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Replace the combat log with Classic Era's Blizzard_CombatLog
ChatFrame2 now shows the 4.x combat log, ported from Classic Era's Blizzard_CombatLog as the combatlog module. ClassicAPI's COMBAT_LOG_EVENT, CombatLogAddFilter and kept entries drive it, and changing filter refills the frame with BackFillMessage. Quick buttons sit above the log, and its unit, spell, raid icon and action links open Blizzard's filter menus. Filters save account-wide in pfUI_combatlog. The 1.12 CHAT_MSG_COMBAT_* and CHAT_MSG_SPELL_* events no longer reach ChatFrame2. Its message groups stay saved, so disabling the module brings the text log back. env/combatlog_<locale>.lua hold the Classic Era GlobalStrings the log reads that 1.12 lacks.
This commit is contained in:
Vendored
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-- Classic Era GlobalStrings (DE) that the combat log reads
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-- and the 1.12 client lacks. Generated; do not edit by hand.
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pfUI_locale["deDE"]["combatlog"] = {
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ACTION_DAMAGE_SHIELD = "verletzt",
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ACTION_DAMAGE_SHIELD_FULL_TEXT = "%2$s von %1$s reflektiert %9$s %7$s auf %4$s.%6$s",
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ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s reflektiert %9$s %7$s auf %4$s.%6$s",
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ACTION_DAMAGE_SHIELD_MISSED = "verfehlt",
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ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Geblockt)",
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ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s blockt %2$s von %1$s.%6$s",
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ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s blockt %2$s.%6$s",
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ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Abgewehrt)",
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ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt %2$s von %1$s ab.",
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ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s wehrt %2$s ab.",
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ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Ausgewichen)",
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ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s weicht %2$s von %1$s aus.",
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ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s weicht %2$s aus.",
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ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Entkommen)",
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ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%4$s entkommt %2$s von %1$s.",
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ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s entkommt %2$s.",
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ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s wirkt %2$s auf %4$s an und verfehlt.",
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ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Immun)",
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ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%2$s von %1$s schlägt fehl. %4$s ist immun.",
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ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s schlägt fehl. %4$s ist immun.",
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ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Verfehlt)",
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ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
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ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Pariert)",
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ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s pariert %2$s von %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s pariert %2$s.",
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ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Widerstanden)",
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ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s widersteht %2$s von %1$s vollständig.%6$s",
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ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s widersteht %2$s vollständig.%6$s",
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ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
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ACTION_DAMAGE_SPLIT = "teilt Schaden",
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ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%2$s von %1$s wurde durch %6$s von %4$s absorbiert.",
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ACTION_DAMAGE_SPLIT_FULL_TEXT = "%2$s von %1$s verursacht bei %4$s %9$s.",
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ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
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ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%2$s von %1$s fügt %6$s von %4$s %9$s Schaden zu.",
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ACTION_ENCHANT_APPLIED = "verzaubert",
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ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s wirkt %2$s auf %5$s von %4$s.",
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ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
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ACTION_ENCHANT_REMOVED = "Verzauberung schwindet",
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ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s auf %5$s von %4$s schwindet.",
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ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE = "verletzt",
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ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Ertrinken",
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ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s ertrinkt und verliert %9$s Gesundheit.",
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ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Sturz",
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ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s stürzt und verliert %9$s Gesundheit.",
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ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Erschöpfung",
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ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s ist erschöpft und verliert %9$s Gesundheit.",
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ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Feuer",
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ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s erleidet %9$s Feuerschaden.",
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ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s verliert durch Umgebungsschaden %9$s Gesundheit.",
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ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava",
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ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s verliert durch das Schwimmen in Lava %9$s Gesundheit. %6$s",
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ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Schleim",
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ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s verliert durch das Schwimmen in Schleim %9$s Gesundheit. %6$s",
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ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
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ACTION_PARTY_KILL = "besiegt",
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ACTION_PARTY_KILL_FULL_TEXT = "%1$s besiegt %4$s!",
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ACTION_PARTY_KILL_POSSESSIVE = "0",
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ACTION_PARTY_KILL_UNCONSCIOUS = "umgehauen",
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ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s hat %4$s umgehauen!",
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ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
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ACTION_RANGED = "Schuss",
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ACTION_RANGE_DAMAGE = "trifft",
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ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s schießt auf %4$s, verursacht %5$s.%6$s",
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ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Ein Distanzangriff trifft %4$s, verursacht %5$s.%6$s",
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ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED = "verfehlt",
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ACTION_RANGE_MISSED_ABSORB = "(Absorbiert)",
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ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%4$s absorbiert den Schuss von %1$s.%6$s",
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ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_BLOCK = "(Geblockt)",
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ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%4$s blockt den Schuss von %1$s.%6$s",
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ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_DEFLECT = "(Abgewehrt)",
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ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt den Schuss von %1$s ab.",
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ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_DODGE = "(Ausgewichen)",
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ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%4$s weicht dem Schuss von %1$s aus.",
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ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_EVADE = "(Entkommen)",
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ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%4$s entkommt dem Schuss von %1$s.",
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ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_FULL_TEXT = "%1$s schießt auf %4$s und verfehlt.",
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ACTION_RANGE_MISSED_IMMUNE = "(Immun)",
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ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "Der Schuss von %1$s schlägt fehl. %4$s ist immun.",
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ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_MISFIRE = "(Verfehlt)",
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ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s schießt auf %4$s und verfehlt.",
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ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_MISS = "(Verfehlt)",
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ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s schießt auf %4$s und verfehlt.",
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ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_PARRY = "(Pariert)",
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ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%4$s pariert den Schuss von %1$s.",
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ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_RESIST = "(Widerstanden)",
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ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s widersteht dem Schuss von %1$s vollständig.%6$s",
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ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED = "wirkt",
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ACTION_SPELL_AURA_APPLIED_BUFF = "wirkt",
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ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gewinnt %1$s %2$s.",
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ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gewinnt %2$s.",
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ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
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ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gewinnt %1$s %2$s. %11$s",
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ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gewinnt %2$s. %11$s",
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ACTION_SPELL_AURA_APPLIED_DEBUFF = "beeinträchtigt",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s wird durch %2$s von %1$s beeinträchtigt.",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s wird von %2$s beeinträchtigt.",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s wird durch %2$s von %1$s beeinträchtigt. %11$s",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s wird von %2$s beeinträchtigt. %11$s",
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ACTION_SPELL_AURA_APPLIED_DOSE = "Stapel",
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ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "Stapel",
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ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gewinnt %1$s %2$s (%9$s).",
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ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s erhält %2$s (%9$s).",
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ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "peinigt",
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ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s wird durch %2$s von %1$s beeinträchtigt. (%9$s)",
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ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s wird von %2$s beeinträchtigt (%9$s).",
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ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED_MASTER = "2",
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ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
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ACTION_SPELL_AURA_BROKEN = "bricht",
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ACTION_SPELL_AURA_BROKEN_BUFF = "bricht",
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ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%2$s von %4$s wird durch %1$s gebrochen.",
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ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s von %1$s wird durch jemanden gebrochen.",
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ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
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ACTION_SPELL_AURA_BROKEN_DEBUFF = "bricht",
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ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%2$s von %4$s wird durch %1$s gebrochen.",
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ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s von %1$s wurde durch jemanden gebrochen.",
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ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
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ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "bricht",
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ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s bricht %2$s von %4$s durch %5$s.",
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ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s bricht %2$s von %4$s.",
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ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "bricht",
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ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s bricht %2$s von %4$s durch %5$s.",
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ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s bricht %2$s von %4$s.",
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ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REFRESH = "aufgefrischt",
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ACTION_SPELL_AURA_REFRESH_BUFF = "aufgefrischt",
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ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt.",
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ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt.",
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ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
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ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt. %11$s",
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ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt. %11$s",
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ACTION_SPELL_AURA_REFRESH_DEBUFF = "aufgefrischt",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt.",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt.",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt. %11$s",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt. %11$s",
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ACTION_SPELL_AURA_REFRESH_MASTER = "2",
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ACTION_SPELL_AURA_REMOVED = "entfernt",
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ACTION_SPELL_AURA_REMOVED_BUFF = "schwindet",
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ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s schwindet.",
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ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s schwindet.",
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ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s schwindet. %11$s",
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ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s schwindet. %11$s",
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ACTION_SPELL_AURA_REMOVED_DEBUFF = "erlischt",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s erlischt.",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s erlischt.",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s erlischt. %11$s",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s erlischt. %11$s",
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ACTION_SPELL_AURA_REMOVED_DOSE = "verringert",
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ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "verringert",
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ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%2$s von %1$s lässt nach. (%9$s)",
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ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) lässt nach.",
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ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "lässt nach",
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ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s von %1$s nimmt ab. (%9$s)",
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ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) nimmt ab.",
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ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird entfernt.",
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ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s von %1$s wird entfernt.",
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ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
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ACTION_SPELL_BUILDING_DAMAGE = "trifft",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%2$s von %1$s trifft %4$s für %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s trifft %4$s für %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "repariert",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%2$s von %1$s repariert %4$s für %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repariert %4$s für %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "schlägt fehl",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s kann %2$s nicht wirken.%6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "initiiert",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s beginnt, %2$s auf %4$s zu wirken.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s beginnt, %2$s zu wirken.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Etwas beginnt, %2$s auf %4$s zu wirken.",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "wirkt",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s wirkt %2$s auf %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s wirkt %2$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Etwas wirkt %2$s auf %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "erschafft",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "%4$s wird von %1$s durch %2$s erschaffen.%6$s",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%4$s wird durch %2$s erschaffen.%6$s",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "trifft",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s trifft %4$s mit %2$s für %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s trifft %4$s für %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "bannt",
|
||||
ACTION_SPELL_DISPEL_BUFF = "bannt",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%5$s auf %4$s wird von %1$s durch %2$s gebannt.",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s auf %4$s wird durch %2$s gebannt.",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "läutert",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%5$s auf %4$s wird von %1$s durch %2$s geläutert.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s auf %4$s wird durch %2$s geläutert.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "Magiebannung schlägt fehl",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%2$s von %1$s kann %5$s auf %4$s nicht bannen.",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s kann %5$s auf %4$s nicht bannen.",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "entzieht",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s entzieht von %4$s durch %2$s %9$s %8$s.",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s entzieht von %4$s %9$s %8$s.",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "Haltbarkeitsverlust",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "kompletter Haltbarkeitsverlust",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%2$s von %1$s trifft %4$s: Alle Gegenstände beschädigt.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%2$s von %1$s trifft %4$s: %5$s beschädigt.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "aufgeladen",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gewinnt durch %2$s von %1$s %9$s %8$s.",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gewinnt durch %2$s %9$s %8$s.",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s gewonnen.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "gewährt zusätzliche Angriffe",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s werden durch %2$s %9$s zusätzliche Angriffe gewährt.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%2$s gewährt %9$s zusätzliche Angriffe.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "heilt",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "%2$s von %1$s heilt %4$s um %9$s.%6$s",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s heilt %4$s um %9$s.%6$s",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "besiegt",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s besiegt %4$s durch %2$s sofort.",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s besiegt %4$s sofort.",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "umgehauen",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s haut %4$s um.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s haut %4$s um.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "unterbricht",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s unterbricht %4$s durch %2$s beim Wirken von %5$s.",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s unterbricht %4$s beim Wirken von %5$s.",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "entzieht",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s entzieht durch %2$s %9$s %8$s von %4$s. %1$s gewinnt %10$s %8$s.",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s entzieht %4$s %9$s %8$s.",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s gewonnen",
|
||||
ACTION_SPELL_MISSED = "verfehlt",
|
||||
ACTION_SPELL_MISSED_ABSORB = "Absorbiert",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%4$s absorbiert %2$s von %1$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbiert %2$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "Geblockt",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s blockt %2$s von %1$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s blockt %2$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "Abgewehrt",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt %2$s von %1$s ab.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s wehrt %2$s ab.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "Ausgewichen",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%4$s weicht %2$s von %1$s aus.",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s weicht %2$s aus.",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "Entkommen",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%4$s entkommt %2$s von %1$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%4$s entkommt %2$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "Immun",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%2$s von %1$s schlägt fehl. %4$s ist immun.",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s schlägt fehl. %4$s ist immun.",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "Verfehlt",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "Verfehlt",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "Pariert",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%4$s pariert %2$s von %1$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s pariert %2$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "Reflektiert",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%2$s von %1$s wird durch %4$s reflektiert.",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s wird durch %4$s reflektiert.",
|
||||
ACTION_SPELL_MISSED_RESIST = "Widerstanden",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s widersteht %2$s von %1$s vollständig.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s widersteht %2$s vollständig.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "verletzt",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s erleidet durch %2$s von %1$s %5$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s erleidet durch %2$s %5$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "entzieht",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s entzieht durch %2$s %9$s %8$s von %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s entzieht %4$s %9$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "aufgeladen",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gewinnt durch %2$s von %1$s %9$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gewinnt durch %2$s %9$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s gewonnen.",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "heilt",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gewinnt durch %2$s von %1$s %9$s Gesundheit.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gewinnt durch %2$s %9$s Gesundheit.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "entzieht",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s entzieht durch %2$s %9$s %8$s von %4$s. %1$s gewinnt %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s entzieht %9$s %8$s von %4$s. %1$s gewinnt %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s gewonnen)",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "verfehlt",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s absorbiert)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%2$s von %1$s wurde durch %4$s absorbiert.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s wurde durch %4$s absorbiert.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Tick geblockt)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%4$s blockt %2$s von %1$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s blockt %2$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Tick abgewehrt)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%4$s wehrt %2$s von %1$s für einen Moment ab.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%4$s wehrt %2$s für einen Moment ab.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Tick ausgewichen)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%4$s weicht %2$s von %1$s für einen Moment aus.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s weicht %2$s für einen Moment aus.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Tick entkommen)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%4$s entkommt %2$s von %1$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s entkommt %2$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%2$s von %1$s verfehlt %4$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Immun)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s ist gegen %2$s von %1$s immun.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s ist gegen %2$s immun.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Tick verfehlt)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%2$s von %1$s verfehlt %4$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Tick pariert)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%4$s pariert %2$s von %1$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s pariert %2$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Tick widerstanden)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%4$s wird nicht vom Effekt %2$s von %1$s betroffen. %4$s hat widerstanden.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s wird nicht vom Effekt %2$s betroffen. %4$s hat widerstanden.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "wiederbelebt",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%2$s von %1$s belebt %4$s wieder.%6$s",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s belebt %4$s wieder.%6$s",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "stiehlt",
|
||||
ACTION_SPELL_STOLEN_BUFF = "stiehlt",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%2$s von %1$s stiehlt %5$s auf %4$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s stiehlt %5$s auf %4$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "stiehlt",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s überträgt durch %2$s den auf %4$s wirkenden Zauber $extraSpell zu %1$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s überträgt $extraSpell von %4$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "%2$s von %1$s stiehlt %5$s auf %4$s.",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s stiehlt %5$s auf %4$s.",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "beschwört",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s ruft durch %2$s %4$s herbei.%6$s",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s ruft %4$s herbei.%6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "Schlag",
|
||||
ACTION_SWING_DAMAGE = "trifft",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s schlägt %4$s im Nahkampf, verursacht %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Ein Nahkampfschlag trifft %4$s, verursacht %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "verfehlt",
|
||||
ACTION_SWING_MISSED_ABSORB = "(Absorbiert)",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%4$s absorbiert den Angriff von %1$s.%6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = "(Geblockt)",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%4$s blockt den Angriff von %1$s.%6$s",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = "(Abgewehrt)",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt den Angriff von %1$s ab.",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = "(Ausgewichen)",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s weicht dem Angriff von %1$s aus.",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = "(Entkommen)",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%4$s entkommt dem Angriff von %1$s.",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "%1$s greift %4$s an und verfehlt.",
|
||||
ACTION_SWING_MISSED_IMMUNE = "(Immun)",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "Der Angriff von %1$s schlägt fehl. %4$s ist immun.",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "(Verfehlt)",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "Der Angriff von %1$s verfehlt %4$s.",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = "(Verfehlt)",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s greift %4$s an und verfehlt.",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = "(Pariert)",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s pariert den Angriff von %1$s.",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = "(Widerstanden)",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s widersteht dem Angriff von %1$s vollständig.%6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "bricht zusammen",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s bricht zusammen.",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "zerstört",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s wird zerstört.",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "stirbt",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s stirbt.",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "schwindet",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s schwindet.",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "Hinzufügen",
|
||||
ADDITIONAL_FILTERS = "Zusätzliche Filter",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Alles anzeigen, das %s betrifft?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Alles anzeigen",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "Was ist mit %s geschehen?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "Anzeigen, was %s tat?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "Was hat %s mit mir getan?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "Rücksetzen",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Als neuen Filter speichern",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Nachrichten wie diese ausblenden.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "%s zum Chat verlinken.",
|
||||
COMBATLOG_UNKNOWN_UNIT = "Etwas",
|
||||
COMBAT_FACTION_CHANGE = "Ruf",
|
||||
COMBAT_HONOR_GAIN = "Ehre",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||
COMBAT_MISC_INFO = "Versch. Infos",
|
||||
COMBAT_XP_GAIN = "Erfahrung",
|
||||
DAMAGE_SHIELD = "Schadensschilde",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "Filter %d",
|
||||
ENTER_FILTER_NAME = "Filternamen eingeben:",
|
||||
ENVIRONMENTAL_DAMAGE = "Umgebungsschaden",
|
||||
QUICKBUTTON_NAME_ME = "Was ist mit mir geschehen?",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "Alles mir Zugefügte anzeigen.",
|
||||
QUICKBUTTON_NAME_MY_ACTIONS = "Meine Aktionen",
|
||||
QUICKBUTTON_NAME_MY_ACTIONS_TOOLTIP = "Zeigt Nachrichten für von Euch ausgeführte Aktionen.",
|
||||
STRING_SCHOOL_UNKNOWN = "Unbekannt",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s verbleiben)",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s absorbiert)",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s geblockt)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Kritisch)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Kritisch)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Schmetternd)",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Gestreift)",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Mehrfachschlag)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s Überaufladung)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s Überheilung)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s Schaden über Tod)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d pariert)",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflektiert",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s widerstanden)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s Verletzlichkeitsschaden)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
UNIT_YOU = "Ihr",
|
||||
UNIT_YOU_DEST = "Euch",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "Euer",
|
||||
UNIT_YOU_SOURCE = "Euer Charakter",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "Euer",
|
||||
}
|
||||
Vendored
+538
@@ -0,0 +1,538 @@
|
||||
-- Classic Era GlobalStrings (GB) that the combat log reads
|
||||
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||
pfUI_locale["enUS"]["combatlog"] = {
|
||||
ACTION_DAMAGE_SHIELD = "damages",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s %2$s reflects %9$s %7$s damage to %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s reflects %9$s %7$s damage to %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED = "missed",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Blocked)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Deflected)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s %2$s was deflected by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Dodged)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Evaded)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s %2$s was evaded by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s %2$s missed %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Immune)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s %2$s failed. %4$s was immune.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s failed. %4$s was immune.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Missed)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s %2$s misses %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s misses %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Parried)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Resisted)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%1$s %2$s was fully resisted by %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s was fully resisted by %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SPLIT = "shared damage",
|
||||
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%1$s's %2$s damage was absorbed by %4$s %6$s.",
|
||||
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s %2$s causes %9$s damage to %4$s.",
|
||||
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s's %2$s causes %9$s damage to %4$s %6$s.",
|
||||
ACTION_ENCHANT_APPLIED = "enchanted",
|
||||
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s cast %2$s on %4$s %5$s.",
|
||||
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||
ACTION_ENCHANT_REMOVED = "enchant faded",
|
||||
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s fades from %4$s %5$s.",
|
||||
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE = "damaged",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Drowning",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s is drowning and loses %9$s health.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Falling",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s falls and loses %9$s health.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatigue",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s is exhausted and loses %9$s health.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Fire",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s suffers %9$s fire damage.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s loses %9$s health from environmental damage.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s loses %9$s health from swimming in lava. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Slime",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s loses %9$s health for swimming in slime. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL = "killed",
|
||||
ACTION_PARTY_KILL_FULL_TEXT = "%1$s has slain %4$s!",
|
||||
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS = "knocked out",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s has knocked out %4$s!",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_RANGED = "Shot",
|
||||
ACTION_RANGE_DAMAGE = "hit",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s ranged shot hit %4$s for %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "A ranged shot hit %4$s for %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED = "missed",
|
||||
ACTION_RANGE_MISSED_ABSORB = "(Absorbed)",
|
||||
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s shot was absorbed by %4$s.%6$s",
|
||||
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_BLOCK = "(Blocked)",
|
||||
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s shot was blocked by %4$s.%6$s",
|
||||
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DEFLECT = "(Deflected)",
|
||||
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s shot was deflected by %4$s.",
|
||||
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DODGE = "(Dodged)",
|
||||
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s shot was dodged by %4$s.",
|
||||
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_EVADE = "(Evaded)",
|
||||
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s shot was evaded by %4$s.",
|
||||
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s shot misses %4$s.",
|
||||
ACTION_RANGE_MISSED_IMMUNE = "(Immune)",
|
||||
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s shot failed. %4$s was immune.",
|
||||
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISFIRE = "(Misfired)",
|
||||
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s shot misfired on %4$s.",
|
||||
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISS = "(Missed)",
|
||||
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s shot misses %4$s.",
|
||||
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_PARRY = "(Parried)",
|
||||
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s shot was parried by %4$s.",
|
||||
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_RESIST = "(Resisted)",
|
||||
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%1$s shot was fully resisted by %4$s.%6$s",
|
||||
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED = "applied",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF = "applied",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gains %1$s %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gains %1$s %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF = "afflicted",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s is afflicted by %1$s %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s is afflicted by %1$s %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE = "stacked",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "stacked",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gains %1$s %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afflicted",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s is afflicted by %1$s %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN = "broke",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF = "broke",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s broke %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s %2$s was broken by someone.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF = "broke",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s broke %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s %2$s was broken by someone.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "broke",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s %5$s broke %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s broke %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "broke",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s %5$s broke %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s broke %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH = "refreshed",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF = "refreshed",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s %2$s is refreshed on %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s is refreshed on %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF = "refreshed",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s %2$s is refreshed on %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s is refreshed on %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REMOVED = "removed",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF = "faded",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%1$s %2$s fades from %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s fades from %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s fades from %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s fades from %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF = "dissipated",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s %2$s dissipates from %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s dissipates from %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s dissipates from %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s dissipates from %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE = "reduced",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "reduced",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s %2$s (%9$s) diminishes.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) diminishes.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "diminished",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%1$s %2$s (%9$s) subsides.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) subsides.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s %2$s was removed from %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s %2$s was removed from %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE = "strikes",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s %2$s strikes %4$s for %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s strike %4$s for %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "repaired",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s %2$s repairs %4$s for %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repairs %4$s for %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "failed",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s %2$s failed.%6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "began to cast",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s begins casting %2$s at %4$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s begins casting %2$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Something begins casting %2$s at %4$s.",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "cast",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s casts %2$s at %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s casts %2$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Something cast %2$s at %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "created",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "%1$s %2$s creates a %4$s.%6$s",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s creates a %4$s.%6$s",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "hit",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s %2$s hits %4$s for %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s hits %4$s for %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "dispelled",
|
||||
ACTION_SPELL_DISPEL_BUFF = "dispelled",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s %5$s is dispelled by %1$s %2$s.",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s %5$s is dispelled by %2$s.",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "cleansed",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s %5$s is cleansed by %1$s %2$s.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s %5$s cleansed by %2$s.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "dispel failed",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s %2$s fails to dispel %4$s %5$s.",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s fails to dispel %4$s %5$s.",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "drained",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s.",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s drains %9$s %8$s from %4$s.",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "durability loss",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "full durability loss",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s %2$s damages %4$s: all items damaged.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s %2$s damages %4$s: %5$s damaged.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "energized",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gains %9$s %8$s from %1$s %2$s.",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s %8$s from %2$s.",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s Gained",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "granted extra attacks",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gains %9$s extra attacks through %2$s.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%9$s extra attacks granted by %2$s.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "healed",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "%1$s %2$s heals %4$s for %9$s.%6$s",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s heals %4$s for %9$s.%6$s",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "killed",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s %2$s instantly kills %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s instantly kills %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "knocked out",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s knocks out %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s knocks out %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "interrupted",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s %2$s interrupts %4$s %5$s.",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrupts %4$s %5$s.",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "drained",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s.",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s Gained",
|
||||
ACTION_SPELL_MISSED = "missed",
|
||||
ACTION_SPELL_MISSED_ABSORB = "Absorbed",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s %2$s was absorbed by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s was absorbed by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "Blocked",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "Deflected",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s %2$s was deflected by %4$s.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "Dodged",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s.",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s.",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "Evaded",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s %2$s was evaded by %4$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s %2$s missed %4$s.",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s.",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "Immune",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s %2$s failed. %4$s was immune.",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s failed. %4$s was immune.",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "Misfired",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s %2$s misfired on %4$s.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s misfired on %4$s.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "Missed",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s %2$s misses %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s misses %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "Parried",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "reflected",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%1$s %2$s was reflected by %4$s.",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s was reflected by %4$s.",
|
||||
ACTION_SPELL_MISSED_RESIST = "resisted",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%1$s %2$s was fully resisted by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s was fully resisted by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "damaged",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s suffers %5$s damage from %1$s %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s suffers %5$s damage from %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "drained",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "energized",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gains %9$s %8$s from %1$s %2$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s %8$s from %2$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s Gained",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "healed",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gains %9$s Health from %1$s %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s health from %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "drained",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s Gained)",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "missed",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s Absorbed)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s %2$s was absorbed by %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s was absorbed by %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Tick Blocked)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Tick Deflected)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s %2$s was deflected by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Tick Dodged)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Tick Evaded)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s %2$s was evaded by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s %2$s does not affect %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s does not affect %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Immune)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s was immune to %1$s %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s was immune to %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Tick Missed)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s %2$s missed %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Tick Parried)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Tick Resisted)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s %2$s does not affect %4$s. %4$s resisted.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s does not affect %4$s. %4$s resisted.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "resurrected",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s %2$s resurrects %4$s.%6$s",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s resurrects %4$s.%6$s",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "stole",
|
||||
ACTION_SPELL_STOLEN_BUFF = "stole",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s %2$s steals %4$s %5$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s steals %4$s %5$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "stole",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s %2$s transfers %4$s $extraSpell to %1$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfers %4$s $extraSpell.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s %2$s steals %4$s %5$s.",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s steals %4$s %5$s.",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "summoned",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s %2$s summons %4$s.%6$s",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s summons %4$s.%6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "Melee",
|
||||
ACTION_SWING_DAMAGE = "hit",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s melee swing hits %4$s for %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "A melee swing hit %4$s for %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "missed",
|
||||
ACTION_SWING_MISSED_ABSORB = "(Absorbed)",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s attack was absorbed by %4$s.%6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = "(Blocked)",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s attack was blocked by %4$s.%6$s",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = "(Deflected)",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s attack was deflected by %4$s.",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = "(Dodged)",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%1$s attack was dodged by %4$s.",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = "(Evaded)",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s attack was evaded by %4$s.",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "%1$s attack misses %4$s.",
|
||||
ACTION_SWING_MISSED_IMMUNE = "(Immune)",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s attack failed. %4$s was immune.",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "(Misfired)",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s attack misfired on %4$s.",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = "(Missed)",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s attack misses %4$s.",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = "(Parried)",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%1$s attack was parried by %4$s.",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = "(Resisted)",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%1$s attack was fully resisted by %4$s.%6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "collapses",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s collapses.",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "destroyed",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s was destroyed.",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "died",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s died.",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "dissipates",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s dissipates.",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "Add",
|
||||
ADDITIONAL_FILTERS = "Additional Filters",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Show everything involving %s?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Show everything",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "What happened to %s?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "What did %s do?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "What did %s do to you?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "Reset",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Save as a new filter",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Hide messages like this one.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Link %s to chat.",
|
||||
COMBATLOG_UNKNOWN_UNIT = "Something",
|
||||
COMBAT_FACTION_CHANGE = "Reputation",
|
||||
COMBAT_HONOR_GAIN = "Honor",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||
COMBAT_MISC_INFO = "Misc Info",
|
||||
COMBAT_XP_GAIN = "Experience",
|
||||
DAMAGE_SHIELD = "Damage Shields",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "Filter %d",
|
||||
ENTER_FILTER_NAME = "Enter filter name:",
|
||||
ENVIRONMENTAL_DAMAGE = "Environmental Damage",
|
||||
QUICKBUTTON_NAME_ME = "What happened to me?",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "Show everything done to me.",
|
||||
QUICKBUTTON_NAME_MY_ACTIONS = "My actions",
|
||||
QUICKBUTTON_NAME_MY_ACTIONS_TOOLTIP = "Show messages of actions done by you.",
|
||||
STRING_SCHOOL_UNKNOWN = "Unknown",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "%s's",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s Remaining)",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s Absorbed)",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s Blocked)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Critical)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Critical)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Crushing)",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Glancing)",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Multistrike)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s Overenergized)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s Overhealed)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s Overkill)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d Parried)",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflected",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s Resisted)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s Vulnerability Damage)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
UNIT_YOU = "You",
|
||||
UNIT_YOU_DEST = "You",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "Your",
|
||||
UNIT_YOU_SOURCE = "You",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "Your",
|
||||
}
|
||||
Vendored
+538
@@ -0,0 +1,538 @@
|
||||
-- Classic Era GlobalStrings (ES) that the combat log reads
|
||||
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||
pfUI_locale["esES"]["combatlog"] = {
|
||||
ACTION_DAMAGE_SHIELD = "daña",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%2$s de %1$s refleja %9$s daño %7$s a %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s refleja %9$s daño %7$s a %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED = "fallado",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Bloqueado)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó %2$s de %1$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó %2$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Desviado)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió %2$s de %1$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s desvió %2$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Esquivado)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s esquivó %2$s de %1$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó %2$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Evadido)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%4$s evadió %2$s de %1$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s evadió %2$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%2$s de %1$s no alcanzó a %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no alcanzó a %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Inmune)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%2$s de %1$s falló. %4$s era inmune.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s falló. %4$s era inmune.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Fallado)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%2$s de %1$s no alcanza a %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s no alcanza a %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Parado)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%4$s paró %2$s de %1$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró %2$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Resistido)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo %2$s de %1$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s resistió por completo %2$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SPLIT = "daño transferido",
|
||||
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%4$s absorbió el daño de %2$s de %1$s. %6$s.",
|
||||
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%2$s de %1$s inflige %9$s de daño a %4$s.",
|
||||
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%2$s de %1$s inflige %9$s de daño a %4$s. %6$s.",
|
||||
ACTION_ENCHANT_APPLIED = "aplicado a",
|
||||
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s lanza %2$s a %5$s de %4$s.",
|
||||
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||
ACTION_ENCHANT_REMOVED = "eliminado de",
|
||||
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s se desvanece de %5$s de %4$s.",
|
||||
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE = "dañó",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Ahogamiento",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s se está ahogando y pierde %9$s salud.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Caída",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s cae y pierde %9$s salud.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatiga",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s sufre agotamiento y pierde %9$s salud.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Fuego",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s sufre %9$s daño de Fuego.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s pierde %9$s salud por daño recibido del entorno.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s pierde %9$s salud por nadar en lava. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Cieno",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s pierde %9$s salud por nadar en el cieno. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL = "mató",
|
||||
ACTION_PARTY_KILL_FULL_TEXT = "¡%1$s mató a %4$s!",
|
||||
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS = "está fuera de combate",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "¡%1$s ha dejado fuera de combate a %4$s!",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_RANGED = "disparo",
|
||||
ACTION_RANGE_DAMAGE = "alcanzó",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s da a %4$s un golpe a distancia y le inflige %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Un golpe a distancia alcanza a %4$s y le inflige %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED = "falló",
|
||||
ACTION_RANGE_MISSED_ABSORB = "(Absorbido)",
|
||||
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió el golpe de %1$s.%6$s",
|
||||
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_BLOCK = "(Bloqueado)",
|
||||
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el golpe de %1$s.%6$s",
|
||||
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DEFLECT = "(Desviado)",
|
||||
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió el golpe de %1$s.",
|
||||
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DODGE = "(Esquivado)",
|
||||
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el golpe de %1$s.",
|
||||
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_EVADE = "(Evadido)",
|
||||
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%4$s evadió el golpe de %1$s.",
|
||||
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_FULL_TEXT = "El golpe de %1$s no alcanza a %4$s.",
|
||||
ACTION_RANGE_MISSED_IMMUNE = "(Inmune)",
|
||||
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "El golpe de %1$s falló. %4$s era inmune.",
|
||||
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISFIRE = "(Lanzamiento fallado)",
|
||||
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "El golpe de %1$s ha fallado al lanzarse hacia %4$s.",
|
||||
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISS = "(Fallado)",
|
||||
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "El golpe de %1$s no alcanza a %4$s.",
|
||||
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_PARRY = "(Parado)",
|
||||
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%4$s paró el golpe de %1$s.",
|
||||
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_RESIST = "(Resistido)",
|
||||
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo el golpe de %1$s.%6$s",
|
||||
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED = "aplicó",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF = "aplicó",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gana %2$s de %1$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gana %1$s de %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF = "afectó",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "A %4$s le afecta %2$s de %1$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "A %4$s le afecta %1$s de %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE = "acumuló",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "acumuló",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gana %2$s de %1$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afectó",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "A %4$s le afecta %2$s de %1$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN = "rompió",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF = "rompió",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s rompió %2$s de %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "Alguien ha roto %2$s de %1$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF = "rompió",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s rompió %2$s de %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "Alguien ha roto %2$s de %1$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "rompió",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s %5$s rompió %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s rompió %2$s de %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "rompió",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s %5$s rompió %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s rompió %2$s de %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH = "restableció",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF = "restableció",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%2$s de %1$s restablecido en %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s restablecido en %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF = "restableció",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%2$s de %1$s restablecido en %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s restablecido en %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REMOVED = "eliminó",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF = "perdió",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%2$s de %1$s se desvanece de %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s se desvanece de %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s se desvanece de %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se desvanece de %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF = "disipó",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%2$s de %1$s se disipa de %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se disipa de %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s se disipa de %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se disipa de %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE = "redujo",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "redujo",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%2$s de %1$s (%9$s) disminuye.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) disminuye.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "disminuyó",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s de %1$s (%9$s) decrece.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) decrece.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%2$s de %1$s se eliminó de %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%2$s de %1$s se eliminó de %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE = "golpea",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s %2$s golpea a %4$s por %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s golpea a %4$s por %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "reparado",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s %2$s repairs %4$s durante %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repara %4$s durante %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "falló",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%2$s de %1$s falló.%6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "comenzó a lanzar",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s comienza a lanzar %2$s a %4$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s comienza a lanzar %2$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Algo comienza a lanzar %2$s a %4$s.",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "lanzó",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s lanza %2$s a %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s lanza %2$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Algo lanza %2$s a %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "creó",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "%2$s de %1$s crea %4$s.%6$s",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s crea %4$s.%6$s",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "alcanzó",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%2$s de %1$s golpea a %4$s y le inflige %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s golpea a %4$s y le inflige %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "disipó",
|
||||
ACTION_SPELL_DISPEL_BUFF = "disipó",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%2$s de %1$s disipa %4$s de %5$s.",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%2$s disipa %4$s de %5$s.",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "limpió",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%2$s de %1$s limpia %5$s de %4$s.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s limpia %5$s de %4$s.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "error al disipar",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%2$s de %1$s no logra disipar %4$s de %5$s.",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s no logró disipar %4$s %5$s.",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "drenó",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "%2$s de %1$s drena %9$s %8$s de %4$s.",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s p. de %8$s de %4$s.",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "pérdida de durabilidad",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "pérdida total de durabilidad",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%2$s de %1$s daña %4$s: todos los objetos dañados.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%2$s de %1$s daña %4$s: %5$s dañado.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "energizó",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gana %9$s de %8$s gracias a %2$s de %1$s.",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s de %8$s gracias a %2$s.",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s ganado",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "otorgó ataques extra",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gana %9$s ataques extra con %2$s.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%2$s otorga %9$s ataques extra.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "sanó",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "%2$s de %1$s sana %9$s a %4$s.%6$s",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s sana %9$s a %4$s.%6$s",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "mató",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%2$s de %1$s mata al instante a %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s mata a %4$s al instante.",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "está fuera de combate",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s deja fuera de combate a %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s deja fuera de combate a %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "interrumpió",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%2$s de %1$s interrumpe %5$s de %4$s.",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrumpe %5$s de %4$s.",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "drenó",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s %2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s.",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s ganado",
|
||||
ACTION_SPELL_MISSED = "fallado",
|
||||
ACTION_SPELL_MISSED_ABSORB = "Absorbido",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbió %2$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "Bloqueado",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó %2$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "Desviado",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió %2$s de %1$s.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s desvió %2$s.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "Esquivado",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%4$s esquivó %2$s de %1$s.",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó %2$s.",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "Evadido",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%4$s evadió %2$s de %1$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%4$s evadió %2$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "%2$s de %1$s no alcanzó a %4$s.",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no alcanzó a %4$s.",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "Inmune",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%2$s de %1$s falló. %4$s era inmune.",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s falló. %4$s era inmune.",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "Lanzamiento fallado",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%2$s de %1$s ha fallado al lanzarse hacia %4$s.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s ha fallado al lanzarse hacia %4$s.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "Fallado",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%2$s de %1$s no alcanza a %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s no alcanza a %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "Parado",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%4$s paró %2$s de %1$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró %2$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "reflejado",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%4$s reflejó %2$s de %1$s.",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%4$s reflejó %2$s.",
|
||||
ACTION_SPELL_MISSED_RESIST = "resistido",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s resistió por completo %2$s.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "dañó",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s sufre %5$s daño de %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s sufre %5$s daño de %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "drenó",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%2$s de %1$s drena %9$s %8$s de %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "energizó",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gana %9$s de %8$s gracias a %2$s de %1$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s de %8$s gracias a %2$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s ganado",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "sanó",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gana %9$s salud gracias a %1$s %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s salud gracias a %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "drenó",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s %2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s ganado)",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "falla tic",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s Absorbido)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbió %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Bloqueado)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el efecto periódico de %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó el efecto periódico de %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Desviado)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%4$s desvió el efecto periódico de %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%4$s desvió el efecto periódico de %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Esquivado)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el efecto periódico de %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó el efecto periódico de %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Evadido)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%4$s evadió el efecto periódico de %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s evadió el efecto periódico de %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%2$s de %1$s no tiene efecto periódico sobre %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no tiene efecto periódico sobre %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Inmune)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s era inmune a %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s era inmune a %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Fallado)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "El efecto periódico de %2$s de %1$s no alcanzó a %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "El efecto periódico de %2$s no alcanzó a %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Parado)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%4$s paró el efecto periódico de %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró el efecto periódico de %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Resistido)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%2$s de %1$s no afecta a %4$s. %4$s resistió.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s no afecta a %4$s. %4$s resistió.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "resucitado",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s %2$s resucita a %4$s.%6$s",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s resucita a %4$s.%6$s",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "robó",
|
||||
ACTION_SPELL_STOLEN_BUFF = "robó",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%2$s de %1$s roba %5$s de %4$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s roba %5$s de %4$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "robó",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%2$s de %1$s transfiere $extraSpell de %4$s a %1$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfiere $extraSpell de %4$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "%2$s de %1$s roba %5$s de %4$s.",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s roba %5$s de %4$s.",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "invocó",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "%2$s de %1$s invoca a %4$s.%6$s",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s invoca a %4$s.%6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "Golpe",
|
||||
ACTION_SWING_DAMAGE = "alcanzó",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s da a %4$s un golpe cuerpo a cuerpo y le inflige %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Un golpe cuerpo a cuerpo alcanza a %4$s y le inflige %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "falló",
|
||||
ACTION_SWING_MISSED_ABSORB = "(Absorbido)",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió el ataque de %1$s.%6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = "(Bloqueado)",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el ataque de %1$s.%6$s",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = "(Desviado)",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió el ataque de %1$s.",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = "(Esquivado)",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el ataque de %1$s.",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = "(Evadido)",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%4$s evadió el ataque de %1$s.",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "El ataque de %1$s no alcanza a %4$s.",
|
||||
ACTION_SWING_MISSED_IMMUNE = "(Inmune)",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "El ataque de %1$s ha fallado. %4$s era inmune.",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "(Lanzamiento fallado)",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "El ataque de %1$s ha fallado al lanzarse hacia %4$s.",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = "(Fallado)",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "El ataque de %1$s no alcanza a %4$s.",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = "(Parado)",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s paró el ataque de %1$s.",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = "(Resistido)",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo el ataque de %1$s.%6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "se desmaya",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s se desmaya.",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "destruyó",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s ha sido destruido.",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "murió",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s ha muerto.",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "se disipa",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s se disipa.",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "Añadir",
|
||||
ADDITIONAL_FILTERS = "Filtros adicionales",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "¿Mostrar todo lo referente a %s?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Mostrar todo",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "¿Qué le pasó a %s?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "¿Qué hizo %s?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "¿Qué te hizo %s?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "Restablecer",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Guardar como nuevo filtro",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Ocultar los mensajes como este.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Vincular %s a chat.",
|
||||
COMBATLOG_UNKNOWN_UNIT = "Algo",
|
||||
COMBAT_FACTION_CHANGE = "Reputación",
|
||||
COMBAT_HONOR_GAIN = "Honor",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "0",
|
||||
COMBAT_MISC_INFO = "Info. misc.",
|
||||
COMBAT_XP_GAIN = "Experiencia",
|
||||
DAMAGE_SHIELD = "Escudos de daño",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "Filtro %d",
|
||||
ENTER_FILTER_NAME = "Escribe el nombre del filtro:",
|
||||
ENVIRONMENTAL_DAMAGE = "Daño del entorno",
|
||||
QUICKBUTTON_NAME_ME = "Me afecta",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "Mostrar todo lo que me afecta.",
|
||||
QUICKBUTTON_NAME_MY_ACTIONS = "Mis acciones",
|
||||
QUICKBUTTON_NAME_MY_ACTIONS_TOOLTIP = "Mostrar mensajes de tus acciones.",
|
||||
STRING_SCHOOL_UNKNOWN = "Desconocido",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s restante)",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s absorbido)",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s bloqueado)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Crítico)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Crítico)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Aplastamiento)",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Refilón)",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Multigolpe)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s sobreenergizado)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s de exceso de sanación)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s excedente)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d Parado)",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflejado",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s resistido)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s de daño de vulnerabilidad)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
UNIT_YOU = "Tú",
|
||||
UNIT_YOU_DEST = "Tú",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "Tu",
|
||||
UNIT_YOU_SOURCE = "Tú",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "Tu",
|
||||
}
|
||||
Vendored
+538
@@ -0,0 +1,538 @@
|
||||
-- Classic Era GlobalStrings (FR) that the combat log reads
|
||||
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||
pfUI_locale["frFR"]["combatlog"] = {
|
||||
ACTION_DAMAGE_SHIELD = "inflige des dégâts",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%2$s %1$s renvoie %9$s de dégâts |2 %7$s à %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s renvoie %9$s de dégâts |2 %7$s à %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED = "rate",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Bloque)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%2$s %1$s est bloqué par %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s est bloqué par %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Dévie)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%2$s %1$s est dévié par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s est dévié par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Esquive)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%2$s %1$s est esquivé par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s est esquivé par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Évite)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%2$s %1$s est évité par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s est évité par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%2$s %1$s rate %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Insensible)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%2$s %1$s a échoué. %4$s est insensible.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s a échoué. %4$s est insensible.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Rate)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%2$s %1$s rate %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Pare)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%2$s %1$s est paré par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s est paré par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Résiste)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s résiste entièrement à %2$s %1$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s résiste entièrement à %2$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SPLIT = "partage les dégâts",
|
||||
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "Les dégâts |2 %2$s |2 %1$s sont absorbés par %4$s %6$s.",
|
||||
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%2$s %1$s inflige %9$s points de dégâts à %4$s.",
|
||||
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%2$s |2 %1$s inflige %9$s points de dégâts à %4$s %6$s.",
|
||||
ACTION_ENCHANT_APPLIED = "enchante",
|
||||
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s lance %2$s sur %5$s %4$s.",
|
||||
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||
ACTION_ENCHANT_REMOVED = "lève l'enchantement",
|
||||
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s s'efface |2 %5$s %4$s.",
|
||||
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE = "inflige des dégâts",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Noyade",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s se noie et perd %9$s points de vie.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Chute",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s tombe et perd %9$s points de vie.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatigue",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s s'épuise et perd %9$s points de vie.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Feu",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s subit %9$s points de dégâts de Feu.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s perd %9$s points de vie par dégâts de l'environnement.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lave",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s perd %9$s points de vie en nageant dans la lave. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Gelée",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s perd %9$s points de vie en nageant dans la gelée. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL = "tue",
|
||||
ACTION_PARTY_KILL_FULL_TEXT = "%1$s a tué %4$s !",
|
||||
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS = "assommé",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s a assommé %4$s !",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_RANGED = "Tir",
|
||||
ACTION_RANGE_DAMAGE = "touche",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT = "Le tir %1$s touche %4$s pour %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Un tir touche %4$s pour %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED = "rate",
|
||||
ACTION_RANGE_MISSED_ABSORB = "(Absorbe)",
|
||||
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "Le tir %1$s est absorbé par %4$s.%6$s",
|
||||
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_BLOCK = "(Bloque)",
|
||||
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "Le tir %1$s est bloqué par %4$s.%6$s",
|
||||
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DEFLECT = "(Dévie)",
|
||||
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "Le tir %1$s est dévié par %4$s.",
|
||||
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DODGE = "(Esquive)",
|
||||
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "Le tir %1$s est esquivé par %4$s.",
|
||||
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_EVADE = "(Évite)",
|
||||
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "Le tir %1$s est évité par %4$s.",
|
||||
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_FULL_TEXT = "Le tir %1$s rate %4$s.",
|
||||
ACTION_RANGE_MISSED_IMMUNE = "(Insensible)",
|
||||
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "Le tir %1$s a échoué. %4$s est insensible.",
|
||||
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISFIRE = "(Tir accidentel)",
|
||||
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "Le tir %1$s a touché %4$s par accident.",
|
||||
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISS = "(Raté)",
|
||||
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "Le tir %1$s rate %4$s.",
|
||||
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_PARRY = "(Pare)",
|
||||
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "Le tir %1$s est paré par %4$s.",
|
||||
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_RESIST = "(Résiste)",
|
||||
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "Le tir %1$s a échoué, %4$s résiste entièrement.%6$s",
|
||||
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED = "applique",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF = "applique",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gagne %2$s %1$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gagne %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gagne %2$s %1$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gagne %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF = "afflige",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s souffre |2 %2$s %1$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s souffre |2 %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s souffre |2 %2$s %1$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s souffre |2 %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE = "cumule",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "cumule",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gagne %2$s %1$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gagne %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afflige",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s souffre |2 %2$s %1$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s souffre |2 %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN = "brise",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF = "brise",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s brise %2$s %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s %1$s a été brisé par quelqu'un.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF = "brise",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s brise %2$s %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s %1$s a été brisé par quelqu'un.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "brise",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s brise %2$s %4$s avec %5$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s a brisé %2$s %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "brise",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s brise %2$s %4$s avec %5$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s brise %2$s %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH = "rafraîchit",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF = "rafraîchit",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF = "rafraîchit",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REMOVED = "enlève",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF = "efface",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%2$s %1$s s'efface |2 %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s s'efface |2 %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s s'efface |2 %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s s'efface |2 %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF = "disparaît",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%2$s %1$s disparaît |2 %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se dissipe |2 %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s disparaît |2 %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se dissipe |2 %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE = "réduit",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "réduit",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%2$s %1$s (%9$s) se réduit.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) se réduit.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "diminue",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s %1$s (%9$s) diminue.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) diminue.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%2$s %1$s est enlevé |2 %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%2$s %1$s est enlevé |2 %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE = "frappe",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%2$s %1$s frappe %4$s pour %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s frappe %4$s pour %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "répare",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%2$s %1$s répare %4$s pour %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s répare %4$s pour %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "échoue",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%2$s %1$s échoue.%6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "commence à lancer",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s commence à lancer %2$s sur %4$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s commence à lancer %2$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Quelqu'un commence à lancer %2$s sur %4$s.",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "lance",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s lance %2$s sur %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s lance %2$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Quelque chose lance %2$s sur %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "Crée",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "%2$s %1$s crée %4$s.%6$s",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s crée %4$s.%6$s",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "touche",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%2$s %1$s touche %4$s pour %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s touche %4$s pour %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "dissipe",
|
||||
ACTION_SPELL_DISPEL_BUFF = "dissipe",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%5$s %4$s est dissipé par %2$s %1$s.",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s %4$s est dissipé par %2$s.",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "purifie",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%5$s %4$s est purifié par %2$s %1$s.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s %4$s purifié par %2$s.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "échec de dissipation",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%2$s %1$s n'arrive pas à dissiper %5$s %4$s.",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s n'arrive pas à dissiper %5$s %4$s.",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "draine",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "%2$s %1$s draine %9$s points |2 %8$s |2 %4$s.",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s %8$s |2 %4$s.",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "perte de durabilité",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "perte de durabilité complète",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%2$s %1$s endommage %4$s : tous les objets sont abîmés.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%2$s %1$s endommage %4$s : %5$s abîmé(e).",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "dynamise",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gagne %9$s points |2 %8$s |2 %2$s %1$s.",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gagne %9$s points |2 %8$s |2 %2$s.",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s gagné",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "confère des attaques supplémentaires",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gagne %9$s attaques supplémentaires grâce à %2$s.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%9$s attaques supplémentaires conférées par %2$s.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "soigne",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "%2$s %1$s soigne %4$s pour %9$s points.%6$s",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s soigne %4$s pour %9$s points.%6$s",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "tue",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%2$s %1$s tue instantanément %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s tue instantanément %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "assommé",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%2$s %1$s assomme %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s assomme %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "interrompt",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%2$s %1$s interrompt %5$s %4$s.",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrompt %5$s %4$s.",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "draine",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "%2$s %1$s draine %9$s points |2 %8$s |2 %4$s. %1$s gagne %10$s points |2 %8$s.",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s points |2 %8$s |2 %4$s.",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "%10$s points |2 %8$s gagnés",
|
||||
ACTION_SPELL_MISSED = "rate",
|
||||
ACTION_SPELL_MISSED_ABSORB = "Absorbé",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%2$s %1$s est absorbé par %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s est absorbé par %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "Bloqué",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%2$s %1$s est bloqué par %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s est bloqué par %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "Dévie",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%2$s %1$s est dévié par %4$s.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s est dévié par %4$s.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "Esquive",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%2$s %1$s est esquivé par %4$s.",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s est esquivé par %4$s.",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "Évite",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%2$s %1$s est évité par %4$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s est évité par %4$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "%2$s %1$s rate %4$s.",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "Insensible",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%2$s %1$s a échoué. %4$s est insensible.",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s a échoué. %4$s est insensible.",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "Tir accidentel",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%2$s %1$s a touché %4$s par accident.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s a touché %4$s par accident.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "Raté",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%2$s %1$s rate %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "Pare",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%2$s %1$s est paré par %4$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s est paré par %4$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "renvoyé",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%2$s %1$s est renvoyé par %4$s.",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s est renvoyé par %4$s.",
|
||||
ACTION_SPELL_MISSED_RESIST = "résiste",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%2$s %1$s a échoué, %4$s résiste entièrement.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s a échoué, %4$s résiste entièrement.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "inflige des dégâts",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s reçoit %5$s de dégâts |2 %2$s %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s reçoit %5$s de dégâts |2 %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "draine",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%2$s %1$s draine %9$s %8$s |2 %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s points |2 %8$s |2 %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "dynamise",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gagne %9$s %8$s |2 %2$s %1$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gagne %9$s points |2 %8$s |2 %2$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s gagné",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "soigne",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gagne %9$s points de vie |2 %2$s %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gagne %9$s points de vie |2 %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "draine",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%2$s %1$s draine %9$s points |2 %8$s |2 %4$s. %1$s gagne %10$s points |2 %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s points |2 %8$s |2 %4$s. %1$s gagne %10$s points |2 %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s points |2 %8$s gagnés)",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "rate",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s absorbée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%2$s %1$s est absorbé par %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s est absorbé par %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Itération bloquée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%2$s %1$s a été bloqué par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s a été bloqué par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Itération déviée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%2$s %1$s a été dévié par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s a été dévié par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Itération esquivée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%2$s %1$s a été esquivé par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s a été esquivé par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Itération évitée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%2$s %1$s a été évité par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s a été évité par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%2$s %1$s n'affecte pas %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s n'affecte pas %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Insensible)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s était insensible à %2$s %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s était insensible à %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Itération échouée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%2$s %1$s a raté %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s a raté %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Itération parée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%2$s %1$s a été paré par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s a été paré par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Itération résistée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%2$s %1$s n'affecte pas %4$s. %4$s résiste.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s n'affecte pas %4$s. %4$s résiste.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "Ressuscite",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%2$s %1$s ressuscite %4$s.%6$s",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s ressuscite %4$s.%6$s",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "vole",
|
||||
ACTION_SPELL_STOLEN_BUFF = "vole",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%2$s %1$s vole %5$s %4$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s vole %5$s %4$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "vole",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%2$s %1$s transfère $extraSpell %4$s à %1$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfère $extraSpell %4$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "%2$s %1$s vole %5$s %4$s.",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s vole %5$s %4$s.",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "invoque",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "%2$s %1$s invoque %4$s.%6$s",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s invoque %4$s.%6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "Coup",
|
||||
ACTION_SWING_DAMAGE = "touche",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "Le coup %1$s touche %4$s pour %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Un coup touche %4$s pour %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "rate",
|
||||
ACTION_SWING_MISSED_ABSORB = "(Absorbe)",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "L'attaque %1$s est absorbée par %4$s.%6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = "(Bloque)",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "L'attaque %1$s est bloquée par %4$s.%6$s",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = "(Dévie)",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "L'attaque %1$s est déviée par %4$s.",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = "(Esquive)",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "L'attaque %1$s est esquivée par %4$s.",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = "(Évite)",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "L'attaque %1$s est évitée par %4$s.",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "L'attaque %1$s rate %4$s.",
|
||||
ACTION_SWING_MISSED_IMMUNE = "(Insensible)",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "L'attaque %1$s a échoué, %4$s est insensible.",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "(Tir accidentel)",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "L'attaque %1$s a touché %4$s par accident.",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = "(Raté)",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "L'attaque %1$s rate %4$s.",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = "(Parade)",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "L'attaque %1$s est parée par %4$s.",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = "(Résistance)",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "L'attaque %1$s a échoué, %4$s résiste entièrement.%6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "s'évanouit",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s s'évanouit.",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "détruit",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s a été détruit.",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "meurt",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s meurt.",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "se dissipe",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s se dissipe.",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "Ajouter",
|
||||
ADDITIONAL_FILTERS = "Filtres supplémentaires",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Afficher tout ce qui concerne %s.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Afficher tout",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "Qu'est-il arrivé à %s ?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "Qu'a fait %s ?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "Qu'est-ce que %s vous a fait ?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "Réinitialiser",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Enregistrer comme nouveau filtre",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Cacher les messages comme celui-ci.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Lier %s dans la discussion.",
|
||||
COMBATLOG_UNKNOWN_UNIT = "Quelque chose",
|
||||
COMBAT_FACTION_CHANGE = "Réputation",
|
||||
COMBAT_HONOR_GAIN = "Honneur",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||
COMBAT_MISC_INFO = "Infos div.",
|
||||
COMBAT_XP_GAIN = "Expérience",
|
||||
DAMAGE_SHIELD = "Boucliers de dégâts",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "Filtre %d",
|
||||
ENTER_FILTER_NAME = "Indiquez le nom du filtre :",
|
||||
ENVIRONMENTAL_DAMAGE = "Dégâts de l'environnement",
|
||||
QUICKBUTTON_NAME_ME = "Qu'est-ce qui m'est arrivé ?",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "Montrer tout ce qu'on m'a fait.",
|
||||
QUICKBUTTON_NAME_MY_ACTIONS = "Mes actions",
|
||||
QUICKBUTTON_NAME_MY_ACTIONS_TOOLTIP = "Montre des messages pour les actions effectuées par vous.",
|
||||
STRING_SCHOOL_UNKNOWN = "(Inconnu)",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "|2 %s",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s restant)",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s absorbé)",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s bloqué)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Critique)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Critique)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Écrasement)",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultType : $resultAmount",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Éraflure)",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Frappe multiple)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(Excès d'énergie %s)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(Excès de soins %s)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(Excès de dégâts %s)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d paré)",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "Renvoyé",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s résisté)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s de dégâts de vulnérabilité)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
UNIT_YOU = "Vous",
|
||||
UNIT_YOU_DEST = "Vous",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "votre personnage",
|
||||
UNIT_YOU_SOURCE = "Vous",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "votre",
|
||||
}
|
||||
Vendored
+538
@@ -0,0 +1,538 @@
|
||||
-- Classic Era GlobalStrings (KR) that the combat log reads
|
||||
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||
pfUI_locale["koKR"]["combatlog"] = {
|
||||
ACTION_DAMAGE_SHIELD = "피해",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; 공격했지만 %4$s|1이;가; %9$s의 %7$s 피해를 반사했습니다. %6$s",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; 공격했지만 %4$s|1이;가; %9$s의 %7$s 피해를 반사했습니다. %6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED = "적중하지 않음",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "방어함",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 방어했습니다. %6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 방어했습니다. %6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(튕김)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "피함",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 교묘히 피했습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 교묘히 피했습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(벗어남)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 벗어났습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 벗어났습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "면역",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s의 %2$s|1이;가; 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(빗나감)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "막음",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 막았습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 막았습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "저항함",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 모두 저항했습니다. %6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 모두 저항했습니다. %6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SPLIT = "피해 분배",
|
||||
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%1$s의 %2$s|1으로;로; 인한 피해가 %4$s에게 흡수되었습니다. %6$s",
|
||||
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 %9$s의 피해를 입혔습니다.",
|
||||
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게 %9$s의 피해를 입혔습니다. %6$s",
|
||||
ACTION_ENCHANT_APPLIED = "마법부여 사용",
|
||||
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s|1이;가; %4$s의 %5$s에 %2$s|1을;를; 사용합니다.",
|
||||
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||
ACTION_ENCHANT_REMOVED = "마법부여 사라짐",
|
||||
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%4$s의 %5$s에서 %2$s 효과가 사라집니다.",
|
||||
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE = "피해",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "호흡 불가",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s|1이;가; 숨을 쉴 수 없어 %9$s의 피해를 입었습니다.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "낙하 충격",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s|1이;가; 낙하할 때의 충격으로 %9$s의 피해를 입었습니다.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "피로",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s|1이;가; 피로로 %9$s의 피해를 입었습니다.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "화염",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s|1이;가; %9$s의 화염 피해를 입었습니다.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s|1이;가; 환경에 의해 %9$s의 피해를 입었습니다.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "용암",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s|1이;가; 용암의 열기로 인해 %9$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "독성",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s|1이;가; 독성으로 인해 %9$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL = "죽임",
|
||||
ACTION_PARTY_KILL_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 죽였습니다.",
|
||||
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS = "기절",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 기절시켰습니다!",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_RANGED = "원거리 공격",
|
||||
ACTION_RANGE_DAMAGE = "피해",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s|1이;가; 원거리 공격으로 %4$s에게 %5$s의 피해를 입혔습니다. %6$s",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "원거리 공격으로 %4$s|1이;가; %5$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED = "적중하지 않음",
|
||||
ACTION_RANGE_MISSED_ABSORB = "흡수됨",
|
||||
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 피해가 흡수되었습니다. %6$s",
|
||||
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_BLOCK = "방어함",
|
||||
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%4$s|1이;가; %1$s의 원거리 공격을 방어했습니다. %6$s",
|
||||
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DEFLECT = "(튕김)",
|
||||
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 튕겨냈습니다.",
|
||||
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DODGE = "피함",
|
||||
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s|1이;가; 원거리로 공격했지만 %4$s|1이;가; 교묘히 피했습니다.",
|
||||
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_EVADE = "(벗어남)",
|
||||
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 빗나갔습니다.",
|
||||
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_RANGE_MISSED_IMMUNE = "면역",
|
||||
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s의 원거리 공격이 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISFIRE = "(공격 실패)",
|
||||
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격하려 했지만 실패했습니다.",
|
||||
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISS = "(빗나감)",
|
||||
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_PARRY = "막음",
|
||||
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s|1이;가; 원거리로 공격했지만 %4$s|1이;가; 막았습니다.",
|
||||
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_RESIST = "저항함",
|
||||
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s|1이;가; %1$s의 원거리 공격을 모두 저항했습니다. %6$s",
|
||||
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED = "효과 적용",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF = "사용",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s 효과를 얻었습니다.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s 효과를 얻었습니다.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s 효과를 얻었습니다. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s 효과를 얻었습니다. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF = "걸림",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s에 걸렸습니다.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s에 걸렸습니다.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s에 걸렸습니다. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s에 걸렸습니다. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE = "겹쳐짐",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "겹쳐짐",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s 효과를 얻었습니다. (%9$s)",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s 효과를 얻었습니다. (%9$s)",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "걸림",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s에 걸렸습니다. (%9$s)",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s에 걸렸습니다. (%9$s)",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN = "파괴",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF = "파괴",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s|1을;를; 해제했습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s의 %2$s|1이;가; 해제되었습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF = "파괴",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s|1을;를; 해제했습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s의 %2$s|1이;가; 해제되었습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "파괴",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s|1이;가; %5$s|1으로;로; %4$s의 %2$s|1을;를; 해제했습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s|1으로;로; %4$s의 %2$s|1이;가; 해제되었습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "파괴",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s|1이;가; %5$s|1으로;로; %4$s의 %2$s|1을;를; 해제했습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s|1으로;로; %4$s의 %2$s|1이;가; 해제되었습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH = "지속시간 초기화",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF = "지속시간 초기화",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s 효과를 초기화합니다.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%4$s의 %2$s 주문 지속시간이 초기화됩니다.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s 효과를 초기화합니다. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s의 %2$s 주문 지속시간이 초기화됩니다. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF = "지속시간 초기화",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s 효과를 초기화합니다.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s의 %2$s 주문 지속시간이 초기화됩니다.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s 효과를 초기화합니다. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s의 %2$s 주문 지속시간이 초기화됩니다. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REMOVED = "제거",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF = "효과 사라짐",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%4$s에게서 %1$s의 %2$s 효과가 사라졌습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s에게서 %2$s 효과가 사라졌습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s에게서 %1$s의 %2$s 효과가 사라졌습니다. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s에게서 %2$s 효과가 사라졌습니다. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF = "사라짐",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게서 사라졌습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게서 사라졌습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게서 사라졌습니다. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게서 사라졌습니다. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE = "감소",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "감소",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s의 %2$s(%9$s) 효과가 감소했습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s) 효과가 감소했습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "감소",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s(%9$s)|1이;가; %1$s에게서 사라졌습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s)|1이;가; 사라졌습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게서 제거되었습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s의 %2$s|1이;가; %4$s에게서 제거되었습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE = "손상",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격하여 %5$s의 피해를 입혔습니다. %6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격하여 %5$s의 피해를 입혔습니다. %6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "수리",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 체력이 %9$s만큼 복구되었습니다. %6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 체력이 %9$s만큼 복구되었습니다. %6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "사용 실패",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s|1이;가; %2$s 시전에 실패했습니다. %6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "시전 시작",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s|1이;가; %4$s에게 %2$s 시전을 시작합니다.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s|1이;가; %2$s 시전을 시작합니다.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "무엇인가가 %4$s에게 %2$s 시전을 시작합니다.",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "시전",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s|1이;가; %4$s에게 %2$s|1을;를; 시전합니다.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s|1이;가; %2$s|1을;를; 시전합니다.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "무엇인가가 %4$s에게 %2$s 시전을 시작합니다.",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "만듦",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 만들었습니다. %6$s",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 만들었습니다. %6$s",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "피해",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 %5$s의 피해를 입혔습니다. %6$s",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1이;가; %5$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "무효화",
|
||||
ACTION_SPELL_DISPEL_BUFF = "무효화",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s의 %5$s|1이;가; %1$s의 %2$s|1으로;로; 무효화되었습니다.",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s의 %5$s|1이;가; %2$s|1으로;로; 무효화되었습니다.",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "해제",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s의 %5$s|1이;가; %1$s의 %2$s|1으로;로; 해제되었습니다.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s의 %5$s|1이;가; %2$s|1으로;로; 해제되었습니다.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "무효화 실패",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 걸려 있는 %5$s|1을;를; 무효화하지 못했습니다.",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s에게 걸려 있는 %5$s|1을;를; 무효화하지 못했습니다.",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "소진",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %8$s|1을;를; %9$s만큼 소진시켰습니다.",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s의 %8$s|1을;를; %9$s만큼 소진시켰습니다.",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "내구도 감소",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "전체 내구도 감소",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 피해를 입혔습니다: 모든 아이템의 내구도가 감소했습니다.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 피해를 입혔습니다: %5$s|1이;가; 손상되었습니다.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "얻음",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1으로;로; %9$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1으로;로; %9$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s 얻음",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "추가 공격",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %9$s회의 추가 공격 기회를 얻었습니다.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %9$s회의 추가 공격 기회를 얻었습니다.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "생명력 회복",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 생명력이 %9$s만큼 회복되었습니다. %6$s",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 생명력이 %9$s만큼 회복되었습니다. %6$s",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "죽임",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; 즉시 %4$s|1을;를; 죽였습니다.",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; 즉시 %4$s|1을;를; 죽였습니다.",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "기절",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s|1이;가; %4$s|1을;를; 기절시킵니다.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s|1을;를; 기절시킵니다.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "차단",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %5$s|1을;를; 차단했습니다.",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %5$s|1을;를; 차단했습니다.",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "소진",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다. %1$s|1이;가; %10$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다.",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s 얻음",
|
||||
ACTION_SPELL_MISSED = "적중하지 않음",
|
||||
ACTION_SPELL_MISSED_ABSORB = "흡수됨",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 피해가 흡수되었습니다. %6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 피해가 흡수되었습니다. %6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "방어함",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 방어했습니다. %6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 방어했습니다. %6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "튕김",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "피함",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 교묘히 피했습니다.",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 교묘히 피했습니다.",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "벗어남",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 빗나갔습니다.",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 벗어났습니다.",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게 적중하지 않았습니다.",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "면역",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s의 %2$s|1이;가; 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "공격 실패",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격하려 했지만 실패했습니다.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격하는 데 실패했습니다.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "빗나감",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게 적중하지 않았습니다.",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "막음",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 막았습니다.",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 막았습니다.",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "반사함",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 반사했습니다.",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 반사했습니다.",
|
||||
ACTION_SPELL_MISSED_RESIST = "저항함",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 모두 저항했습니다. %6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 모두 저항했습니다. %6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "피해",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1으로;로; %5$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1으로;로; %5$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "소진",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %8$s|1을;를; %9$s만큼 소진시켰습니다.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "얻음",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1으로;로; %9$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1으로;로; %9$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s 얻음",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "생명력 회복",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 생명력이 %9$s만큼 회복되었습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 생명력이 %9$s만큼 회복되었습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "소진",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다. %1$s|1이;가; %10$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다. %1$s|1이;가; %10$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s 얻음)",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "적중하지 않음",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s 흡수됨)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s의 %2$s|1이;가; 흡수되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 흡수되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "일시적으로 방어함",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 방어되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 방어되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(일시적으로 튕김)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 튕겨 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 튕겨 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "일시적으로 피함",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 회피되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 회피되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(일시적으로 벗어남)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 벗어나 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 벗어나 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "면역",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s에 면역입니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s에 면역입니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = "일시적으로 적중하지 않음",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 적중하지 않아 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 적중하지 않아 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "일시적으로 막음",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 막혀 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 막혀 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "일시적으로 저항함",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게 피해를 주지 못했습니다. %4$s|1이;가; 저항했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게 피해를 주지 못했습니다. %4$s|1이;가; 저항했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "부활함",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 부활시켰습니다. %6$s",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 부활시켰습니다. %6$s",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "훔침",
|
||||
ACTION_SPELL_STOLEN_BUFF = "훔침",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %5$s|1을;를; 훔쳤습니다.",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %5$s|1을;를; 훔쳤습니다.",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "훔침",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 $extraSpell|1이;가; %1$s에게 이전되었습니다.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 $extraSpell|1이;가; 이전되었습니다.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %5$s|1을;를; 훔쳤습니다.",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %5$s|1을;를; 훔쳤습니다.",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "소환",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 소환했습니다. %6$s",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 소환했습니다. %6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "근접 공격",
|
||||
ACTION_SWING_DAMAGE = "피해",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s|1이;가; 근접 공격으로 %4$s에게 %5$s의 피해를 입혔습니다. %6$s",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "근접 공격으로 %4$s|1이;가; %5$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "적중하지 않음",
|
||||
ACTION_SWING_MISSED_ABSORB = "흡수됨",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 피해가 흡수되었습니다. %6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = "방어함",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s|1이;가; %4$s의 공격을 방어했습니다. %6$s",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = "(튕김)",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = "피함",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s|1이;가; %1$s의 공격을 교묘히 피했습니다.",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = "(벗어남)",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 벗어났습니다.",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_SWING_MISSED_IMMUNE = "면역",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s의 공격이 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "(공격 실패)",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격하려 했지만 실패했습니다.",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = "(빗나감)",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = "막음",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s|1이;가; %1$s의 공격을 막았습니다.",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = "저항함",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s|1이;가; %1$s의 공격을 모두 저항했습니다. %6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "쓰러짐",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s|1이;가; 쓰러집니다.",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "파괴됨",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s|1이;가; 파괴되었습니다.",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "죽음",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s|1이;가; 죽었습니다.",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "사라짐",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s|1이;가; 사라집니다.",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "추가",
|
||||
ADDITIONAL_FILTERS = "추가 필터",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "%s|1과;와; 관련된 기록을 모두 보여주십시오.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "모두",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "%s에게 무슨 일이 일어났습니까?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "%s|1이;가; 무엇을 했습니까?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "%s|1이;가; 당신에게 무엇을 했습니까?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "원래대로",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "새 필터로 저장",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "같은 종류의 메시지 숨기기",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "%s|1을;를; 대화창으로 링크",
|
||||
COMBATLOG_UNKNOWN_UNIT = "무엇인가",
|
||||
COMBAT_FACTION_CHANGE = "평판",
|
||||
COMBAT_HONOR_GAIN = "명예",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||
COMBAT_MISC_INFO = "기타 정보",
|
||||
COMBAT_XP_GAIN = "경험치",
|
||||
DAMAGE_SHIELD = "피해 보호막",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "필터: %d",
|
||||
ENTER_FILTER_NAME = "필터 이름을 입력하십시오.",
|
||||
ENVIRONMENTAL_DAMAGE = "환경 피해",
|
||||
QUICKBUTTON_NAME_ME = "자신(대상)",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "자신에게 행해진 모든 내용을 표시합니다.",
|
||||
QUICKBUTTON_NAME_MY_ACTIONS = "자신의 행위",
|
||||
QUICKBUTTON_NAME_MY_ACTIONS_TOOLTIP = "자신의 행위에 대한 메시지를 표시합니다.",
|
||||
STRING_SCHOOL_UNKNOWN = "알 수 없음",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%1$s %2$s %4$s %5$s %3$s %6$s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%1$s %2$s %4$s %5$s %3$s %6$s",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s 남음)",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s 흡수됨)",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s 피해 방어)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(치명상)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(극대화)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(강타당함)",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(비껴맞음)",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(연속타격)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s 과충전)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s 초과 치유)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s 초과 피해)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d 막음)",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "반사함",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s 저항함)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s 약점 피해)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "(%s %s)",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
UNIT_YOU = "당신",
|
||||
UNIT_YOU_DEST = "당신",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "당신",
|
||||
UNIT_YOU_SOURCE = "당신",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "당신",
|
||||
}
|
||||
Vendored
+538
@@ -0,0 +1,538 @@
|
||||
-- Classic Era GlobalStrings (RU) that the combat log reads
|
||||
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||
pfUI_locale["ruRU"]["combatlog"] = {
|
||||
ACTION_DAMAGE_SHIELD = "Урон",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT = "\"%2$s\" |3-1(%1$s) отражает %9$s |4единицу:единицы:единиц; %7$s на |3-3(%4$s)%6$s.",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "\"%2$s\" отражает %9$s |4единицу:единицы:единиц; %7$s на |3-3(%4$s)%6$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED = "Промах",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = ": выстрел блокирован",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s блокирует заклинание \"%2$s\" |3-1(%1$s)%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s блокирует заклинание \"%2$s\"%6$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = ": выстрел отклонен",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%4$s отклоняет заклинание \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s отклоняет заклинание \"%2$s\".",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE = ": уклонение",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s уклоняется от заклинания \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s уклоняется от заклинания \"%2$s\".",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED = ": атака не достигла цели",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "Заклинание \"%2$s\" |3-1(%1$s) не достигает |3-1(%4$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "Заклинание \"%2$s\" не достигает |3-1(%4$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = ": цель невосприимчива",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%4$s обладает невосприимчивостью к заклинанию \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s обладает невосприимчивостью к заклинанию \"%2$s\".",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS = ": промах",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY = ": выстрел парирован",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%4$s парирует способность \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s парирует способность \"%2$s\".",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST = ": сопротивление",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s полностью сопротивляется заклинанию \"%2$s\" |3-1(%1$s)%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s полностью сопротивляется заклинанию \"%2$s\"%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SPLIT = "Разделение урона",
|
||||
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%4$s поглощает урон от заклинания \"%2$s\" |3-1(%1$s) %6$s",
|
||||
ACTION_DAMAGE_SPLIT_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит |3-2(%4$s) %9$s |4единицу:единицы:единиц; урона.",
|
||||
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит %9$s ед. урона |3-2(%4$s) %6$s",
|
||||
ACTION_ENCHANT_APPLIED = "зачаровано",
|
||||
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s накладывает чары \"%2$s\" на предмет \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||
ACTION_ENCHANT_REMOVED = "чары развеялись",
|
||||
ACTION_ENCHANT_REMOVED_FULL_TEXT = "Эффект \"%2$s\" перестает действовать на предмете |3-1(%4$s) \"%5$s\".",
|
||||
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE = "Урон",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Утопление",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s тонет и теряет %9$s |4единицу:единицы:единиц; здоровья.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Падение",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s падает и теряет %9$s |4единицу:единицы:единиц; здоровья.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Усталость",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s от усталости теряет %9$s |4единицу:единицы:единиц; здоровья.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Огонь",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s получает %9$s |4единицу:единицы:единиц; урона от огня.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s теряет %9$s |4единицу:единицы:единиц; здоровья из-за опасностей окружающего мира.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Лава",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s погружается в лаву и теряет %9$s |4единицу:единицы:единиц; здоровья. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Слизь",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s погружается в слизь и теряет %9$s |4единицу:единицы:единиц; здоровья. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL = "Убийство",
|
||||
ACTION_PARTY_KILL_FULL_TEXT = "%1$s убивает |3-3(%4$s)!",
|
||||
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS = "нейтрализован",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "Игрок %1$s нейтрализовал |3-3(%4$s)!",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_RANGED = "Дальний бой",
|
||||
ACTION_RANGE_DAMAGE = "Попадание",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT = "Атака дальнего боя |3-1(%1$s) бьет по |3-2(%4$s) на %5$s%6$s.",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Атака дальнего боя бьет по |3-2(%4$s) на %5$s%6$s.",
|
||||
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED = "Промах",
|
||||
ACTION_RANGE_MISSED_ABSORB = ": поглощение",
|
||||
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%4$s поглощает выстрел |3-1(%1$s)%6$s.",
|
||||
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_BLOCK = ": выстрел блокирован",
|
||||
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s блокирует выстрел |3-1(%4$s)%6$s.",
|
||||
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DEFLECT = ": выстрел отклонен",
|
||||
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%4$s отклоняет выстрел |3-1(%1$s).",
|
||||
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DODGE = ": уклонение",
|
||||
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%4$s уклоняется от выстрела |3-1(%1$s).",
|
||||
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_EVADE = ": атака не достигла цели",
|
||||
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "Выстрел |3-1(%1$s) не достигает |3-1(%4$s).",
|
||||
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s не попадает по |3-2(%4$s).",
|
||||
ACTION_RANGE_MISSED_IMMUNE = ": цель невосприимчива",
|
||||
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%4$s обладает невосприимчивостью к выстрелу |3-1(%1$s).",
|
||||
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISFIRE = "Промах.",
|
||||
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "Выстрел 3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISS = ": промах",
|
||||
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s не попадает по |3-2(%4$s).",
|
||||
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_PARRY = ": выстрел парирован",
|
||||
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%4$s парирует выстрел |3-1(%1$s).",
|
||||
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_RESIST = ": сопротивление",
|
||||
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s полностью сопротивляется выстрелу |3-1(%1$s)%6$s.",
|
||||
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED = "накладывается",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF = "накладывается",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "На |3-3(%4$s) накладывается эффект \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s обретает %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "На |3-3(%4$s) накладывается эффект \"%2$s\" |3-1(%1$s). %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "На |3-3(%4$s) накладывается эффект \"%2$s\". %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF = "Негативный эффект",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s находится под воздействием эффекта \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s находится под воздействием эффекта \"%2$s\".",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s находится под воздействием эффекта \"%2$s\" |3-1(%1$s). %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s находится под воздействием эффекта \"%2$s\". %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE = "Суммирование",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "Суммирование",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "На |3-3(%4$s) накладывается эффект \"%2$s\" |3-1(%1$s) (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s получает %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "Негативный эффект",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s находится под воздействием эффекта \"%2$s\" |3-1(%1$s) (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s находится под воздействием %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN = "прервано",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF = "прервано",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "\"%4$s\" |3-1(%2$s) снято |3-4(%1$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "Кто-то прервал действие заклинания \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF = "прервано",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "\"%4$s\" |3-1(%2$s) снято |3-4(%1$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "Кто-то прервал действие заклинания \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "прервано",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%5$s |3-1(%1$s) прекращает действие эффекта \"%2$s\" на |3-3(%4$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s прерывает действие \"%2$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "прервано",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%5$s |3-1(%1$s) прекращает действие эффекта \"%2$s\" на |3-3(%4$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s прерывает действие \"%2$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH = "обновлено",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF = "обновлено",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s) обновлен на |3-5(%4$s).",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\" обновлен на |3-5(%4$s).",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s) обновлен на |3-5(%4$s). %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\" обновлен на |3-5(%4$s). %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF = "обновлено",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s) обновлен на |3-5(%4$s).",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\" обновлен на |3-5(%4$s).",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s) обновлен на |3-5(%4$s). %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\" обновлен на |3-5(%4$s). %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REMOVED = "Снятие",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF = "Окончание действия",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "Действие эффекта \"%2$s\", наложенного |3-4(%1$s) на |3-3(%4$s), заканчивается.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "Действие эффекта \"%2$s\" на |3-2(%4$s) заканчивается.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "Действие эффекта \"%2$s\", наложенного |3-4(%1$s) на |3-3(%4$s), заканчивается. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Действие эффекта \"%2$s\", наложенного на |3-3(%4$s), заканчивается. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF = "Прекращение действия",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s), наложенный на |3-3(%4$s), рассеивается.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s рассеивается на %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s), наложенный на |3-3(%4$s), рассеивается. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\", наложенный на |3-3(%4$s), рассеивается. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE = "Сокращение",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "Сокращение",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "Действие эффекта |3-1(%1$s) \"%2$s\" (%9$s) проходит.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "Действие эффекта \"%2$s\" (%9$s) ослабляется.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "Уменьшение",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "Действие эффекта \"%2$s\" |3-1(%1$s) (%9$s) заканчивается.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" (%9$s) прекращает свое действие.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "С |3-1(%4$s) снято заклинание \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "С |3-1(%4$s) снято заклинание \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE = "бьет",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%2$s |3-1(%1$s) наносит |3-2(%4$s) %5$s%6$s.",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s наносит |3-2(%4$s) %5$s%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "отремонтировано",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%2$s |3-1(%1$s) ремонтирует %4$s на %9$s ед.%6$s.",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s ремонтирует |3-3(%4$s) на %9$s ед.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "Неудача.",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "Заклинание \"%2$s\" |3-1(%1$s) не сработало. %6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "Начало применения",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s начинает применять способность %2$s к |3-2(%4$s).",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s начинает применять способность %2$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Что-то начинает применять способность %2$s к |3-2(%4$s).",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "Применение",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s применяет заклинание \"%2$s\" на |3-3(%4$s).",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s применяет заклинание \"%2$s\".",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "На |3-3(%4$s) накладывается эффект \"%2$s\".",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "создает",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "\"%2$s\" |3-1(%1$s) создает предмет \"%4$s\"%6$s.",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "\"%2$s\" создает \"%4$s\"%6$s.",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "Попадание",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит |3-2(%4$s) %5$s%6$s.",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "\"%2$s\" наносит |3-2(%4$s) урон: %5$s. %6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "Развеивание",
|
||||
ACTION_SPELL_DISPEL_BUFF = "Развеивание",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%5$s |3-1(%4$s) рассеивается заклинанием \"%2$s\" |3-1(%1$s).\"",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" рассеивает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "Очищение",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "\"%2$s\" |3-1(%1$s) очищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" очищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "Не удалось развеять.",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "Заклинанию |3-1(%1$s) \"%2$s\" не удалось развеять заклинание |3-1(%4$s) \"%5$s\".",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "Заклинанию \"%2$s\" не удается развеять заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "Похищение",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "\"%1$s\" |3-1(%2$s) отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s).",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s отнимает у |3-1(%4$s) %9$s |4единицу:единицы:единиц; |3-1(%8$s ).",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "Повреждение предмета",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "Повреждение всех предметов",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит урон |3-2(%4$s): повреждаются все предметы.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит урон |3-2(%4$s). Поврежден предмет: %5$s.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "Энергия",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s получает %9$s |4единицу:единицы:единиц; |3-1(%8$s) от заклинания \"%2$s\" |3-1(%1$s).\"",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s получает %9$s |4единицу:единицы:единиц; |3-1(%8$s) благодаря заклинанию \"%2$s\".",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "Получено %9$s |4единица:единицы:единиц; %8$s",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "Дополнительные атаки",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "\"%2$s\" дает |3-2(\"%1$s) %9$s |4дополнительную атаку:дополнительных атаки:дополнительных атак;.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "\"%2$s\" дает %9$s |4дополнительную атаку:дополнительных атаки:дополнительных атак;.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "Лечение",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "\"%2$s\" |3-1(%1$s) исцеляет |3-3(%4$s) на %9$s |4единицу:единицы:единиц; здоровья%6$s.",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "\"%2$s\" исцеляет |3-3(%4$s) на %9$s |4единицу:единицы:единиц; %6$s.",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "Убийство",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "\"%2$s\" |3-1(%1$s) мгновенно убивает |3-3(%4$s).",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "\"%2$s\" мгновенно убивает |3-3(%4$s).",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "нейтрализован",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s нейтрализует |3-3(%4$s).",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s нейтрализует |3-3(%4$s).",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "прерывание",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "\"%2$s\" |3-1(%1$s) прерывает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "\"%2$s\" прерывает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "Похищение",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "\"%2$s\" |3-1(%1$s) отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) из |3-1(%4$s). %1$s получает %10$s |4единицу:единицы:единиц; |3-1(%8$s).",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "\"%2$s\" отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s).",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "Получено %10$s |4единица:единицы:единиц; |3-1(%8$s)",
|
||||
ACTION_SPELL_MISSED = "Промах",
|
||||
ACTION_SPELL_MISSED_ABSORB = "Поглощение",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "\"%2$s\" |3-1(%1$s) поглощается |3-4(%4$s)%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s поглощает заклинание \"%2$s\"%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "Блок",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s блокирует заклинание \"%2$s\" |3-1(%1$s)%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s блокирует заклинание \"%2$s\"%6$s.",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "Отклонение",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%4$s отклоняет заклинание \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s отклоняет заклинание \"%2$s\".",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "Уклонение",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%4$s уклоняется от заклинания \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s уклоняется от заклинания \"%2$s\".",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "Атака не достигла цели",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "Заклинание \"%2$s\" |3-1(%1$s) не достигает |3-1(%4$s).",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "Заклинание \"%2$s\" не достигает |3-1(%4$s).",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "Невосприимчивость",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%4$s обладает невосприимчивостью к заклинанию \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s обладает невосприимчивостью к заклинанию \"%2$s\".",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "Промах",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "\"%1$s\" |3-1(%2$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "Промах",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "Парирование",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%4$s парирует способность \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s парирует способность \"%2$s\".",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "отражение",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%4$s отражает заклинание \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%4$s отражает заклинание \"%2$s\".",
|
||||
ACTION_SPELL_MISSED_RESIST = "сопротивление",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s полностью сопротивляется заклинанию \"%2$s\" |3-1(%1$s)%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s полностью сопротивляется заклинанию \"%2$s\"%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "Урон",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит |3-2(%4$s) %5$s%6$s.",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s получает %5$s от заклинания \"%2$s\"%6$s.",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "Похищение",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "\"%1$s\" |3-1(%2$s) отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s).",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "\"%2$s\" отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s).",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "Энергия",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s получает %9$s |4единицу:единицы:единиц; |3-1(%8$s) от заклинания \"%2$s\" |3-1(%1$s).\"",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s получает %9$s |4единицу:единицы:единиц; |3-1(%8$s) благодаря заклинанию \"%2$s\".",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "%8$s: +$extraAmount",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "Лечение",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s получает %9$s |4единицу:единицы:единиц; здоровья от заклинания \"%2$s\" |3-1(%1$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s получает %9$s |4единицу:единицы:единиц; здоровья от заклинания \"%2$s\". %6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "Похищение",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "\"%2$s\" |3-1(%1$s) отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) из |3-1(%4$s). %1$s получает %10$s |4единицу:единицы:единиц; |3-1(%8$s).",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "\"%2$s\" отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s). %1$s получает %10$s |4единицу:единицы:единиц; |3-1(%8$s).",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = " (Получено %10$s |4единица:единицы:единиц; |3-1(%8$s))",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "Промах",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = " (поглощение: %1$s)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "\"%2$s\" |3-1(%1$s) поглощается |3-4(%4$s)%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s поглощает заклинание \"%2$s\"%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = ": заклинание однократно блокировано",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%4$s временно блокирует заклинание \"%2$s\" |3-1(%1$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s на мгновение блокирует заклинание \"%2$s\"%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = ": однократное отклонение",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%4$s на мгновение отклоняет заклинание \"%2$s\" |3-1(%1$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%4$s на мгновение отклоняет заклинание \"%2$s\"%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = ": однократное уклонение",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%4$s на мгновение уклоняется от заклинания \"%2$s\" |3-1(%1$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s на мгновение уклоняется от заклинания \"%2$s\"%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = ": временно не достигает цели",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "Заклинание \"%2$s\" |3-1(%1$s) на мгновение не достигает |3-1(%4$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "Заклинание \"%2$s\" на мгновение не достигает |3-1(%4$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "\"%2$s\" |3-1(%1$s) временно не действует на |3-3(%4$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "\"%2$s\" временно не действует на |3-3(%4$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = ": цель невосприимчива",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "На |3-3(%4$s) не подействовало заклинание |3-1(%1$s) \"%2$s\". %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "На |3-3(%4$s) не подействовало заклинание \"%2$s\". %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = ": однократный промах",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "\"%2$s\" |3-1(%1$s) на мгновение перестает действовать на |3-1(%4$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "\"%2$s\" на мгновение перестает действовать на |3-1(%4$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = ": однократное парирование",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%4$s на мгновение парирует заклинание \"%2$s\" |3-1(%1$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s на мгновение парирует заклинание \"%2$s\"%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = ": однократное сопротивление",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не действует на |3-3(%4$s). %4$s сопротивляется заклинанию. %6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "\"%2$s\" не действует на |3-3(%4$s). %4$s сопротивляется заклинанию. %6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "воскрешено",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s воскрешает |3-3(%4$s)%6$s с помощью заклинания \"%2$s\".",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s воскрешает %4$s%6$s.",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "Похищение",
|
||||
ACTION_SPELL_STOLEN_BUFF = "Похищение",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "\"%2$s\" |3-1(%1$s) похищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" похищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "Похищение",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "\"%2$s\" |3-1(%1$s) передает заклинание |3-1(%4$s) \"$extraSpell\" |3-2(%1$s).",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" передает |3-2(%4$s) заклинание \"$extraSpell\".",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "\"%2$s\" |3-1(%1$s) похищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "\"%2$s\" похищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "призывает",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "\"%2$s\" |3-1(%1$s) призывает |3-3(%4$s)%6$s.",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s призывает |3-3(%4$s)%6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "Ближний бой",
|
||||
ACTION_SWING_DAMAGE = "Попадание",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "Атака ближнего боя |3-1(%1$s) наносит |3-2(%4$s) %5$s%6$s.",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Атака ближнего боя бьет по |3-2(%4$s) на %5$s%6$s.",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "Промах",
|
||||
ACTION_SWING_MISSED_ABSORB = ": поглощение",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%4$s поглощает атаку |3-1(%1$s)%6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = ": выстрел блокирован",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%4$s%6$s блокирует атаку |3-1(%1$s).",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = ": выстрел отклонен",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%4$s отклоняет атаку |3-1(%1$s).",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = ": уклонение",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s уклоняется от атаки |3-1(%1$s).",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = ": атака не достигла цели",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "Атака |3-1(%1$s) не достигает |3-1(%4$s).",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "%1$s не попадает по |3-2(%4$s).",
|
||||
ACTION_SWING_MISSED_IMMUNE = ": цель невосприимчива",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%4$s обладает невосприимчивостью к атаке |3-1(%1$s).",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "Промах.",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "Атака |3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = ": промах",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s не попадает по |3-2(%4$s).",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = ": выстрел парирован",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s парирует атаку |3-1(%1$s).",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = ": сопротивление",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s полностью сопротивляется атаке |3-1(%1$s)%6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "падает",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s падает.",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "Уничтожение",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s умирает.",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "умерли",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s погибает.",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "рассеивается",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s рассеивается.",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "Добавить",
|
||||
ADDITIONAL_FILTERS = "Дополнительные фильтры",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Все действия, касающиеся |3-1(%s)",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Показывать все",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "Действия по отношению к |3-2(%s)?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "Действия |3-1(%s)",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "Действия |3-1(%s) по отношению к вам",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "Сброс",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Сохранить как новый фильтр",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Скрывать подобные сообщения.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Отправить ссылку на \"%s\" в чат.",
|
||||
COMBATLOG_UNKNOWN_UNIT = "Что-то",
|
||||
COMBAT_FACTION_CHANGE = "Репутация",
|
||||
COMBAT_HONOR_GAIN = "Честь",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||
COMBAT_MISC_INFO = "Разное",
|
||||
COMBAT_XP_GAIN = "Опыт",
|
||||
DAMAGE_SHIELD = "Ответные повреждения",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "Фильтр %d",
|
||||
ENTER_FILTER_NAME = "Введите название фильтра:",
|
||||
ENVIRONMENTAL_DAMAGE = "Урон от окружающего мира",
|
||||
QUICKBUTTON_NAME_ME = "Что случилось с персонажем?",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "Отображение всех действий в отношении вашего персонажа.",
|
||||
QUICKBUTTON_NAME_MY_ACTIONS = "Мои действия",
|
||||
QUICKBUTTON_NAME_MY_ACTIONS_TOOLTIP = "Отображение сообщений о действиях, совершенных вашим персонажем.",
|
||||
STRING_SCHOOL_UNKNOWN = "Неизвестно",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%2$s |3-1(%1$s) - %3$s - %4$s - %5$s%6$s.",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "Осталось: %s",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "Поглощено: %s ед. урона.",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "Заблокировано: %s ед. урона.",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = ": критический эффект",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = ": критический эффект",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = ": сокрушительный удар",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = ": удар пришелся вскользь",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "Многократная атака.",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s: перенасыщение энергией)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "Избыточное лечение: %s.",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = " (избыточный урон: %s)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "Парировано: %d.",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "Атака отражена",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = " (сопротивление %s |4единице:единицам:единицам; урона)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = " (%s |4единица:единицы:единиц; урона за счет уязвимости)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s (%s)",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
UNIT_YOU = "Вы",
|
||||
UNIT_YOU_DEST = "Вы",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "Ваш",
|
||||
UNIT_YOU_SOURCE = "Вы",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "Ваше",
|
||||
}
|
||||
Vendored
+538
@@ -0,0 +1,538 @@
|
||||
-- Classic Era GlobalStrings (CN) that the combat log reads
|
||||
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||
pfUI_locale["zhCN"]["combatlog"] = {
|
||||
ACTION_DAMAGE_SHIELD = "伤害",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s%2$s将%9$s点%7$s伤害反射给%4$s。%6$s",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s将%9$s点%7$s伤害反射给%4$s。%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED = "未命中",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(格挡)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s被%4$s格挡了。%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s被%4$s格挡了。%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(偏转)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s%2$s被%4$s偏转了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s偏转了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(躲闪)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%1$s%2$s被%4$s躲闪了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s躲闪了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(闪避)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s%2$s被%4$s闪避了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s被%4$s闪避了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(免疫)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s%2$s失败。%4$s对此免疫。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s失败。%4$s对此免疫。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(未命中)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(招架)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s%2$s被%4$s招架了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s被%4$s招架了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(抵抗)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%1$s%2$s被%4$s完全抵抗了。%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s被%4$s完全抵抗了。%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SPLIT = "分担伤害",
|
||||
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%4$s %6$s吸收了%1$s的%2$s点伤害。",
|
||||
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s%2$s对%4$s$s造成%9$s点伤害。",
|
||||
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s的%2$s对%4$s %6$s造成%9$s点伤害。",
|
||||
ACTION_ENCHANT_APPLIED = "附魔",
|
||||
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s在%4$s%5$s上施放了%2$s。",
|
||||
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||
ACTION_ENCHANT_REMOVED = "附魔消失",
|
||||
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s从%4$s%5$s上消失了。",
|
||||
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE = "伤害",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "溺水",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s溺水,损失了%9$s点生命值。",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "掉落",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s受到%9$s点掉落伤害。",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "疲倦",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s筋疲力尽,损失了%9$s点生命值。",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "火焰",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s受到了%9$s点火焰伤害。",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s因环境伤害而损失了%9$s点生命值。",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "岩浆",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s在岩浆中,损失了%9$s点生命值。%6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "淤泥",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s在淤泥中,损失了%9$s点生命值。%6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL = "杀死了",
|
||||
ACTION_PARTY_KILL_FULL_TEXT = "%1$s杀死了%4$s!",
|
||||
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS = "被击昏",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s击昏了%4$s!",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_RANGED = "射击",
|
||||
ACTION_RANGE_DAMAGE = "命中",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s远程射击命中%4$s造成了%5$s伤害。%6$s",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "一次远程射击命中%4$s造成了%5$s伤害。%6$s",
|
||||
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED = "未命中",
|
||||
ACTION_RANGE_MISSED_ABSORB = "(吸收)",
|
||||
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s射击被%4$s吸收了。%6$s",
|
||||
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_BLOCK = "(格挡)",
|
||||
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s射击被%4$s格挡了。%6$s",
|
||||
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DEFLECT = "(偏转)",
|
||||
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s射击被%4$s偏转了。",
|
||||
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DODGE = "(躲闪)",
|
||||
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s射击被%4$s躲闪了。",
|
||||
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_EVADE = "(闪避)",
|
||||
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s射击被%4$s闪避了。",
|
||||
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s射击未命中%4$s。",
|
||||
ACTION_RANGE_MISSED_IMMUNE = "(免疫)",
|
||||
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s射击失败。%4$s对此免疫。",
|
||||
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISFIRE = "(未命中)",
|
||||
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s射击未命中%4$s。",
|
||||
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISS = "(未命中)",
|
||||
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s射击未命中%4$s。",
|
||||
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_PARRY = "(招架)",
|
||||
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s射击被%4$s招架了。",
|
||||
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_RESIST = "(抵抗)",
|
||||
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%1$s射击被%4$s完全抵抗了。%6$s",
|
||||
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED = "附加",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF = "获得",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s获得了%1$s%2$s。",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s。",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s获得了%1$s %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF = "影响",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s受到了%1$s%2$s的影响。",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s的影响。",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s受到了%1$s %2$s. %11$s的影响",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s. %11$s的影响",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE = "堆叠",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "堆叠",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s获得了%1$s%2$s(%9$s)。",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s(%9$s)。",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "影响",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s受到了%1$s%2$s的影响(%9$s)。",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s的影响(%9$s)。",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN = "打破",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF = "打破",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s打破了%4$s%2$s。",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s%2$s被某目标打破了。",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF = "打破",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s打破了%4$s%2$s。",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s%2$s被某目标打破了。",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "打破",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s的%5$s打破了%4$s%2$s。",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s打破了%4$s%2$s。",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "打破",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s的%5$s打破了%4$s%2$s。",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s打破了%4$s%2$s。",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH = "被刷新",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF = "被刷新",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s%2$s在%4$s身上刷新了。",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s在%4$s身上刷新了。",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s在%4$s. %11$s身上刷新了",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s在%4$s. %11$s的身上刷新了",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF = "被刷新",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s%2$s在%4$s身上刷新了。",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s在%4$s身上刷新了。",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s在%4$s. %11$s身上刷新了",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s在%4$s. %11$s的身上刷新了",
|
||||
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REMOVED = "移除",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF = "消失",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%1$s%2$s从%4$s身上消失了。",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上消失了。",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s从%4$s. %11$s身上消失了",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s从%4$s. %11$s的身上消失了",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF = "消散",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s%2$s从%4$s身上消散了。",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上消散了。",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s从%4$s. %11$s身上消散了",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s从%4$s. %11$s的身上消散了",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE = "降低",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "降低",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s%2$s(%9$s)衰减了。",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s)衰减了。",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "衰减",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%1$s%2$s(%9$s)消退了。",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s)消退了。",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s%2$s被从%4$s身上移除了。",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s%2$s被从%4$s身上移除了。",
|
||||
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE = "打击",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s%2$s打击%4$s造成了%5$s伤害。%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s打击%4$s造成了%5$s伤害。%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "修理",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s%2$s修理%4$s,恢复了%9$s点生命值。%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s修理%4$s,恢复了%9$s点生命值。%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "失败",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s%2$s未能施放。%6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "开始施放",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s开始向%4$s施放%2$s。",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s开始施放%2$s。",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "某物体开始对%4$s施放%2$s。",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "施放",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s向%4$s施放了%2$s。",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s施放了%2$s。",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "某目标对%4$s施放了%2$s。",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "制造",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "%1$s%2$s制造了一个%4$s。%6$s",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s制造了一个%4$s。%6$s",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "命中",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s%2$s命中%4$s造成%5$s伤害。%6$s",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s命中%4$s,造成%5$s点伤害。%6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "驱散",
|
||||
ACTION_SPELL_DISPEL_BUFF = "驱散",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s%5$s被%1$s%2$s驱散了。",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s%5$s被%2$s驱散了。",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "净化",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s%5$s被%1$s%2$s净化了。",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s%5$s被%2$s净化了。",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "驱散失败",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s%2$s未能驱散%4$s%5$s。",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s未能驱散%4$s%5$s。",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "吸取",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "耐久度下降",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "完全耐久度下降",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s%2$s对%4$s造成伤害:所有装备受损。",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s%2$s对%4$s造成伤害:%5$s受损。",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "补充",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点%8$s。",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s获得了%9$s点%8$s。",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "获得%9$s点%8$s",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "获得额外攻击",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s通过%2$s获得了%9$s次额外攻击。",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "通过%2$s获得%9$s次额外攻击。",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "治疗",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "%1$s%2$s为%4$s恢复了%9$s点生命值。%6$s",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s为%4$s恢复了%9$s点生命值。%6$s",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "杀死了",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s%2$s杀死了%4$s。",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s杀死了%4$s。",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "被击昏",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s击昏了%4$s。",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s击昏了%4$s。",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "打断",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s%2$s打断了%4$s%5$s。",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s打断了%4$s%5$s。",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "吸取",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "获得%10$s点%8$s",
|
||||
ACTION_SPELL_MISSED = "未命中",
|
||||
ACTION_SPELL_MISSED_ABSORB = "被吸收",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s%2$s被%4$s吸收了。%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s被%4$s吸收了。%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "被格挡",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s被%4$s格挡了。%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s被%4$s格挡了。%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "偏转",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s%2$s被%4$s偏转了。",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s偏转了。",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "被躲闪",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s%2$s被%4$s躲闪了。",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s躲闪了。",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "被闪避",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s%2$s被%4$s闪避了。",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s闪避了。",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "免疫",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s%2$s失败。%4$s对此免疫。",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s失败。%4$s对此免疫。",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "未命中",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "未命中",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "被招架",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s%2$s被%4$s招架了。",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s被%4$s招架了。",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "被反射",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%1$s%2$s被%4$s反射了。",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s反射了。",
|
||||
ACTION_SPELL_MISSED_RESIST = "被抵抗",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%1$s%2$s被%4$s完全抵抗了。%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s被%4$s完全抵抗了。%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "伤害",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s因%1$s%2$s受到了%5$s伤害。%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s受到了%5$s伤害。%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "吸取",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "补充",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点%8$s。",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s获得了%9$s点%8$s。",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "获得$extraAmount点%8$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "治疗",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点生命值。%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s因%2$s恢复了%9$s点生命值。%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "吸取",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(获得%10$s点%8$s)",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "未命中",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s 吸收)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s%2$s被%4$s吸收了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s吸收了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(周期伤害被格挡)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s暂时被%4$s格挡了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s格挡了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(周期伤害被偏转)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s%2$s暂时被%4$s偏转了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s偏转了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(周期伤害被躲闪)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s%2$s暂时被%4$s躲闪了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s躲闪了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(周期伤害被闪避)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s%2$s暂时被%4$s闪避了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s闪避了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s%2$s暂时未能对%4$s产生影响。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s暂时未能影响%4$s。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(免疫)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s对%1$s %2$s免疫。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s对%2$s免疫。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = "(周期伤害未命中)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s%2$s暂时未命中%4$s。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s暂时未命中%4$s。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(周期伤害被招架)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s%2$s暂时被%4$s招架了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s招架了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(周期伤害被抵抗)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s%2$s未能对%4$s产生影响。%4$s抵抗了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s未能影响%4$s。%4$s抵抗了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "复活",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s%2$s复活了%4$s。%6$s",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s复活了%4$s。%6$s",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "偷取",
|
||||
ACTION_SPELL_STOLEN_BUFF = "偷取",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s%2$s偷取了%4$s%5$s。",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s偷取了%4$s%5$s。",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "偷取",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s%2$s将%4$s$extraSpell转移给了%1$s。",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s转移了%4$s$extraSpell。",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s%2$s偷取了%4$s%5$s。",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s偷取了%4$s%5$s。",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "召唤",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s%2$s召唤了%4$s。%6$s",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s召唤了%4$s。%6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "近战攻击",
|
||||
ACTION_SWING_DAMAGE = "命中",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s近战攻击命中%4$s造成了%5$s伤害。%6$s",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "一次近战攻击命中%4$s造成了%5$s伤害。%6$s",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "未命中",
|
||||
ACTION_SWING_MISSED_ABSORB = "(吸收)",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s攻击被%4$s吸收了。%6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = "(格挡)",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s攻击被%4$s格挡了。%6$s",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = "(偏转)",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s攻击被%4$s偏转了。",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = "(躲闪)",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%1$s攻击被%4$s躲闪了。",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = "(闪避)",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s攻击被%4$s闪避了。",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "%1$s攻击未命中%4$s。",
|
||||
ACTION_SWING_MISSED_IMMUNE = "(免疫)",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s攻击失败。%4$s对此免疫。",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "(未命中)",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s攻击未命中%4$s。",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = "(未命中)",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s攻击未命中%4$s。",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = "(招架)",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%1$s攻击被%4$s招架了。",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = "(抵抗)",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%1$s攻击被%4$s完全抵抗了。%6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "倒下",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s倒下了。",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "摧毁",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s被摧毁了。",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "死亡",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s死亡了。",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "消散",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s消散了。",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "添加",
|
||||
ADDITIONAL_FILTERS = "更多过滤条件",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "显示所有与%s有关的信息?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "全部显示",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "%s发生了什么事情?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "%s做了些什么?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "%s对你做了什么?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "重置",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "保存为新的过滤条件",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "隐藏与这一条类似的信息。",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "将%s链接到聊天频道中。",
|
||||
COMBATLOG_UNKNOWN_UNIT = "某目标",
|
||||
COMBAT_FACTION_CHANGE = "声望",
|
||||
COMBAT_HONOR_GAIN = "荣誉",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||
COMBAT_MISC_INFO = "其它信息",
|
||||
COMBAT_XP_GAIN = "经验",
|
||||
DAMAGE_SHIELD = "伤害护盾",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "过滤条件%d",
|
||||
ENTER_FILTER_NAME = "输入过滤名称:",
|
||||
ENVIRONMENTAL_DAMAGE = "环境伤害",
|
||||
QUICKBUTTON_NAME_ME = "我发生了什么?",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "显示我所接收的所有行为信息。",
|
||||
QUICKBUTTON_NAME_MY_ACTIONS = "我的动作",
|
||||
QUICKBUTTON_NAME_MY_ACTIONS_TOOLTIP = "显示你所进行的动作的信息。",
|
||||
STRING_SCHOOL_UNKNOWN = "未知",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%1$s %3$s%2$s%4$s%5$s。%6$s",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s%5$s%3$s%4$s%2$s。%6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "%s的",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(剩余%s)",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s 吸收)",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s 格挡)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(爆击)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(爆击)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(碾压)",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount点$resultType",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(偏斜)",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(溅射)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s 过量充能)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s 过量治疗)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s 过量伤害)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d招架)",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "被反射",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s 抵抗)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s 易伤伤害)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s(%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
UNIT_YOU = "你",
|
||||
UNIT_YOU_DEST = "你",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "你的",
|
||||
UNIT_YOU_SOURCE = "你",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "你的",
|
||||
}
|
||||
@@ -7,6 +7,14 @@
|
||||
<Include file="..\env\locales_esES.lua"/>
|
||||
<Include file="..\env\locales_ruRU.lua"/>
|
||||
|
||||
<Include file="..\env\combatlog_enUS.lua"/>
|
||||
<Include file="..\env\combatlog_koKR.lua"/>
|
||||
<Include file="..\env\combatlog_frFR.lua"/>
|
||||
<Include file="..\env\combatlog_deDE.lua"/>
|
||||
<Include file="..\env\combatlog_zhCN.lua"/>
|
||||
<Include file="..\env\combatlog_esES.lua"/>
|
||||
<Include file="..\env\combatlog_ruRU.lua"/>
|
||||
|
||||
<Include file="..\env\profiles.lua"/>
|
||||
|
||||
<Include file="..\env\translations_enUS.lua"/>
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
<Include file="..\modules\gryphons.lua"/>
|
||||
<Include file="..\modules\hunterbar.lua"/>
|
||||
<Include file="..\modules\chat.lua"/>
|
||||
<Include file="..\modules\combatlog.lua"/>
|
||||
<Include file="..\modules\whisperproxy.lua"/>
|
||||
<Include file="..\modules\chatcopy.lua"/>
|
||||
<Include file="..\modules\bubbles.lua"/>
|
||||
|
||||
+3
-2
@@ -376,7 +376,8 @@ pfUI:RegisterModule("chat", function ()
|
||||
CreateBackdrop(LanguageMenu)
|
||||
CreateBackdrop(VoiceMacroMenu)
|
||||
|
||||
local combatlogpanel = (CombatLogQuickButtonFrame_Custom and CombatLogQuickButtonFrame_Custom:GetHeight() or 0)
|
||||
-- the combatlog module's quick button bar sits above the docked log
|
||||
local combatlogpanel = (ChatFrame2.CombatLogQuickButtonFrame and ChatFrame2.CombatLogQuickButtonFrame:GetHeight() or 0)
|
||||
|
||||
for i=1, NUM_CHAT_WINDOWS do
|
||||
local frame = _G["ChatFrame"..i]
|
||||
@@ -389,7 +390,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
end
|
||||
|
||||
if combat > 5 then
|
||||
if frame.CombatLogQuickButtonFrame or combat > 5 then
|
||||
frame.pfCombatLog = true
|
||||
else
|
||||
frame.pfCombatLog = nil
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -4,7 +4,7 @@
|
||||
## Notes: A complete user interface replacement.
|
||||
## Notes-ruRU: Полная замена пользовательского интерфейса.
|
||||
## Version: @project-version@
|
||||
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
|
||||
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle, pfUI_combatlog
|
||||
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB, pfUI_eqmgr
|
||||
## X-Website: https://github.com/brues-code/pfUI
|
||||
|
||||
|
||||
+1
-1
@@ -4,7 +4,7 @@
|
||||
## Notes: A complete user interface replacement.
|
||||
## Notes-ruRU: Полная замена пользовательского интерфейса.
|
||||
## Version: @project-version@
|
||||
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
|
||||
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle, pfUI_combatlog
|
||||
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB, pfUI_eqmgr
|
||||
## X-Website: https://github.com/brues-code/pfUI
|
||||
|
||||
|
||||
+1
-1
@@ -4,7 +4,7 @@
|
||||
## Notes: A complete user interface replacement.
|
||||
## Notes-ruRU: Полная замена пользовательского интерфейса.
|
||||
## Version: @project-version@
|
||||
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
|
||||
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle, pfUI_combatlog
|
||||
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB, pfUI_eqmgr
|
||||
## X-Website: https://github.com/brues-code/pfUI
|
||||
|
||||
|
||||
Reference in New Issue
Block a user