Dock GreedMeter into the chat panel

Register GreedMeter's primary window on the meter dock's damage slot,
mirroring the ShaguDPS integration. GreedMeter builds its windows lazily
and supports several, so frames are resolved at call time.

A second GreedMeter window docks into the panel's other half: pfUI's
dock decides fill-vs-split by whether the threat slot is filled, so hook
GreedMeter's window add/remove to reconcile that slot and re-run the
resize. Only the first two windows fit the panel; any beyond that float.
This commit is contained in:
Brues
2026-08-10 23:52:52 -05:00
parent ab0ad7dcf9
commit ef1fa47539
3 changed files with 99 additions and 0 deletions
+1
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@@ -964,6 +964,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("thirdparty", "dpsmate", "dock", "0")
pfUI:UpdateConfig("thirdparty", "shagudps", "skin", "0")
pfUI:UpdateConfig("thirdparty", "shagudps", "dock", "0")
pfUI:UpdateConfig("thirdparty", "greedmeter", "dock", "0")
pfUI:UpdateConfig("thirdparty", "swstats", "skin", "0")
pfUI:UpdateConfig("thirdparty", "swstats", "dock", "0")
pfUI:UpdateConfig("thirdparty", "ktm", "skin", "0")
+1
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@@ -2997,6 +2997,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Use Chat Colors for Meters"], C.thirdparty, "chatbg", "checkbox")
CreateConfig(nil, "ShaguDPS (" .. T["Skin"] .. ")", C.thirdparty.shagudps, "skin", "checkbox")
CreateConfig(nil, "ShaguDPS (" .. T["Dock"] .. ")", C.thirdparty.shagudps, "dock", "checkbox")
CreateConfig(nil, "GreedMeter (" .. T["Dock"] .. ")", C.thirdparty.greedmeter, "dock", "checkbox")
CreateConfig(nil, "DPSMate (" .. T["Skin"] .. ")", C.thirdparty.dpsmate, "skin", "checkbox")
CreateConfig(nil, "DPSMate (" .. T["Dock"] .. ")", C.thirdparty.dpsmate, "dock", "checkbox")
CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox")
+97
View File
@@ -277,6 +277,103 @@ pfUI:RegisterModule("thirdparty", function()
end
end)
-- GreedMeter Damage Meter
-- Vanilla: https://github.com/iGreed/GreedMeter
-- GreedMeter builds its windows lazily and supports several of them, so the
-- frames are resolved at call time. The primary window takes the "damage"
-- dock slot; a second window (GreedMeter.UI.frames[2]) takes the "threat"
-- slot so the two tile the panel side-by-side. Docking triggers a
-- LayoutBars/RefreshFrame so the bars refit the new width.
HookAddonOrVariable("GreedMeter", function()
local UI = GreedMeter.UI
local function frameAt(i)
return UI and UI.frames and UI.frames[i]
end
local function primary()
return (UI and UI.mainFrame) or getglobal("GreedMeterFrame1")
end
local function relayout(frame)
if not UI then return end
if UI.LayoutBars then UI:LayoutBars(frame) end
if UI.RefreshFrame then UI:RefreshFrame(frame) end
end
-- Builds a docktable for a window resolved through getframe(). left picks
-- the left half in split mode; the primary window uses the right half.
local function BuildDock(name, getframe, left)
return { "greedmeter", "GreedMeter", name,
function() -- single: fill the panel
local frame = getframe()
if not frame then return end
frame:ClearAllPoints()
frame:SetAllPoints(pfUI.chat.right)
frame:SetWidth(pfUI.chat.right:GetWidth())
relayout(frame)
end,
function() -- dual: take one half
local frame = getframe()
if not frame then return end
frame:ClearAllPoints()
if left then
frame:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", 0, 0)
frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOM", 0, 0)
else
frame:SetPoint("TOPLEFT", pfUI.chat.right, "TOP", 0, 0)
frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 0)
end
frame:SetWidth(pfUI.chat.right:GetWidth() / 2)
relayout(frame)
end,
function() -- show
local frame = getframe()
if frame then frame:Show() relayout(frame) end
end,
function() -- hide
local frame = getframe()
if frame then frame:Hide() end
end
}
end
local threatdock = BuildDock("GreedMeterFrame2", function() return frameAt(2) end, true)
pfUI.thirdparty.meters:RegisterMeter("damage", BuildDock("GreedMeterFrame1", primary, false))
-- pfUI's dock decides fill-vs-split by whether the threat slot is filled,
-- not by counting windows, so reconcile that slot whenever GreedMeter adds
-- or removes one. Only the first two windows fit; any beyond that float.
local function SyncSecond()
if not pfUI.thirdparty.meters.damage then return end -- dock disabled
local has2 = frameAt(2) ~= nil
if has2 and not pfUI.thirdparty.meters.threat then
pfUI.thirdparty.meters.threat = threatdock
elseif not has2 and pfUI.thirdparty.meters.threat == threatdock then
pfUI.thirdparty.meters.threat = nil
end
pfUI.thirdparty.meters:Resize()
-- match the second window's visibility to the panel (the primary tracks it)
local f1, f2 = primary(), frameAt(2)
if f2 then
if f1 and f1:IsShown() then f2:Show() relayout(f2) else f2:Hide() end
end
end
-- AddFrame and the login-time layout restore both go through
-- CreateMeterFrame; RemoveFrame handles closing a window.
local origCreate = UI.CreateMeterFrame
UI.CreateMeterFrame = function(self, isPrimary, copyFrom)
local frame = origCreate(self, isPrimary, copyFrom)
SyncSecond()
return frame
end
local origRemove = UI.RemoveFrame
UI.RemoveFrame = function(self, frame)
origRemove(self, frame)
SyncSecond()
end
end)
-- DPSMate Damage Meter
-- Vanilla: https://github.com/Geigerkind/DPSMate
-- TBC: https://github.com/Geigerkind/DPSMateTBC