Fill textures with SetColorTexture instead of color-form SetTexture

ClassicAPI's SetColorTexture is the same engine call as SetTexture(r, g, b [, a]) under the name that says what it does. 83 calls across 25 files, renamed only.
This commit is contained in:
Brues
2026-10-30 19:48:48 -05:00
parent 6469a557ff
commit f7680ded0b
25 changed files with 83 additions and 83 deletions
+3 -3
View File
@@ -27,11 +27,11 @@ pfUI:RegisterModule("combopoints", function ()
pfUI.combopoints[point].tex:SetAllPoints(pfUI.combopoints[point])
if point < 3 then
pfUI.combopoints[point].tex:SetTexture(1, .3, .3, .75)
pfUI.combopoints[point].tex:SetColorTexture(1, .3, .3, .75)
elseif point < 4 then
pfUI.combopoints[point].tex:SetTexture(1, 1, .3, .75)
pfUI.combopoints[point].tex:SetColorTexture(1, 1, .3, .75)
else
pfUI.combopoints[point].tex:SetTexture(.3, 1, .3, .75)
pfUI.combopoints[point].tex:SetColorTexture(.3, 1, .3, .75)
end
UpdateMovable(pfUI.combopoints[point])