autoshift: reduce required actions to switch stances

This commit is contained in:
shagu
2025-03-18 19:27:44 +01:00
parent 9bf9eb2bf5
commit e496ecd077
+47 -63
View File
@@ -2,31 +2,7 @@ pfUI:RegisterModule("autoshift", "vanilla", function ()
pfUI.autoshift = CreateFrame("Frame")
pfUI.autoshift:RegisterEvent("UI_ERROR_MESSAGE")
pfUI.autoshift.lastError = ""
pfUI.autoshift.CastSpellByName = _G["CastSpellByName"]
pfUI.autoshift.scanString = string.gsub(SPELL_FAILED_ONLY_SHAPESHIFT, "%%s", "(.+)")
function pfUI.autoshift:SwitchStance()
for stance in gfind(pfUI.autoshift.lastError, pfUI.autoshift.scanString) do
for _, stance in pairs({ strsplit(",", stance)}) do
pfUI.autoshift.CastSpellByName(string.gsub(stance,"^%s*(.-)%s*$", "%1"))
end
end
pfUI.autoshift.lastError = ""
end
hooksecurefunc("CastSpell", function(spellId, spellbookTabNum)
pfUI.autoshift:SwitchStance()
end)
hooksecurefunc("CastSpellByName", function(spellName, onSelf)
pfUI.autoshift:SwitchStance()
end)
hooksecurefunc("UseAction", function(slot, checkCursor, onSelf)
pfUI.autoshift:SwitchStance()
end)
pfUI.autoshift.mounts = {
-- deDE
"^Erhöht Tempo um (.+)%%",
@@ -81,54 +57,62 @@ pfUI:RegisterModule("autoshift", "vanilla", function ()
pfUI.autoshift.scanner = libtipscan:GetScanner("dismount")
pfUI.autoshift:SetScript("OnEvent", function()
pfUI.autoshift.lastError = arg1
local CancelLater = nil
if arg1 == SPELL_FAILED_NOT_STANDING then
SitOrStand()
return
-- switch stance if required
for stances in string.gfind(arg1, pfUI.autoshift.scanString) do
for _, stance in pairs({ strsplit(",", stances)}) do
CastSpellByName(string.gsub(stance,"^%s*(.-)%s*$", "%1"))
end
end
-- scan through buffs and cancel shapeshift/mount
for id, errorstring in pairs(pfUI.autoshift.errors) do
if arg1 == errorstring then
-- dont's cancel form when clicking on npcs while in combat
if arg1 == ERR_CANT_INTERACT_SHAPESHIFTED and UnitAffectingCombat("player") then
return
-- check if we need to stand up
if arg1 == SPELL_FAILED_NOT_STANDING then
SitOrStand()
return
end
-- delay shapeshift cancel
local CancelLater = nil
-- scan through buffs and cancel shapeshift/mount
for id, errorstring in pairs(pfUI.autoshift.errors) do
if arg1 == errorstring then
-- dont's cancel form when clicking on npcs while in combat
if arg1 == ERR_CANT_INTERACT_SHAPESHIFTED and UnitAffectingCombat("player") then
return
end
for i=0,31,1 do
-- detect mounts based on tooltip text
pfUI.autoshift.scanner:SetPlayerBuff(i)
for _, str in pairs(pfUI.autoshift.mounts) do
if pfUI.autoshift.scanner:Find(str) then
CancelPlayerBuff(i)
return
end
end
for i=0,31,1 do
-- detect mounts based on tooltip text
pfUI.autoshift.scanner:SetPlayerBuff(i)
for _, str in pairs(pfUI.autoshift.mounts) do
if pfUI.autoshift.scanner:Find(str) then
CancelPlayerBuff(i)
return
end
end
-- detect shapeshift based on texture
local buff = GetPlayerBuffTexture(i)
if buff then
for id, bufftype in pairs(pfUI.autoshift.shapeshifts) do
if string.find(string.lower(buff), bufftype, 1) then
if string.find(string.lower(buff), "spell_shadow_shadowform", 1) then
-- only cancel shadow form if no other buff was hindering casting
CancelLater = i
else
CancelPlayerBuff(i)
return
end
-- detect shapeshift based on texture
local buff = GetPlayerBuffTexture(i)
if buff then
for id, bufftype in pairs(pfUI.autoshift.shapeshifts) do
if string.find(string.lower(buff), bufftype, 1) then
if string.find(string.lower(buff), "spell_shadow_shadowform", 1) then
-- only cancel shadow form if no other buff was hindering casting
CancelLater = i
else
CancelPlayerBuff(i)
return
end
end
end
end
end
-- if nothing else was found, cancel shadowform
if CancelLater then
CancelPlayerBuff(CancelLater)
end
-- if nothing else was found, cancel shadowform
if CancelLater then
CancelPlayerBuff(CancelLater)
end
end
end)
end
end)
end)