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Replace the combat log with Classic Era's Blizzard_CombatLog
ChatFrame2 now shows the 4.x combat log, ported from Classic Era's Blizzard_CombatLog as the combatlog module. ClassicAPI's COMBAT_LOG_EVENT, CombatLogAddFilter and kept entries drive it, and changing filter refills the frame with BackFillMessage. Quick buttons sit above the log, and its unit, spell, raid icon and action links open Blizzard's filter menus. Filters save account-wide in pfUI_combatlog. The 1.12 CHAT_MSG_COMBAT_* and CHAT_MSG_SPELL_* events no longer reach ChatFrame2. Its message groups stay saved, so disabling the module brings the text log back. env/combatlog_<locale>.lua hold the Classic Era GlobalStrings the log reads that 1.12 lacks.
This commit is contained in:
Vendored
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-- Classic Era GlobalStrings (DE) that the combat log reads
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-- and the 1.12 client lacks. Generated; do not edit by hand.
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pfUI_locale["deDE"]["combatlog"] = {
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ACTION_DAMAGE_SHIELD = "verletzt",
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ACTION_DAMAGE_SHIELD_FULL_TEXT = "%2$s von %1$s reflektiert %9$s %7$s auf %4$s.%6$s",
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ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s reflektiert %9$s %7$s auf %4$s.%6$s",
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ACTION_DAMAGE_SHIELD_MISSED = "verfehlt",
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ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Geblockt)",
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ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s blockt %2$s von %1$s.%6$s",
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ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s blockt %2$s.%6$s",
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ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Abgewehrt)",
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ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt %2$s von %1$s ab.",
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ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s wehrt %2$s ab.",
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ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Ausgewichen)",
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ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s weicht %2$s von %1$s aus.",
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ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s weicht %2$s aus.",
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ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Entkommen)",
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ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%4$s entkommt %2$s von %1$s.",
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ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s entkommt %2$s.",
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ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s wirkt %2$s auf %4$s an und verfehlt.",
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ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Immun)",
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ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%2$s von %1$s schlägt fehl. %4$s ist immun.",
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ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s schlägt fehl. %4$s ist immun.",
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ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Verfehlt)",
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ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
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ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Pariert)",
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ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s pariert %2$s von %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s pariert %2$s.",
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ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Widerstanden)",
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ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s widersteht %2$s von %1$s vollständig.%6$s",
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ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s widersteht %2$s vollständig.%6$s",
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ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
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ACTION_DAMAGE_SPLIT = "teilt Schaden",
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ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%2$s von %1$s wurde durch %6$s von %4$s absorbiert.",
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ACTION_DAMAGE_SPLIT_FULL_TEXT = "%2$s von %1$s verursacht bei %4$s %9$s.",
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ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
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ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%2$s von %1$s fügt %6$s von %4$s %9$s Schaden zu.",
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ACTION_ENCHANT_APPLIED = "verzaubert",
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ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s wirkt %2$s auf %5$s von %4$s.",
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ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
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ACTION_ENCHANT_REMOVED = "Verzauberung schwindet",
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ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s auf %5$s von %4$s schwindet.",
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ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE = "verletzt",
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ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Ertrinken",
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ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s ertrinkt und verliert %9$s Gesundheit.",
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ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Sturz",
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ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s stürzt und verliert %9$s Gesundheit.",
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ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Erschöpfung",
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ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s ist erschöpft und verliert %9$s Gesundheit.",
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ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Feuer",
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ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s erleidet %9$s Feuerschaden.",
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ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s verliert durch Umgebungsschaden %9$s Gesundheit.",
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ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava",
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ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s verliert durch das Schwimmen in Lava %9$s Gesundheit. %6$s",
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ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Schleim",
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ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s verliert durch das Schwimmen in Schleim %9$s Gesundheit. %6$s",
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ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
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ACTION_PARTY_KILL = "besiegt",
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ACTION_PARTY_KILL_FULL_TEXT = "%1$s besiegt %4$s!",
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ACTION_PARTY_KILL_POSSESSIVE = "0",
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ACTION_PARTY_KILL_UNCONSCIOUS = "umgehauen",
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ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s hat %4$s umgehauen!",
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ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
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ACTION_RANGED = "Schuss",
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ACTION_RANGE_DAMAGE = "trifft",
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ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s schießt auf %4$s, verursacht %5$s.%6$s",
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ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Ein Distanzangriff trifft %4$s, verursacht %5$s.%6$s",
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ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED = "verfehlt",
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ACTION_RANGE_MISSED_ABSORB = "(Absorbiert)",
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ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%4$s absorbiert den Schuss von %1$s.%6$s",
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ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_BLOCK = "(Geblockt)",
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ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%4$s blockt den Schuss von %1$s.%6$s",
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ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_DEFLECT = "(Abgewehrt)",
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ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt den Schuss von %1$s ab.",
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ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_DODGE = "(Ausgewichen)",
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ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%4$s weicht dem Schuss von %1$s aus.",
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ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_EVADE = "(Entkommen)",
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ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%4$s entkommt dem Schuss von %1$s.",
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ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_FULL_TEXT = "%1$s schießt auf %4$s und verfehlt.",
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ACTION_RANGE_MISSED_IMMUNE = "(Immun)",
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ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "Der Schuss von %1$s schlägt fehl. %4$s ist immun.",
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ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_MISFIRE = "(Verfehlt)",
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ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s schießt auf %4$s und verfehlt.",
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ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_MISS = "(Verfehlt)",
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ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s schießt auf %4$s und verfehlt.",
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ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_PARRY = "(Pariert)",
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ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%4$s pariert den Schuss von %1$s.",
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ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_RESIST = "(Widerstanden)",
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ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s widersteht dem Schuss von %1$s vollständig.%6$s",
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ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED = "wirkt",
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ACTION_SPELL_AURA_APPLIED_BUFF = "wirkt",
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ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gewinnt %1$s %2$s.",
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ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gewinnt %2$s.",
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ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
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ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gewinnt %1$s %2$s. %11$s",
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ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gewinnt %2$s. %11$s",
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ACTION_SPELL_AURA_APPLIED_DEBUFF = "beeinträchtigt",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s wird durch %2$s von %1$s beeinträchtigt.",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s wird von %2$s beeinträchtigt.",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s wird durch %2$s von %1$s beeinträchtigt. %11$s",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s wird von %2$s beeinträchtigt. %11$s",
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ACTION_SPELL_AURA_APPLIED_DOSE = "Stapel",
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ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "Stapel",
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ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gewinnt %1$s %2$s (%9$s).",
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ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s erhält %2$s (%9$s).",
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ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "peinigt",
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ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s wird durch %2$s von %1$s beeinträchtigt. (%9$s)",
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ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s wird von %2$s beeinträchtigt (%9$s).",
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ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED_MASTER = "2",
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ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
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ACTION_SPELL_AURA_BROKEN = "bricht",
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ACTION_SPELL_AURA_BROKEN_BUFF = "bricht",
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ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%2$s von %4$s wird durch %1$s gebrochen.",
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ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s von %1$s wird durch jemanden gebrochen.",
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ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
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ACTION_SPELL_AURA_BROKEN_DEBUFF = "bricht",
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ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%2$s von %4$s wird durch %1$s gebrochen.",
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ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s von %1$s wurde durch jemanden gebrochen.",
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ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
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ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "bricht",
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ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s bricht %2$s von %4$s durch %5$s.",
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ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s bricht %2$s von %4$s.",
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ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "bricht",
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ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s bricht %2$s von %4$s durch %5$s.",
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ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s bricht %2$s von %4$s.",
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ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REFRESH = "aufgefrischt",
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ACTION_SPELL_AURA_REFRESH_BUFF = "aufgefrischt",
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ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt.",
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ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt.",
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ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
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ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt. %11$s",
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ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt. %11$s",
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ACTION_SPELL_AURA_REFRESH_DEBUFF = "aufgefrischt",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt.",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt.",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt. %11$s",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt. %11$s",
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ACTION_SPELL_AURA_REFRESH_MASTER = "2",
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ACTION_SPELL_AURA_REMOVED = "entfernt",
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ACTION_SPELL_AURA_REMOVED_BUFF = "schwindet",
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ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s schwindet.",
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ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s schwindet.",
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ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s schwindet. %11$s",
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ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s schwindet. %11$s",
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ACTION_SPELL_AURA_REMOVED_DEBUFF = "erlischt",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s erlischt.",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s erlischt.",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s erlischt. %11$s",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s erlischt. %11$s",
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ACTION_SPELL_AURA_REMOVED_DOSE = "verringert",
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ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "verringert",
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ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%2$s von %1$s lässt nach. (%9$s)",
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ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) lässt nach.",
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ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "lässt nach",
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ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s von %1$s nimmt ab. (%9$s)",
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ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) nimmt ab.",
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ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird entfernt.",
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ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s von %1$s wird entfernt.",
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ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
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ACTION_SPELL_BUILDING_DAMAGE = "trifft",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%2$s von %1$s trifft %4$s für %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s trifft %4$s für %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "repariert",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%2$s von %1$s repariert %4$s für %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repariert %4$s für %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "schlägt fehl",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s kann %2$s nicht wirken.%6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "initiiert",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s beginnt, %2$s auf %4$s zu wirken.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s beginnt, %2$s zu wirken.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Etwas beginnt, %2$s auf %4$s zu wirken.",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "wirkt",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s wirkt %2$s auf %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s wirkt %2$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Etwas wirkt %2$s auf %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "erschafft",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "%4$s wird von %1$s durch %2$s erschaffen.%6$s",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%4$s wird durch %2$s erschaffen.%6$s",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "trifft",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s trifft %4$s mit %2$s für %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s trifft %4$s für %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "bannt",
|
||||
ACTION_SPELL_DISPEL_BUFF = "bannt",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%5$s auf %4$s wird von %1$s durch %2$s gebannt.",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s auf %4$s wird durch %2$s gebannt.",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "läutert",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%5$s auf %4$s wird von %1$s durch %2$s geläutert.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s auf %4$s wird durch %2$s geläutert.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "Magiebannung schlägt fehl",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%2$s von %1$s kann %5$s auf %4$s nicht bannen.",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s kann %5$s auf %4$s nicht bannen.",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "entzieht",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s entzieht von %4$s durch %2$s %9$s %8$s.",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s entzieht von %4$s %9$s %8$s.",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "Haltbarkeitsverlust",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "kompletter Haltbarkeitsverlust",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%2$s von %1$s trifft %4$s: Alle Gegenstände beschädigt.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%2$s von %1$s trifft %4$s: %5$s beschädigt.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "aufgeladen",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gewinnt durch %2$s von %1$s %9$s %8$s.",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gewinnt durch %2$s %9$s %8$s.",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s gewonnen.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "gewährt zusätzliche Angriffe",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s werden durch %2$s %9$s zusätzliche Angriffe gewährt.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%2$s gewährt %9$s zusätzliche Angriffe.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "heilt",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "%2$s von %1$s heilt %4$s um %9$s.%6$s",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s heilt %4$s um %9$s.%6$s",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "besiegt",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s besiegt %4$s durch %2$s sofort.",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s besiegt %4$s sofort.",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "umgehauen",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s haut %4$s um.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s haut %4$s um.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "unterbricht",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s unterbricht %4$s durch %2$s beim Wirken von %5$s.",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s unterbricht %4$s beim Wirken von %5$s.",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "entzieht",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s entzieht durch %2$s %9$s %8$s von %4$s. %1$s gewinnt %10$s %8$s.",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s entzieht %4$s %9$s %8$s.",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s gewonnen",
|
||||
ACTION_SPELL_MISSED = "verfehlt",
|
||||
ACTION_SPELL_MISSED_ABSORB = "Absorbiert",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%4$s absorbiert %2$s von %1$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbiert %2$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "Geblockt",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s blockt %2$s von %1$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s blockt %2$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "Abgewehrt",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt %2$s von %1$s ab.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s wehrt %2$s ab.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "Ausgewichen",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%4$s weicht %2$s von %1$s aus.",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s weicht %2$s aus.",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "Entkommen",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%4$s entkommt %2$s von %1$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%4$s entkommt %2$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "Immun",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%2$s von %1$s schlägt fehl. %4$s ist immun.",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s schlägt fehl. %4$s ist immun.",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "Verfehlt",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "Verfehlt",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "Pariert",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%4$s pariert %2$s von %1$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s pariert %2$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "Reflektiert",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%2$s von %1$s wird durch %4$s reflektiert.",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s wird durch %4$s reflektiert.",
|
||||
ACTION_SPELL_MISSED_RESIST = "Widerstanden",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s widersteht %2$s von %1$s vollständig.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s widersteht %2$s vollständig.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "verletzt",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s erleidet durch %2$s von %1$s %5$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s erleidet durch %2$s %5$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "entzieht",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s entzieht durch %2$s %9$s %8$s von %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s entzieht %4$s %9$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "aufgeladen",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gewinnt durch %2$s von %1$s %9$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gewinnt durch %2$s %9$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s gewonnen.",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "heilt",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gewinnt durch %2$s von %1$s %9$s Gesundheit.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gewinnt durch %2$s %9$s Gesundheit.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "entzieht",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s entzieht durch %2$s %9$s %8$s von %4$s. %1$s gewinnt %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s entzieht %9$s %8$s von %4$s. %1$s gewinnt %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s gewonnen)",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "verfehlt",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s absorbiert)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%2$s von %1$s wurde durch %4$s absorbiert.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s wurde durch %4$s absorbiert.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Tick geblockt)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%4$s blockt %2$s von %1$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s blockt %2$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Tick abgewehrt)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%4$s wehrt %2$s von %1$s für einen Moment ab.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%4$s wehrt %2$s für einen Moment ab.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Tick ausgewichen)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%4$s weicht %2$s von %1$s für einen Moment aus.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s weicht %2$s für einen Moment aus.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Tick entkommen)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%4$s entkommt %2$s von %1$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s entkommt %2$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%2$s von %1$s verfehlt %4$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Immun)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s ist gegen %2$s von %1$s immun.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s ist gegen %2$s immun.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Tick verfehlt)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%2$s von %1$s verfehlt %4$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Tick pariert)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%4$s pariert %2$s von %1$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s pariert %2$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Tick widerstanden)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%4$s wird nicht vom Effekt %2$s von %1$s betroffen. %4$s hat widerstanden.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s wird nicht vom Effekt %2$s betroffen. %4$s hat widerstanden.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "wiederbelebt",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%2$s von %1$s belebt %4$s wieder.%6$s",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s belebt %4$s wieder.%6$s",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "stiehlt",
|
||||
ACTION_SPELL_STOLEN_BUFF = "stiehlt",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%2$s von %1$s stiehlt %5$s auf %4$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s stiehlt %5$s auf %4$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "stiehlt",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s überträgt durch %2$s den auf %4$s wirkenden Zauber $extraSpell zu %1$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s überträgt $extraSpell von %4$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "%2$s von %1$s stiehlt %5$s auf %4$s.",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s stiehlt %5$s auf %4$s.",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "beschwört",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s ruft durch %2$s %4$s herbei.%6$s",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s ruft %4$s herbei.%6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "Schlag",
|
||||
ACTION_SWING_DAMAGE = "trifft",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s schlägt %4$s im Nahkampf, verursacht %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Ein Nahkampfschlag trifft %4$s, verursacht %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "verfehlt",
|
||||
ACTION_SWING_MISSED_ABSORB = "(Absorbiert)",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%4$s absorbiert den Angriff von %1$s.%6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = "(Geblockt)",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%4$s blockt den Angriff von %1$s.%6$s",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = "(Abgewehrt)",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt den Angriff von %1$s ab.",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = "(Ausgewichen)",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s weicht dem Angriff von %1$s aus.",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = "(Entkommen)",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%4$s entkommt dem Angriff von %1$s.",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "%1$s greift %4$s an und verfehlt.",
|
||||
ACTION_SWING_MISSED_IMMUNE = "(Immun)",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "Der Angriff von %1$s schlägt fehl. %4$s ist immun.",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "(Verfehlt)",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "Der Angriff von %1$s verfehlt %4$s.",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = "(Verfehlt)",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s greift %4$s an und verfehlt.",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = "(Pariert)",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s pariert den Angriff von %1$s.",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = "(Widerstanden)",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s widersteht dem Angriff von %1$s vollständig.%6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "bricht zusammen",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s bricht zusammen.",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "zerstört",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s wird zerstört.",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "stirbt",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s stirbt.",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "schwindet",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s schwindet.",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "Hinzufügen",
|
||||
ADDITIONAL_FILTERS = "Zusätzliche Filter",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Alles anzeigen, das %s betrifft?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Alles anzeigen",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "Was ist mit %s geschehen?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "Anzeigen, was %s tat?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "Was hat %s mit mir getan?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "Rücksetzen",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Als neuen Filter speichern",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Nachrichten wie diese ausblenden.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "%s zum Chat verlinken.",
|
||||
COMBATLOG_UNKNOWN_UNIT = "Etwas",
|
||||
COMBAT_FACTION_CHANGE = "Ruf",
|
||||
COMBAT_HONOR_GAIN = "Ehre",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||
COMBAT_MISC_INFO = "Versch. Infos",
|
||||
COMBAT_XP_GAIN = "Erfahrung",
|
||||
DAMAGE_SHIELD = "Schadensschilde",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "Filter %d",
|
||||
ENTER_FILTER_NAME = "Filternamen eingeben:",
|
||||
ENVIRONMENTAL_DAMAGE = "Umgebungsschaden",
|
||||
QUICKBUTTON_NAME_ME = "Was ist mit mir geschehen?",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "Alles mir Zugefügte anzeigen.",
|
||||
QUICKBUTTON_NAME_MY_ACTIONS = "Meine Aktionen",
|
||||
QUICKBUTTON_NAME_MY_ACTIONS_TOOLTIP = "Zeigt Nachrichten für von Euch ausgeführte Aktionen.",
|
||||
STRING_SCHOOL_UNKNOWN = "Unbekannt",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s verbleiben)",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s absorbiert)",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s geblockt)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Kritisch)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Kritisch)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Schmetternd)",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Gestreift)",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Mehrfachschlag)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s Überaufladung)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s Überheilung)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s Schaden über Tod)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d pariert)",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflektiert",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s widerstanden)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s Verletzlichkeitsschaden)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
UNIT_YOU = "Ihr",
|
||||
UNIT_YOU_DEST = "Euch",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "Euer",
|
||||
UNIT_YOU_SOURCE = "Euer Charakter",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "Euer",
|
||||
}
|
||||
Reference in New Issue
Block a user