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https://github.com/brues-code/pfUI.git
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multi-locale support for autoshift
This commit is contained in:
Vendored
+11
@@ -10,6 +10,17 @@ pfLocaleClass["deDE"] = {
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["Schurke"] = "ROGUE",
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}
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pfLocaleShift["deDE"] = {
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['BattleStance'] = "Kampfhaltung",
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['DefensiveStance'] = "Verteidigungshaltung",
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['BerserkerStance'] = "Berserkerhaltung",
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['wantBattleStance'] = "Muss in Kampfhaltung sein.",
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['wantDefensiveStance'] = "Muss in Verteidigungshaltung sein.",
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['wantBerserkerStance'] = "Muss in Berserkerhaltung sein.",
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['wantBattleDefStance'] = "Muss in Kampfhaltung, Verteidigungshaltung sein.",
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['wantBattleBerserkStance'] = "Muss in Kampfhaltung, Berserkerhaltung sein.",
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}
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pfLocaleSpellEvents["deDE"] = {
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['SPELL_GAINS'] = "(.+) bekommt (.+).",
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['SPELL_CAST'] = "(.+) beginnt (.+) zu wirken.",
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Vendored
+11
@@ -10,6 +10,17 @@ pfLocaleClass["enUS"] = {
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["Rogue"] = "ROGUE",
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}
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pfLocaleShift["enUS"] = {
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['BattleStance'] = "Battle Stance",
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['DefensiveStance'] = "Defensive Stance",
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['BerserkerStance'] = "Berserker Stance",
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['wantBattleStance'] = "Must be in Battle Stance",
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['wantDefensiveStance'] = "Must be in Defensive Stance",
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['wantBerserkerStance'] = "Must be in Berserker Stance",
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['wantBattleDefStance'] = "Must be in Battle Stance, Defensive Stance",
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['wantBattleBerserkStance'] = "Must be in Battle Stance, Berserker Stance",
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}
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pfLocaleSpellEvents["enUS"] = {
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['SPELL_GAINS'] = "(.+) gains (.+).",
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['SPELL_CAST'] = "(.+) begins to cast (.+).",
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Vendored
+11
@@ -10,6 +10,17 @@ pfLocaleClass["frFR"] = {
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["Voleur"] = "ROGUE",
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}
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pfLocaleShift["frFR"] = { -- TODO
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['BattleStance'] = "Battle Stance",
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['DefensiveStance'] = "Defensive Stance",
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['BerserkerStance'] = "Berserker Stance",
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['wantBattleStance'] = "Must be in Battle Stance",
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['wantDefensiveStance'] = "Must be in Defensive Stance",
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['wantBerserkerStance'] = "Must be in Berserker Stance",
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['wantBattleDefStance'] = "Must be in Battle Stance, Defensive Stance",
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['wantBattleBerserkStance'] = "Must be in Battle Stance, Berserker Stance",
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}
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pfLocaleSpellEvents["frFR"] = { -- TODO
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['SPELL_GAINS'] = "(.+) gains (.+).",
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['SPELL_CAST'] = "(.+) begins to cast (.+).",
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Vendored
+11
@@ -10,6 +10,17 @@ pfLocaleClass["ruRU"] = {
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["Разбойница"] = "ROGUE",
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}
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pfLocaleShift["ruRU"] = { -- TODO
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['BattleStance'] = "Battle Stance",
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['DefensiveStance'] = "Defensive Stance",
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['BerserkerStance'] = "Berserker Stance",
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['wantBattleStance'] = "Must be in Battle Stance",
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['wantDefensiveStance'] = "Must be in Defensive Stance",
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['wantBerserkerStance'] = "Must be in Berserker Stance",
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['wantBattleDefStance'] = "Must be in Battle Stance, Defensive Stance",
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['wantBattleBerserkStance'] = "Must be in Battle Stance, Berserker Stance",
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}
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pfLocaleSpellEvents["ruRU"] = { -- TODO
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['SPELL_GAINS'] = "(.+) gains (.+).",
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['SPELL_CAST'] = "(.+) begins to cast (.+).",
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Vendored
+11
@@ -10,6 +10,17 @@ pfLocaleClass["zhCN"] = {
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["盗贼"] = "ROGUE",
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}
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pfLocaleShift["zhCN"] = { -- TODO
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['BattleStance'] = "Battle Stance",
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['DefensiveStance'] = "Defensive Stance",
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['BerserkerStance'] = "Berserker Stance",
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['wantBattleStance'] = "Must be in Battle Stance",
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['wantDefensiveStance'] = "Must be in Defensive Stance",
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['wantBerserkerStance'] = "Must be in Berserker Stance",
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['wantBattleDefStance'] = "Must be in Battle Stance, Defensive Stance",
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['wantBattleBerserkStance'] = "Must be in Battle Stance, Berserker Stance",
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}
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pfLocaleSpellEvents["zhCN"] = { -- TODO
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['SPELL_GAINS'] = "(.+) gains (.+).",
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['SPELL_CAST'] = "(.+) begins to cast (.+).",
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+47
-50
@@ -2,88 +2,85 @@ pfUI:RegisterModule("autoshift", function ()
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pfUI.autoshift = CreateFrame("Frame")
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pfUI.autoshift:RegisterEvent("UI_ERROR_MESSAGE")
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pfUI.autoshift.LastErr = ""
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Hook_CastSpell = CastSpell
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Hook_CastSpellByName = CastSpellByName
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Hook_UseAction = UseAction
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-- deDE
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pfUI.autoshift.wantBattleStance = "Muss in Kampfhaltung sein."
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pfUI.autoshift.wantBattleDefStance = "Muss in Kampfhaltung, Verteidigungshaltung sein."
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pfUI.autoshift.BattleStance = "Kampfhaltung"
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pfUI.autoshift.BattleStance = "Kampfhaltung"
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pfUI.autoshift.wantBerserkerStance = "Muss in Berserkerhaltung sein."
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pfUI.autoshift.BerserkerStance = "Berserkerhaltung"
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pfUI.autoshift.wantDefensiveStance = "Muss in Verteidigungshaltung sein."
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pfUI.autoshift.DefensiveStance = "Verteidigungshaltung"
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pfUI.autoshift.lastError = ""
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pfUI.autoshift.hookCastSpell = CastSpell
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pfUI.autoshift.hookCastSpellByName = CastSpellByName
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pfUI.autoshift.hookUseAction = UseAction
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function CastSpell(spellId, spellbookTabNum)
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if pfUI.autoshift.LastErr == pfUI.autoshift.wantBattleStance then
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Hook_CastSpellByName(pfUI.autoshift.BattleStance)
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elseif pfUI.autoshift.LastErr == pfUI.autoshift.wantBattleDefStance then
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Hook_CastSpellByName(pfUI.autoshift.BattleStance)
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elseif pfUI.autoshift.LastErr == pfUI.autoshift.wantBerserkerStance then
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Hook_CastSpellByName(pfUI.autoshift.BerserkerStance)
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elseif pfUI.autoshift.LastErr == pfUI.autoshift.wantDefensiveStance then
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Hook_CastSpellByName(pfUI.autoshift.DefensiveStance)
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if pfUI.autoshift.lastError == pfLocaleShift[pfUI.cache["locale"]]['wantBattleStance'] then
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pfUI.autoshift.hookCastSpellByName(pfLocaleShift[pfUI.cache["locale"]]['BattleStance'])
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elseif pfUI.autoshift.lastError == pfLocaleShift[pfUI.cache["locale"]]['wantBattleDefStance'] then
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pfUI.autoshift.hookCastSpellByName(pfLocaleShift[pfUI.cache["locale"]]['BattleStance'])
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elseif pfUI.autoshift.lastError == pfLocaleShift[pfUI.cache["locale"]]['wantBattleBerserkStance'] then
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pfUI.autoshift.hookCastSpellByName(pfLocaleShift[pfUI.cache["locale"]]['BerserkerStance'])
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elseif pfUI.autoshift.lastError == pfLocaleShift[pfUI.cache["locale"]]['wantBerserkerStance'] then
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pfUI.autoshift.hookCastSpellByName(pfLocaleShift[pfUI.cache["locale"]]['BerserkerStance'])
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elseif pfUI.autoshift.lastError == pfLocaleShift[pfUI.cache["locale"]]['wantDefensiveStance'] then
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pfUI.autoshift.hookCastSpellByName(pfLocaleShift[pfUI.cache["locale"]]['DefensiveStance'])
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end
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pfUI.autoshift.LastErr = ""
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pfUI.autoshift.lastError = ""
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Hook_CastSpell(spellId, spellbookTabNum)
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pfUI.autoshift.hookCastSpell(spellId, spellbookTabNum)
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end
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function CastSpellByName(spellName, onSelf)
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if pfUI.autoshift.LastErr == pfUI.autoshift.wantBattleStance then
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Hook_CastSpellByName(pfUI.autoshift.BattleStance)
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elseif pfUI.autoshift.LastErr == pfUI.autoshift.wantBattleDefStance then
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Hook_CastSpellByName(pfUI.autoshift.BattleStance)
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elseif pfUI.autoshift.LastErr == pfUI.autoshift.wantBerserkerStance then
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Hook_CastSpellByName(pfUI.autoshift.BerserkerStance)
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elseif pfUI.autoshift.LastErr == pfUI.autoshift.wantDefensiveStance then
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Hook_CastSpellByName(pfUI.autoshift.DefensiveStance)
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if pfUI.autoshift.lastError == pfLocaleShift[pfUI.cache["locale"]]['wantBattleStance'] then
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pfUI.autoshift.hookCastSpellByName(pfLocaleShift[pfUI.cache["locale"]]['BattleStance'])
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elseif pfUI.autoshift.lastError == pfLocaleShift[pfUI.cache["locale"]]['wantBattleDefStance'] then
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pfUI.autoshift.hookCastSpellByName(pfLocaleShift[pfUI.cache["locale"]]['BattleStance'])
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elseif pfUI.autoshift.lastError == pfLocaleShift[pfUI.cache["locale"]]['wantBattleBerserkStance'] then
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pfUI.autoshift.hookCastSpellByName(pfLocaleShift[pfUI.cache["locale"]]['BerserkerStance'])
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elseif pfUI.autoshift.lastError == pfLocaleShift[pfUI.cache["locale"]]['wantBerserkerStance'] then
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pfUI.autoshift.hookCastSpellByName(pfLocaleShift[pfUI.cache["locale"]]['BerserkerStance'])
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elseif pfUI.autoshift.lastError == pfLocaleShift[pfUI.cache["locale"]]['wantDefensiveStance'] then
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pfUI.autoshift.hookCastSpellByName(pfLocaleShift[pfUI.cache["locale"]]['DefensiveStance'])
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end
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pfUI.autoshift.LastErr = ""
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pfUI.autoshift.lastError = ""
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Hook_CastSpellByName(spellName, onSelf)
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pfUI.autoshift.hookCastSpellByName(spellName, onSelf)
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end
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function UseAction(slot, checkCursor, onSelf)
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if pfUI.autoshift.LastErr == pfUI.autoshift.wantBattleStance then
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Hook_CastSpellByName(pfUI.autoshift.BattleStance)
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elseif pfUI.autoshift.LastErr == pfUI.autoshift.wantBattleDefStance then
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Hook_CastSpellByName(pfUI.autoshift.BattleStance)
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elseif pfUI.autoshift.LastErr == pfUI.autoshift.wantBerserkerStance then
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Hook_CastSpellByName(pfUI.autoshift.BerserkerStance)
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elseif pfUI.autoshift.LastErr == pfUI.autoshift.wantDefensiveStance then
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Hook_CastSpellByName(pfUI.autoshift.DefensiveStance)
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if pfUI.autoshift.lastError == pfLocaleShift[pfUI.cache["locale"]]['wantBattleStance'] then
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pfUI.autoshift.hookCastSpellByName(pfLocaleShift[pfUI.cache["locale"]]['BattleStance'])
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elseif pfUI.autoshift.lastError == pfLocaleShift[pfUI.cache["locale"]]['wantBattleDefStance'] then
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pfUI.autoshift.hookCastSpellByName(pfLocaleShift[pfUI.cache["locale"]]['BattleStance'])
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elseif pfUI.autoshift.lastError == pfLocaleShift[pfUI.cache["locale"]]['wantBattleBerserkStance'] then
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pfUI.autoshift.hookCastSpellByName(pfLocaleShift[pfUI.cache["locale"]]['BerserkerStance'])
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elseif pfUI.autoshift.lastError == pfLocaleShift[pfUI.cache["locale"]]['wantBerserkerStance'] then
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pfUI.autoshift.hookCastSpellByName(pfLocaleShift[pfUI.cache["locale"]]['BerserkerStance'])
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elseif pfUI.autoshift.lastError == pfLocaleShift[pfUI.cache["locale"]]['wantDefensiveStance'] then
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pfUI.autoshift.hookCastSpellByName(pfLocaleShift[pfUI.cache["locale"]]['DefensiveStance'])
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end
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pfUI.autoshift.LastErr = ""
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pfUI.autoshift.lastError = ""
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Hook_UseAction(slot, checkCursor, onSelf)
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pfUI.autoshift.hookUseAction(slot, checkCursor, onSelf)
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end
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pfUI.autoshift.Buffs = { "spell_nature_swiftness", "_mount_", "_qirajicrystal_",
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pfUI.autoshift.buffs = { "spell_nature_swiftness", "_mount_", "_qirajicrystal_",
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"ability_racial_bearform", "ability_druid_catform", "ability_druid_travelform",
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"spell_nature_forceofnature", "ability_druid_aquaticform", "spell_shadow_shadowform",
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"spell_nature_spiritwolf" }
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pfUI.autoshift.Errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED,
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pfUI.autoshift.errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED,
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SPELL_FAILED_NOT_SHAPESHIFT, SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED, SPELL_NOT_SHAPESHIFTED,
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SPELL_NOT_SHAPESHIFTED_NOSPACE, ERR_CANT_INTERACT_SHAPESHIFTED, ERR_NOT_WHILE_SHAPESHIFTED,
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ERR_NO_ITEMS_WHILE_SHAPESHIFTED, ERR_TAXIPLAYERSHAPESHIFTED,ERR_MOUNT_SHAPESHIFTED,
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ERR_EMBLEMERROR_NOTABARDGEOSET }
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pfUI.autoshift:SetScript("OnEvent", function()
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pfUI.autoshift.LastErr = arg1
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pfUI.autoshift.lastError = arg1
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for id, errorstring in pairs(pfUI.autoshift.Errors) do
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for id, errorstring in pairs(pfUI.autoshift.errors) do
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if arg1 == errorstring then
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for i=0,15,1 do
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currBuffTex = GetPlayerBuffTexture(i);
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if (currBuffTex) then
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for id, bufftype in pairs(pfUI.autoshift.Buffs) do
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for id, bufftype in pairs(pfUI.autoshift.buffs) do
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if string.find(string.lower(currBuffTex), bufftype) then
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CancelPlayerBuff(i);
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CancelPlayerBuff(i)
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return
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end
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end
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end
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