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Drive mapreveal from MAP_EXPLORATION_UPDATED and C_MapExplorationInfo
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+35
-23
@@ -31,7 +31,6 @@ pfUI:RegisterModule("mapreveal", function ()
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end)
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local explorecaches = {}
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local alreadyknown = {} -- per-zone accumulator: { [zone] = { [texName] = true } }
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-- Own texture pool - separate from Blizzard's WorldMapOverlay textures
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local overlayPool = CreateTexturePool(WorldMapDetailFrame, "BORDER", nil, nil, function(_, tex)
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@@ -93,43 +92,45 @@ pfUI:RegisterModule("mapreveal", function ()
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-- clear stale caches
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for k in pairs(explorecaches) do explorecaches[k] = nil end
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-- hide all our textures from last frame
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-- hide all our textures and icons from last frame
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overlayPool:ReleaseAll()
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explorePool:ReleaseAll()
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local showExplore = C.appearance.worldmap.mapexploration == "1"
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local showReveal = C.appearance.worldmap.mapreveal == "1"
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if not showExplore and not showReveal then return end
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local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
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local mapFileName = GetMapInfo()
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if not mapFileName then mapFileName = "World" end
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local numOverlays = GetNumMapOverlays()
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-- accumulate explored overlays per zone (never clear, only add)
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if not alreadyknown[mapFileName] then alreadyknown[mapFileName] = {} end
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for i = 1, numOverlays do
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local texName = GetMapOverlayInfo(i)
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if texName then alreadyknown[mapFileName][string.upper(texName)] = true end
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end
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local zoneKnown = alreadyknown[mapFileName]
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-- hide explore icons
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explorePool:ReleaseAll()
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-- ClassicAPI: full overlay list for the viewed zone (explored + unexplored),
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-- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData.
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local zoneData = C_Map.GetMapOverlays() or {}
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-- ClassicAPI: the unexplored subset of the viewed zone, using the engine's
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-- own explored-bit test. Replaces the alreadyknown accumulator, which
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-- replayed the explored-only GetMapOverlayInfo view. Keyed by the bare
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-- texture name, the same key the icon cache below uses.
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local unknown = {}
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if showExplore then
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for _, overlay in ipairs(C_MapExplorationInfo.GetUnexploredMapTextures() or {}) do
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if overlay.textureName and overlay.textureName ~= "" then
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unknown[string.upper(overlay.textureName)] = true
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end
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end
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end
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for _, overlay in ipairs(zoneData) do
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local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE"
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local textureName = overlay.texturePath -- full engine path (for SetTexture)
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local textureWidth = overlay.textureWidth
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local textureHeight = overlay.textureHeight
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local offsetX = overlay.offsetX
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local offsetY = overlay.offsetY
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-- explore magnifying glass icon. `alreadyknown` stores the FULL paths
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-- GetMapOverlayInfo returns, so compare with the full path, not the bare
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-- name.
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if C.appearance.worldmap.mapexploration == "1" and not zoneKnown[string.upper(textureName)] then
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-- explore magnifying glass icon for overlays the engine still
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-- counts as unexplored.
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if showExplore and unknown[string.upper(name)] then
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local explore = explorePool:Acquire()
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explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2)
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explore.name = mapFileName .. " (" .. name .. ")"
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@@ -147,7 +148,7 @@ pfUI:RegisterModule("mapreveal", function ()
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-- disambiguated from the actual BLP dimensions. No 256px grid
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-- math here — deriving the grid from textureWidth/Height is
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-- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun).
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if C.appearance.worldmap.mapreveal == "1" then
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if showReveal then
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for _, tile in ipairs(overlay.tiles) do
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local tex = overlayPool:Acquire()
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@@ -174,4 +175,15 @@ pfUI:RegisterModule("mapreveal", function ()
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pfWorldMapFrame_Update()
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end
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end)
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-- live refresh while the map is open: exploration changes arrive on this
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-- event. Zone switches, zoom and (re)opens still come through the hook
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-- above, so nothing is redrawn while the map is closed — the next open
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-- rebuilds from the current state.
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EventRegistry:RegisterFrameEventAndCallback("MAP_EXPLORATION_UPDATED", function()
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if WorldMapFrame and WorldMapFrame:IsShown() then
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pfWorldMapFrame_Update()
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end
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end)
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end)
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