._SetTextColor then
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string._SetTextColor = string.SetTextColor
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string.SetTextColor = function() return end
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end
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string:_SetTextColor(1,1,1,1)
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end
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end
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end
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end)
|
||||
|
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Reference in New Issue
Block a user