Fill textures with SetColorTexture instead of color-form SetTexture

ClassicAPI's SetColorTexture is the same engine call as SetTexture(r, g, b [, a]) under the name that says what it does. 83 calls across 25 files, renamed only.
This commit is contained in:
Brues
2026-10-30 19:48:48 -05:00
parent 6469a557ff
commit f7680ded0b
25 changed files with 83 additions and 83 deletions
+5 -5
View File
@@ -564,10 +564,10 @@ function pfUI.combatlog.CreateConfig(log)
if not row.text then
row.highlight = row:CreateTexture(nil, "BACKGROUND")
row.highlight:SetAllPoints(row)
row.highlight:SetTexture(.3, .3, .3, .4)
row.highlight:SetColorTexture(.3, .3, .3, .4)
row.hover = row:CreateTexture(nil, "BACKGROUND")
row.hover:SetAllPoints(row)
row.hover:SetTexture(1, 1, 1, .1)
row.hover:SetColorTexture(1, 1, 1, .1)
row.hover:Hide()
row.text = row:CreateFontString(nil, "OVERLAY", "GameFontNormal")
row.text:SetPoint("LEFT", row, "LEFT", 4, 0)
@@ -879,7 +879,7 @@ function pfUI.combatlog.CreateConfig(log)
local function UpdateColors()
for _, swatch in ipairs(unitColors.swatches) do
local color = selected.colors.unitColoring[swatch.flag]
swatch.prev:SetTexture(color.r, color.g, color.b)
swatch.prev:SetColorTexture(color.r, color.g, color.b)
end
for _, check in ipairs(highlightChecks) do
SetCheck(check, selected.settings[check.setting])
@@ -890,11 +890,11 @@ function pfUI.combatlog.CreateConfig(log)
SetCheck(spellNames, s.abilityColoring)
SetCheck(spellSchool, s.abilityColoring and s.abilitySchoolColoring)
SetCheckEnabled(spellSchool, s.abilityColoring)
spellSwatch.prev:SetTexture(selected.colors.defaults.spell.r, selected.colors.defaults.spell.g, selected.colors.defaults.spell.b)
spellSwatch.prev:SetColorTexture(selected.colors.defaults.spell.r, selected.colors.defaults.spell.g, selected.colors.defaults.spell.b)
SetCheck(damageNumber, s.amountColoring)
SetCheck(damageSchool, s.amountSchoolColoring)
SetCheckEnabled(damageSchool, s.amountColoring)
damageSwatch.prev:SetTexture(selected.colors.defaults.damage.r, selected.colors.defaults.damage.g, selected.colors.defaults.damage.b)
damageSwatch.prev:SetColorTexture(selected.colors.defaults.damage.r, selected.colors.defaults.damage.g, selected.colors.defaults.damage.b)
SetCheck(schoolNames, s.schoolNameColoring)
SetCheck(entireLine, s.lineColoring)
SetCheck(bySource, s.lineColorPriority == 1)