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Replace the combat log with Classic Era's Blizzard_CombatLog
ChatFrame2 now shows the 4.x combat log, ported from Classic Era's Blizzard_CombatLog as the combatlog module. ClassicAPI's COMBAT_LOG_EVENT, CombatLogAddFilter and kept entries drive it, and changing filter refills the frame with BackFillMessage. Quick buttons sit above the log, and its unit, spell, raid icon and action links open Blizzard's filter menus. Filters save account-wide in pfUI_combatlog. The 1.12 CHAT_MSG_COMBAT_* and CHAT_MSG_SPELL_* events no longer reach ChatFrame2. Its message groups stay saved, so disabling the module brings the text log back. env/combatlog_<locale>.lua hold the Classic Era GlobalStrings the log reads that 1.12 lacks.
This commit is contained in:
Vendored
+538
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-- Classic Era GlobalStrings (GB) that the combat log reads
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-- and the 1.12 client lacks. Generated; do not edit by hand.
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pfUI_locale["enUS"]["combatlog"] = {
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ACTION_DAMAGE_SHIELD = "damages",
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ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s %2$s reflects %9$s %7$s damage to %4$s.%6$s",
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ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s reflects %9$s %7$s damage to %4$s.%6$s",
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ACTION_DAMAGE_SHIELD_MISSED = "missed",
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ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Blocked)",
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ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s.%6$s",
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ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s.%6$s",
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ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Deflected)",
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ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s %2$s was deflected by %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Dodged)",
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ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Evaded)",
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ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s %2$s was evaded by %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s %2$s missed %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Immune)",
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ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s %2$s failed. %4$s was immune.",
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ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s failed. %4$s was immune.",
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ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Missed)",
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ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s %2$s misses %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s misses %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Parried)",
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ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Resisted)",
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ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%1$s %2$s was fully resisted by %4$s.%6$s",
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ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s was fully resisted by %4$s.%6$s",
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ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
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ACTION_DAMAGE_SPLIT = "shared damage",
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ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%1$s's %2$s damage was absorbed by %4$s %6$s.",
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ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s %2$s causes %9$s damage to %4$s.",
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ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
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ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s's %2$s causes %9$s damage to %4$s %6$s.",
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ACTION_ENCHANT_APPLIED = "enchanted",
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ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s cast %2$s on %4$s %5$s.",
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ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
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ACTION_ENCHANT_REMOVED = "enchant faded",
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ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s fades from %4$s %5$s.",
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ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE = "damaged",
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ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Drowning",
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ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s is drowning and loses %9$s health.",
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ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Falling",
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ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s falls and loses %9$s health.",
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ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatigue",
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ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s is exhausted and loses %9$s health.",
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ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Fire",
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ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s suffers %9$s fire damage.",
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ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s loses %9$s health from environmental damage.",
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ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava",
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ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s loses %9$s health from swimming in lava. %6$s",
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ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Slime",
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ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s loses %9$s health for swimming in slime. %6$s",
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ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
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ACTION_PARTY_KILL = "killed",
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ACTION_PARTY_KILL_FULL_TEXT = "%1$s has slain %4$s!",
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ACTION_PARTY_KILL_POSSESSIVE = "0",
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ACTION_PARTY_KILL_UNCONSCIOUS = "knocked out",
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ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s has knocked out %4$s!",
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ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
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ACTION_RANGED = "Shot",
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ACTION_RANGE_DAMAGE = "hit",
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ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s ranged shot hit %4$s for %5$s.%6$s",
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ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "A ranged shot hit %4$s for %5$s.%6$s",
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ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED = "missed",
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ACTION_RANGE_MISSED_ABSORB = "(Absorbed)",
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ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s shot was absorbed by %4$s.%6$s",
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ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_BLOCK = "(Blocked)",
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ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s shot was blocked by %4$s.%6$s",
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ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_DEFLECT = "(Deflected)",
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ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s shot was deflected by %4$s.",
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ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_DODGE = "(Dodged)",
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ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s shot was dodged by %4$s.",
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ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_EVADE = "(Evaded)",
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ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s shot was evaded by %4$s.",
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ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_FULL_TEXT = "%1$s shot misses %4$s.",
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ACTION_RANGE_MISSED_IMMUNE = "(Immune)",
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ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s shot failed. %4$s was immune.",
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ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_MISFIRE = "(Misfired)",
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ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s shot misfired on %4$s.",
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ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_MISS = "(Missed)",
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ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s shot misses %4$s.",
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ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_PARRY = "(Parried)",
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ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s shot was parried by %4$s.",
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ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_RESIST = "(Resisted)",
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ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%1$s shot was fully resisted by %4$s.%6$s",
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ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED = "applied",
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ACTION_SPELL_AURA_APPLIED_BUFF = "applied",
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ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gains %1$s %2$s.",
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ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s.",
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ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
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ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gains %1$s %2$s. %11$s",
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ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s. %11$s",
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ACTION_SPELL_AURA_APPLIED_DEBUFF = "afflicted",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s is afflicted by %1$s %2$s.",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s.",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s is afflicted by %1$s %2$s. %11$s",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s. %11$s",
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ACTION_SPELL_AURA_APPLIED_DOSE = "stacked",
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ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "stacked",
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ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gains %1$s %2$s (%9$s).",
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ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s (%9$s).",
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ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afflicted",
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ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s is afflicted by %1$s %2$s (%9$s).",
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ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s (%9$s).",
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ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED_MASTER = "2",
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ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
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ACTION_SPELL_AURA_BROKEN = "broke",
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ACTION_SPELL_AURA_BROKEN_BUFF = "broke",
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ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s broke %4$s %2$s.",
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ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s %2$s was broken by someone.",
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ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
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ACTION_SPELL_AURA_BROKEN_DEBUFF = "broke",
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ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s broke %4$s %2$s.",
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ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s %2$s was broken by someone.",
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ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
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ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "broke",
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ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s %5$s broke %4$s %2$s.",
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ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s broke %4$s %2$s.",
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ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "broke",
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ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s %5$s broke %4$s %2$s.",
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ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s broke %4$s %2$s.",
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ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REFRESH = "refreshed",
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ACTION_SPELL_AURA_REFRESH_BUFF = "refreshed",
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ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s %2$s is refreshed on %4$s.",
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ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s.",
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ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
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ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s is refreshed on %4$s. %11$s",
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ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s. %11$s",
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ACTION_SPELL_AURA_REFRESH_DEBUFF = "refreshed",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s %2$s is refreshed on %4$s.",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s.",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s is refreshed on %4$s. %11$s",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s. %11$s",
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ACTION_SPELL_AURA_REFRESH_MASTER = "2",
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ACTION_SPELL_AURA_REMOVED = "removed",
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ACTION_SPELL_AURA_REMOVED_BUFF = "faded",
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ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%1$s %2$s fades from %4$s.",
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ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s fades from %4$s.",
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ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s fades from %4$s. %11$s",
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ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s fades from %4$s. %11$s",
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ACTION_SPELL_AURA_REMOVED_DEBUFF = "dissipated",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s %2$s dissipates from %4$s.",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s dissipates from %4$s.",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s dissipates from %4$s. %11$s",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s dissipates from %4$s. %11$s",
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ACTION_SPELL_AURA_REMOVED_DOSE = "reduced",
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ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "reduced",
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ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s %2$s (%9$s) diminishes.",
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ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) diminishes.",
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ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "diminished",
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ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%1$s %2$s (%9$s) subsides.",
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ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) subsides.",
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ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s %2$s was removed from %4$s.",
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ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s %2$s was removed from %4$s.",
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ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
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ACTION_SPELL_BUILDING_DAMAGE = "strikes",
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ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s %2$s strikes %4$s for %5$s.%6$s",
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ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s strike %4$s for %5$s.%6$s",
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ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
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ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
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ACTION_SPELL_BUILDING_HEAL = "repaired",
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ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s %2$s repairs %4$s for %9$s.%6$s",
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ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repairs %4$s for %9$s.%6$s",
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ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
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ACTION_SPELL_CAST_FAILED = "failed",
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ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s %2$s failed.%6$s",
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ACTION_SPELL_CAST_FAILED_MASTER = "1",
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ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
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ACTION_SPELL_CAST_START = "began to cast",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s begins casting %2$s at %4$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s begins casting %2$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Something begins casting %2$s at %4$s.",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "cast",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s casts %2$s at %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s casts %2$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Something cast %2$s at %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "created",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "%1$s %2$s creates a %4$s.%6$s",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s creates a %4$s.%6$s",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "hit",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s %2$s hits %4$s for %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s hits %4$s for %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "dispelled",
|
||||
ACTION_SPELL_DISPEL_BUFF = "dispelled",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s %5$s is dispelled by %1$s %2$s.",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s %5$s is dispelled by %2$s.",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "cleansed",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s %5$s is cleansed by %1$s %2$s.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s %5$s cleansed by %2$s.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "dispel failed",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s %2$s fails to dispel %4$s %5$s.",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s fails to dispel %4$s %5$s.",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "drained",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s.",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s drains %9$s %8$s from %4$s.",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "durability loss",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "full durability loss",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s %2$s damages %4$s: all items damaged.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s %2$s damages %4$s: %5$s damaged.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "energized",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gains %9$s %8$s from %1$s %2$s.",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s %8$s from %2$s.",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s Gained",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "granted extra attacks",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gains %9$s extra attacks through %2$s.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%9$s extra attacks granted by %2$s.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "healed",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "%1$s %2$s heals %4$s for %9$s.%6$s",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s heals %4$s for %9$s.%6$s",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "killed",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s %2$s instantly kills %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s instantly kills %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "knocked out",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s knocks out %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s knocks out %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "interrupted",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s %2$s interrupts %4$s %5$s.",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrupts %4$s %5$s.",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "drained",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s.",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s Gained",
|
||||
ACTION_SPELL_MISSED = "missed",
|
||||
ACTION_SPELL_MISSED_ABSORB = "Absorbed",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s %2$s was absorbed by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s was absorbed by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "Blocked",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "Deflected",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s %2$s was deflected by %4$s.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "Dodged",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s.",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s.",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "Evaded",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s %2$s was evaded by %4$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s %2$s missed %4$s.",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s.",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "Immune",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s %2$s failed. %4$s was immune.",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s failed. %4$s was immune.",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "Misfired",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s %2$s misfired on %4$s.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s misfired on %4$s.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "Missed",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s %2$s misses %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s misses %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "Parried",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "reflected",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%1$s %2$s was reflected by %4$s.",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s was reflected by %4$s.",
|
||||
ACTION_SPELL_MISSED_RESIST = "resisted",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%1$s %2$s was fully resisted by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s was fully resisted by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "damaged",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s suffers %5$s damage from %1$s %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s suffers %5$s damage from %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "drained",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "energized",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gains %9$s %8$s from %1$s %2$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s %8$s from %2$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s Gained",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "healed",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gains %9$s Health from %1$s %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s health from %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "drained",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s Gained)",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "missed",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s Absorbed)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s %2$s was absorbed by %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s was absorbed by %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Tick Blocked)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Tick Deflected)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s %2$s was deflected by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Tick Dodged)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Tick Evaded)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s %2$s was evaded by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s %2$s does not affect %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s does not affect %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Immune)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s was immune to %1$s %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s was immune to %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Tick Missed)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s %2$s missed %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Tick Parried)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Tick Resisted)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s %2$s does not affect %4$s. %4$s resisted.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s does not affect %4$s. %4$s resisted.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "resurrected",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s %2$s resurrects %4$s.%6$s",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s resurrects %4$s.%6$s",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "stole",
|
||||
ACTION_SPELL_STOLEN_BUFF = "stole",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s %2$s steals %4$s %5$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s steals %4$s %5$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "stole",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s %2$s transfers %4$s $extraSpell to %1$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfers %4$s $extraSpell.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s %2$s steals %4$s %5$s.",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s steals %4$s %5$s.",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "summoned",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s %2$s summons %4$s.%6$s",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s summons %4$s.%6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "Melee",
|
||||
ACTION_SWING_DAMAGE = "hit",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s melee swing hits %4$s for %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "A melee swing hit %4$s for %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "missed",
|
||||
ACTION_SWING_MISSED_ABSORB = "(Absorbed)",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s attack was absorbed by %4$s.%6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = "(Blocked)",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s attack was blocked by %4$s.%6$s",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = "(Deflected)",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s attack was deflected by %4$s.",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = "(Dodged)",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%1$s attack was dodged by %4$s.",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = "(Evaded)",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s attack was evaded by %4$s.",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "%1$s attack misses %4$s.",
|
||||
ACTION_SWING_MISSED_IMMUNE = "(Immune)",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s attack failed. %4$s was immune.",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "(Misfired)",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s attack misfired on %4$s.",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = "(Missed)",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s attack misses %4$s.",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = "(Parried)",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%1$s attack was parried by %4$s.",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = "(Resisted)",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%1$s attack was fully resisted by %4$s.%6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "collapses",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s collapses.",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "destroyed",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s was destroyed.",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "died",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s died.",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "dissipates",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s dissipates.",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "Add",
|
||||
ADDITIONAL_FILTERS = "Additional Filters",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Show everything involving %s?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Show everything",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "What happened to %s?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "What did %s do?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "What did %s do to you?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "Reset",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Save as a new filter",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Hide messages like this one.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Link %s to chat.",
|
||||
COMBATLOG_UNKNOWN_UNIT = "Something",
|
||||
COMBAT_FACTION_CHANGE = "Reputation",
|
||||
COMBAT_HONOR_GAIN = "Honor",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||
COMBAT_MISC_INFO = "Misc Info",
|
||||
COMBAT_XP_GAIN = "Experience",
|
||||
DAMAGE_SHIELD = "Damage Shields",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "Filter %d",
|
||||
ENTER_FILTER_NAME = "Enter filter name:",
|
||||
ENVIRONMENTAL_DAMAGE = "Environmental Damage",
|
||||
QUICKBUTTON_NAME_ME = "What happened to me?",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "Show everything done to me.",
|
||||
QUICKBUTTON_NAME_MY_ACTIONS = "My actions",
|
||||
QUICKBUTTON_NAME_MY_ACTIONS_TOOLTIP = "Show messages of actions done by you.",
|
||||
STRING_SCHOOL_UNKNOWN = "Unknown",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "%s's",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s Remaining)",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s Absorbed)",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s Blocked)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Critical)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Critical)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Crushing)",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Glancing)",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Multistrike)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s Overenergized)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s Overhealed)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s Overkill)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d Parried)",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflected",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s Resisted)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s Vulnerability Damage)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
UNIT_YOU = "You",
|
||||
UNIT_YOU_DEST = "You",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "Your",
|
||||
UNIT_YOU_SOURCE = "You",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "Your",
|
||||
}
|
||||
Reference in New Issue
Block a user