mirror of
https://github.com/brues-code/pfUI.git
synced 2026-10-31 07:56:57 +00:00
Fill textures with SetColorTexture instead of color-form SetTexture
ClassicAPI's SetColorTexture is the same engine call as SetTexture(r, g, b [, a]) under the name that says what it does. 83 calls across 25 files, renamed only.
This commit is contained in:
+4
-4
@@ -283,7 +283,7 @@ function pfUI.api.SkinButton(button, cr, cg, cb, icon, disableHighlight)
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b:SetDisabledTexture("")
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if b.SetCheckedTexture and b:GetCheckedTexture() then
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b:GetCheckedTexture():SetTexture(cr, cg, cb, .25)
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b:GetCheckedTexture():SetColorTexture(cr, cg, cb, .25)
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end
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if not disableHighlight then
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@@ -360,7 +360,7 @@ function pfUI.api.SkinRotateButton(button)
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button:GetNormalTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65)
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button:GetPushedTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65)
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button:GetHighlightTexture():SetTexture(cr, cg, cb, .25)
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button:GetHighlightTexture():SetColorTexture(cr, cg, cb, .25)
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button:GetPushedTexture():SetAllPoints(button:GetNormalTexture())
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button:GetHighlightTexture():SetAllPoints(button:GetNormalTexture())
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@@ -457,7 +457,7 @@ function pfUI.api.SkinScrollbar(frame, always)
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if not frame.thumb then
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thumb:SetTexture(nil)
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frame.thumb = frame.bg:CreateTexture(nil, "ARTWORK")
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frame.thumb:SetTexture(.8,.8,.8,.8)
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frame.thumb:SetColorTexture(.8,.8,.8,.8)
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frame.thumb:SetPoint("TOPLEFT", thumb, "TOPLEFT", 1, -4)
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frame.thumb:SetPoint("BOTTOMRIGHT", thumb, "BOTTOMRIGHT", -1, 4)
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end
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@@ -611,7 +611,7 @@ function pfUI.api.SkinSlider(frame)
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local thumb = frame:GetThumbTexture()
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CreateBackdrop(frame, nil, true)
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thumb:SetTexture(1, .82, 0)
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thumb:SetColorTexture(1, .82, 0)
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for i,region in ipairs({frame:GetRegions()}) do
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if region:GetObjectType() == 'FontString' then
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+4
-4
@@ -1097,10 +1097,10 @@ function pfUI.uf.OnUpdate()
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this.lastCombatCheck = now + 0.2
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if this.config and this.config.squareaggro == "1" and pfUI.api.UnitHasAggro(this.label .. this.id) > 0 then
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this.combat.tex:SetTexture(1,.2,0)
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this.combat.tex:SetColorTexture(1,.2,0)
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this.combat:Show()
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elseif this.config and this.config.squarecombat == "1" and UnitAffectingCombat(this.label .. this.id) then
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this.combat.tex:SetTexture(1,1,.2)
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this.combat.tex:SetColorTexture(1,1,.2)
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this.combat:Show()
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elseif this.combat then
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this.combat:Hide()
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@@ -1900,7 +1900,7 @@ function pfUI.uf:RefreshUnit(unit, component)
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indicator[debuff]:SetSize(size, size)
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indicator[debuff]:SetBackdrop(nil)
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elseif disptype == "3" then
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indicator[debuff].tex:SetTexture(dispelColor:GetRGBA())
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indicator[debuff].tex:SetColorTexture(dispelColor:GetRGBA())
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indicator[debuff].tex:SetVertexColor(1,1,1,1)
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indicator[debuff].tex:Show()
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indicator[debuff]:ClearAllPoints()
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@@ -1912,7 +1912,7 @@ function pfUI.uf:RefreshUnit(unit, component)
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indicator[debuff]:SetBackdrop(glow)
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indicator[debuff]:SetBackdropBorderColor(dispelColor:GetRGBA())
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elseif disptype == "1" then
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indicator[debuff].tex:SetTexture(dispelColor:GetRGBA())
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indicator[debuff].tex:SetColorTexture(dispelColor:GetRGBA())
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indicator[debuff].tex:SetVertexColor(1,1,1,1)
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indicator[debuff].tex:Show()
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indicator[debuff]:SetAllPoints(unit.hp.bar)
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@@ -1151,7 +1151,7 @@ pfUI:RegisterModule("actionbar", function ()
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-- equipped color
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if f.equipped then
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f.equipped:SetTexture(GetStringColor(C.bars.eqcolor))
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f.equipped:SetColorTexture(GetStringColor(C.bars.eqcolor))
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end
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-- general appearance
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+2
-2
@@ -16,14 +16,14 @@ pfUI:RegisterModule("afkcam", function ()
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overlay.top:SetPoint("TOPLEFT", overlay, "TOPLEFT")
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overlay.top:SetPoint("TOPRIGHT", overlay, "TOPRIGHT")
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overlay.top:SetHeight(100)
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overlay.top:SetTexture(1,1,1,1)
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overlay.top:SetColorTexture(1,1,1,1)
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overlay.top:SetGradientAlpha("VERTICAL", 0,0,0,0, 0,0,0,1)
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overlay.bottom = overlay:CreateTexture("pfAFKGradientTop", "BACKGROUND")
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overlay.bottom:SetPoint("BOTTOMLEFT", overlay, "BOTTOMLEFT")
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overlay.bottom:SetPoint("BOTTOMRIGHT", overlay, "BOTTOMRIGHT")
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overlay.bottom:SetHeight(100)
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overlay.bottom:SetTexture(1,1,1,1)
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overlay.bottom:SetColorTexture(1,1,1,1)
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overlay.bottom:SetGradientAlpha("VERTICAL", 0,0,0,1, 0,0,0,0)
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overlay:SetFrameStrata("DIALOG")
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+4
-4
@@ -434,10 +434,10 @@ pfUI:RegisterModule("bags", function ()
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end
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local highlight = pfUI.bags[bag].slots[slot].frame:GetHighlightTexture()
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highlight:SetTexture(.5, .5, .5, .5)
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highlight:SetColorTexture(.5, .5, .5, .5)
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local pushed = pfUI.bags[bag].slots[slot].frame:GetPushedTexture()
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pushed:SetTexture(.5, .5, .5, .5)
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pushed:SetColorTexture(.5, .5, .5, .5)
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local questText = pfUI.bags[bag].slots[slot].frame.qtext
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questText:SetFont(pfUI.font_default, 13, "THICKOUTLINE")
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@@ -583,10 +583,10 @@ pfUI:RegisterModule("bags", function ()
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border:SetTexture("")
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local highlight = frame.bagslots.slots[slot].frame:GetHighlightTexture()
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highlight:SetTexture(.5, .5, .5, .5)
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highlight:SetColorTexture(.5, .5, .5, .5)
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local pushed = frame.bagslots.slots[slot].frame:GetPushedTexture()
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pushed:SetTexture(.5, .5, .5, .5)
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pushed:SetColorTexture(.5, .5, .5, .5)
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if frame == pfUI.bag.left then
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frame.bagslots.slots[slot].frame:SetID(slot + 4)
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+2
-2
@@ -234,14 +234,14 @@ pfUI:RegisterModule("castbar", function ()
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cb.bar.lag = cb.bar:CreateTexture(nil, "OVERLAY")
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cb.bar.lag:SetPoint("TOPRIGHT", cb.bar, "TOPRIGHT", 0, 0)
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cb.bar.lag:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", 0, 0)
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cb.bar.lag:SetTexture(1,.2,.2,.2)
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cb.bar.lag:SetColorTexture(1,.2,.2,.2)
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-- Per-craft progress spark for tradeskill merge — a thin vertical line
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-- that crosses the bar once per craft in the chain (so on a 5-stack it
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-- moves 5x faster than the main fill). Position is updated by OnUpdate
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-- while a merge is active; hidden otherwise.
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cb.bar.spark = cb.bar:CreateTexture(nil, "OVERLAY")
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cb.bar.spark:SetTexture(1, 1, 1, 0.8)
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cb.bar.spark:SetColorTexture(1, 1, 1, 0.8)
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cb.bar.spark:SetWidth(2)
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cb.bar.spark:SetPoint("TOP", cb.bar, "TOPLEFT", 0, 0)
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cb.bar.spark:SetPoint("BOTTOM", cb.bar, "BOTTOMLEFT", 0, 0)
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+1
-1
@@ -457,7 +457,7 @@ pfUI:RegisterModule("chat", function ()
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-- hide textures
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for j,v in ipairs({tab:GetRegions()}) do
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if j==5 then v:SetTexture(0,0,0,0) end
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if j==5 then v:SetColorTexture(0,0,0,0) end
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v:SetHeight(C.global.font_size+default_border*2)
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end
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@@ -61,7 +61,7 @@ pfUI:RegisterModule("chatcopy", function ()
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local scroll = CreateFrame("Frame", "pfChatCopy" .. i, frame, "pfUIScrollingEditBoxTemplate")
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scroll:SetAllPoints(frame)
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scroll.tex = scroll:CreateTexture(nil, "BACKGROUND")
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scroll.tex:SetTexture(0,0,0,.95)
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scroll.tex:SetColorTexture(0,0,0,.95)
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scroll.tex:SetPoint("TOPLEFT", -3, 3)
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scroll.tex:SetPoint("BOTTOMRIGHT", 3, -3)
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scroll:Hide()
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@@ -564,10 +564,10 @@ function pfUI.combatlog.CreateConfig(log)
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if not row.text then
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row.highlight = row:CreateTexture(nil, "BACKGROUND")
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row.highlight:SetAllPoints(row)
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row.highlight:SetTexture(.3, .3, .3, .4)
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row.highlight:SetColorTexture(.3, .3, .3, .4)
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row.hover = row:CreateTexture(nil, "BACKGROUND")
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row.hover:SetAllPoints(row)
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row.hover:SetTexture(1, 1, 1, .1)
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row.hover:SetColorTexture(1, 1, 1, .1)
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row.hover:Hide()
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row.text = row:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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row.text:SetPoint("LEFT", row, "LEFT", 4, 0)
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@@ -879,7 +879,7 @@ function pfUI.combatlog.CreateConfig(log)
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local function UpdateColors()
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for _, swatch in ipairs(unitColors.swatches) do
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local color = selected.colors.unitColoring[swatch.flag]
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swatch.prev:SetTexture(color.r, color.g, color.b)
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swatch.prev:SetColorTexture(color.r, color.g, color.b)
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end
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for _, check in ipairs(highlightChecks) do
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SetCheck(check, selected.settings[check.setting])
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@@ -890,11 +890,11 @@ function pfUI.combatlog.CreateConfig(log)
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SetCheck(spellNames, s.abilityColoring)
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SetCheck(spellSchool, s.abilityColoring and s.abilitySchoolColoring)
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SetCheckEnabled(spellSchool, s.abilityColoring)
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spellSwatch.prev:SetTexture(selected.colors.defaults.spell.r, selected.colors.defaults.spell.g, selected.colors.defaults.spell.b)
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spellSwatch.prev:SetColorTexture(selected.colors.defaults.spell.r, selected.colors.defaults.spell.g, selected.colors.defaults.spell.b)
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SetCheck(damageNumber, s.amountColoring)
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SetCheck(damageSchool, s.amountSchoolColoring)
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SetCheckEnabled(damageSchool, s.amountColoring)
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damageSwatch.prev:SetTexture(selected.colors.defaults.damage.r, selected.colors.defaults.damage.g, selected.colors.defaults.damage.b)
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damageSwatch.prev:SetColorTexture(selected.colors.defaults.damage.r, selected.colors.defaults.damage.g, selected.colors.defaults.damage.b)
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SetCheck(schoolNames, s.schoolNameColoring)
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SetCheck(entireLine, s.lineColoring)
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SetCheck(bySource, s.lineColorPriority == 1)
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@@ -27,11 +27,11 @@ pfUI:RegisterModule("combopoints", function ()
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pfUI.combopoints[point].tex:SetAllPoints(pfUI.combopoints[point])
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if point < 3 then
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pfUI.combopoints[point].tex:SetTexture(1, .3, .3, .75)
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pfUI.combopoints[point].tex:SetColorTexture(1, .3, .3, .75)
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elseif point < 4 then
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pfUI.combopoints[point].tex:SetTexture(1, 1, .3, .75)
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pfUI.combopoints[point].tex:SetColorTexture(1, 1, .3, .75)
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else
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pfUI.combopoints[point].tex:SetTexture(.3, 1, .3, .75)
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pfUI.combopoints[point].tex:SetColorTexture(.3, 1, .3, .75)
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end
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UpdateMovable(pfUI.combopoints[point])
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@@ -37,7 +37,7 @@ pfUI:RegisterModule("easteregg", function ()
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fireworks:Hide()
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fireworks.night = fireworks:CreateTexture("LOW")
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fireworks.night:SetTexture(0,0,0,1)
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fireworks.night:SetColorTexture(0,0,0,1)
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fireworks.night:SetGradientAlpha("VERTICAL", 0,0,0,.5, 0,0,0,1)
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fireworks.night:SetAllPoints()
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@@ -124,7 +124,7 @@ pfUI:RegisterModule("easteregg", function ()
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f:ClearAllPoints()
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f:SetPoint("CENTER", fireworks, "TOPLEFT", x, y)
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f:SetSize(25, 25)
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f.tex:SetTexture(1,1,1,.5)
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f.tex:SetColorTexture(1,1,1,.5)
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f:SetAlpha(1)
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f:Show()
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@@ -134,7 +134,7 @@ pfUI:RegisterModule("easteregg", function ()
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f:ClearAllPoints()
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f:SetPoint("CENTER", fireworks, "TOPLEFT", x+(math.random(0,100)-50), y+(math.random(0,100)-50))
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f:SetSize(2, 2)
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f.tex:SetTexture(math.random(),math.random(),math.random(),1)
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f.tex:SetColorTexture(math.random(),math.random(),math.random(),1)
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f:SetAlpha(1)
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f:Show()
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end
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@@ -260,7 +260,7 @@ pfUI:RegisterModule("energytick", function()
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if fsrOverlay then
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-- classic style: a translucent shade on top of the power bar's own fill
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energytick.fsrbar = energytick:CreateTexture(nil, "ARTWORK")
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energytick.fsrbar:SetTexture(1, 1, 1, .15)
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energytick.fsrbar:SetColorTexture(1, 1, 1, .15)
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energytick.fsrbar:SetPoint("TOPLEFT", 0, 0)
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energytick.fsrbar:SetPoint("BOTTOMLEFT", 0, 0)
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else
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@@ -259,7 +259,7 @@ pfUI:RegisterModule("equipmentmanager", function()
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row.highlight = row:CreateTexture(nil, "BACKGROUND")
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row.highlight:SetAllPoints(row)
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row.highlight:SetTexture(.3, .3, .3, .4)
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row.highlight:SetColorTexture(.3, .3, .3, .4)
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row.highlight:Hide()
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row.gear = CreateFrame("Button", nil, row)
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@@ -1055,7 +1055,7 @@ pfUI:RegisterModule("equipmentmanager", function()
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o.dim = o:CreateTexture(nil, "OVERLAY")
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o.dim:SetPoint("TOPLEFT", f, "TOPLEFT", 1, -1)
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o.dim:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -1, 1)
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o.dim:SetTexture(0, 0, 0, .7)
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o.dim:SetColorTexture(0, 0, 0, .7)
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o.glow = o:CreateTexture(nil, "OVERLAY")
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o.glow:SetTexture("Interface\\Buttons\\UI-ActionButton-Border")
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@@ -1597,7 +1597,7 @@ pfUI:RegisterModule("equipmentmanager", function()
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local function SetupTriggerRow(row)
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row.highlight = row:CreateTexture(nil, "BACKGROUND")
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row.highlight:SetAllPoints(row)
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row.highlight:SetTexture(.3, .3, .3, .4)
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row.highlight:SetColorTexture(.3, .3, .3, .4)
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row.highlight:Hide()
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row.check = CreateCheckbox(row)
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+10
-10
@@ -109,7 +109,7 @@ pfUI:RegisterModule("gui", function ()
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frame:SetScript("OnEnter", EntryOnEnter)
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frame:SetScript("OnLeave", EntryOnLeave)
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frame.tex = frame:CreateTexture(nil, "BACKGROUND")
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frame.tex:SetTexture(1,1,1,.05)
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frame.tex:SetColorTexture(1,1,1,.05)
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frame.tex:SetAllPoints()
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frame.tex:Hide()
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end
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@@ -181,7 +181,7 @@ pfUI:RegisterModule("gui", function ()
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if not cr or not cg or not cb or not ca then
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cr, cg, cb, ca = 1, 1, 1, 1
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end
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frame.color.prev:SetTexture(cr,cg,cb,ca)
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frame.color.prev:SetColorTexture(cr,cg,cb,ca)
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frame.color:SetScript("OnClick", function()
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local cr, cg, cb, ca = strsplit(",", category[config])
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@@ -199,7 +199,7 @@ pfUI:RegisterModule("gui", function ()
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b = round(b, 3)
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a = round(a, 3)
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preview:SetTexture(r,g,b,a)
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preview:SetColorTexture(r,g,b,a)
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if not this:GetParent():IsShown() then
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category[config] = r .. "," .. g .. "," .. b .. "," .. a
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@@ -209,7 +209,7 @@ pfUI:RegisterModule("gui", function ()
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end
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function ColorPickerFrame.cancelFunc()
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preview:SetTexture(cr,cg,cb,ca)
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preview:SetColorTexture(cr,cg,cb,ca)
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end
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ColorPickerFrame.opacityFunc = ColorPickerFrame.func
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@@ -490,19 +490,19 @@ pfUI:RegisterModule("gui", function ()
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f.button = parent[title]
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f.bg = f:CreateTexture(nil, "BACKGROUND")
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f.bg:SetTexture(1,1,1,.05)
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f.bg:SetColorTexture(1,1,1,.05)
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f.bg:SetAllPoints()
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f:SetScript("OnShow", function()
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this.indexed = true
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this.button.text:SetTextColor(.2,1,.8,1)
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this.button.bg:SetTexture(1,1,1,1)
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this.button.bg:SetColorTexture(1,1,1,1)
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this.button.bg:SetGradientAlpha("HORIZONTAL", 0,0,0,0, 1,1,1,.05)
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end)
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f:SetScript("OnHide", function()
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this.button.text:SetTextColor(1,1,1,1)
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this.button.bg:SetTexture(0,0,0,0)
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this.button.bg:SetColorTexture(0,0,0,0)
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end)
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-- are we a frame with contents?
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@@ -706,7 +706,7 @@ pfUI:RegisterModule("gui", function ()
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if not highlighted.highlight then
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highlighted.highlight = highlighted:CreateTexture(nil, "OVERLAY")
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highlighted.highlight:SetAllPoints()
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highlighted.highlight:SetTexture(.2,1,.8,.2)
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highlighted.highlight:SetColorTexture(.2,1,.8,.2)
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end
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highlighted.highlight:Show()
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end
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@@ -726,7 +726,7 @@ pfUI:RegisterModule("gui", function ()
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f.text:SetTextColor(.5,.5,.5)
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f.tex = f:CreateTexture(nil, "BACKGROUND")
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f.tex:SetTexture(1,1,1,.05)
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f.tex:SetColorTexture(1,1,1,.05)
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f.tex:SetAllPoints()
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f.tex:Hide()
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end
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@@ -1285,7 +1285,7 @@ pfUI:RegisterModule("gui", function ()
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-- draw pfUI logo
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local function draw(p, fx, fy, tx, ty, r, g, b, a)
|
||||
local t = p:CreateTexture(nil, "OVERLAY")
|
||||
t:SetTexture(r,g,b,a)
|
||||
t:SetColorTexture(r,g,b,a)
|
||||
t:SetPoint("TOPLEFT", fx, fy)
|
||||
t:SetPoint("BOTTOMRIGHT", p, "TOPLEFT", tx, ty)
|
||||
end
|
||||
|
||||
@@ -51,7 +51,7 @@ pfUI:RegisterModule("hoverbind", function ()
|
||||
pfUI.hoverbind.edit:SetAllPoints(UIParent)
|
||||
pfUI.hoverbind.edit.tex = pfUI.hoverbind.edit:CreateTexture("pfKeyBindShade", "BACKGROUND")
|
||||
pfUI.hoverbind.edit.tex:SetAllPoints(pfUI.hoverbind.edit)
|
||||
pfUI.hoverbind.edit.tex:SetTexture(0,0,0,.5)
|
||||
pfUI.hoverbind.edit.tex:SetColorTexture(0,0,0,.5)
|
||||
pfUI.hoverbind.edit:SetScript("OnClick", function()
|
||||
pfUI.hoverbind:Hide()
|
||||
end)
|
||||
|
||||
@@ -429,7 +429,7 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
plate.debuffs[index]:SetFrameLevel(4)
|
||||
|
||||
plate.debuffs[index].icon = plate.debuffs[index]:CreateTexture(nil, "BACKGROUND")
|
||||
plate.debuffs[index].icon:SetTexture(.3,1,.8,1)
|
||||
plate.debuffs[index].icon:SetColorTexture(.3,1,.8,1)
|
||||
plate.debuffs[index].icon:SetAllPoints(plate.debuffs[index])
|
||||
|
||||
plate.debuffs[index].stacks = plate.debuffs[index]:CreateFontString(nil, "OVERLAY")
|
||||
@@ -866,11 +866,11 @@ nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focu
|
||||
combopoints[i].tex:SetAllPoints()
|
||||
|
||||
if i < 3 then
|
||||
combopoints[i].tex:SetTexture(1, .3, .3, .75)
|
||||
combopoints[i].tex:SetColorTexture(1, .3, .3, .75)
|
||||
elseif i < 4 then
|
||||
combopoints[i].tex:SetTexture(1, 1, .3, .75)
|
||||
combopoints[i].tex:SetColorTexture(1, 1, .3, .75)
|
||||
else
|
||||
combopoints[i].tex:SetTexture(.3, 1, .3, .75)
|
||||
combopoints[i].tex:SetColorTexture(.3, 1, .3, .75)
|
||||
end
|
||||
end
|
||||
nameplate.combopoints = combopoints
|
||||
|
||||
+1
-1
@@ -218,7 +218,7 @@ pfUI:RegisterModule("share", function ()
|
||||
pfUI.api.CreateBackdrop(f.scroll.backdrop, nil, true)
|
||||
f.scroll.backdrop.tint = f.scroll.backdrop:CreateTexture(nil, "ARTWORK")
|
||||
f.scroll.backdrop.tint:SetAllPoints(f.scroll)
|
||||
f.scroll.backdrop.tint:SetTexture(1,1,1,.05)
|
||||
f.scroll.backdrop.tint:SetColorTexture(1,1,1,.05)
|
||||
|
||||
f.scroll:RegisterCallback("OnTextChanged", function()
|
||||
local text = f.scroll:GetText()
|
||||
|
||||
@@ -108,14 +108,14 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
|
||||
|
||||
pfUI.swingtimer.mainhand.marker = pfUI.swingtimer.mainhand:CreateTexture(nil, "OVERLAY")
|
||||
pfUI.swingtimer.mainhand.marker:SetTexture(1, 1, 1, 1.0)
|
||||
pfUI.swingtimer.mainhand.marker:SetColorTexture(1, 1, 1, 1.0)
|
||||
pfUI.swingtimer.mainhand.marker:SetWidth(2)
|
||||
pfUI.swingtimer.mainhand.marker:SetHeight(sw_height)
|
||||
pfUI.swingtimer.mainhand.marker:Hide()
|
||||
|
||||
-- Left glow: fades from transparent to white (right edge = marker)
|
||||
pfUI.swingtimer.mainhand.markerGlowL = pfUI.swingtimer.mainhand:CreateTexture(nil, "OVERLAY")
|
||||
pfUI.swingtimer.mainhand.markerGlowL:SetTexture(1, 1, 1, 1)
|
||||
pfUI.swingtimer.mainhand.markerGlowL:SetColorTexture(1, 1, 1, 1)
|
||||
pfUI.swingtimer.mainhand.markerGlowL:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0, 1, 1, 1, 0.35)
|
||||
pfUI.swingtimer.mainhand.markerGlowL:SetWidth(10)
|
||||
pfUI.swingtimer.mainhand.markerGlowL:SetHeight(sw_height)
|
||||
@@ -123,7 +123,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
|
||||
-- Right glow: fades from white to transparent (left edge = marker)
|
||||
pfUI.swingtimer.mainhand.markerGlowR = pfUI.swingtimer.mainhand:CreateTexture(nil, "OVERLAY")
|
||||
pfUI.swingtimer.mainhand.markerGlowR:SetTexture(1, 1, 1, 1)
|
||||
pfUI.swingtimer.mainhand.markerGlowR:SetColorTexture(1, 1, 1, 1)
|
||||
pfUI.swingtimer.mainhand.markerGlowR:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0.35, 1, 1, 1, 0)
|
||||
pfUI.swingtimer.mainhand.markerGlowR:SetWidth(10)
|
||||
pfUI.swingtimer.mainhand.markerGlowR:SetHeight(sw_height)
|
||||
@@ -166,14 +166,14 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
|
||||
|
||||
pfUI.swingtimer.offhand.marker = pfUI.swingtimer.offhand:CreateTexture(nil, "OVERLAY")
|
||||
pfUI.swingtimer.offhand.marker:SetTexture(1, 1, 1, 1.0)
|
||||
pfUI.swingtimer.offhand.marker:SetColorTexture(1, 1, 1, 1.0)
|
||||
pfUI.swingtimer.offhand.marker:SetWidth(2)
|
||||
pfUI.swingtimer.offhand.marker:SetHeight(sw_height)
|
||||
pfUI.swingtimer.offhand.marker:Hide()
|
||||
|
||||
-- Left glow: fades from transparent to white (right edge = marker)
|
||||
pfUI.swingtimer.offhand.markerGlowL = pfUI.swingtimer.offhand:CreateTexture(nil, "OVERLAY")
|
||||
pfUI.swingtimer.offhand.markerGlowL:SetTexture(1, 1, 1, 1)
|
||||
pfUI.swingtimer.offhand.markerGlowL:SetColorTexture(1, 1, 1, 1)
|
||||
pfUI.swingtimer.offhand.markerGlowL:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0, 1, 1, 1, 0.35)
|
||||
pfUI.swingtimer.offhand.markerGlowL:SetWidth(10)
|
||||
pfUI.swingtimer.offhand.markerGlowL:SetHeight(sw_height)
|
||||
@@ -181,7 +181,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
|
||||
-- Right glow: fades from white to transparent (left edge = marker)
|
||||
pfUI.swingtimer.offhand.markerGlowR = pfUI.swingtimer.offhand:CreateTexture(nil, "OVERLAY")
|
||||
pfUI.swingtimer.offhand.markerGlowR:SetTexture(1, 1, 1, 1)
|
||||
pfUI.swingtimer.offhand.markerGlowR:SetColorTexture(1, 1, 1, 1)
|
||||
pfUI.swingtimer.offhand.markerGlowR:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0.35, 1, 1, 1, 0)
|
||||
pfUI.swingtimer.offhand.markerGlowR:SetWidth(10)
|
||||
pfUI.swingtimer.offhand.markerGlowR:SetHeight(sw_height)
|
||||
@@ -227,14 +227,14 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
|
||||
|
||||
pfUI.swingtimer.ranged.marker = pfUI.swingtimer.ranged:CreateTexture(nil, "OVERLAY")
|
||||
pfUI.swingtimer.ranged.marker:SetTexture(1, 1, 1, 1.0)
|
||||
pfUI.swingtimer.ranged.marker:SetColorTexture(1, 1, 1, 1.0)
|
||||
pfUI.swingtimer.ranged.marker:SetWidth(2)
|
||||
pfUI.swingtimer.ranged.marker:SetHeight(sw_height)
|
||||
pfUI.swingtimer.ranged.marker:Hide()
|
||||
|
||||
-- Left glow: fades from transparent to white (right edge = marker)
|
||||
pfUI.swingtimer.ranged.markerGlowL = pfUI.swingtimer.ranged:CreateTexture(nil, "OVERLAY")
|
||||
pfUI.swingtimer.ranged.markerGlowL:SetTexture(1, 1, 1, 1)
|
||||
pfUI.swingtimer.ranged.markerGlowL:SetColorTexture(1, 1, 1, 1)
|
||||
pfUI.swingtimer.ranged.markerGlowL:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0, 1, 1, 1, 0.35)
|
||||
pfUI.swingtimer.ranged.markerGlowL:SetWidth(10)
|
||||
pfUI.swingtimer.ranged.markerGlowL:SetHeight(sw_height)
|
||||
@@ -242,7 +242,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
|
||||
-- Right glow: fades from white to transparent (left edge = marker)
|
||||
pfUI.swingtimer.ranged.markerGlowR = pfUI.swingtimer.ranged:CreateTexture(nil, "OVERLAY")
|
||||
pfUI.swingtimer.ranged.markerGlowR:SetTexture(1, 1, 1, 1)
|
||||
pfUI.swingtimer.ranged.markerGlowR:SetColorTexture(1, 1, 1, 1)
|
||||
pfUI.swingtimer.ranged.markerGlowR:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0.35, 1, 1, 1, 0)
|
||||
pfUI.swingtimer.ranged.markerGlowR:SetWidth(10)
|
||||
pfUI.swingtimer.ranged.markerGlowR:SetHeight(sw_height)
|
||||
|
||||
@@ -122,7 +122,7 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
||||
-- remove red background on some buttons
|
||||
for i,v in ipairs({b:GetRegions()}) do
|
||||
if v.SetTexture and i == 1 then
|
||||
v:SetTexture(0,0,0,0)
|
||||
v:SetColorTexture(0,0,0,0)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
+4
-4
@@ -168,10 +168,10 @@ pfUI:RegisterModule("unlock", function ()
|
||||
for i = 0, 128 do
|
||||
if i == 128 / 2 then
|
||||
line = grid:CreateTexture(nil, 'BORDER')
|
||||
line:SetTexture(.1, .5, .4)
|
||||
line:SetColorTexture(.1, .5, .4)
|
||||
else
|
||||
line = grid:CreateTexture(nil, 'BACKGROUND')
|
||||
line:SetTexture(0, 0, 0, .5)
|
||||
line:SetColorTexture(0, 0, 0, .5)
|
||||
end
|
||||
line:SetPoint("TOPLEFT", grid, "TOPLEFT", i*wStep - (size/2), 0)
|
||||
line:SetPoint('BOTTOMRIGHT', grid, 'BOTTOMLEFT', i*wStep + (size/2), 0)
|
||||
@@ -181,10 +181,10 @@ pfUI:RegisterModule("unlock", function ()
|
||||
for i = 1, floor(height/hStep) do
|
||||
if i == floor(height/hStep / 2) then
|
||||
line = grid:CreateTexture(nil, 'BORDER')
|
||||
line:SetTexture(.1, .5, .4)
|
||||
line:SetColorTexture(.1, .5, .4)
|
||||
else
|
||||
line = grid:CreateTexture(nil, 'BACKGROUND')
|
||||
line:SetTexture(0, 0, 0)
|
||||
line:SetColorTexture(0, 0, 0)
|
||||
end
|
||||
|
||||
line:SetPoint("TOPLEFT", grid, "TOPLEFT", 0, -(i*hStep) + (size/2))
|
||||
|
||||
@@ -21,7 +21,7 @@ pfUI:RegisterSkin("Gossip and Quest", function ()
|
||||
StripTextures(QuestRewardItemHighlight)
|
||||
local QuestRewardItemHighlight = CreateFrame("Frame", nil, QuestRewardScrollChildFrame)
|
||||
local QuestRewardItemHighlightBG = QuestRewardItemHighlight:CreateTexture(nil, "OVERLAY")
|
||||
QuestRewardItemHighlightBG:SetTexture(1,1,1,.2)
|
||||
QuestRewardItemHighlightBG:SetColorTexture(1,1,1,.2)
|
||||
QuestRewardItemHighlightBG:SetAllPoints()
|
||||
|
||||
hooksecurefunc("QuestFrameItems_Update", function()
|
||||
|
||||
@@ -44,7 +44,7 @@ pfUI:RegisterSkin("Merchant", function ()
|
||||
merchantButton:SetHeight(37)
|
||||
|
||||
local bg = merchantButton:CreateTexture(nil, "LOW")
|
||||
bg:SetTexture(1,1,1,.05)
|
||||
bg:SetColorTexture(1,1,1,.05)
|
||||
bg:SetAllPoints()
|
||||
|
||||
local itemButton = _G["MerchantItem"..i.."ItemButton"]
|
||||
@@ -72,7 +72,7 @@ pfUI:RegisterSkin("Merchant", function ()
|
||||
|
||||
StripTextures(MerchantBuyBackItem)
|
||||
local bg = MerchantBuyBackItem:CreateTexture(nil, "LOW")
|
||||
bg:SetTexture(1,1,1,.05)
|
||||
bg:SetColorTexture(1,1,1,.05)
|
||||
bg:SetAllPoints()
|
||||
|
||||
StripTextures(MerchantBuyBackItemItemButton)
|
||||
|
||||
@@ -16,7 +16,7 @@ pfUI:RegisterSkin("Options - Interface", function ()
|
||||
SkinScrollbar(InterfaceOptionsFrameAddOnsListScrollBar)
|
||||
|
||||
for _, button in ipairs(InterfaceOptionsFrameAddOns.buttons) do
|
||||
button:GetHighlightTexture():SetTexture(cr, cg, cb, .25)
|
||||
button:GetHighlightTexture():SetColorTexture(cr, cg, cb, .25)
|
||||
|
||||
-- the list update swaps plus/minus textures on the toggle by path
|
||||
local toggle = _G[button:GetName() .. "Toggle"]
|
||||
|
||||
@@ -53,7 +53,7 @@ pfUI:RegisterSkin("Quest Log", function ()
|
||||
QuestLogTrack:SetPoint("RIGHT", QuestLogQuestCount, "LEFT", -5, 0)
|
||||
|
||||
StripTextures(QuestLogTrack)
|
||||
QuestLogTrackTracking:SetTexture(.8,.8,.8,1)
|
||||
QuestLogTrackTracking:SetColorTexture(.8,.8,.8,1)
|
||||
QuestLogTrackTitle:Hide()
|
||||
|
||||
SkinButton(QuestLogFrameAbandonButton)
|
||||
|
||||
+14
-14
@@ -30,14 +30,14 @@ pfUI:RegisterSkin("Trade", function ()
|
||||
StripTextures(PlayerItemButton)
|
||||
SkinButton(PlayerItemButton, nil, nil, nil, _G[PlayerItemButton:GetName()..'IconTexture'])
|
||||
local PlayerItemButtonBG = PlayerButton:CreateTexture(nil, "LOW")
|
||||
PlayerItemButtonBG:SetTexture(1,1,1,.05)
|
||||
PlayerItemButtonBG:SetColorTexture(1,1,1,.05)
|
||||
PlayerItemButtonBG:SetAllPoints()
|
||||
|
||||
StripTextures(RecipientButton)
|
||||
StripTextures(RecipientItemButton)
|
||||
SkinButton(RecipientItemButton, nil, nil, nil, _G[RecipientItemButton:GetName()..'IconTexture'])
|
||||
local RecipientButtonBG = RecipientButton:CreateTexture(nil, "LOW")
|
||||
RecipientButtonBG:SetTexture(1,1,1,.05)
|
||||
RecipientButtonBG:SetColorTexture(1,1,1,.05)
|
||||
RecipientButtonBG:SetAllPoints()
|
||||
end
|
||||
|
||||
@@ -55,23 +55,23 @@ pfUI:RegisterSkin("Trade", function ()
|
||||
TradeFrameTradeButton:SetPoint("RIGHT", TradeFrameCancelButton, "LEFT", -2*bpad, 0)
|
||||
|
||||
-- skin highlights
|
||||
TradeHighlightPlayerTop:SetTexture(0, 0, 0, 0)
|
||||
TradeHighlightPlayerMiddle:SetTexture(0, 0, 0, 0)
|
||||
TradeHighlightPlayerBottom:SetTexture(0, 1, 0, 0.2)
|
||||
TradeHighlightPlayerTop:SetColorTexture(0, 0, 0, 0)
|
||||
TradeHighlightPlayerMiddle:SetColorTexture(0, 0, 0, 0)
|
||||
TradeHighlightPlayerBottom:SetColorTexture(0, 1, 0, 0.2)
|
||||
TradeHighlightPlayerBottom:SetPoint("TOPLEFT", 2, 0)
|
||||
|
||||
TradeHighlightPlayerEnchantTop:SetTexture(0, 0, 0, 0)
|
||||
TradeHighlightPlayerEnchantMiddle:SetTexture(0, 0, 0, 0)
|
||||
TradeHighlightPlayerEnchantBottom:SetTexture(0, 1, 0, 0.2)
|
||||
TradeHighlightPlayerEnchantTop:SetColorTexture(0, 0, 0, 0)
|
||||
TradeHighlightPlayerEnchantMiddle:SetColorTexture(0, 0, 0, 0)
|
||||
TradeHighlightPlayerEnchantBottom:SetColorTexture(0, 1, 0, 0.2)
|
||||
TradeHighlightPlayerEnchantBottom:SetPoint("TOPLEFT", 2, 0)
|
||||
|
||||
TradeHighlightRecipientTop:SetTexture(0, 0, 0, 0)
|
||||
TradeHighlightRecipientMiddle:SetTexture(0, 0, 0, 0)
|
||||
TradeHighlightRecipientBottom:SetTexture(0, 1, 0, 0.2)
|
||||
TradeHighlightRecipientTop:SetColorTexture(0, 0, 0, 0)
|
||||
TradeHighlightRecipientMiddle:SetColorTexture(0, 0, 0, 0)
|
||||
TradeHighlightRecipientBottom:SetColorTexture(0, 1, 0, 0.2)
|
||||
TradeHighlightRecipientBottom:SetPoint("TOPLEFT", 2, 0)
|
||||
|
||||
TradeHighlightRecipientEnchantTop:SetTexture(0, 0, 0, 0)
|
||||
TradeHighlightRecipientEnchantMiddle:SetTexture(0, 0, 0, 0)
|
||||
TradeHighlightRecipientEnchantBottom:SetTexture(0, 1, 0, 0.2)
|
||||
TradeHighlightRecipientEnchantTop:SetColorTexture(0, 0, 0, 0)
|
||||
TradeHighlightRecipientEnchantMiddle:SetColorTexture(0, 0, 0, 0)
|
||||
TradeHighlightRecipientEnchantBottom:SetColorTexture(0, 1, 0, 0.2)
|
||||
TradeHighlightRecipientEnchantBottom:SetPoint("TOPLEFT", 2, 0)
|
||||
end)
|
||||
|
||||
Reference in New Issue
Block a user