bags: set text and textures only once

This commit is contained in:
shagu
2024-02-26 16:47:12 +01:00
parent 367a137618
commit f6da0b200b
+33 -29
View File
@@ -364,12 +364,12 @@ pfUI:RegisterModule("bags", "vanilla:tbc", function ()
if bag == -1 then tpl = "BankItemButtonGenericTemplate" end
pfUI.bags[bag].slots[slot] = {}
pfUI.bags[bag].slots[slot].frame = CreateFrame("Button", "pfBag" .. bag .. "item" .. slot, pfUI.bags[bag], tpl)
pfUI.bags[bag].slots[slot].frame.qtext = pfUI.bags[bag].slots[slot].frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
local highlight = pfUI.bags[bag].slots[slot].frame:GetHighlightTexture()
highlight:SetTexture(.5, .5, .5, .5)
local pushed = pfUI.bags[bag].slots[slot].frame:GetPushedTexture()
pushed:SetTexture(.5, .5, .5, .5)
pfUI.bags[bag].slots[slot].frame:SetNormalTexture("")
pfUI.bags[bag].slots[slot].bag = bag
pfUI.bags[bag].slots[slot].slot = slot
pfUI.bags[bag].slots[slot].frame:SetID(slot)
-- add cooldown frame to bankslots
if tpl == "BankItemButtonGenericTemplate" then
@@ -386,15 +386,32 @@ pfUI:RegisterModule("bags", "vanilla:tbc", function ()
end
CreateBackdrop(pfUI.bags[bag].slots[slot].frame, default_border)
pfUI.bags[bag].slots[slot].frame:SetNormalTexture("")
pfUI.bags[bag].slots[slot].bag = bag
pfUI.bags[bag].slots[slot].slot = slot
pfUI.bags[bag].slots[slot].frame:SetID(slot)
pfUI.bags[bag].slots[slot].frame.qtext = pfUI.bags[bag].slots[slot].frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
pfUI.bags[bag].slots[slot].frame.qtext:SetFont(pfUI.font_default, 13, "THICKOUTLINE")
pfUI.bags[bag].slots[slot].frame.qtext:SetPoint("TOPLEFT", 0, 0)
pfUI.bags[bag].slots[slot].frame.qtext:SetTextColor(1, .8, .2, 1)
local highlight = pfUI.bags[bag].slots[slot].frame:GetHighlightTexture()
highlight:SetTexture(.5, .5, .5, .5)
local pushed = pfUI.bags[bag].slots[slot].frame:GetPushedTexture()
pushed:SetTexture(.5, .5, .5, .5)
local questText = pfUI.bags[bag].slots[slot].frame.qtext
questText:SetFont(pfUI.font_default, 13, "THICKOUTLINE")
questText:SetPoint("TOPLEFT", 0, 0)
questText:SetTextColor(1, .8, .2, 1)
local countFrame = _G[pfUI.bags[bag].slots[slot].frame:GetName() .. "Count"]
countFrame:SetFont(pfUI.font_unit, C.global.font_unit_size, "OUTLINE")
countFrame:SetAllPoints()
countFrame:SetJustifyH("RIGHT")
countFrame:SetJustifyV("BOTTOM")
local icon = _G[pfUI.bags[bag].slots[slot].frame:GetName() .. "IconTexture"]
icon:SetTexCoord(.08, .92, .08, .92)
icon:ClearAllPoints()
icon:SetPoint("TOPLEFT", 1, -1)
icon:SetPoint("BOTTOMRIGHT", -1, 1)
local border = _G[pfUI.bags[bag].slots[slot].frame:GetName() .. "NormalTexture"]
border:SetTexture("")
if ShaguScore then
pfUI.bags[bag].slots[slot].frame.scoreText = pfUI.bags[bag].slots[slot].frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
@@ -422,27 +439,14 @@ pfUI:RegisterModule("bags", "vanilla:tbc", function ()
else
hasItem = nil
end
pfUI.bags[bag].slots[slot].frame.hasItem = hasItem
pfUI.bags[bag].slots[slot].frame.qtext:SetText("")
pfUI.bag:Openable(bag, slot, hasItem)
ContainerFrame_UpdateCooldown(bag, pfUI.bags[bag].slots[slot].frame)
local countFrame = _G[pfUI.bags[bag].slots[slot].frame:GetName() .. "Count"]
countFrame:SetFont(pfUI.font_unit, C.global.font_unit_size, "OUTLINE")
countFrame:SetAllPoints()
countFrame:SetJustifyH("RIGHT")
countFrame:SetJustifyV("BOTTOM")
local icon = _G[pfUI.bags[bag].slots[slot].frame:GetName() .. "IconTexture"]
icon:SetTexCoord(.08, .92, .08, .92)
icon:ClearAllPoints()
icon:SetPoint("TOPLEFT", 1, -1)
icon:SetPoint("BOTTOMRIGHT", -1, 1)
local border = _G[pfUI.bags[bag].slots[slot].frame:GetName() .. "NormalTexture"]
border:SetTexture("")
pfUI.bags[bag].slots[slot].frame.qtext:SetText("")
-- detect backdrop border color
if quality and quality > tonumber(C.appearance.bags.borderlimit) then
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))