Add radial sweeps to buff/debuff icon display

This commit is contained in:
Brues
2026-10-25 20:26:45 -05:00
parent d9e74b3bc5
commit e326cea05e
3 changed files with 37 additions and 1 deletions
+2
View File
@@ -71,6 +71,8 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("buffs", nil, "debuffrowsize", "16")
pfUI:UpdateConfig("buffs", nil, "textinside", "0")
pfUI:UpdateConfig("buffs", nil, "fontsize", "-1")
pfUI:UpdateConfig("buffs", nil, "cooldown_anim", "1")
pfUI:UpdateConfig("buffs", nil, "cooldown_reverse", "1")
pfUI:UpdateConfig("buffbar", "pbuff", "enable", "0")
pfUI:UpdateConfig("buffbar", "pbuff", "use_unitfonts", "0")
+33 -1
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@@ -33,7 +33,7 @@ pfUI:RegisterModule("buff", function ()
end
local slots = buff.btype == "HELPFUL" and helpfulSlots or harmfulSlots
local name, icon, count, dispelType, _, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAuraBySlot("player", slots[buff.id])
local name, icon, count, dispelType, duration, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAuraBySlot("player", slots[buff.id])
--detect weapon buffs
if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then
@@ -84,6 +84,28 @@ pfUI:RegisterModule("buff", function ()
return
end
-- drive the sweep from the aura duration (weapon enchants and permanent
-- auras report no usable total, so those buttons stay text-only)
if buff.mode == buff.btype and duration and duration > 0 and expirationTime and expirationTime > 0 then
local now = GetTime()
local timeleft = expirationTime - now
if timeleft > 0 then
local effDuration = duration > timeleft and duration or timeleft
local newStart = now + timeleft - effDuration
if buff.cdStart == nil or abs(buff.cdStart - newStart) > .5 or buff.cdDuration ~= effDuration then
CooldownFrame_SetTimer(buff.cd, newStart, effDuration, 1)
buff.cdStart = newStart
buff.cdDuration = effDuration
end
else
CooldownFrame_SetTimer(buff.cd, 0, 0, 0)
buff.cdStart = nil
end
else
CooldownFrame_SetTimer(buff.cd, 0, 0, 0)
buff.cdStart = nil
end
buff:Show()
end
@@ -117,6 +139,14 @@ pfUI:RegisterModule("buff", function ()
buff.stacks:SetJustifyV("BOTTOM")
buff.stacks:SetAllPoints(buff)
-- radial sweep (the template covers the button and starts hidden;
-- the cooldown hook drives it from here, text stays with buff.timer)
buff.cd = CreateFrame("Cooldown", buttonName .. "Cooldown", buff, "CooldownFrameTemplate")
buff.cd.pfCooldownType = "ALL"
buff.cd.pfCooldownStyleText = 0
buff.cd.pfCooldownStyleAnimation = tonumber(C.buffs.cooldown_anim) or 0
buff.cd.pfCooldownReverse = tonumber(C.buffs.cooldown_reverse) or 0
buff:RegisterForClicks("RightButtonUp")
buff.weapon = weapon
@@ -307,6 +337,8 @@ pfUI:RegisterModule("buff", function ()
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
end
buff:SetSize(buffSize, buffSize)
buff.cd.pfCooldownStyleAnimation = tonumber(C.buffs.cooldown_anim) or 0
buff.cd.pfCooldownReverse = tonumber(C.buffs.cooldown_reverse) or 0
buff:ClearAllPoints()
buff:SetPoint("TOPRIGHT", relFrame, "TOPRIGHT",offsetX, offsetY)
+2
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@@ -2497,6 +2497,8 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["buff"], T["Number Of Debuffs Per Row"], C.buffs, "debuffrowsize")
CreateConfig(U["buff"], T["Show Duration Inside Buff"], C.buffs, "textinside", "checkbox")
CreateConfig(U["buff"], T["Buff Font Size"], C.buffs, "fontsize")
CreateConfig(Reload, T["Show Timer Animation"], C.buffs, "cooldown_anim", "checkbox")
CreateConfig(Reload, T["Reverse Timer Animation"], C.buffs, "cooldown_reverse", "checkbox")
end)
CreateGUIEntry(T["Buffs"], T["Totem Icons"], function()