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tooltip: check for existing units
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+3
-3
@@ -15,20 +15,20 @@ CreateBackdrop(GameTooltip, nil, nil, alpha)
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for i, unit in pairs({"mouseover", "player", "pet", "target", "party", "partypet", "raid", "raidpet"}) do
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if unit == "party" or unit == "partypet" then
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for i=1,4 do
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if UnitName(unit .. i) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit .. i) == GameTooltipTextLeft1:GetText() then
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if UnitExists(unit .. i) and ( UnitName(unit .. i) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit .. i) == GameTooltipTextLeft1:GetText() ) then
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pfUI.tooltip.unit = unit .. i
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return pfUI.tooltip.unit
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end
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end
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elseif unit == "raid" or unit == "raidpet" then
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for i=1,40 do
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if UnitName(unit .. i) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit .. i) == GameTooltipTextLeft1:GetText() then
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if UnitExists(unit .. i) and ( UnitName(unit .. i) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit .. i) == GameTooltipTextLeft1:GetText() ) then
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pfUI.tooltip.unit = unit .. i
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return pfUI.tooltip.unit
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end
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end
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else
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if UnitName(unit) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit) == GameTooltipTextLeft1:GetText() then
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if UnitExists(unit) and ( UnitName(unit) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit) == GameTooltipTextLeft1:GetText() ) then
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pfUI.tooltip.unit = unit
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return pfUI.tooltip.unit
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end
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