panel: add item breakdown on repair tooltip

* api: GetColorGradient method to return a color c between color a and b given a ratio
* panel: show damaged items on the repair tooltip with damage breakdown
* api: add math.modf shim from later wow lua
* api: improve GetColorGradient so it accepts an arbitrary number of color points to plot gradient
* panel: use improved GetColorGradient to color percentage damage green to yellow to red
This commit is contained in:
Road-block
2018-05-15 17:53:42 +02:00
committed by Shagu
parent 42cfdd78b3
commit e178971b39
2 changed files with 94 additions and 20 deletions
+73
View File
@@ -107,6 +107,18 @@ function pfUI.api.clamp(x, min, max)
end
end
-- [ modf ]
-- Returns integral and fractional part of a number.
-- 'f' [float] the number to breakdown.
-- returns: [int],[float] whole and fractional part.
function pfUI.api.modf(f)
if math.modf then return math.modf(f) end
if f > 0 then
return math.floor(f), math.mod(f,1)
end
return math.ceil(f), math.mod(f,1)
end
-- [ SanitizePattern ]
-- Sanitizes and convert patterns into gfind compatible ones.
-- 'pattern' [string] unformatted pattern
@@ -790,3 +802,64 @@ function pfUI.api.GetColoredTimeString(remaining)
return ""
end
end
-- [ GetColorGradient ] --
-- 'perc' percentage (0-1)
-- 'color1' table or r,g,b tuple
-- 'color2' table or r,g,b tuple
-- ..
-- 'colorN' table or r,g,b tuple
-- return r,g,b and hexcolor
local color_tuples = {}
function pfUI.api.GetColorGradient(perc, ...)
local num = arg.n
local r,g,b,hex
assert(tonumber(perc), "GetColorGradient: "..tostring(perc).." is not a number")
assert((type(arg[1])=="number" and num>5) or (type(arg[1])=="table" and num>1), "GetColorGradient: needs at least 2 colors")
perc = pfUI.api.clamp(perc,0,1)
if type(arg[1])=="number" then -- called with r,g,b tuples
-- shortcircuit the edge cases
if perc == 1 then
r,g,b = arg[num-2], arg[num-1], arg[num]
hex = string.format("|cff%02x%02x%02x", r*255, g*255, b*255)
return r,g,b,hex
elseif perc == 0 then
r,g,b = arg[1], arg[2], arg[3]
hex = string.format("|cff%02x%02x%02x", r*255, g*255, b*255)
return r,g,b,hex
end
num = num/3
local segment, relativepercent = pfUI.api.modf(perc*(num-1))
local r1,g1,b1, r2,g2,b2
r1,g1,b1 = arg[segment*3+1], arg[segment*3+2], arg[segment*3+3]
r2,g2,b2 = arg[segment*3+4], arg[segment*3+5], arg[segment*3+6]
if not r2 or not g2 or not b2 then
r,g,b = r1,g1,b1
hex = string.format("|cff%02x%02x%02x", r*255, g*255, b*255)
return r,g,b,hex
else
r,g,b = r1 + (r2-r1)*relativepercent, g1 + (g2-g1)*relativepercent, b1 + (b2-b1)*relativepercent
hex = string.format("|cff%02x%02x%02x", r*255, g*255, b*255)
return r,g,b,hex
end
elseif type(arg[1])=="table" then -- called with color tables
-- shortcircuit the edge cases
if perc == 1 then
r,g,b = arg[num][1] or arg[num].r, arg[num][2] or arg[num].g, arg[num][3] or arg[num].b
hex = string.format("|cff%02x%02x%02x", r*255, g*255, b*255)
return r,g,b,hex
elseif perc == 0 then
r,g,b = arg[1][1] or arg[1].r, arg[1][2] or arg[1].g, arg[1][3] or arg[1].b
hex = string.format("|cff%02x%02x%02x", r*255, g*255, b*255)
return r,g,b,hex
end
pfUI.api.wipe(color_tuples)
for _,c in ipairs(arg) do
local r,g,b = c[1] or c.r, c[2] or c.g, c[3] or c.b
color_tuples[table.getn(color_tuples)+1] = r
color_tuples[table.getn(color_tuples)+1] = g
color_tuples[table.getn(color_tuples)+1] = b
end
return pfUI.api.GetColorGradient(perc,unpack(color_tuples))
end
end
+21 -20
View File
@@ -339,28 +339,38 @@ pfUI:RegisterModule("panel", function()
end
-- Update "durability"
local itemLines = {}
local slotnames = { "Head", "Shoulder", "Chest", "Wrist",
"Hands", "Waist", "Legs", "Feet", "MainHand", "SecondaryHand", "Ranged", }
local totalRep = 0
local repairToolTip = CreateFrame('GameTooltip', "repairToolTip", this, "GameTooltipTemplate")
function pfUI.panel:UpdateRepair()
local slotnames = { "Head", "Shoulder", "Chest", "Wrist",
"Hands", "Waist", "Legs", "Feet", "MainHand", "SecondaryHand", "Ranged", }
local repPercent = 100
local lowestPercent = 100
totalRep = 0
wipe(itemLines)
for i,slotName in pairs(slotnames) do
local id, _ = GetInventorySlotInfo(slotName.. "Slot")
repairToolTip:Hide()
repairToolTip:SetOwner(this, "ANCHOR_LEFT")
local hasItem, _, _ = repairToolTip:SetInventoryItem("player", id)
local hasItem, _, repCost = repairToolTip:SetInventoryItem("player", id)
if (not hasItem) then
repairToolTip:ClearLines()
else
for i=1, 30, 1 do
totalRep = totalRep + repCost
for i=1, 32, 1 do
local tmpText = _G["repairToolTipTextLeft"..i]
if (tmpText ~= nil) and (tmpText:GetText()) then
local searchstr = string.gsub(DURABILITY_TEMPLATE, "%%[^%s]+", "(.+)")
local _, _, lval, rval = string.find(tmpText:GetText(), searchstr, 1)
if (lval and rval) then
repPercent = math.floor(lval / rval * 100)
if repPercent < 100 then
local link = GetInventoryItemLink("player",id)
local r,g,b,hex = GetColorGradient(repPercent/100, 1,0,0, 1,1,0, 0,1,0) -- red to green through yellow
local cPercent = string.format("%s%s%%|r",hex,repPercent)
itemLines[table.getn(itemLines)+1]={link, cPercent}
end
break
end
end
@@ -371,27 +381,18 @@ pfUI:RegisterModule("panel", function()
end
end
repairToolTip:Hide()
local tooltip = function()
-- recalculate repair costs
local totalRep = 0
for i,slotName in pairs(slotnames) do
local id, _ = GetInventorySlotInfo(slotName.. "Slot")
repairToolTip:Hide()
repairToolTip:SetOwner(this, "ANCHOR_LEFT")
local hasItem, _, repCost = repairToolTip:SetInventoryItem("player", id)
totalRep = totalRep + repCost
end
repairToolTip:Hide()
-- show tooltip
if totalRep > 0 then
GameTooltip:ClearLines()
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:SetText("|cff555555"..(string.gsub(REPAIR_COST,":","")).."|r")
SetTooltipMoney(GameTooltip, totalRep)
for _,line in ipairs(itemLines) do
GameTooltip:AddDoubleLine(line[1],line[2])
end
GameTooltip:Show()
end
end
end
local click = function()
@@ -722,4 +723,4 @@ pfUI:RegisterModule("panel", function()
CreateAutohide(pfUI.panel.microbutton)
end
end)
end)
end)