Fill textures with SetColorTexture instead of color-form SetTexture

ClassicAPI's SetColorTexture is the same engine call as SetTexture(r, g, b [, a]) under the name that says what it does. 83 calls across 25 files, renamed only.
This commit is contained in:
Brues
2026-10-30 19:48:48 -05:00
parent 6469a557ff
commit f7680ded0b
25 changed files with 83 additions and 83 deletions
+4 -4
View File
@@ -434,10 +434,10 @@ pfUI:RegisterModule("bags", function ()
end
local highlight = pfUI.bags[bag].slots[slot].frame:GetHighlightTexture()
highlight:SetTexture(.5, .5, .5, .5)
highlight:SetColorTexture(.5, .5, .5, .5)
local pushed = pfUI.bags[bag].slots[slot].frame:GetPushedTexture()
pushed:SetTexture(.5, .5, .5, .5)
pushed:SetColorTexture(.5, .5, .5, .5)
local questText = pfUI.bags[bag].slots[slot].frame.qtext
questText:SetFont(pfUI.font_default, 13, "THICKOUTLINE")
@@ -583,10 +583,10 @@ pfUI:RegisterModule("bags", function ()
border:SetTexture("")
local highlight = frame.bagslots.slots[slot].frame:GetHighlightTexture()
highlight:SetTexture(.5, .5, .5, .5)
highlight:SetColorTexture(.5, .5, .5, .5)
local pushed = frame.bagslots.slots[slot].frame:GetPushedTexture()
pushed:SetTexture(.5, .5, .5, .5)
pushed:SetColorTexture(.5, .5, .5, .5)
if frame == pfUI.bag.left then
frame.bagslots.slots[slot].frame:SetID(slot + 4)